100 ' MAZE MASTER¢140 ' BY STEPHEN EVERMAN & PAUL PRATT¢180 ' (c)1987, ANTIC PUBLISHING INC.¢190 VIDEORAM=PEEK(1102)*65536+ABS(PEEK(1104))¢195 A$= CHR$(0)+CHR$(0)+CHR$(0)+CHR$(0)¢197 A=VARPTR(A$):A1=INT(A/65536):A2=A-(A1*65536)'used in copyform as pointer¢210 CO=1:OFF=0:OON=1:NUM=1:MZON=OFF¢220 FULLW 2:CLEARW 2:HANDLE=2:A#=GB:CONTROL=PEEK(A#)¢240 GINTOUT=PEEK(A#+12):GINTIN=PEEK(A#+8)¢260 RANDOMIZE 0:DIM MZ%(31,31),BK%(700,2),KOL%(16),BK2%(400,2)¢280 RESTORE 5780:GOSUB KOLOR¢285 GOTOXY 5,15:? CHR$(189);" 1987 PRATT & EVERMAN";CHR$(7);¢320 COLOR 2,0,0,0:FOR X=0 TO 30:GOSUB POLYLINE:NEXT 'hide output box¢340 RESTORE 5700:GOSUB PRSTRING¢360 COLOR 2:GOTOXY 49,10:?"W E":GOTOXY 52,9:?"N":GOTOXY 52,11:?"S"¢380 COLOR 1:GOTOXY 48,13:?"TRACE ON":GOTOXY 52,10¢400 GOTOXY 38,15:?"MAKE SHOW PATH RSET QUIT"¢420 COLOR 1,1,1,9:RESTORE 6780¢440 FOR X=0 TO 3:READ A,B,C,D:LINEF A,B,C,D:NEXT¢460 COLOR 1,3,3:FOR X=0 TO 27:READ A,B,C,D:LINEF A,B,C,D:NEXT¢480 FILL 462,93¢500 GOSUB DISPLAY.MAN 'poke top man into video ram¢520 GOTOXY 5,15:?"WELCOME TO MAZE MASTER ";:COLOR 2:? CHR$(3)¢540 COLOR 1:GOTOXY 6,16:?"PLEASE CLICK ON MAKE"¢560 MAIN:'*********************************************** ⇩ ⇩¢580 WHILE FINI=OFF¢600 GOSUB RAT:TI=TI+1¢620 IF ABS(PEEK(1212))> 198 THEN POKE 1212,1 :S=S+1:IF S=60 THEN S=0:M=M+1¢640 IF TIM=OON AND TI>20 THEN COLOR 3:GOTOXY 4,16:?" TIME:";S;"SEC ";M;"MIN " :GOSUB SHOW:TI=0¢660 IF MOU=1 AND NOT(MX>436 AND MX<506 AND MY>102 AND MY<132) THEN GOSUB MAIN2¢680 IF MX>434 AND MX<461 AND MY>111 AND MY<121 AND MOU=1 THEN GOSUB MOV.W¢700 IF MX>461 AND MX<484 AND MY>102 AND MY<111 AND MOU=1 THEN GOSUB MOV.N¢720 IF MX>483 AND MX<506 AND MY>112 AND MY<121 AND MOU=1 THEN GOSUB MOV.E¢740 IF MX>460 AND MX<489 AND MY>122 AND MY<132 AND MOU=1 THEN GOSUB MOV.S¢760 'GOTOXY 4,15:? MX,MY:GOSUB SHOW¢780 WEND:END '*********************************************** ⇧ ⇧¢800 MAIN2: '****** used to unclutter main and speed up room movement¢820 IF MX>497 AND MX<552 AND MY>154 AND MY<169 AND MOU=1 AND MZON=OON THEN GOSUB RE.SET:COL=SCOL:ROW=SROW:GOSUB OUTPUT:NMOVE=0:S=-1:M=0:TI=33¢840 IF MOU=1 AND F1=1 AND MY>154 AND MY<169 AND MX>331 AND MX<387 THEN GOSUB MAKE.MAZE¢860 IF MOU=1 AND MY>154 AND MY<169 AND MX>387 AND MX<440 AND MZON=OON AND F1=1 THEN GOSUB ANSW¢880 IF MOU=1 AND MY>154 AND MY<169 AND MX>441 AND MX<497 AND MZON=OON AND F1=1 THEN GOSUB PATH¢900 IF MOU=1 AND F1=1 AND MY>137 AND MY<150 AND MX>410 AND MX<530 THEN COLOR 1: GOSUB TRAC¢920 IF MOU=1 AND MY>154 AND MY<170 AND MX>553 AND MX<670 THEN COLOR 1:FINI=OON¢940 RETURN '*******************************¢960 COPY:'**********¢980 X1=278:Y1=96:X2=404:Y2=150:OFX=130:OFY=-65¢1000 GOSUB VRO.COPYFORM 'copy empty screen over man¢1020 RETURN¢1040 MOV.W:'************¢1060 IF (MZ%(COL,ROW-1)AND 2)<>2 OR MZON=OFF THEN RETURN¢1100 GOSUB COPY:ROW=ROW-1:GOSUB OUTPUT¢1120 X1=300:Y1=0:X2=332:Y2=18:OFX=208:OFY=50¢1140 GOSUB VRO.COPYFORM 'copy top man down into direction window¢1160 RETURN¢1180 MOV.E:'************¢1200 IF (MZ%(COL,ROW+1)AND 8)<>8 OR MZON=OFF THEN RETURN¢1240 GOSUB COPY:ROW=ROW+1:GOSUB OUTPUT¢1260 X1=300:Y1=0:X2=332:Y2=18:OFX=112:OFY=50:GOSUB VRO.COPYFORM¢1300 RETURN¢1320 MOV.N:'************¢1340 IF (MZ%(COL-1,ROW)AND 4)<>4 OR MZON=OFF THEN RETURN¢1380 GOSUB COPY:COL=COL-1:GOSUB OUTPUT¢1400 X1=300:Y1=0:X2=332:Y2=18:OFX=160:OFY=68:GOSUB VRO.COPYFORM¢1440 RETURN¢1460 MOV.S:'************¢1480 IF (MZ%(COL+1,ROW)AND 1)<>1 OR MZON=OFF THEN RETURN¢1520 GOSUB COPY:COL=COL+1:GOSUB OUTPUT¢1540 X1=300:Y1=0:X2=332:Y2=18:OFX=160:OFY=32:GOSUB VRO.COPYFORM¢1580 RETURN¢1600 MAKE.MAZE: '***************¢1620 GOSUB COPY:GOSUB CLEAN:GOSUB RE.SET:GOSUB GETSIZE:MZON=OON:GOSUB WORK¢1660 FOR X=0 TO 31:FOR Y=0 TO 31:MZ%(X,Y)=16:NEXT:NEXT'out of bounds detector¢1680 ROW=INT(RND*WID)+1:COL=1:SROW=ROW:SCOL=COL ' maze entrance¢1700 BK%(NUM,1)=COL:BK%(NUM,2)=ROW 'bk% used as map of direct way through maze¢1720 FOR X=1 TO HEI:FOR Y=1 TO WID:MZ%(X,Y)=0:NEXT:NEXT' clean out array¢1740 MZ%(COL,ROW)=1'open entrance top wall¢1760 WHILE COL<HEI' ⇩ loop one. find single way through maze array¢1780 GOSUB DIRECT 'pick random direction¢1820 BK%(NUM,1)=COL:BK%(NUM,2)=ROW¢1840 IF MZ%(COL-1,ROW)<>0 AND MZ%(COL+1,ROW)<>0 AND MZ%(COL,ROW-1)<>0 AND MZ%(COL,ROW+1)<>0 THEN GOSUB RETRACE 'if traped back up & find new path¢1860 WEND ' ⇧ end loop one. now single path through maze contained in bk%¢1880 ' ecol & erow = maze exit:opnum= optimum # of moves from start to exit¢1900 ECOL=COL:EROW=ROW:TNUM=0:OPNUM=NUM:QN=NUM-1¢1920 MZ%(COL,ROW)=MZ%(COL,ROW)+4' open botton wall of exit¢1922 '¢1925 ' ⇩ fill in all open space with dead end hallways¢1930 WHILE TNUM<QN:TNUM=TNUM+1'move down main path looking for open areas¢1940 COL=BK%(TNUM,1):ROW=BK%(TNUM,2):NUM=1:GOTOXY 2,15:? CHR$(7)¢1945 ONCE=1 'used to prime while loops so done at least once¢1950 '¢1955 WHILE NUM>1 OR ONCE=1¢1960 WHILE MZ%(COL-1,ROW)=0 OR MZ%(COL+1,ROW)=0 OR MZ%(COL,ROW-1)=0 OR MZ%(COL,ROW+1)=0 ' keep filling untel dead end ' 2¢1970 GOSUB DIRECT:BK2%(NUM,1)=COL:BK2%(NUM,2)=ROW¢1980 WEND 'reached dead end. back up again looking for openings¢2300 WHILE NUM>1 AND (MZ%(COL-1,ROW)<>0 AND MZ%(COL+1,ROW)<>0 AND MZ%(COL,ROW-1)<>0 AND MZ%(COL,ROW+1)<>0)¢2310 NUM=NUM-1:COL=BK2%(NUM,1):ROW=BK2%(NUM,2)¢2340 WEND:ONCE=0¢2350 WEND¢2360 WEND¢2380 '¢2480 COL=SCOL:ROW=SROW'reset array to entrance¢2500 GOSUB OUTPUT:GOSUB CLEAN¢2520 TIM=OON:S=0:M=0:NMOVE=0¢2540 X1=300:Y1=0:X2=322:Y2=18:OFX=162:OFY=34¢2560 GOSUB VRO.COPYFORM:RETURN 'copy man from above into box¢2580 DIRECT: '********************************************¢2600 ON INT(RND*16)+1 GOSUB RIS,FALL,LFT,RHT,LFT,RHT,LFT,RHT,RIS,RIS,RHT,LFT,RIS,RIS,FALL,RIS¢2620 RETURN¢2640 LFT:'********¢2660 IF ROW<=0 OR MZ%(COL,ROW-1)<> 0 THEN RETURN¢2680 MZ%(COL,ROW)=MZ%(COL,ROW)+8:ROW=ROW-1:NUM=NUM+1¢2700 MZ%(COL,ROW)=MZ%(COL,ROW)+2¢2720 RETURN¢2740 RHT:'*********¢2760 IF ROW>=WID OR MZ%(COL,ROW+1)<> 0 THEN RETURN¢2780 MZ%(COL,ROW)=MZ%(COL,ROW)+2:ROW=ROW+1:NUM=NUM+1¢2800 MZ%(COL,ROW)=MZ%(COL,ROW)+8¢2820 RETURN¢2840 FALL:'********¢2860 IF COL>=HEI OR MZ%(COL+1,ROW)<> 0 THEN RETURN¢2880 MZ%(COL,ROW)=MZ%(COL,ROW)+4:COL=COL+1:NUM=NUM+1¢2900 MZ%(COL,ROW)=MZ%(COL,ROW)+1¢2920 RETURN¢2940 RIS:'********¢2960 IF COL<=1 OR MZ%(COL-1,ROW)<> 0 THEN RETURN¢2980 MZ%(COL,ROW)=MZ%(COL,ROW)+1:COL=COL-1:NUM=NUM+1¢3000 MZ%(COL,ROW)=MZ%(COL,ROW)+4¢3020 RETURN¢3040 RETRACE:'**********¢3060 GOTOXY 44,2:? CHR$(7)¢3080 NUM=NUM+1:'FX=0¢3100 WHILE MZ%(COL+1,ROW)<>0' while space below isn't empty¢3120 NUM=NUM-1¢3140 COL=BK%(NUM,1):ROW=BK%(NUM,2) 'back up one step¢3160 WEND¢3180 RETURN¢3200 GETSIZE:'*******************¢3210 GOSUB CLEAN:COLOR 1¢3220 GOTOXY 0,15:? " WITH POINTER IN BOX ";:COLOR 2:? CHR$(1);¢3230 COLOR 1:?" HOLD BUTTON"¢3240 GOTOXY 2,16:?"AND PULL TO DESIRED MAZE SIZE";¢3260 GOSUB RAT¢3280 WHILE MOU<>1 OR F1=0:GOSUB RAT:WEND:GOSUB CLEAN¢3300 WHILE MOU<>2¢3320 GOSUB RAT¢3340 IF MOU=1 AND MY>23 THEN GOSUB RUBBERBOX:GOSUB CLEAN¢3360 WID=INT(PEEK(GINTOUT+2)/8):HEI=INT(PEEK(GINTOUT+4)/4)¢3370 IF WID<3 THEN WID=3¢3380 IF HEI<3 THEN HEI=3¢3400 IF WID>30 THEN WID=30¢3420 IF HEI>30 THEN HEI=30¢3460 GOTOXY 2,15:? WID;"X";HEI;" CLICK MOUSE 2 IF OK"¢3480 GOTOXY 4,16:? "OR RESIZE USING MOUSE 1";¢3500 MOU=0: WHILE MOU=0:GOSUB RAT:WEND¢3520 WEND¢3540 CLEAN:'*************¢3560 FOR X=15 TO 16¢3580 GOTOXY 0,X:?" ":NEXT¢3600 RETURN¢3604 WORK:'********¢3606 GOSUB CLEAN:COLOR 2:GOTOXY 8,16:?"W O R K I N G";:RETURN¢3620 PATH: '************¢3640 GOTOXY 5,15:? CHR$(7):CL=SCOL:RW=SROW:PX=RW*8+12:PY=CL*4+6¢3680 FOR X=1 TO OPNUM:CL=BK%(X,1):RW=BK%(X,2):OPX=PX:OPY=PY¢3740 PX=RW*8+12:PY=CL*4+6:COLOR 1,0,2:LINEF OPX,OPY,PX,PY¢3760 NEXT:RETURN¢3780 TRAC: '************¢3800 IF CO=1 THEN CO=0:GOTOXY 54,13:?"OFF";CHR$(7):RETURN¢3820 IF CO=0 THEN CO=1:GOTOXY 54,13:?"ON ";CHR$(7):RETURN¢3840 OUTPUT:'*************************¢3880 GOTOXY 5,15:? CHR$(7);:NMOVE=NMOVE+1:POINTX=ROW*8+12:POINTY=COL*4+6¢3900 COLOR 1,0,0:LINEF OPOINTX,OPOINTY,OPOINTX,OPOINTY¢3920 OPOINTX=POINTX:OPOINTY=POINTY¢3940 COLOR 1,0,CO:LINEF POINTX,POINTY,POINTX,POINTY¢3960 ' north door¢3980 IF ((MZ%(COL,ROW) AND 1)=1) THEN C=0 ELSE C=1¢4000 COLOR 1,0,C,0:LINEF 413,7,528,7¢4020 IF CO=1 THEN LINEF ROW*8+8,COL*4+4,ROW*8+16,COL*4+4¢4040 ' east door¢4060 IF ((MZ%(COL,ROW) AND 2)=2) THEN C=0 ELSE C=1¢4080 COLOR 1,0,C,0:LINEF 538,12,538,62¢4100 IF CO=1 THEN LINEF ROW*8+16,COL*4+5-C,ROW*8+16,COL*4+7+C¢4120 ' south door¢4140 IF ((MZ%(COL,ROW) AND 4)=4) THEN C=0 ELSE C=1¢4160 COLOR 1,0,C,0:LINEF 413,67,528,67¢4180 IF CO=1 THEN LINEF ROW*8+8,COL*4+8,ROW*8+15+C,COL*4+8¢4200 ' west door¢4220 IF ((MZ%(COL,ROW) AND 8)=8) THEN C=0 ELSE C=1¢4240 COLOR 1,0,C,0:LINEF 403,12,403,62¢4260 IF CO=1 THEN LINEF ROW*8+8,COL*4+5-C,ROW*8+8,COL*4+7+C¢4280 IF COL=ECOL AND ROW=EROW AND FSTOP=OFF THEN GOSUB YOUDIDIT¢4300 RETURN¢4320 RE.SET:'**************¢4340 GOTOXY 2,15:? CHR$(7):GOSUB WORK¢4360 FOR Y=0 TO HEI*4+1 ' erase maze map directly from Video ram¢4380 FOR X=4644 TO 4704 STEP 4¢4400 POKE VIDEORAM+X+Y*160,0 'screen memory plane one¢4420 POKE VIDEORAM+2+X+Y*160,0 'screen memory plane two.¢4440 NEXT:NEXT:TIM=OON:RETURN¢4460 YOUDIDIT:'************¢4540 GOSUB CLEAN:RESTORE 6780:FOR X=0 TO 15:GOSUB KOLOR:? CHR$(7);¢4560 FOR D=0 TO 100:NEXT:NEXT¢4565 COLOR 1:GOTOXY 1,15:?"OPTIMUM # OF MOVES";OPNUM;"YOU'RE #"NMOVE¢4570 GOTOXY 3,16:?"YOU'RE TIME WAS";M;"MIN ";S;"SEC"¢4580 RESTORE 5780:GOSUB KOLOR:TIM=OFF:RETURN¢4600 ANSW:'************************¢4620 GOSUB CLEAN:GOTOXY 2,15:?"MOUSE BUTTON 1 FOR SCREEN"¢4640 GOTOXY 2,16:?"MOUSE BUTTON 2 FOR PRINTER":GOSUB RAT¢4660 WHILE (MOU<>1 AND MOU<>2) OR F1=0:GOSUB RAT:WEND¢4680 IF MOU=1 THEN GOSUB ANSW2SCR¢4700 IF MOU=2 THEN GOSUB ANSW2PTR¢4720 GOSUB CLEAN:RETURN¢4740 ANSW2PTR:'********¢4760 GOSUB CLEAN:GOTOXY 6,15:?"PLEASE TURN ON PRINTER"¢4780 GOTOXY 3,16:?"AND CLICK EITHER MOUSE BUTTON"¢4800 GOSUB RAT:WHILE MOU=0 OR F1=0:GOSUB RAT:WEND¢4820 ' Subroutine for Epson-compatible printers¢4860 ESC=27 'escape key¢4880 COMPRES=15 'compressed character mode¢4900 SUB=83 'subscript mode¢4920 LSPC=51 'set line spacing¢4940 N216=14 '# of line spacings of 12/216" each¢4960 LPRINT CHR$(COMPRS):LPRINT CHR$(ESC);CHR$(SUB)¢4980 LPRINT CHR$(ESC);CHR$(LSPC);CHR$(N216);:LPRINT¢5000 FOR COL=1 TO HEI:A$="-":B$="I":FOR ROW=1 TO WID¢5020 IF ((MZ%(COL,ROW) AND 1)=1) THEN A$=A$+" -" ELSE A$=A$+"--"¢5040 IF ((MZ%(COL,ROW) AND 2)=2) THEN B$=B$+" " ELSE B$=B$+" I"¢5060 NEXT:LPRINT A$:LPRINT B$:NEXT¢5080 A$="-":COL=HEI:FOR ROW=1 TO WID¢5100 IF ((MZ%(COL,ROW) AND 4)=4) THEN A$=A$+" -" ELSE A$=A$+"--"¢5120 NEXT: LPRINT A$¢5140 RETURN¢5160 ANSW2SCR:'********¢5180 ACOL=COL:COL=SCOL:AROW=ROW:ROW=SROW¢5200 COLOR 1,1,1:FOR C=1 TO HEI:FOR R=1 TO WID:'GOSUB 3520:NEXT:NEXT¢5220 IF ((MZ%(C,R) AND 1)<>1) THEN LINEF R*8+8,C*4+4,R*8+16,C*4+4¢5240 IF ((MZ%(C,R) AND 2)<>2) THEN LINEF R*8+16,C*4+5,R*8+16,C*4+8¢5260 IF ((MZ%(C,R) AND 4)<>4) THEN LINEF R*8+8,C*4+8,R*8+16,C*4+8¢5280 IF ((MZ%(C,R) AND 8)<>8) THEN LINEF R*8+8,C*4+5,R*8+8,C*4+8¢5300 NEXT:NEXT¢5320 COL=ACOL:ROW=AROW:FSTOP=OON:GOSUB OUTPUT:FSTOP=OFF¢5340 RETURN¢5360 ' %%%%%%%%%%%%%%%% VDI & GEM %%%%%%%%%%%%%%%%%%%%%¢5380 RAT:'***¢5400 GINTOUT=PEEK(A#+12):GEMSYS(79)¢5420 MX=PEEK(GINTOUT+2):MY=PEEK(GINTOUT+4):MOU=PEEK(GINTOUT+6)¢5440 IF OLDMOU<>MOU THEN F1=1 ELSE F1=0 'stops fall-through of mouse button¢5460 OLDMOU=MOU:RETURN¢5480 POLYLINE:'****** cover basic output window in background color¢5500 POKE CONTRL,6:POKE CONTRL+2,6:POKE CONTRL+4,0:POKE CONTRL+12,HANDLE¢5520 POKE PTSIN,0+X:POKE PTSIN+2,0+X:POKE PTSIN+4,639-X:POKE PTSIN+6,0+X¢5540 POKE PTSIN+8,639-X:POKE PTSIN+10,199-X:POKE PTSIN+12,0+X¢5560 POKE PTSIN+14,199-X:POKE PTSIN+16,0+X:POKE PTSIN+18,0+X¢5580 VDISYS(0):RETURN¢5600 PRSTRING:' **** print outside output window ************¢5620 READ ST,XST,YST¢5640 POKE CONTRL,8:POKE CONTRL+2,1:POKE CONTRL+6,ST:POKE CONTRL+12,HANDLE¢5660 FOR X=0 TO ST*2-1 STEP 2:READ CH:POKE INTIN+X,CH:NEXT¢5680 POKE PTSIN,XST:POKE PTSIN+2,YST:VDISYS(0):RETURN¢5700 DATA 28,210,13,77,0,65,0,90,0,69,0,0,0,0,0,0,0,0,0,0¢5720 DATA 77,0,65,0,83,0,84,0,69,0,82¢5740 KOLOR:'**********************¢5760 FOR A=0 TO 3:READ B:KOL%(A)=B:NEXT¢5780 DATA 33,1808,85,1907¢5800 DEFDBL K:K = 1114:POKE K,VARPTR(KOL%(0))¢5820 RETURN¢5840 SHOW:'**********¢5860 POKE CONTRL,122:POKE CONTRL+2,0:POKE CONTRL+6,1¢5900 POKE CONTRL+12,HANDLE:POKE INTIN,0¢5940 VDISYS(0):RETURN¢6120 RUBBERBOX: '***************¢6140 COLOR 1,1,1¢6160 POKE CONTRL,70:POKE CONTRL+2,4:POKE CONTRL+4,3:POKE CONTRL+6,0¢6180 POKE CONTRL+8,0:POKE CONTRL+12,2¢6200 POKE GINTIN,16:POKE GINTIN+2,29:POKE GINTIN+4,30:POKE GINTIN+6,15¢6220 GEMSYS(70)¢6240 RETURN¢6260 DISPLAY.MAN:'*****¢6280 VIDRAM=VIDEORAM+236:RESTORE 6380¢6300 FOR Y=0 TO 15:READ A,B¢6320 POKE VIDRAM+Y*160,A¢6340 POKE VIDRAM+2+Y*160,B¢6360 NEXT¢6380 DATA 1984,0,16376,0,0,4064,12312,1984,15480,896,65278,256,65534,0¢6400 DATA 57334,0,57334,0,32764,0,7920,0,7920,0,7920,0,7920,0¢6420 DATA 7920,0,16120,0,0¢6440 RETURN¢6460 VRO.COPYFORM: '*******¢6520 POKE CONTRL,109:POKE CONTRL+2,4:POKE CONTRL+6,1:POKE CONTRL+12,HANDLE¢6540 POKE CONTRL+14,A1:POKE CONTRL+16,A2:POKE CONTRL+18,A1:POKE CONTRL+20,A2¢6560 POKE INTIN,3¢6580 POKE PTSIN,X1 ' X TOP SOURSE¢6600 POKE PTSIN+2,Y1 ' Y TOP SOURSE¢6620 POKE PTSIN+4,X2 ' X BOT SOURSE¢6640 POKE PTSIN+6,Y2 ' Y BOT SOURSE¢6660 POKE PTSIN+8,X1+OFX'X TOP DESTINATION¢6680 POKE PTSIN+10,Y1+OFY 'Y TOP DESTINATION¢6700 POKE PTSIN+12,X2+OFX' X BOT DESTINATION¢6720 POKE PTSIN+14,Y2+OFY ' Y BOT DESTINATION¢6740 VDISYS(0)¢6760 RETURN¢6780 DATA 393,7,548,7,393,67,548,67,538,2,538,72,403,2,403,72¢6800 DATA 393,2,548,2,548,2,548,72,393,72,548,72,393,2,393,72¢6820 DATA 4,2,271,2,271,2,271,133,271,133,4,133,4,133,4,2¢6840 DATA 330,132,606,132,606,132,606,148,606,148,330,148,330,148,330,132¢6860 DATA 386,132,386,148,440,132,440,148,496,132,496,148,552,132,552,148¢6880 DATA 410,115,530,115,530,115,530,128,530,128,410,128,410,128,410,115¢6900 DATA 435,90,505,90,505,90,505,100,505,100,435,100,435,100,435,90¢6920 DATA 460,80,482,80,482,80,482,110,482,110,460,110,460,110,460,80¢əəəəəəəəə