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CyberMycha Extra 2002 January
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FIFA2002WC
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indic16.fsh
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index.fsh
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Text File
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2002-03-07
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4KB
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126 lines
FSHTool generated file -- be very careful when editing
in.fsh
FSH
SHPI 34 objects, tag G242
BUFSZ 668224
NOGLOBPAL
psav 0000.BMP
BMP 7D +0 32 32 {32 32 477 102}
alpha 0000-a.BMP
kyaa 0001.BMP
BMP 7D +0 32 32 {0 0 53 138}
alpha 0001-a.BMP
kyww 0002.BMP
BMP 7D +0 32 32 {0 0 99 142}
alpha 0002-a.BMP
kydd 0003.BMP
BMP 7D +0 32 32 {0 0 146 144}
alpha 0003-a.BMP
fade 0004.BMP
BMP 7D +0 128 4 {0 0 0 0}
alpha 0004-a.BMP
powr 0005.BMP
BMP 7D +0 17 37 {0 0 326 211}
alpha 0005-a.BMP
!PAD 12 000000000000000000000000
tac1 0006.BMP
BMP 7B +1 64 64 {0 0 185 78}
PAL 2A 256 1 {256 0 0 0}
crcl 0007.BMP
BMP 7D +0 34 33 {0 0 198 149}
alpha 0007-a.BMP
!PAD 8 0000000000000000
ofsc 0008.BMP
BMP 7D +0 28 15 {28 15 0 220}
alpha 0008-a.BMP
psre 0009.BMP
BMP 7D +0 28 15 {28 0 40 24}
alpha 0009-a.BMP
logo 0010.BMP
BMP 7B +1 190 190 {0 0 256 0}
!PAD 12 000000000000000000000000
PAL 2A 256 1 {256 0 0 0}
ring 0011.BMP
BMP 7D +0 50 50 {0 0 260 202}
alpha 0011-a.BMP
flar 0012.BMP
BMP 7D +0 50 50 {0 0 100 25}
alpha 0012-a.BMP
thrw 0013.BMP
BMP 7B +1 32 32 {0 0 52 85}
PAL 2A 256 1 {256 0 0 0}
fatg 0014.BMP
BMP 7D +0 87 18 {0 0 164 52}
alpha 0014-a.BMP
!PAD 8 0000000000000000
pldt 0015.BMP
BMP 7D +0 8 8 {0 0 10 200}
alpha 0015-a.BMP
injr 0016.BMP
BMP 7D +0 13 13 {0 0 75 47}
alpha 0016-a.BMP
!PAD 12 000000000000000000000000
runa 0017.BMP
BMP 7B +1 32 20 {0 0 56 4}
PAL 2A 256 1 {256 0 0 0}
namb 0018.BMP
BMP 6D +0 156 30 {0 0 352 222}
alpha 0018-a.BMP
runb 0019.BMP
BMP 7B +1 32 20 {0 0 24 4}
PAL 2A 256 1 {256 0 0 0}
bord 0020.BMP
BMP 7B +1 8 16 {0 0 24 24}
PAL 2A 256 1 {256 0 0 0}
whit 0021.BMP
BMP 7B +1 8 16 {0 0 32 24}
PAL 2A 256 1 {256 0 0 0}
pwrb 0022.BMP
BMP 7B +1 64 4 {0 0 58 183}
PAL 2A 256 1 {256 0 0 0}
jwit 0023.BMP
BMP 7D +0 87 18 {0 -1 150 22}
alpha 0023-a.BMP
!PAD 8 0000000000000000
jbdr 0024.BMP
BMP 7D +0 87 18 {0 0 150 0}
alpha 0024-a.BMP
!PAD 8 0000000000000000
plyr 0025.BMP
BMP 7B +1 40 36 {0 0 0 126}
PAL 2A 256 1 {256 0 0 0}
poss 0026.BMP
BMP 7B +1 40 36 {0 0 0 40}
PAL 2A 256 1 {256 0 0 0}
back 0027.BMP
BMP 7B +1 40 36 {0 0 467 48}
PAL 2A 256 1 {256 0 0 0}
spos 0028.BMP
BMP 7B +2 40 40 {0 0 462 158}
PAL 2A 256 1 {256 0 0 0}
BIN 7C 256
7C0000001E0000001400000005000000180000001000000021000000100000001A000000170000001C00000021000000140000001C0000000B000000210000000D0000001700000006000000100000000F000000100000001400000002000000180000000E000000250000000E0000001C000000180000001E00000024000000140000001E00000008000000240000000B00000018000000020000000E0000000E0000000E0000001400000000000000190000000E000000260000000E0000001C000000190000001F00000026000000140000001F00000007000000260000000B00000019000000010000000E0000000E0000000E0000000000000000000000
sply 0029.BMP
BMP 7B +2 40 40 {0 0 461 4}
PAL 2A 256 1 {256 0 0 0}
BIN 7C 256
7C0000001E0000001400000005000000180000001000000021000000100000001A000000170000001C00000021000000140000001C0000000B000000210000000D0000001700000006000000100000000F000000100000001400000002000000180000000E000000250000000E0000001C000000180000001E00000024000000140000001E00000008000000240000000B00000018000000020000000E0000000E0000000E0000001400000000000000190000000E000000260000000E0000001C000000190000001F00000026000000140000001F00000007000000260000000B00000019000000010000000E0000000E0000000E0000000000000000000000
sbac 0030.BMP
BMP 7B +2 40 40 {0 0 0 76}
PAL 2A 256 1 {256 0 0 0}
BIN 7C 256
7C0000001E0000001400000005000000180000001000000021000000100000001A000000170000001C00000021000000140000001C0000000B000000210000000D0000001700000006000000100000000F000000100000001400000002000000180000000E000000250000000E0000001C000000180000001E00000024000000140000001E00000008000000240000000B00000018000000020000000E0000000E0000000E0000001400000000000000190000000E000000260000000E0000001C000000190000001F00000026000000140000001F00000007000000260000000B00000019000000010000000E0000000E0000000E0000000000000000000000
offd 0031.BMP
BMP 7B +1 19 18 {18 17 98 96}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
offc 0032.BMP
BMP 7B +1 19 18 {18 17 137 101}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
clck 0033.BMP
BMP 6D +0 170 53 {0 0 63 197}
alpha 0033-a.BMP
!PAD 12 000000000000000000000000
#END