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=======================================
ROCKFORD-FD DISK 038 V1 ANLEITUNG
=======================================
RunC64 V1.2
1994/95/96 Oyvind Jergan & Espen Skog
Run C64 is a communication program for
Amiga and C64. It's not a modem program
or anything like that, but a network
system which enables you to send C64
files from the amiga over to the C64
and start them.
This product was made so that all of
you can enjoy the great good old C64-
games and demos using a real Commodore
64. We have been testing a lot of C64-
emulators for both Amiga and PC (PC-su-
ger). And we have never seen anyone
that emulates the C64 good enough to be
worth taking space on your hard-disk.
On most of them, graphic-features like
smooth-scrolling, sprites and raster-
control have serious bugs. The music is
even worse. So our advice to you is: If
you're a real fan of the C64, use the
real thing.
RunC64 is SHAREWARE@, not Public Do-
main. That means that if you like this
program and want further updates, you
can be a registered owner by sending us
10 NOK (2 US$). It also means that you
can copy this program only if all files
(including this) are included and no-
thing is changed. You are not allowed
to replicate any portion of the pro-
gram, nor code or data. Note also that
we take no responsibility for the use
of this program considering any damage
to or failure of your hardware, softwa-
re etc.
You have the permission to put this
unmodified and full archive on any BBS,
FTP site, CD Rom, Magazine, Disk etc.
In other words, the archive may be
freely distributed as long as no more
than a nominal fee is charged to cover
the media and copying costs.
This program requires the following:
- One Amiga computer with OS1.3.
- One Commodore 64/128 computer.
- Parallell cable
- Software
A program on both the Amiga and the C64
is needed for the RunC64 to work. The
C64 program is working more like a ser-
ver which only waits for file from Ami-
ga like PLAY, STOP, FAST FORWARD.
You need the following files.
The Amiga archive RunC64 V1.2
contains the following files:
Connect.IFF
Iff picture of parallell cable
RunC64.Amiga
The amiga part of RunC64
RunC64.64
The C64 part of RunC64
Auch auf ROCKFORD-FD Disk 038!
RunC64.Guide
Amigaguide document
Parallell cable
You'll need to make
a cable like this:
AMIGA C64
----- ---
Pin Name: Pin Pin Name: Pin
-------------------+-----------------
Databit 0 2 {$7d} PB0 C
Databit 1 3 {$7d} PB1 D
Databit 2 4 {$7d} PB2 E
Databit 3 5 {$7d} PB3 F
Databit 4 6 {$7d} PB4 H
Databit 5 7 {$7d} PB5 J
Databit 6 8 {$7d} PB6 K
Databit 7 9 {$7d} PB7 L
Ground 25 {$7d} Ground A
Strobe 1 {$7d} Flag #2 B
Busy 11 {$7d} PA2 M
Acknowledge 10 {$7d} PC2 8
(Hook up to the Amiga Parallell
and the c64 user-port)
How to assemble the hardware
This is quite easy. First you got to
buy two connectors and a piece of cable
with about 12 wires. Buy a 25Pin D-SUB
Male connector and "user-port" connec-
tor for the C64.
Making the cable is about it. Make sure
you have soldered right and that there
are no short circuits because they
might kill your i/o ports on both the
Amiga and the C64 and in worst case
destroy the computers totally (It'll be
expensive to fix it).
When you have made sure the cable is
allright, connect the two computers to-
gether.
Installing RunC64
- Be sure both computers are off,
and connect the parallell cable
- Make a directory on you Amiga
harddisk called RunC64 and copy
all the Amiga files in the
archive into this directory.
- Copy the file RUNC64.64 over
to a 5 1/2 C64 disk. If you
have problems concerning this,
send us a 5 1/2 disk, and we will
send it back containing this file.
(Enclose unused stamps for.)
Das File RUNC64.64 findest Du auch auf
der ROCKFORD-FD Disk 038! Die Amiga
Files findest Du z.B. auf der AmigaPlus
CDROM 3.96 oder kannst sie jederzeit
fuer eine 3.5DD Amiga Leerdisk und 3DM
Rueckporto bei Alex Zop besorgen...
Controlling RunC64
The template for RunC64:
NAME=FILENAME/K
NAME
Name for the file you want
transfer and start.
How to transfere files
- First, follow all the steps in the
installation procedure correctly.
- Load the file RunC64.64 on the C64.
Type "run" [cr].
The screen should look like this:
-------------------------------------
{$7d} {$7d}
{$7d}RunC64 (c) Oyvind Jergan & Espen Skog{$7d}
{$7d} {$7d}
{$7d} {$7d}
{$7d} {$7d}
{$7d} {$7d}
-------------------------------------
- Start RunC64.Amiga with the C64file
as argument.
(e.g: RunC64.Amiga NAME=Ram:C64FILE)
This will work aswell:
RunC64.Amiga Ram:C64FILE
- After a few seconds, the file
should have been transfered and will
be started on the C64.
(If the file don't contain a basic
program, nothing will happen on
the C64, but the file will be
transfered correctly though.)
- Note that if you want to transfer
another C64-program, in most
cases, the program RunC64.64 must
be reloaded. It is located at
$0801-$0a00, and most programs
overwrite this area.
Some details
- If you wonder where in the memory the
file have been transfered, just look at
the first four hexadesimal digits $WXYZ
in the file (2 bytes). The start-adress
will then be $YZWX. (Usualy, for basic-
programs, $YZWX = $0801.)
- While transfering, the C64-program
will be located at $0340. You can the-
refore use RunC64 to transfer files lo-
cated from $0400 to $ffff. (This is not
the case in many simular programs).
- When you start RunC64.C64 it will
read 64 bytes from the paralell port
to make the buffer is empty. You must
therefore ALWAYS load and start the 64
part BEFORE you start sending data to
the C64 from the amiga using
RunC64.Amiga.
- We have defined a button in Amiga
DIROpus (Workbench Filemanager von
Maxon) named RunC64. By selecting
the desired program to transfer and
pressing the RunC64 button you won't
have to run from CLI all the time. I've
also made a file-type for the C64 games
because all of them start with the
bytes $01 $08 ($0801 = basic start on
th c64). And all I have to do is to
double click on the C64 program and
it's sent to the c64 and executed auto-
matically.
- If you by an accident send a file
from the Amiga and the C64 program
RunC64.C64 ain't loaded, the Amiga will
still put the program on hold on the
paralell port and it will stay there
until the c64 empties it. To empty the
paralell port just start RunC64.C64 and
wait for transfer to finish. Reset the
C64 and load RunC64.C64 again to
initialize both parts.
- Espen got tired of loading RunC64.C64
every time he wanted to try out another
game, so i decided to make a cartridge.
If you have a eprom-kit just burn
the file RUNC64.C64 as a normal basic
program. This way you just have to re-
set the computer and RunC64.C64 is
auto-loaded the the cartridge. This
made his life a hell of a lot easier.
Contact us for the following reasons
- Paying the shareware fee.
- Problems/suggestions
conserning RunC64.
- Swapping C64 software (music,
games, programs and demos)
on the amiga.
Espen Skog
Heer Alle 8
N-1445 Heer
Norway
Tel : +47-64 93256
E-Mail: espen.skog@infolink.no
WWW : http://www.tjener.uninett.no/
sofienberg/espen/espen.htm
IRC : Palm
Oyvind Jergan
Klostergaten 2-4, 3B
7030 Trondheim
Norway
or
Oyvind Jergan
Vestbygata 56
2000 Lillestrm
Norway
Tel : +47-63 815894
E-Mail: oyvindje@stud.unit.no
History
Version 1.2, February 1995
(However, released in 1996 for
some reason)
- AmigaGuide document added.
- Some bugfix.
Version 1.1, 6th november 1994
- You can now transfer files located
from $0400 to $ffff.
- Should work with all sorts of crun-
ched files. (Many of the old C64-de-
crunchers use the start and end load-
adresses automatically set by the ker-
nal-loader as start and end limits for
decrunching, to save a few bytes. These
adresses are now also set by the re-
ceiveprogram when transfering files, so
there should be no problems using such
files.)
Version 1.0@
- First release.
=======================================