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3SPACE.TXT
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1995-08-20
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3KB
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94 lines
OVERVIEW
Welcome to 3 Space, the dogfight strategy game.
The object of the game is to entrap your opponents
with your moves. Every square can be entered only
once. When you leave, a square it is marked with
a mine. No player can go through any mines, even
their own.
When you get a roll that is larger than you are
able to move, you have to move as far as possible,
and then you are out of the game. Surviving players
continue moving. When only one player can move,
the game is over. The survivor gets a point for each
square not occupied by a mine or a player.
Move any direction on a plane, or move directly
up or down to an adjacent plane. The different
colors of mines only serve as a history of the
game and do not affect the play. Try to set up
barriers and outmaneuver your opponents.
MOVING
You may move any direction on a plane. Diagonal
moves can be allowed or prohibited for your match.
This setting is discussed in Options below. You
may also move to a square directly above or below
on an adjacent plane.
Click the left mouse button on a square to move.
Also the cursor keys will move you within a plane,
and the Insert and Delete keys will move you up and
down.
Your token moves. The square you left is mined and
can never be entered again. On a complicated board
the "Help | Hint" option on the menu will help you
see the possibilities. Move wisely with an eye for
open spaces.
SCORING
So, how do you win? When the traps leave only one
player left, all open squares count as one point for
the victor. The points won in this game are added
to all of the points a player has won in other games
in the match.
A match consists on several games played with the same
size board and options. The match is won when one
player's score is greater than the total number of
squares on the board. For example, score 36 points
to win a match on a 6x6x1 board. And, yes, you do get
1 pity point if the board is full when the game is over.
OPTIONS
3 Space matches can be customized in the "Game | New Match"
menu item.
You can choose to play the computer one-on-one, or choose
to play up to three opponents. Larger games can be more
challenging.
The largest possible move is set by the size of the Roll.
The 'die' you roll can be set between 1 and 6. A roll of
6 may allow well over 100,000 moves on a large board.
The best games are with a roll size of 3 or 4, and rolls
of 5 and 6 are for those with patience and a Pentium.
The size of the board can be customized in three dimensions.
The flat game is a nice easy exercise. As the board and
rolls get larger, challenges present themselves in surprising
escape routes and daring attacks.
PITCH
I hope you enjoy this game. It has taken some time to
develop, and I hope that you take some time and have some
fun. Please support the concept of online communications
by sending a message at TonyBrown@aol.com, and please
support the concept of shareware software by sending an
appropriate contribution for my efforts. Thank you.
Tony Brown
836 Steffa Street
Bay Point, CA 94565
3 Space (c) 1995