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Text File  |  2000-03-28  |  4KB  |  244 lines

  1. REPLACEALL
  2. COLLIDABLE
  3. SPININAIR
  4. LANDONSIDE
  5. ANIMFACET
  6. 0,0,0
  7. 1,26,200 ; collision mass(kg),radius,height
  8. FLASHER
  9. 1 ; total object frames
  10. FLASHER
  11.  
  12.  
  13. COLLIDABLE
  14. REPLACEALL
  15. TOPPLEOVER
  16. FIXEDYPOS
  17. FIXEDXZPOS
  18. -2000,0,3776
  19. 1000,200,100,85,300,80,100 ; mass,radius,height,topple,mph,swing,period
  20. trestle0 ; RAM object we shall replace
  21. 1 ; total object frames
  22. trestle0
  23.  
  24. COLLIDABLE
  25. REPLACEALL
  26. TOPPLEOVER
  27. FIXEDYPOS
  28. AWAYNOHIT
  29. FIXEDXZPOS
  30. -2000,0,118
  31. 1000,200,100,20,55,18,50 ; mass,radius,height,topple,mph,swing,period
  32. trestle ; RAM object we shall replace
  33. 1 ; total object frames
  34. trestle
  35.  
  36. REPLACEALL
  37. COLLIDABLE
  38. REPEATHIT
  39. SPININAIR
  40. SHADOW
  41. LANDANGLES
  42. EFFECTBIKE
  43. -2000,0,10240
  44. 20,26,80 ; collision mass(kg),radius,height
  45. cone    ; rom object to replace
  46. 1 ; total object frames
  47. ;ARROW0
  48. animcone
  49. -1,-1,110 ; Land angles
  50.  
  51. REPLACEALL
  52. COLLIDABLE
  53. REPEATHIT
  54. SPININAIR
  55. SHADOW
  56. LANDANGLES
  57. EFFECTBIKE
  58. -2000,0,10240
  59. 20,26,80 ; collision mass(kg),radius,height
  60. TCONENOENT
  61. 1 ; total object frames
  62. TCONENOENT
  63. -1,-1,110 ; Land angles
  64.  
  65. REPLACEALL
  66. COLLIDABLE
  67. REPEATHIT
  68. SPININAIR
  69. SHADOW
  70. EFFECTBIKE
  71. -2000,0,10240
  72. 40,26,80 ; collision mass(kg),radius,height
  73. DUSTBIN
  74. 1 ; total object frames
  75. DUSTBIN
  76.  
  77. REPLACEALL
  78. ;FACEXZ
  79. COLLIDABLE
  80. TOPPLEOVER
  81. FIXEDYPOS
  82. FIXEDXZPOS
  83. EFFECTBIKE
  84. -2000,0,2986
  85. 20,8,300,85,300,80,100 ; mass,radius,height,topple,mph,swing,period
  86. SPEEDSTICK
  87. 1 ; total object frames
  88. SPEEDSTICK
  89.  
  90.  
  91. ; dynamic reusable objects used by damaged parts and bonus game 
  92.  
  93. DONTSAVEOUT
  94. EFFECTBIKE
  95. FACEXZ
  96. COLLIDABLE
  97. REPEATHIT
  98. SPININAIR
  99. HASPOINTS
  100. SHADOW
  101. DYNAMIC
  102. REMOVEAFTERTIME
  103. -2000,0,3816
  104. 20,80,40 ; collision mass(kg),radius,height
  105. 1 ; total points
  106. 13705,40000,40716
  107. 1 ; total stops
  108. 0
  109. 1 ; total object frames
  110. ghost
  111.  
  112. DONTSAVEOUT
  113. EFFECTBIKE
  114. FACEXZ
  115. COLLIDABLE
  116. REPEATHIT
  117. SPININAIR
  118. HASPOINTS
  119. SHADOW
  120. DYNAMIC
  121. REMOVEAFTERTIME
  122. -2000,0,3816
  123. 20,80,40 ; collision mass(kg),radius,height
  124. 1 ; total points
  125. 13705,40000,40716
  126. 1 ; total stops
  127. 0
  128. 1 ; total object frames
  129. ghost
  130.  
  131. DONTSAVEOUT
  132. FACEXZ
  133. COLLIDABLE
  134. REPEATHIT
  135. SPININAIR
  136. HASPOINTS
  137. SHADOW
  138. DYNAMIC
  139. REMOVEAFTERTIME
  140. -2000,0,3816
  141. 20,80,40 ; collision mass(kg),radius,height
  142. 1 ; total points
  143. 13705,40000,40716
  144. 1 ; total stops
  145. 0
  146. 1 ; total object frames
  147. ghost
  148.  
  149. DONTSAVEOUT
  150. EFFECTBIKE
  151. FACEXZ
  152. COLLIDABLE
  153. REPEATHIT
  154. SPININAIR
  155. HASPOINTS
  156. SHADOW
  157. DYNAMIC
  158. REMOVEAFTERTIME
  159. -2000,0,3816
  160. 20,80,40 ; collision mass(kg),radius,height
  161. 1 ; total points
  162. 13705,40000,40716
  163. 1 ; total stops
  164. 0
  165. 1 ; total object frames
  166. ghost
  167.  
  168. DONTSAVEOUT
  169. EFFECTBIKE
  170. FACEXZ
  171. COLLIDABLE
  172. REPEATHIT
  173. SPININAIR
  174. HASPOINTS
  175. SHADOW
  176. DYNAMIC
  177. REMOVEAFTERTIME
  178. -2000,0,3816
  179. 20,80,40 ; collision mass(kg),radius,height
  180. 1 ; total points
  181. 13705,40000,40716
  182. 1 ; total stops
  183. 0
  184. 1 ; total object frames
  185. ghost
  186.  
  187. DONTSAVEOUT
  188. EFFECTBIKE
  189. FACEXZ
  190. COLLIDABLE
  191. REPEATHIT
  192. SPININAIR
  193. HASPOINTS
  194. SHADOW
  195. DYNAMIC
  196. REMOVEAFTERTIME
  197. -2000,0,3816
  198. 20,80,40 ; collision mass(kg),radius,height
  199. 1 ; total points
  200. 13705,40000,40716
  201. 1 ; total stops
  202. 0
  203. 1 ; total object frames
  204. ghost
  205.  
  206. DONTSAVEOUT
  207. EFFECTBIKE
  208. FACEXZ
  209. COLLIDABLE
  210. REPEATHIT
  211. SPININAIR
  212. HASPOINTS
  213. SHADOW
  214. DYNAMIC
  215. REMOVEAFTERTIME
  216. -2000,0,3816
  217. 20,80,40 ; collision mass(kg),radius,height
  218. 1 ; total points
  219. 13705,40000,40716
  220. 1 ; total stops
  221. 0
  222. 1 ; total object frames
  223. ghost
  224.  
  225. DONTSAVEOUT
  226. EFFECTBIKE
  227. FACEXZ
  228. COLLIDABLE
  229. REPEATHIT
  230. SPININAIR
  231. HASPOINTS
  232. SHADOW
  233. DYNAMIC
  234. REMOVEAFTERTIME
  235. -2000,0,3816
  236. 20,80,40 ; collision mass(kg),radius,height
  237. 1 ; total points
  238. 13705,40000,40716
  239. 1 ; total stops
  240. 0
  241. 1 ; total object frames
  242. ghost
  243.  
  244.