ESCAPE FROM DISPOZON¢¢TEXT ADVENTURE BY KEVIN SHERRATT¢(c)1988, ANTIC PUBLISHING¢¢COMMAND LIST & TIPS¢¢Due to its vast size, this BASIC text¢adventure is being published in two¢parts -- on the entire Side B of both¢the March 1989 and April 1989 Antic¢Disks. You can solve the first few¢challenges of ESCAPE FROM DISPOZON¢with only the March 1989 disk. But¢this is really just an introduction¢to the complete game. You need BOTH¢the March and April 1989 Antic Disks¢XXX¢in order to make your way to the¢final solution!¢¢ For example, if you try to go¢beyond the FOURTH ROOM without the¢Part II disk, the program WILL¢CRASH! (don't say we didn't warn¢you!) Other scenarios will also¢crash the program.¢¢XXX¢ * * * *¢¢ THE GAME WILL NOT WORK¢ PROPERLY UNTIL YOU HAVE BOTH¢ PART ONE ->AND<- PART TWO!!!²²¢¢ * * * *¢XXX¢¢ Unfortunately, Escape From¢Dispozon was NOT designed¢by the author to play as a¢two-parter, so Antic just had to do¢the best we could.¢¢ As in most text adventures,¢commands are limited to specific¢verbs and directions. These commands¢must be entered at the "Havilfad:"¢prompt. For the sake of clarity,¢commands in this text file are¢written in capital letters -- but in¢the game itself, commands must be¢typed in lowercase letters.¢XXX¢ To move about, use NORTH, SOUTH,¢EAST and WEST. IN requires you to¢specify the object or room to enter,¢OUT does not. Only one command¢should be entered at the prompt. In¢combinations such as NORTH SOUTH only¢the first command will be acted upon.¢¢ Use LOOK to examine your current¢location, or "room". Used with an¢object (LOOK AT BOX), you can examine¢the various items scattered about.¢To manipulate objects, use TAKE,¢DROP, OPEN and CLOSE. Other possibly¢XXX¢useful commands involving an object¢include HIT, USE, EAT, FOLLOW, ASK,¢TELL and GIVE.¢¢ SAVE and RESTORE let you save as¢many as five different positions in¢the game and return to them any time¢you want. (Be sure to have a blank,¢formatted disk on hand to SAVE a¢position.) Other commands that might¢come in handy include QUIT,¢INVENTORY, UP, DOWN, NO, YES and¢HIDE.¢¢XXX¢Remember...¢ * * * *¢¢ THE GAME WILL NOT WORK¢ PROPERLY UNTIL YOU HAVE BOTH¢ PART ONE ->AND<- PART TWO!!!²²¢¢ * * * *¢XXX¢¢¢¢ Depending on Iggy's mood, some¢commands can be downright¢frustrating. Just remember -- in¢dealing with Iggy, politeness really¢counts.¢XXX¢ Iggy's limitations are many,¢although you wouldn't think so to¢listen to him. One thing he can do¢is give more than one response to a¢situation. Sometimes you need to¢make sure you've gotten ALL his¢information from him.¢XXX¢¢One more time:¢¢ * * * *¢¢ THE GAME WILL NOT WORK¢ PROPERLY UNTIL YOU HAVE BOTH¢ PART ONE ->AND<- PART TWO!!!²²¢¢ * * * *¢əəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəəə