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Rockford_Magazine_021_19xx_-_de_Disk_1_of_2_Side_B.d64
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warrior-adv.
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.txt
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Commodore BASIC
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2023-02-26
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35KB
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1,000 lines
10 rem******* warrior *******
15 gosub 8000:rem title screen
20 gosub 9000:rem initialize
25 rem** main program **
30 gosub 7000:rem rm description
35 gosub 5000:rem object description
40 gosub 6000:rem monster description
50 gosub 1000:rem input
60 goto 25
1000 rem*** input ***
1005 print"[151] [146]";
1006 print"[151] [146]";
1010 input" [155][215]hat do you want to do [191][157][157][157]";a$
1015 b$=left$(a$,3)
1020 n=1:m=len(a$)
1025 ifmid$(a$,n,1)=" "andmid$(a$,n+1,1)<>" "thenc$=mid$(a$,n+1,3):goto1035
1030 n=n+1:if n<m then 1025
1032 c$=""
1035 rem*** vocab ***
1040 ifb$="fig"orb$="f"thengoto1200
1042 ifb$="ret"orb$="r"thengoto1500
1044 ifa(rm,5)>0thenprint" [217]ou must either fight or retreat!":goto1010
1048 ifb$="n"orb$="nor"then1700
1050 ifb$="s"orb$="sou"then1750
1052 ifb$="e"orb$="eas"then1800
1054 ifb$="w"orb$="wes"then1850
1056 ifb$="u"orb$="up"then1900
1058 ifb$="d"orb$="dow"then1950
1060 ifb$="go "orb$="mov"then2000
1062 ifb$="cli"then2020
1064 ifb$="unl"then2050
1066 ifb$="l"orb$="loo"thenreturn
1068 if b$="i" or b$="inv" then 2080
1070 if b$="eat" then 2130
1072 if b$="tie" and c$="[210]op" or c$="rop" then 2150
1074 if b$="thr" and c$="[206]ec" or c$="nec" then 2170
1076 if b$="rea" then 2190
1078 if b$="giv" then 2210
1080 if b$="get" or b$="tak" then 2250
1082 if b$="dro" then 2300
1084 ifb$="rin"orb$="[210]in"andc$="bel"then2400
1086 if b$="ent" then 1480
1190 print" [201] don't understand '";a$;"'.":goto 1010
1200 rem** fight**
1202 if a(rm,5)=0 then print" [212]here's nothing here to fight!":goto 1010
1204 if wc(1)=0 and wc(2)=0 then print" [217]ou have no weapons!":goto 1010
1205 if a(rm,5)=6 then 1420
1206 if wc(1)=0 or wc(2)=0 then 1216
1208 print"[147][155] [195]hoose your [215]eapon":print" [163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][145]"
1210 forj=1to2:print" ";j;"[159]";o$(wc(j)):next j:poke 198,0
1212 get x:if x=1 then wu=wc(1):goto 1220
1214 if x=2 then wu=wc(2):goto 1220
1215 goto 1212
1216 if wc(1)>0 then wu=wc(1)
1218 if wc(2)>0 then wu=wc(2)
1220 m=a(rm,5):print"[147]";
1222 print"[147][159] [217]ou grab your ";o$(wu);" and"
1224 print" prepare to face the ";m$(m);"...":for t=1to3000:next t:print"[147]";
1226 print" [159][217]ou [156]";m$(m)
1228 print" [159][163][163][163][163][163] ";:fort=1tolen(m$(m))+2:print"[156][163]";:next
1230 print" ":print" [159][197]ndurance:";ep:print" [159][198]ighting :";fs
1232 print" [159][215]eapon:";o$(wu)
1234 print"[145][145][145]";tab(22);"[156][197]ndurance:";me(m):printtab(22);"[156][198]ighting :";mf(m)
1236 printtab(22);"[156][215]eapon:";mw$(m)
1238 print"[151] [146]";
1240 fort=1to2:print" [146]";:next t
1250 x=int(20*rnd(1))+1:if x<=fs then 1260
1251 fort=1to1500:next t
1252 z=int(2*rnd(1))+1:on z goto 1254,1258
1254 print"[159] [217]our swing at the ";m$(m):print" misses by a few inches."
1255 fort=1to2000:nextt:goto 1280
1258 print"[159] [217]ou attack the ";m$(m);", but"
1259 print" he moves out of the way.":fort=1to2000:nextt:goto 1280
1260 fort=1to3000:next t:z=int(3*rnd(1))+1
1262 print"[159] [217]ou strike the ";m$(m);" in the"
1264 print" ";bi$(z);" with your ";o$(wu);"!"
1266 ad=wd(wu)+be(z)+(int(5*rnd(1))-2):ifad>me(m)thenad=me(m)
1268 print" [200]e loses";ad;"[197]ndurance...":fort=1to2000:nextt
1270 forj=1toad:me(m)=me(m)-1:print"";tab(32);" [157][157][157]";me(m)
1271 ifme(m)=0then1350
1272 for t=1 to 200:next t:next j
1280 print"";
1281 x=int(20*rnd(1))+1:if x<=mf(m) then 1290
1282 ifm=2 then print" [156][212]he [199]iant [211]pider lunges for you"
1283 ifm=2 then print" but just misses...":goto 1310
1284 ifm=5 then print" [156][212]he [196]ragon breathes out a burst"
1285 ifm=5 then print" of flame that barely misses you...":goto 1310
1286 print" [156][212]he ";m$(m);" swings his ";mw$(m)
1287 print" but you move out of the way.":goto 1310
1290 print" [156][212]he ";m$(m);" harms you in the":z=int(3*rnd(1))+1
1292 print" ";bi$(z);" with his ";mw$(m);"!":el=dw(m)+be(z)+ar(aw)+int(5*rnd(1))-2
1293 ifel>epthenel=ep
1294 if el<1 then print" [217]our armor absorbs the blow.":goto 1302
1296 print" [217]ou lose";el;"[197]ndurance...":for t=1to2000:nextt
1300 forj=1toel:ep=ep-1:print"";tab(12);" [157][157][157]";ep:ifep=0then1402
1302 for t=1to200:next t:next j
1310 print"";
1312 print"[151] [146]";
1314 print"[151] [208]ress ([198]1) to [195]ontinue [146]";
1316 print"[151] ([198]3) to [210]etreat [157][148] [146]";:poke 198,0
1318 get z$:if z$="[134]" then print"[147]";:goto1500
1320 if z$<>"[133]" then 1318
1322 print"[147]";:goto 1226
1350 for x=1 to 4000:next x:print"[147]"
1352 print" [159][212]hat last blow seems to have "
1354 print" been too much for the ";m$(m);"."
1356 print" [212]he ";m$(m);" drops to the ground"
1358 print" dead, your ";o$(wu);" embedded deeply"
1360 print" in his ";bi$(z);"."
1362 print" [159][217]ou wipe off your blood-stained"
1364 print" ";o$(wu);" and begin to search the"
1366 print" ";m$(m);"'s dead body."
1368 print" [159][217]our search reveals ";
1370 on m goto 1371,1372,1373,1374,1375
1371 q=50:goto 1380
1372 q=0:goto1380
1373 q=45:goto 1380
1374 q=100:goto 1380
1375 q=150:goto 1380
1380 ifq=0thenprint"nothing.":goto1390
1382 print"a leather sack":print" containing[158]";q;"[159]gold pcs. [217]ou pick"
1384 print" them up and stick them in your bag."
1390 gp=gp+q:fs=fs+1:a(rm,5)=0
1392 print"[151] [146]";
1394 print"[151] [208]ress <[210][197][212][213][210][206]>[160]to [195]ontinue [157][148] [146]";:poke198,0
1396 getx$:ifx$=chr$(13)thenreturn
1398 goto 1396
1402 for t=1to1000:next t
1403 print"[159][147] [201]'m afraid that last injury was"
1404 print" too much for you. [212]he ";m$(m);" "
1406 print" walks over and drags your limp "
1407 print" body away..."
1408 print" [196]o you want to play again?"
1409 print" ([217]/[206])":poke198,0
1410 get q$:ifq$="y" thenprintchr$(9):printchr$(142)"[147]":run
1412 if q$="n" then poke 53280,14:poke53281,6:print"[154][147]";:goto 1416
1414 goto 1410
1416 printchr$(9);chr$(142):print"---------------- warrior ---------------[146]";
1418 print" by nate goudie":end
1420 ifwc(1)=7 or wc(2)=7 then 1450
1422 print"[147] [217]ou attack the [211]wamp [195]reature."
1424 print" [201]t grabs you by the neck and lifts"
1426 print" you 3 feet off the ground! [212]hen it"
1428 print" draws back its other arm and with a"
1430 print" single swing sends your head flying!":goto 1408
1450 print"[147][158] [217]ou pull out [197]xcalibur and raise"
1452 print" it above your head. [193] blue flame"
1454 print" flies forth from the sword. [212]he [211]wamp"
1456 print" [195]reature lunges for you but you swing"
1458 print" [197]xcalibur at it. [197]xcalibur hits its"
1460 print" mark in an explosion of blue sparks."
1462 print" [212]he [211]wamp [195]reature's body flies by "
1464 print" you and its hideous head drops at"
1466 print" your feet...":a(rm,5)=0:a(rm,6)=18:goto 1000
1480 ifrm=2 then rm=1:return
1482 ifrm=21then rm=22:return
1484 ifrm=6thenrm=7:return
1486 ifrm=16thenrm=17:return
1488 ifrm=23thenrm=24:return
1490 ifrm=39thenrm=40:return
1492 ifrm=19 and ob(1)=0 then rm=25:return
1494 print" [212]here's nothing to enter here!":goto 1010
1500 rem** retreat **
1502 if a(rm,5)=0 then print" [212]here is nothing to run away from!":goto 1010
1503 if a(rm,5)=6 then 1510
1504 print" [217]ou turn around and run like heck!":for z=1 to 1000:next z:b$=r$
1506 goto 1048
1510 print"[147] [217]ou turn around to run. [212]he [211]wamp"
1511 print" [195]reature reaches out and grabs you!"
1512 print" [212]he he draws back his other arm and"
1513 print" with one swing sends your head "
1514 print" rolling across the floor..."
1515 goto 1408
1700 rem** north **
1702 if a(rm,1)=0 then 1740
1704 r$="s":rm=a(rm,1):return
1740 print" [217]ou can't go that way.":goto 1010
1750 rem** south **
1752 if rm=42 and fs<20 then goto 2610
1754 if a(rm,2)=0 then 1740
1756 r$="n":rm=a(rm,2):return
1800 rem** east **
1802 if rm=30 and ob(2)=1 then print" [212]he door is locked!":goto 1010
1804 if a(rm,3)=0 then 1740
1806 r$="w":rm=a(rm,3):return
1850 rem** west **
1852 if a(rm,4)=0 then 1740
1854 r$="e":rm=a(rm,4):return
1900 rem** up **
1902 if rm<>38 then 1740
1904 r$="d":rm=37:return
1950 rem** down **
1952 if rm<>37 then 1740
1953 if ob(3)=1 then print" [201]t's too steep!":goto 1010
1954 r$="u":rm=38:return
1993 if el>epthen el=ep
2000 rem*** move ***
2001 if c$="bus" then 2070
2002 x$=left$(c$,1)
2003 if x$="n" then 1700
2004 if x$="s" then 1750
2005 if x$="e" then 1800
2006 if x$="w" then 1850
2007 if x$="u" then 1900
2008 if x$="d" then 1950
2009 goto 1190
2020 rem** climb **
2021 z=0
2022 if c$="up" then z=2:if rm=38 then gosub 2036:if ob(3)=0 then 1900
2024 if c$="dow"then z=2:if rm=37 then gosub 2036:if ob(3)=0 then 1950
2026 if c$="[210]op" then 2030
2027 if z=0 then 1190
2028 if z=1 then 1010
2029 if z=2 then 1740
2030 if rm=38 then gosub 2036:if ob(3)=0 then 1900
2032 if rm=37 then gosub 2036:if ob(3)=0 then 1950
2033 if z=1 then 1010
2034 print" [217]ou can't do that here!":goto 1010
2036 if ob(3)=1 then print" [217]ou have to tie a [210]ope first! (duh!)":z=1
2037 return
2050 rem** unlock door **
2052 if c$<>"doo" then print" [217]ou can't unlock that!":goto 1010
2054 if rm<>30 then print" [201] see no door here!":goto 1010
2056 z=0
2058 for j=1 to 5:if bp(j)=15 then z=1:next j
2059 if z=0 then print" [217]ou don't have a key!":goto 1010
2060 print"[147] [217]ou insert the key into the lock"
2062 print" and turn it..."
2064 for t=1 to 1000:next t
2066 print" [195][204][201][195][203]. [212]he door is now open.":ob(2)=0:a(30,3)=31:goto 1000
2070 rem** move bush **
2071 if rm<>19 then print" [201] don't see a movable bush here!":goto 1010
2072 if ob(1)=0 then print" [201]t's already moved!":goto 1010
2074 print"[147] [193]s you pull the bush away you"
2075 print" discover a cave opening in the cliff!":ob(1)=0:a(19,2)=25:goto1000
2080 rem*** inventory ***
2082 print"[147]";
2084 print"[151] - [201]nventory - [146]";
2086 print" [158][197]ndurance:[155]";ep
2088 print" [158][198]ighting :[155]";fs
2090 print" [158][199]old pcs :[155]";gp
2092 print" [158][215]eapons"
2094 print" [158][163][163][163][163][163][163][163][163][163]"
2096 for j=1 to 2
2098 print"[158] ";j;:if wc(j)>0 then print"[155]";
2100 print o$(wc(j)):next j
2102 print" [158][193]rmor [215]orn: [155]";o$(aw)
2104 print" [158][194]ackpack [201]tems"
2106 print" [158][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163]"
2108 for j=1 to 5
2110 print"[158] ";j;:if bp(j)>0 then print"[155]";
2112 print o$(bp(j)):next j
2114 print"[151] [146]";
2116 print" [208]ress <[210][197][212][213][210][206]> to [195]ontinue [157][148] [146]";
2118 poke 198,0
2120 get x$:if x$=chr$(13) then return
2122 goto 2120
2130 rem** eat food **
2132 if c$<>"[198]oo" and c$<>"foo" then print" [217]ou can't eat that!":goto 1010
2134 j=0
2136 j=j+1:if bp(j)=12 then 2140
2138 if j=5 then print" [217]ou aren't carrying any [198]ood!":goto 1010
2139 goto 2136
2140 print" [212]he [198]ood tastes good and makes you"
2142 print" feel stronger...":bp(j)=0:z=int(5*rnd(1))+5:ep=ep+z
2144 print" [217]ou gain";z;"[197]ndurance.":goto 1010
2150 rem** tie rope **
2152 j=0
2154 j=j+1:if bp(j)=13 then 2158
2156 if j=5 then print" [217]ou aren't carrying any [210]ope!":goto 1010
2157 goto 2154
2158 if rm<>37 then print" [212]here's nothing to tie a [210]ope to!":goto 1010
2160 print"[147] [217]ou tie one end of the [210]ope to the"
2162 print" tree branch and drop the other end"
2164 print" over the ledge. [217]ou now have a way"
2166 print" down the cliff.":bp(j)=0:ob(3)=0:goto 1000
2170 rem** throw necklace **
2172 j=0
2174 j=j+1:if bp(j)=16 then 2178
2176 if j=5 then print" [217]ou don't even have a [206]ecklace!":goto 1010
2177 goto 2174
2178 if rm<>41 then print" [201]'m afaid nothing happened.":goto 1010
2180 print"[147] [212]he necklace strikes the wall and"
2182 print" explodes into a fantastic aray of "
2184 print" lights. [215]hen the brightness dies down":ob(4)=0
2186 print" you can see a doorway in the wall.":bp(j)=0:a(41,2)=42:goto 1000
2190 rem** read message **
2192 if c$<>"mes" then print" [217]ou can't read that!":goto 1010
2194 if rm<>31 then print" [212]here isn't a message here!":goto 1010
2196 print"[147] [217]ou walk over to the message in"
2198 print" the wall and brush some of the dust"
2200 print" away with your hand. [201]t appears to"
2202 print" have something to do with directions"
2204 print" to cross the swamp. [212]hese directions"
2206 print" are, [197], [197], [211], [197], [206], [206], [197], [211], and [197]."
2208 goto 1000
2210 rem** give staff **
2212 if c$<>"sta" and c$<>"[215]al" then print" [217]ou can't give that!":goto 1010
2213 goto 2242
2214 if a(rm,5)>0 then print" [212]he ";m$(a(rm,5));" doesn't want it!":goto 1010
2216 if rm<>22 then print" [212]here's no one here to give it to!":goto 1010
2218 print"[147] [217]ou walk over to the [200]ermit and"
2220 print" hand him the [215]alking staff. [200]e is so"
2222 print" overjoyed to have his staff back that"
2224 print" he embraces you! ' [212]hankyou for "
2226 print" returning my staff to me', he tells"
2228 print" you. ' [193]nd now [201] will pass this skill"
2230 print" of fighting down to you like [201] have"
2232 print" promised.' [215]ith that the [200]ermit walks"
2234 print" over to you and begins to teach and"
2236 print" show you everthing he knows. [217]ou are "
2238 print" now an expert in the art of fighting."
2240 bp(j)=0:fs=20:goto 1000
2242 j=0
2244 j=j+1:if bp(j)=17 then 2214
2246 if j=5 then print" [217]ou don't have it!":goto 1010
2247 goto 2244
2250 rem*** get objects ***
2252 j=5
2254 j=j+1:if c$=left$(o$(a(rm,j)),3) then z=a(rm,j):goto 2258
2256 if j=8 then print" [201] don't see that here!":goto 1010
2257 goto 2254
2258 if z<8 then 2270
2260 if z<12then 2280
2262 if z<19then 2290
2270 x=0
2272 x=x+1:if wc(x)=0 then wc(x)=z:a(rm,j)=0:goto 2276
2274 if x=2 then print" [217]ou already have 2 weapons!":goto 1010
2275 goto 2272
2276 print" [212]aken.":od(z)=0:goto 1010
2280 if aw>0 then print" [217]ou're already wearing armor!":goto 1010
2282 print" [217]ou are now wearing ";o$(z);" armor.":aw=z:a(rm,j)=0:od(z)=0:goto1010
2290 x=0
2292 x=x+1:if bp(x)=0 then bp(x)=z:a(rm,j)=0:goto 2296
2294 if x=5 then print" [217]our backpack is already full!":goto 1010
2295 goto 2292
2296 print" [212]aken.":od(z)=0:goto 1010
2300 rem** drop objects **
2302 if a(rm,6)=0 or a(rm,7)=0 or a(rm,8)=0 then 2308
2304 print" [212]his room can't hold any more items.":goto 1010
2308 x=0
2310 x=x+1:if c$=left$(o$(wc(x)),3) then z=wc(x):wc(x)=0:goto 2314
2312 if x=2 then 2320
2313 goto 2310
2314 x=5
2315 x=x+1:if a(rm,x)=0 then a(rm,x)=z:print" [196]ropped.":goto 1010
2316 goto 2315
2320 if aw=0 then 2330
2322 if c$=left$(o$(aw),3) then z=aw:aw=0:goto 2314
2324 goto 2330
2330 x=0
2332 x=x+1:if c$=left$(o$(bp(x)),3) then z=bp(x):bp(x)=0:goto 2314
2334 if x=5 then print" [217]ou aren't carrying it!":goto 1010
2335 goto 2332
2336 goto 2530
2400 rem*** store ***
2402 if rm<>1 then print" [201] don't see a bell here!":goto 1010
2405 print"[147][155] [212]he shopkeeper looks up at you."
2406 print" '[211]o, what can [201] help you with?' he"
2407 print" asks politely."
2408 print"[151] [146]";
2409 print" [146]";
2410 print" [215]hat are you interested in buying?"
2411 print" 1 [159][215]eapons"
2412 print" 2 [159][193]rmor & [211]upplies"
2413 print" 3 [155]none"
2414 poke 198,0
2415 get k$:ifk$=""then2415
2416 k=asc(k$):k=k-48:if k=1 then 2420
2417 if k=2 then 2500
2418 if k=3 then return
2419 goto 2415
2420 print"[147][155] [212]he shopkeeper stands up and walks"
2422 print" over to the rack of weapons."
2424 print" [217]ou have[158]";gp;"[155]gold pcs."
2426 print" [215]eapon [195]ost"
2428 print" [163][163][163][163][163][163][163][163] [163][163][163][163][163][163][145]"
2430 for j=1 to 6:print" ";j;"[159]";o$(j)
2432 print"[145]";tab(23);"[159]";wp(j):next j
2434 print" 7 [155]none"
2436 print" - [197]nter you [195]hoice -"
2438 poke 198,0
2439 get k$:if k$="" then 2439
2440 k=asc(k$):k=k-48:if k=1 or k=2 or k=3 or k=4 or k=5 or k=6 then 2450
2441 if k=7 then 2405
2445 goto 2439
2450 if wc(1)>0 and wc(2)>0 then 2460
2452 if gp<wp(k) then 2464
2454 gp=gp-wp(k):z=0
2456 z=z+1:if wc(z)=0 then wc(z)=k:gosub 2080:goto 2420
2458 goto 2456
2460 print"[147] [217]ou're already carrying 2 weapons!":for t=1to1000:next t
2462 goto 2420
2464 print"[147] [217]ou don't have enough gold for that!":for t=1to1000:nextt
2466 goto 2420
2500 print"[147][155] [212]he shopkeeper directs you to the"
2502 print" armor table and supply shelf."
2504 print" [217]ou have[158]";gp;"[155]gold pcs."
2506 print" [193]rmor [195]ost"
2508 print" [163][163][163][163][163][163][163] [163][163][163][163][163][163]"
2510 for j=1 to 4:print" ";j;"[159]";o$(j+7)
2512 print"[145]";tab(23);"[159]";ap(j):next j
2514 print" [211]upplies [195]ost"
2516 print" [163][163][163][163][163][163][163][163][163][163] [163][163][163][163][163][163]"
2518 for j=5 to 7:print" ";j;"[159]";o$(j+7)
2520 print"[145]";tab(23);"[159]";ap(j):next j
2522 print" 8 [155]none"
2524 print" - [197]nter your [195]hoice -"
2525 poke 198,0
2527 get k$:if k$="" then 2527
2530 k=asc(k$):k=k-48:if k=1 or k=2 or k=3 or k=4 then 2540
2532 if k=5 or k=6 or k=7 then 2550
2534 if k=8 then 2405
2536 goto 2527
2540 if aw>0 then 2546
2542 if gp<ap(k) then 2548
2544 gp=gp-ap(k):aw=k+7:gosub 2080:goto 2500
2546 print"[147] [217]ou are already wearing armor.":fort=1to1000:nextt:goto2500
2548 print"[147] [217]ou don't have enough gold for that!":fort=1to1000:nextt
2549 goto 2500
2550 if bp(1)>0 and bp(2)>0 and bp(3)>0 and bp(4)>0 and bp(5)>0 then 2558
2552 if gp<ap(k) then 2548
2554 gp=gp-ap(k):z=0
2556 z=z+1:if bp(z)=0 then bp(z)=k+7:gosub 2080:goto 2500
2557 goto 2556
2558 print"[147] [217]our backpack is already full!":fort=1to1000:nextt:goto2500
2600 return
2610 print"[147][159] [217]ou move onward to step through"
2612 print" the southern doorway. [211]uddenly, out"
2614 print" of the holes in the walls fly darts"
2616 print" with poisoned tips. [217]ou barely feel"
2618 print" any pain as your body fills with the"
2620 print" darts. [215]ell, look on the bright side,"
2622 print" at least there's another skeleton to"
2624 print" keep you company!":goto1408
2700 print"[147][158] [193]s you enter the store you pull"
2702 print" the [195]reature's head from your pack."
2704 print" [212]he shopkeeper looks up at you and"
2706 print" almost faints. '[201] can't believe you"
2708 print" have done it! [217]ou are truly one of"
2710 print" the bravest warriors [201]'ve ever seen!'"
2712 print" he tells you. [215]ith that he takes you"
2714 print" outside and rings the town bell. [200]e"
2716 print" tells everyone that you have slain"
2718 print" the [211]wamp [195]reature. [212]he townspeople"
2720 print" cheer and have a celebration that"
2722 print" night in your honor."
2724 print" [195]ongratulations! [217]ou are now..."
2726 print" the [215][193][210][210][201][207][210]"
2728 goto 1408
5000 rem*** object description ***
5001 print"[155]";
5005 if a(rm,6)+a(rm,7)+a(rm,8)=0 then return
5010 if a(rm,6)=0 or od(a(rm,6))=0 then 5045
5015 on od(a(rm,6)) gosub 5020,5025,5030,5035,5040
5017 goto 5045
5020 print" [211]itting ceremonially on top of the"
5021 print" altar is the magic sword, [197]xcalibur!"
5022 return
5025 print" [207]n top of a stone on the floor sits"
5026 print" a small [211]keleton key."
5027 return
5030 print" [207]n top of the table is a [206]ecklace."
5031 print" [212]here is a message inscribed in it,"
5032 print" ' [204]et the power of this [206]ecklace be"
5033 print" known, when it be thrown at the"
5034 print" wall of stone! '":return
5035 print" [204]eaning against the wall is a [215]alking"
5036 print" staff."
5037 return
5040 print" [211]itting on the floor in a pool of "
5041 print" blood is the [195]reature's head!":return
5045 for j=6 to 8:z=a(rm,j)
5050 if z>0 and od(z)<1 then gosub 5070
5055 next j
5060 return
5070 if z<7 or z=14 or z=15 or z=16 or z=17 then 5080
5071 if z<12 and z>7 then 5085
5072 if z<14 and z>11 then 5090
5075 if z=7 then print" [212]he sword, [197]xcalibur, is here."
5076 if z=18then print" [212]he [195]reature's head is here."
5077 return
5080 print" [212]here is a ";o$(z);" here.":return
5085 print" [212]here is some ";o$(z);" armor here.":return
5090 print" [212]here is some ";o$(z);" here.":return
6000 rem*** monster description ***
6001 print"[156]";
6002 if rm=22 then 6190
6005 if a(rm,5)=0 then return
6010 z=a(rm,5)
6015 if md(a(rm,5))>0 then 6100
6020 on z gosub 6025,6030,6035,6040,6045,6050
6022 return
6025 print" [193] [194]andit stands in the middle of the"
6026 print" road, ready to attack at any time...":goto 6060
6030 print" [193] [199]iant [211]pider sits in the huge web"
6031 print" waiting for you...":goto 6065
6035 print" [193]n angry looking [204]izard [205]an stands"
6036 print" here, ready to lash out any time...":goto 6060
6040 print" [193] [195]yclops stands a few feet away"
6041 print" from you, grasping his club in his"
6043 print" enormous hands.":goto 6060
6045 print" [193] [196]ragon sits in front of you,"
6046 print" breathing smoke out of his nostrils.":goto 6065
6050 print" [212]he [211]wamp [195]reature stands in front"
6051 print" of you (better say your prayers!).":goto 6065
6060 print" [217]ou must either fight him or retreat.":return
6065 print" [217]ou must either fight it or retreat.":return
6100 on z gosub 6105,6115,6125,6135,6145,6155
6102 return
6105 print" [211]uddenly, a bush behind you moves."
6106 print" [193] [194]andit with an evil grin on his "
6107 print" face jumps out pulling a dagger from"
6108 print" his coat. [200]e doesn't look negotiable.":md(1)=0:goto 6060
6115 print" [211]uddenly the cobwebs break open in"
6116 print" front of you. [193] [199]iant [211]pider crawls"
6117 print" through and comes straight for you!":md(2)=0:goto 6065
6125 print" [212]he surface of the pool begins to"
6126 print" bubble. [193] dark shadow starts to come"
6127 print" toward the surface. [211]uddenly a [204]izard"
6128 print" [205]an emerges from the murky water..."
6129 print" [200]e doesn't seem very glad to see you!":md(3)=0:goto 6060
6135 print" [211]uddenly you hear an angry bellow."
6136 print" [217]ou whirl around only to be greeted"
6137 print" by the fearsome face of the [195]yclops!"
6138 print" [212]he [195]yclops grabs his club and it"
6139 print" appears he wants to use it...":md(4)=0:goto 6060
6145 print" [211]uddenly a burst of flame shoots"
6146 print" across the cave in front of you! [212]he"
6147 print" [196]ragon enters the cave and does not"
6148 print" seem pleased to see you here.":md(5)=0:goto 6065
6155 print" [193]s you look forward into the dark"
6156 print" cave, you can see a pair of eyes like"
6157 print" glowing coals. [217]ou know it is the"
6158 print" dreaded [211]wamp [195]reature. [193]s it comes"
6159 print" forward into the light, you can see"
6160 print" why the villagers feared it so...":md(6)=0:goto 6065
6190 he=he+1
6191 if he=1 then 6200
6192 if he=2 then 6211
6193 if he>2 then 6220
6200 print" [200]e looks up at you with a smile."
6201 print" '[211]o',he says,'you must be the new"
6202 print" adventurer. [217]ou know that only the "
6203 print" most skilled of fighters will be able"
6204 print" to claim the sword, [197]xcalibur, for"
6205 print" himself. [201]f you bring me my staff,"
6206 print" which was stolen by the [195]yclops, [201]"
6207 print" will pass this skill on to you. '"
6208 print" [215]ith that he pats you on the shoulder"
6209 print" and wishes you good luck."
6210 return
6211 print" '[194]ack again?' says the hermit.'[215]ell,"
6212 print" you're always welcome here.' "
6213 return
6220 print" '[217]ou must like this place', says"
6221 print" the hermit. '[217]ou are lucky [201]'m a"
6222 print" friendly person!'":return
7000 rem*** rm description ***
7005 print"[147][159]"
7010 if rm<25 or rm>36 and rm<41 then 7100
7015 j=0
7020 j=j+1:if bp(j)=14 then 7100
7025 if j<5 then 7020
7030 tc=tc+1:if tc=2 then 7045
7032 print" [201]t is so dark in here that you"
7035 print" can't see anything. [201]t would be very"
7040 print" dangerous to proceed onward without"
7041 print" a torch...":return
7045 print" [217]ou stumble forward into the "
7046 print" darkness. [211]uddenly your foot catches"
7047 print" on something and you fall headfirst"
7048 print" into a deep pit. [207]h dear, [201]'m afraid"
7049 print" you are now lying at the bottom of"
7050 print" the pit with a broken neck... "
7051 print" (pleasant thought, huh?)
7052 [137] 1408
7100 tc[178]0:[139] rm[177]10 [167] 7215
7105 [145] rm [141] 7110,7125,7140,7155,7170,7185,7200,7200,7200,7200
7107 [142]
7110 [139] bp(1)[178]18[176]bp(2)[178]18[176]bp(3)[178]18[176]bp(4)[178]18[176]bp(5)[178]18 [167] 2700
7111 [153]" (NULL)ou are in the town's chr$eneral"
7112 [153]" (NULL)tore. atns you look around a wide"
7113 [153]" variety of items greets your eyes."
7114 [153]" right$n front of you is a medium sized"
7115 [153]" desk. peekehind the desk sits an old"
7116 [153]" man reading a book. left$e doesn't seem"
7117 [153]" to have noticed you yet. (NULL)n top of"
7118 [153]" the desk is a small bell. peekeside "
7119 [153]" the bell is a sign that says, "
7120 [153]" ' (NULL)ing bell for service '."
7121 [142]
7125 [143]* room 2 *
7126 [153]" (NULL)ou are on a narrow street in"
7127 [153]" the middle of a somewhat busy town."
7128 [153]" (NULL)mall town houses line both sides"
7129 [153]" of the street. (NULL)o the north is the"
7130 [153]" town's chr$eneral (NULL)tore. atn dirt road"
7131 [153]" leaves the town to the south."
7132 [142]
7140 [143]* room 3 *
7141 [153]" (NULL)ou are on a dirt road leading"
7142 [153]" through a meadow. (NULL)he road stretches"
7143 [153]" out of sight to the south. (NULL)he road"
7144 [153]" appears to enter a small town to the"
7145 [153]" north."
7146 [142]
7155 [143]* room 4 *
7156 [153]" (NULL)ou have come to a bend in the"
7157 [153]" dirt road. peekoulders and bushes "
7158 [153]" surround both sides of the road."
7159 [153]" (NULL)he road leads into a forest to"
7160 [153]" the south and into a meadow to "
7161 [153]" the north. atn narrow path leaves"
7162 [153]" the road here and leads eastward."
7163 [142]
7170 [143]* room 5 *
7171 [153]" (NULL)ou are on a narrow pathway that"
7172 [153]" leads east and west through some very"
7173 [153]" wet and muddy terrain. (NULL)ou think you"
7174 [153]" can still see the dirt road to the"
7175 [153]" west. (NULL)he path appears to lead into,"
7176 [153]" what looks like, a swamp to the east."
7177 [142]
7185 [143]* room 6 *
7186 [153]" (NULL)ou are now standing at the"
7187 [153]" entrance to the swamp. atn narrow"
7188 [153]" path leaves this horrible place"
7189 [153]" to the west. (NULL)o the east of you"
7190 [153]" lies the forbidding land known as"
7191 [153]" the swamp. atns you look into the"
7192 [153]" giant mass of mud, trees, and"
7193 [153]" quicksand, you can see why many"
7194 [153]" an adventurer has taken fright at"
7195 [153]" it..."
7196 [142]
7200 [143]* room 7-14 *
7201 [153]" (NULL)ou are in the swamp. (NULL)ools of"
7202 [153]" mud and quicksand bubble all around"
7203 [153]" you. (NULL)he cries of the things of the"
7204 [153]" swamp fill your ears. (NULL)he vines and"
7205 [153]" trees are so thick overhead that"
7206 [153]" the sunlight is totally blocked off."
7207 [142]
7215 [139] rm[177]20 [167] 7300
7217 [145] rm[171]10 [141] 7200,7200,7200,7200,7220,7235,7250,7265,7280,7295
7218 [142]
7220 [143]* room 15 *
7221 [153]" atns you walk forward you feel"
7222 [153]" yourself sinking downward. (NULL)ou thrash"
7223 [153]" around helplessly as you slowly sink"
7224 [153]" into the quicksand which has now "
7225 [153]" become your grave..."
7226 [137] 1408
7235 [143]* room 16 *
7236 [153]" (NULL)ou have come to a clearing in"
7237 [153]" the middle of the swamp. atn wall of"
7238 [153]" dirt and rock rises up to the east"
7239 [153]" of you. atn huge black opening is set"
7240 [153]" in this wall. right$t appears to be the"
7241 [153]" entrance to a cave."
7242 [142]
7250 [143]* room 17 *
7251 [153]" (NULL)ou are standing in a small cave."
7252 [153]" peeklood stains are splattered all over"
7253 [153]" the walls. atn few human skeletons lie"
7254 [153]" scattered on the floor. right$ think you"
7255 [153]" have found the lenreature's (NULL)air..."
7256 [142]
7265 [143]* room 18 *
7266 [153]" (NULL)ou are on a dirt road leading"
7267 [153]" through a dark forest. atn small trail"
7268 [153]" leads westward from here. (NULL)he road"
7269 [153]" continues to the south and north."
7270 [142]
7280 [143]* room 19 *
7281 [153]" (NULL)ou have come to a clearing in "
7282 [153]" the forest. atn dirt road leads north"
7283 [153]" from here. atn large cliff rises up to"
7284 [153]" the south of you. (NULL)he cliff is very "
7285 [153]" steep and looks impossible to climb."
7286 [139] ob(1)[178]1 [167] [153]" atn small bush grows in front of the cliff."
7287 [139] ob(1)[178]0 [167] [153]" (NULL)here is a cave opening in the cliff."
7288 [142]
7295 [143]* room 20 *
7296 [153]" (NULL)ou are on a narrow trail in a"
7297 [153]" forest. (NULL)he trail curves to the"
7298 [153]" north and another trail leads west."
7299 [142]
7300 [139] rm[177]30 [167] 7450
7302 [145] rm[171]20 [141] 7305,7320,7335,7350,7365,7380,7395,7410,7425,7440
7303 [142]
7305 [143]* room 21 *
7306 [153]" (NULL)ou have come to an opening in"
7307 [153]" the forest. atn narrow trail leads "
7308 [153]" south from here. right$n front of you to"
7309 [153]" the north sits a small cabin. atn thin"
7310 [153]" line of black smoke exits from the"
7311 [153]" stone chimney."
7312 [142]
7320 [143]* room 22 *
7321 [153]" (NULL)ou are in a small, but rather"
7322 [153]" comfortable cabin owned by a hermit."
7323 [153]" (NULL)ome furniture and a few belongings"
7324 [153]" decorate the room. (NULL)he hermit, who"
7325 [153]" is a kind looking old man, sits in"
7326 [153]" a chair beside a small table."
7327 [142]
7335 [143]* room 23 *
7336 [153]" (NULL)ou are in a small ravine. (NULL)he "
7337 [153]" walls of the canyon rise up around"
7338 [153]" you. right$n the western cliff face is a"
7339 [153]" large cave. atn trail leaves the ravine"
7340 [153]" to the east."
7341 [142]
7350 [143]* room 24 *
7351 [153]" (NULL)ou are in a small cave that"
7352 [153]" is the lair of a powerful dragon."
7353 [153]" (NULL)he walls of the cave are black "
7354 [153]" from his fiery breath and a charred"
7355 [153]" human skeleton lies on the floor."
7356 [142]
7365 [143]* room 25 *
7366 [153]" (NULL)ou are in a large cave. (NULL)he "
7367 [153]" floor is of packed earth. (NULL)ou can"
7368 [153]" see passages to the east and west."
7369 [153]" (NULL)here is a tunnel to the south."
7370 [153]" str$aylight comes in through the "
7371 [153]" opening to the north."
7372 [142]
7380 [143]* room 26 *
7381 [153]" (NULL)ou are in an (NULL)-shaped passage."
7382 [153]" (NULL)here is a passage to the west and"
7383 [153]" a stone doorway to the south."
7384 [142]
7395 [143]* room 27 *
7396 [153]" (NULL)ou are in a narrow tunnel. (NULL)he"
7397 [153]" passage to the north has been blocked"
7398 [153]" by a cave in. atn human skeleton lies"
7399 [153]" half buried by the rubble. (NULL)here is"
7400 [153]" a doorway to the south."
7401 [142]
7410 [143]* room 28 *
7411 [153]" (NULL)ou are in a round shaped room"
7412 [153]" with doorways to the north, south,"
7413 [153]" and east. atn large scum-covered pool"
7414 [153]" of water sits in the center of the"
7415 [153]" room. (NULL)isps of steam emerge from it."
7416 [142]
7425 [143]* room 29 *
7426 [153]" (NULL)ou are in small cave-like room"
7427 [153]" with a doorway to the north and to"
7428 [153]" the west. (NULL)he air is extremely damp"
7429 [153]" here. (NULL)ater drips from the many"
7430 [153]" stalactites above your head."
7431 [142]
7440 [143]* room 30 *
7441 [153]" (NULL)ou are in a room with a large"
7442 [153]" dome-like ceiling. (NULL)here is an exit"
7443 [153]" to the north. (NULL)et in the wall to the"
7444 [153]" east is a heavy iron door with a"
7445 [153]" picture of a human skeleton on it."
7446 [139] ob(2)[178]1 [167] [153]" (NULL)he door is locked."
7447 [139] ob(2)[178]0 [167] [153]" (NULL)he door is wide open."
7448 [142]
7450 [139] rm[177]40 [167] 7600
7452 [145] rm[171]30 [141] 7455,7470,7485,7500,7515,7530,7545,7560,7575,7590
7453 [142]
7455 [143]* room 31 *
7456 [153]" (NULL)ou are in a room carved from"
7457 [153]" solid rock. (NULL)here is a doorway to"
7458 [153]" the west. atn message is carved into"
7459 [153]" one of the walls. atn large table sits"
7460 [153]" in the middle of the room. "
7461 [142]
7470 [143]* room 32 *
7471 [153]" (NULL)ou are in a small and musty"
7472 [153]" tunnel. (NULL)here are passages to the "
7473 [153]" north and to the west."
7474 [142]
7485 [143]* room 33 *
7486 [153]" (NULL)ou are in an odd-shaped cavern."
7487 [153]" (NULL)here are passages to the north and"
7488 [153]" south and a tunnel to the east. atn "
7489 [153]" huge spider web hangs from the walls"
7490 [153]" and ceiling and covers everything."
7491 [142]
7500 [143]* room 34 *
7501 [153]" (NULL)ou are in an extremely dark"
7502 [153]" passage. (NULL)here are exits to the east,"
7503 [153]" west, and south."
7504 [142]
7515 [143]* room 35 *
7516 [153]" (NULL)ou are in a large naturally"
7517 [153]" formed cavern. (NULL)ne big stalactite"
7518 [153]" hangs from the ceiling."
7519 [142]
7530 [143]* room 36 *
7531 [153]" (NULL)ou are in a narrow room. a"
7532 [153]" strong wind blows into the room"
7533 [153]" from a day-lit opening to the west."
7534 [153]" (NULL)here is also a passage to the north."
7535 [142]
7545 [143]* room 37 *
7546 [153]" (NULL)ou are out on a ledge about 30"
7547 [153]" feet off the ground. peekehind you to"
7548 [153]" the east is a cave entrance. (NULL)he edge"
7549 [153]" of the cliff looks to steep to climb"
7550 [153]" down without a rope. atn slender tree"
7551 [153]" branch juts out from the ledge."
7552 [139] ob(3)[178]0 [167] [153]" atn rope dangles down the cliff's edge."
7553 [142]
7560 [143]* room 38 *
7561 [153]" (NULL)ou are at the southern end of"
7562 [153]" a large valley. atn few bones litter"
7563 [153]" the floor of the valley. atn rope hangs"
7564 [153]" from a ledge above you."
7565 [142]
7575 [143]* room 39 *
7576 [153]" (NULL)ou have come to the northern end"
7577 [153]" of the valley. atn dark, forbidding"
7578 [153]" cave rests in the cliff face to the"
7579 [153]" west."
7580 [142]
7590 [143]* room 40 *
7591 [153]" (NULL)ou are standing in a cave that"
7592 [153]" is inhabited by the dreaded lenyclops."
7593 [153]" atn mangled body and some blood"
7594 [153]" stains on the floor is all that "
7595 [153]" remain of the lenyclops' last meal."
7596 [142]
7600 [145] rm[171]40 [141] 7605,7620,7635
7601 [142]
7605 [143]* room 41 *
7606 [153]" (NULL)ou are in a small winding "
7607 [153]" passageway. (NULL)o the north is a small"
7608 [153]" doorway carved out of rock. (NULL)he wall"
7609 [153]" to the south is made of solid rock."
7610 [139] ob(4)[178]0 [167] [153]" (NULL)here is an open portal in the wall."
7611 [142]
7620 [143]* room 42 *
7621 [153]" (NULL)ou are in a totally square room."
7622 [153]" (NULL)he walls on both sides of you are"
7623 [153]" filled with holes. atn skeleton is "
7624 [153]" pinned to the wall with a steel spike"
7625 [153]" through his skull! (NULL)here are portals"
7626 [153]" to the north and south. (NULL)he portal "
7627 [153]" to the south has a message over it,"
7628 [153]" ' (NULL)nly the most skillful of fighters"
7629 [153]" will proceed...'"
7630 [142]
7635 [143]* room 43 *
7636 [153]" (NULL)ou have entered a magnificently"
7637 [153]" decorated room with an awe-inspiring"
7638 [153]" dome ceiling. atn thin ray of sunlight"
7639 [153]" shines down from the ceiling and onto"
7640 [153]" an altar in the middle of the room."
7641 [142]
8000 [143]***** title screen *****
8005 [153]"load":[151] 53280,11:[151] 53281,0
8010 [153]"";[163]14);"(NULL) (NULL)":[153][163]14);"fn then"
8012 [153][163]10);"verifystep wait fnthenfnthen (NULL)(NULL) (NULL)(NULL) (NULL)(NULL) (NULL)usr (NULL)(NULL) (NULL)(NULL)"
8014 [153][163]9);"verifystep waitstep fnthenfnthen (NULL)sqr (NULL)(NULL) (NULL)(NULL) then fnthen (NULL)(NULL)"
8016 [153][163]9);"verify wait (NULL)(NULL)(NULL)(NULL) fnthen fn(NULL) fn(NULL) sqrand (NULL)(NULL) sgn(NULL)"
8018 [153]" verify wait wait":[153]"verifyabsfnforfnpeekpeekpeekpeekpeekthenverify list(NULL)totototototototototototototototototototototototototo(NULL)wait"
8020 [153]"verifyabsfnforfnpeekpeekpeekpeekpeekthenverify list(NULL) waitstep"
8022 [153]" verify wait verify wait":[153][163]9)"verify wait":[153][163]9)"verify(NULL) (NULL)wait":[153][163]10)"verify(NULL) wait"
8024 [153][163]20)"pokestep (NULL)and(NULL)waitand":[153][163]18)"pokestep (NULL) (NULL) (NULL)":[153][163]17)"pokestep(NULL)and waitstep (NULL) (NULL)tab(tab((NULL)(NULL)"
8026 [153][163]14)"spc(spc(poke usrwait sys..poke(NULL)sgn usr(NULL)"
8028 [153][163]13)"spc(spc(spc(spc(poke (NULL)tab(waitstep tab(tab((NULL) spc(spc(spc("
8030 [153][163]12)"spc(spc(spc(spc(spc(spc(poke wait (NULL) (NULL) waitspc(spc(spc(spc(spc(spc(spc("
8032 [153]"poke(NULL)lenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenright$";
8034 [153]"pokepeeklistprogrammed and designed by nate goudiepokepeek";
8036 [153]"pokemid$lenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlenlen(NULL)cmdsavelenwait";
8040 [142]
8200 [153]"load":[153][199](14):[153][199](8):[151] 53280,0
8205 [153]"load"[163]8)"str$o you want instructions?"
8210 [153][163]17)"((NULL)/(NULL))":[151] 198,0
8215 [161] q$:[139] q$[178]"y" [167] [137] 8220
8216 [139] q$[179][177]"n" [167] 8215
8218 [142]
8220 [153]"loadopen (NULL)ou are a skilled adventurer who":[153]" has travelled over ";
8222 [153]"much of the known":[153]" world and has slain many monsters."
8224 [153]" atn few days ago a messenger came to":[153]" your village, telling";
8226 [153]" of a town that":[153]" is being terrorized by a horrible"
8228 [153]" swamp creature! (NULL)he creature comes in":[153]" and kills their";
8230 [153]" livestock, and then":[153]" carries their children back to his"
8232 [153]" lair, which lies deep in the heart of":[153]" the swamp. (NULL)o far,";
8234 [153]" normal weapons":[153]" have not been able to even scratch"
8236 [153]" the creature, but legend tells of a":[153]" magic sword,by the name";
8238 [153]" of valxcalibur,":[153]" which was hidden long ago somewhere"
8240 [153]" in the mountains. (NULL)egend has it,":[153]" however, that only the most";
8242 [153]" skilled ":[153]" of fighters will be able to claim it."
8244 [153]" (NULL)he messenger then tells you that ":[153]" whoever brings the";
8246 [153]" creature's head ":[153]" back to the town shopkeeper will be "
8248 [153]" well rewarded. (NULL)ou decide to embark":[153]" on this daring quest and";
8250 [153]" in a few ":[153]" days you arrive in the town..."
8252 [153]" < (NULL)ress a (NULL)ey >":[151] 198,0
8254 [161] q$:[139] q$[178]"" [167] 8254
8300 [153]"loadopen (NULL)ou will move around and accomplish":[153]" things by typing";
8302 [153]" in 1 or 2 word":[153]" commands. (NULL)ome examples are go north,"
8304 [153]" throw necklace, get peekroadsword, etc.":[153]" right$f the object you are";
8306 [153]" attempting to":[153]" manipulate has capital letters in it,"
8308 [153]" make sure you are typing them, other ":[153]" wise the computer ";
8310 [153]"may not understand":[153]" you. (NULL)o see you current status type"
8312 [153]" 'inventory'. (NULL)yping 'look' will give":[153]" you the description";
8314 [153]" of the location":[153]" you are at. (NULL)ou only need to type"
8316 [153]" the first 3 letters of each word for":[153]" the computer to ";
8318 [153]"recognise it. ascor ":[153]" some commands you only need to type"
8320 [153]" the first letter."
8322 [153]" <(NULL)ress a (NULL)ey to peekegin>":[151] 198,0
8324 [161] q$:[139] q$[178]"" [167] 8324
8326 [142]
9000 [143]******** initialize ********
9005 [134] a(43,8),o$(18),od(18),ar(11)
9010 ep[178][181](10[172][187](1))[170]40
9015 fs[178][181](4[172][187](1))[170]8
9020 gp[178][181](10[172][187](1))[170]70
9025 rm[178]2:aw[178]0:wc(1)[178]0:wc(2)[178]0:a$[178]"":he[178]0:r$[178]"":tc[178]0
9030 [143]* read room data *
9035 [129] b[178]1 [164] 43
9040 [129] c[178]1 [164] 8
9045 [135] a(b,c)
9050 [130] c:[130] b
9055 [143]* read object data *
9060 [129] j[178]0 [164] 18:[135] o$(j):[130] j
9065 [129] j[178]1 [164] 6:[135] wd(j):[130] j
9070 [129] j[178]8 [164] 11:[135] ar(j):[130] j
9075 [143]* monster data *
9080 [129] j[178]1 [164] 6:[135] m$(j),me(j),mf(j),mw$(j),dw(j):[130] j
9085 [143]* other data *
9090 [129] j[178]1 [164] 5:bp(j)[178]0:[130] j
9095 [129] j[178]1 [164] 4:ob(j)[178]1:[130] j
9100 [129] j[178]1 [164] 18:[135] od(j):[130] j
9105 [129] j[178]1 [164] 6:md(j)[178]1:[130] j
9106 [129] j[178]1 [164] 6:[135] wp(j):[130] j
9108 [129] j[178]1 [164] 7:[135] ap(j):[130] j
9109 [129] j[178]3 [164] 1 [169][171]1:[135] bi$(j),be(j):[130] j
9110 [129]j[178]1[164]5000:[130] j:[141] 8200
9115 [153]"loadlist":[151] 53280,11:[151] 53281,0
9117 [153] [199](14):[153] [199](8)
9120 [142]
9201 [131] 0,2,0,0,0,0,0,0
9202 [131] 1,3,0,0,0,0,0,0
9203 [131] 2,4,0,0,0,0,0,0
9204 [131] 3,18,5,0,1,0,0,0
9205 [131] 0,0,6,4,0,0,0,0
9206 [131] 0,0,7,5,0,0,0,0
9207 [131] 15,15,8,6,0,0,0,0
9208 [131] 15,9,15,7,0,0,0,0
9209 [131] 8,15,10,15,0,0,0,0
9210 [131] 11,15,15,9,0,0,0,0
9211 [131] 12,10,15,15,0,0,0,0
9212 [131] 15,11,13,15,0,0,0,0
9213 [131] 15,14,15,12,0,0,0,0
9214 [131] 13,15,16,15,0,0,0,0
9215 [131] 0,0,0,0,0,0,0,0
9216 [131] 0,0,17,14,0,0,0,0
9217 [131] 0,0,0,16,6,0,0,0
9218 [131] 4,19,0,20,0,0,0,0
9219 [131] 18,0,0,0,0,0,0,0
9220 [131] 21,0,18,23,0,0,0,0
9221 [131] 22,20,0,0,0,0,0,0
9222 [131] 0,21,0,0,0,0,0,0
9223 [131] 0,0,20,24,0,0,0,0
9224 [131] 0,0,23,0,5,15,0,0
9225 [131] 19,32,26,34,0,0,0,0
9226 [131] 0,28,0,25,0,0,0,0
9227 [131] 0,29,0,0,0,4,10,0
9228 [131] 26,30,29,0,3,0,0,0
9229 [131] 27,0,0,28,0,0,0,0
9230 [131] 28,0,0,0,0,0,0,0
9231 [131] 0,0,0,30,0,16,0,0
9232 [131] 25,0,0,33,0,0,0,0
9233 [131] 34,41,32,0,2,0,0,0
9234 [131] 0,33,25,35,0,0,0,0
9235 [131] 0,36,34,0,0,0,0,0
9236 [131] 35,0,0,37,0,0,0,0
9237 [131] 0,0,36,0,0,0,0,0
9238 [131] 39,0,0,0,0,0,0,0
9239 [131] 0,38,0,40,0,0,0,0
9240 [131] 0,0,39,0,4,17,0,0
9241 [131] 33,0,0,0,0,0,0,0
9242 [131] 41,43,0,0,0,0,0,0
9243 [131] 42,0,0,0,0,7,0,0
9251 [131] "(NULL)one","str$agger","(NULL)hortsword","(NULL)arhammer","peekroadsword","(NULL)ace"
9252 [131] "peekattle-axe","valxcalibur","(NULL)eather","(NULL)ingmail","lenhainmail"
9253 [131] "(NULL)teel plate","ascood","(NULL)ope","(NULL)orch","(NULL)keleton key","(NULL)ecklace"
9254 [131] "(NULL)alking staff","lenreature's head"
9255 [131] 2,4,6,7,8,10,-1,-2,-3,-4
9261 [131] "peekandit",25,11,"str$agger",3
9262 [131] "chr$iant (NULL)pider",15,13,"peekite",15
9263 [131] "(NULL)izard (NULL)an",40,10,"lenlaws",8
9264 [131] "lenyclops",75,9,"lenlub",9
9265 [131] "str$ragon",95,15,"ascire",10
9266 [131] "(NULL)wamp lenreature",500,20,"ascangs",50
9271 [131] 0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,3,4,5
9275 [131] 14,28,36,58,64,80,34,46,58,70,6,8,10
9276 [131] "leg",1,"chest",3,"head",5