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Text File  |  2003-09-09  |  13KB  |  484 lines

  1. OBJECT=MUSIC
  2. MUSIC:TYPE=MUSIC
  3. MUSIC:FILENAME=MUZA0.WAV
  4.  
  5. OBJECT=DOWYKONANIA
  6. DOWYKONANIA:TYPE=STRING
  7.  
  8. OBJECT=V_SOUNDS
  9. V_SOUNDS:TYPE=STRING
  10. V_SOUNDS:ONCHANGED=SOUND_STOP
  11. V_SOUNDS:ONCHANGED^NULL=UUU
  12.  
  13. OBJECT=KAPSLEBUT
  14. KAPSLEBUT:TYPE=ANIMO
  15. KAPSLEBUT:VISIBLE=TRUE
  16. KAPSLEBUT:FILENAME=KAPSLEBUT.ANN
  17. KAPSLEBUT:TOCANVAS=TRUE
  18. KAPSLEBUT:PRIORITY=9
  19. KAPSLEBUT:FPS=16
  20. KAPSLEBUT:PRELOAD=TRUE
  21. KAPSLEBUT:RELEASE=TRUE
  22. KAPSLEBUT:MONITORCOLLISION=FALSE
  23. KAPSLEBUT:MONITORCOLLISIONALPHA=FALSE
  24. KAPSLEBUT:ONFOCUSON={V_SOUNDS^SET("S_KAPSLE");@IF("V_DEMO","_","1","BFITMP0","");}
  25. KAPSLEBUT:ONFINISHED^ONFOCUSOFF={KAPSLEBUT^PLAY("ONNOEVENT");}
  26. KAPSLEBUT:ONCLICK={@IF("V_DEMO","_","0","BFITMP1","");}
  27. KAPSLEBUT:ONFOCUSOFF={@IF("V_DEMO","_","1","BFITMP2","");}
  28.  
  29. OBJECT=KOZA
  30. KOZA:TYPE=ANIMO
  31. KOZA:VISIBLE=TRUE
  32. KOZA:FILENAME=KOZA.ANN
  33. KOZA:TOCANVAS=TRUE
  34. KOZA:PRIORITY=10
  35. KOZA:FPS=16
  36. KOZA:PRELOAD=TRUE
  37. KOZA:RELEASE=TRUE
  38. KOZA:MONITORCOLLISION=FALSE
  39. KOZA:MONITORCOLLISIONALPHA=FALSE
  40. KOZA:ONFOCUSON=UUU
  41.  
  42. OBJECT=NAJMADRZEJSZYBUT
  43. NAJMADRZEJSZYBUT:TYPE=ANIMO
  44. NAJMADRZEJSZYBUT:VISIBLE=TRUE
  45. NAJMADRZEJSZYBUT:FILENAME=NAJMADRZEJSZYBUT.ANN
  46. NAJMADRZEJSZYBUT:TOCANVAS=TRUE
  47. NAJMADRZEJSZYBUT:PRIORITY=0
  48. NAJMADRZEJSZYBUT:FPS=16
  49. NAJMADRZEJSZYBUT:PRELOAD=TRUE
  50. NAJMADRZEJSZYBUT:RELEASE=TRUE
  51. NAJMADRZEJSZYBUT:MONITORCOLLISION=FALSE
  52. NAJMADRZEJSZYBUT:MONITORCOLLISIONALPHA=FALSE
  53. NAJMADRZEJSZYBUT:ONFOCUSON={V_SOUNDS^SET("S_NAMADRZEJSZYKOZIOL");@IF("V_DEMO","_","1","BFITMP3","");}
  54. NAJMADRZEJSZYBUT:ONFINISHED^ONFOCUSOFF={NAJMADRZEJSZYBUT^PLAY("ONNOEVENT");}
  55. NAJMADRZEJSZYBUT:ONCLICK={@IF("V_DEMO","_","0","BFITMP4","");}
  56. NAJMADRZEJSZYBUT:ONFOCUSOFF={@IF("V_DEMO","_","1","BFITMP5","");}
  57.  
  58. OBJECT=PILKABUT
  59. PILKABUT:TYPE=ANIMO
  60. PILKABUT:VISIBLE=TRUE
  61. PILKABUT:FILENAME=PILKABUT.ANN
  62. PILKABUT:TOCANVAS=TRUE
  63. PILKABUT:PRIORITY=50
  64. PILKABUT:FPS=16
  65. PILKABUT:PRELOAD=TRUE
  66. PILKABUT:RELEASE=TRUE
  67. PILKABUT:MONITORCOLLISION=FALSE
  68. PILKABUT:MONITORCOLLISIONALPHA=FALSE
  69. PILKABUT:ONFOCUSON={V_SOUNDS^SET("S_PILKANADWORZE");}
  70. PILKABUT:ONFINISHED^ONFOCUSOFF={PILKABUT^PLAY("ONNOEVENT");}
  71. PILKABUT:ONCLICK={DOWYKONANIA^SET("BEHCLICKPILKANADWORZE");BEHKOZADOMODULU^RUN();}
  72.  
  73. OBJECT=RAMBITBUT
  74. RAMBITBUT:TYPE=ANIMO
  75. RAMBITBUT:VISIBLE=TRUE
  76. RAMBITBUT:FILENAME=RAMBITBUT.ANN
  77. RAMBITBUT:TOCANVAS=TRUE
  78. RAMBITBUT:PRIORITY=0
  79. RAMBITBUT:FPS=16
  80. RAMBITBUT:PRELOAD=TRUE
  81. RAMBITBUT:RELEASE=TRUE
  82. RAMBITBUT:MONITORCOLLISION=FALSE
  83. RAMBITBUT:MONITORCOLLISIONALPHA=FALSE
  84. RAMBITBUT:ONFOCUSON={V_SOUNDS^SET("S_RAMBIT");@IF("V_DEMO","_","1","BFITMP6","");}
  85. RAMBITBUT:ONFINISHED^ONFOCUSOFF={RAMBITBUT^PLAY("ONNOEVENT");}
  86. RAMBITBUT:ONCLICK={@IF("V_DEMO","_","0","BFITMP7","");}
  87. RAMBITBUT:ONFOCUSOFF={@IF("V_DEMO","_","1","BFITMP8","");}
  88.  
  89. OBJECT=WISIELECBUT
  90. WISIELECBUT:TYPE=ANIMO
  91. WISIELECBUT:VISIBLE=TRUE
  92. WISIELECBUT:FILENAME=WISIELECBUT.ANN
  93. WISIELECBUT:TOCANVAS=TRUE
  94. WISIELECBUT:PRIORITY=0
  95. WISIELECBUT:FPS=16
  96. WISIELECBUT:PRELOAD=TRUE
  97. WISIELECBUT:RELEASE=TRUE
  98. WISIELECBUT:MONITORCOLLISION=FALSE
  99. WISIELECBUT:MONITORCOLLISIONALPHA=FALSE
  100. WISIELECBUT:ONFOCUSON={V_SOUNDS^SET("S_DRZEWO");@IF("V_DEMO","_","1","BFITMP9","");}
  101. WISIELECBUT:ONFINISHED^ONFOCUSOFF={WISIELECBUT^PLAY("ONNOEVENT");}
  102. WISIELECBUT:ONCLICK={@IF("V_DEMO","_","0","BFITMP10","");}
  103. WISIELECBUT:ONFOCUSOFF={@IF("V_DEMO","_","1","BFITMP11","");}
  104.  
  105. OBJECT=DRZWIBUT
  106. DRZWIBUT:TYPE=ANIMO
  107. DRZWIBUT:VISIBLE=TRUE
  108. DRZWIBUT:FILENAME=DRZWIBUT.ANN
  109. DRZWIBUT:TOCANVAS=TRUE
  110. DRZWIBUT:PRIORITY=0
  111. DRZWIBUT:FPS=16
  112. DRZWIBUT:PRELOAD=TRUE
  113. DRZWIBUT:RELEASE=TRUE
  114. DRZWIBUT:MONITORCOLLISION=FALSE
  115. DRZWIBUT:MONITORCOLLISIONALPHA=FALSE
  116. DRZWIBUT:ONCLICK=BEHCLICKDRZWI
  117. DRZWIBUT:ONFOCUSON={S_DRZWI^PLAY();UUU^RUN();}
  118.  
  119. OBJECT=EXITNO
  120. EXITNO:TYPE=ANIMO
  121. EXITNO:VISIBLE=FALSE
  122. EXITNO:FILENAME=$COMMON\EXITNO.ANN
  123. EXITNO:TOCANVAS=TRUE
  124. EXITNO:PRIORITY=2001
  125. EXITNO:FPS=16
  126. EXITNO:PRELOAD=TRUE
  127. EXITNO:RELEASE=TRUE
  128. EXITNO:MONITORCOLLISION=FALSE
  129. EXITNO:MONITORCOLLISIONALPHA=FALSE
  130.  
  131. OBJECT=EXITTAK
  132. EXITTAK:TYPE=ANIMO
  133. EXITTAK:VISIBLE=FALSE
  134. EXITTAK:FILENAME=$COMMON\EXITTAK.ANN
  135. EXITTAK:TOCANVAS=TRUE
  136. EXITTAK:PRIORITY=2001
  137. EXITTAK:FPS=16
  138. EXITTAK:PRELOAD=TRUE
  139. EXITTAK:RELEASE=TRUE
  140. EXITTAK:MONITORCOLLISION=FALSE
  141. EXITTAK:MONITORCOLLISIONALPHA=FALSE
  142.  
  143. OBJECT=EXITBUT
  144. EXITBUT:TYPE=ANIMO
  145. EXITBUT:VISIBLE=TRUE
  146. EXITBUT:FILENAME=$COMMON\EXITBUT.ANN
  147. EXITBUT:TOCANVAS=TRUE
  148. EXITBUT:PRIORITY=2000
  149. EXITBUT:FPS=16
  150. EXITBUT:PRELOAD=TRUE
  151. EXITBUT:RELEASE=TRUE
  152. EXITBUT:MONITORCOLLISION=FALSE
  153. EXITBUT:MONITORCOLLISIONALPHA=FALSE
  154. EXITBUT:ONINIT={EXITBUT^SETFRAME("EXITBUT","EXITIN");}
  155. EXITBUT:ONFOCUSON={EXITBUT^SETFRAME("EXITBUT","EXITAC");S_WYJSCIEZPROGRAMU^PLAY();}
  156. EXITBUT:ONCLICK=BEHEXITDIALOG
  157. EXITBUT:ONFOCUSOFF={EXITBUT^SETFRAME("EXITBUT","EXITIN");}
  158.  
  159. OBJECT=HELPBUT
  160. HELPBUT:TYPE=ANIMO
  161. HELPBUT:VISIBLE=TRUE
  162. HELPBUT:FILENAME=$COMMON\HELPBUT.ANN
  163. HELPBUT:TOCANVAS=TRUE
  164. HELPBUT:PRIORITY=2000
  165. HELPBUT:FPS=16
  166. HELPBUT:PRELOAD=TRUE
  167. HELPBUT:RELEASE=TRUE
  168. HELPBUT:MONITORCOLLISION=FALSE
  169. HELPBUT:MONITORCOLLISIONALPHA=FALSE
  170. HELPBUT:ONINIT={HELPBUT^SETFRAME("HELPBUT","HELP_IN");}
  171. HELPBUT:ONFOCUSON={HELPBUT^SETFRAME("HELPBUT","HELP_AC");}
  172. HELPBUT:ONCLICK=BEHHELP
  173. HELPBUT:ONFOCUSOFF={HELPBUT^SETFRAME("HELPBUT","HELP_IN");}
  174.  
  175. OBJECT=HAND
  176. HAND:TYPE=ANIMO
  177. HAND:VISIBLE=TRUE
  178. HAND:FILENAME=HAND.ANN
  179. HAND:TOCANVAS=TRUE
  180. HAND:PRIORITY=2100
  181. HAND:FPS=16
  182. HAND:PRELOAD=TRUE
  183. HAND:RELEASE=TRUE
  184. HAND:MONITORCOLLISION=FALSE
  185. HAND:MONITORCOLLISIONALPHA=FALSE
  186.  
  187. OBJECT=PIXEL
  188. PIXEL:TYPE=ANIMO
  189. PIXEL:VISIBLE=TRUE
  190. PIXEL:FILENAME=PIXEL.ANN
  191. PIXEL:TOCANVAS=TRUE
  192. PIXEL:PRIORITY=0
  193. PIXEL:FPS=16
  194. PIXEL:PRELOAD=TRUE
  195. PIXEL:RELEASE=TRUE
  196. PIXEL:MONITORCOLLISION=FALSE
  197. PIXEL:MONITORCOLLISIONALPHA=FALSE
  198.  
  199. OBJECT=EXITDIALOG
  200. EXITDIALOG:TYPE=IMAGE
  201. EXITDIALOG:VISIBLE=FALSE
  202. EXITDIALOG:FILENAME=$COMMON\EXITDIALOG.IMG
  203. EXITDIALOG:TOCANVAS=TRUE
  204. EXITDIALOG:PRIORITY=2000
  205. EXITDIALOG:PRELOAD=TRUE
  206. EXITDIALOG:RELEASE=TRUE
  207. EXITDIALOG:MONITORCOLLISION=FALSE
  208. EXITDIALOG:MONITORCOLLISIONALPHA=FALSE
  209.  
  210. OBJECT=I_DEMO_ALL
  211. I_DEMO_ALL:TYPE=IMAGE
  212. I_DEMO_ALL:VISIBLE=FALSE
  213. I_DEMO_ALL:FILENAME=$COMMON\I_DEMO_ALL.IMG
  214. I_DEMO_ALL:TOCANVAS=TRUE
  215. I_DEMO_ALL:PRIORITY=1000
  216. I_DEMO_ALL:PRELOAD=TRUE
  217. I_DEMO_ALL:RELEASE=TRUE
  218. I_DEMO_ALL:MONITORCOLLISION=FALSE
  219. I_DEMO_ALL:MONITORCOLLISIONALPHA=FALSE
  220.  
  221. OBJECT=BUTTAK
  222. BUTTAK:TYPE=BUTTON
  223. BUTTAK:VISIBLE=TRUE
  224. BUTTAK:RECT=EXITTAK
  225. BUTTAK:ENABLE=FALSE
  226. BUTTAK:DRAGGABLE=FALSE
  227. BUTTAK:GFXSTANDARD=EXITTAK
  228. BUTTAK:ONINIT={EXITTAK^SETFRAME("EXITTAK","TAK_IN");}
  229. BUTTAK:ONFOCUSON={EXITTAK^SETFRAME("EXITTAK","TAK_NAJ");S_TAK^PLAY();}
  230. BUTTAK:ONCLICKED=BEHEXIT
  231. BUTTAK:ONFOCUSOFF={EXITTAK^SETFRAME("EXITTAK","TAK_IN");}
  232.  
  233. OBJECT=BUTNIE
  234. BUTNIE:TYPE=BUTTON
  235. BUTNIE:VISIBLE=TRUE
  236. BUTNIE:RECT=EXITNO
  237. BUTNIE:ENABLE=FALSE
  238. BUTNIE:DRAGGABLE=FALSE
  239. BUTNIE:GFXSTANDARD=EXITNO
  240. BUTNIE:ONINIT={EXITNO^SETFRAME("EXITNO","NIE_IN");}
  241. BUTNIE:ONFOCUSON={EXITNO^SETFRAME("EXITNO","NIE_NAJ");S_NIE^PLAY();}
  242. BUTNIE:ONCLICKED={EXITNO^SETFRAME("EXITNO","NIE_KLIK");BEHRESUME^RUN();}
  243. BUTNIE:ONFOCUSOFF={EXITNO^SETFRAME("EXITNO","NIE_IN");}
  244.  
  245. OBJECT=BUTHELPBREAKER
  246. BUTHELPBREAKER:TYPE=BUTTON
  247. BUTHELPBREAKER:VISIBLE=TRUE
  248. BUTHELPBREAKER:RECT=0,0,800,600
  249. BUTHELPBREAKER:ENABLE=FALSE
  250. BUTHELPBREAKER:DRAGGABLE=FALSE
  251. BUTHELPBREAKER:ONCLICKED=BEHHELPEND
  252.  
  253. OBJECT=KOZAMENUSEQ
  254. KOZAMENUSEQ:TYPE=SEQUENCE
  255. KOZAMENUSEQ:FILENAME=KOZAMENUSEQ.SEQ
  256. KOZAMENUSEQ:ONFINISHED^DOMODULU={*DOWYKONANIA^RUN();}
  257.  
  258. OBJECT=HELP
  259. HELP:TYPE=SEQUENCE
  260. HELP:FILENAME=HELP.SEQ
  261. HELP:ONFINISHED^GADA_4=BEHHELPEND
  262.  
  263. OBJECT=TIMER1
  264. TIMER1:TYPE=TIMER
  265. TIMER1:ELAPSE=10000
  266. TIMER1:TICKS=0
  267. TIMER1:ONTICK=BEHKOZARANDOM
  268.  
  269. OBJECT=G_SOUNDS
  270. G_SOUNDS:TYPE=GROUP
  271.  
  272. OBJECT=S_KAPSLE
  273. S_KAPSLE:TYPE=SOUND
  274. S_KAPSLE:FILENAME=IKO2.WAV
  275. S_KAPSLE:PRELOAD=FALSE
  276. S_KAPSLE:FLUSHAFTERPLAYED=FALSE
  277.  
  278. OBJECT=S_RAMBIT
  279. S_RAMBIT:TYPE=SOUND
  280. S_RAMBIT:FILENAME=IKO9.WAV
  281. S_RAMBIT:PRELOAD=FALSE
  282. S_RAMBIT:FLUSHAFTERPLAYED=FALSE
  283.  
  284. OBJECT=S_PILKANADWORZE
  285. S_PILKANADWORZE:TYPE=SOUND
  286. S_PILKANADWORZE:FILENAME=IKO11.WAV
  287. S_PILKANADWORZE:PRELOAD=FALSE
  288. S_PILKANADWORZE:FLUSHAFTERPLAYED=FALSE
  289.  
  290. OBJECT=S_DRZEWO
  291. S_DRZEWO:TYPE=SOUND
  292. S_DRZEWO:FILENAME=IKO13.WAV
  293. S_DRZEWO:PRELOAD=FALSE
  294. S_DRZEWO:FLUSHAFTERPLAYED=FALSE
  295.  
  296. OBJECT=S_NAMADRZEJSZYKOZIOL
  297. S_NAMADRZEJSZYKOZIOL:TYPE=SOUND
  298. S_NAMADRZEJSZYKOZIOL:FILENAME=IKO7.WAV
  299. S_NAMADRZEJSZYKOZIOL:PRELOAD=FALSE
  300. S_NAMADRZEJSZYKOZIOL:FLUSHAFTERPLAYED=FALSE
  301.  
  302. OBJECT=S_DRZWI
  303. S_DRZWI:TYPE=SOUND
  304. S_DRZWI:FILENAME=IKO69.WAV
  305. S_DRZWI:PRELOAD=FALSE
  306. S_DRZWI:FLUSHAFTERPLAYED=FALSE
  307.  
  308. OBJECT=S_TAK
  309. S_TAK:TYPE=SOUND
  310. S_TAK:FILENAME=IKO46.WAV
  311. S_TAK:PRELOAD=FALSE
  312. S_TAK:FLUSHAFTERPLAYED=FALSE
  313.  
  314. OBJECT=S_NIE
  315. S_NIE:TYPE=SOUND
  316. S_NIE:FILENAME=IKO47.WAV
  317. S_NIE:PRELOAD=FALSE
  318. S_NIE:FLUSHAFTERPLAYED=FALSE
  319.  
  320. OBJECT=S_RUSURE
  321. S_RUSURE:TYPE=SOUND
  322. S_RUSURE:FILENAME=IKO71.WAV
  323. S_RUSURE:PRELOAD=FALSE
  324. S_RUSURE:FLUSHAFTERPLAYED=FALSE
  325.  
  326. OBJECT=S_WYJSCIEZPROGRAMU
  327. S_WYJSCIEZPROGRAMU:TYPE=SOUND
  328. S_WYJSCIEZPROGRAMU:FILENAME=IKO37.WAV
  329. S_WYJSCIEZPROGRAMU:PRELOAD=FALSE
  330. S_WYJSCIEZPROGRAMU:FLUSHAFTERPLAYED=FALSE
  331.  
  332. OBJECT=MOUSE
  333. MOUSE:TYPE=MOUSE
  334.  
  335. OBJECT=CNVLOADER
  336. CNVLOADER:TYPE=CNVLOADER
  337.  
  338. OBJECT=CANVASOBSERVER
  339. CANVASOBSERVER:TYPE=CANVAS_OBSERVER
  340.  
  341. OBJECT=KEYBOARD
  342. KEYBOARD:TYPE=KEYBOARD
  343.  
  344. OBJECT=__INIT__
  345. __INIT__:TYPE=BEHAVIOUR
  346. __INIT__:CODE={HAND^HIDE();BUTHELPBREAKER^DISABLE();EXITBUT^SETASBUTTON(TRUE,TRUE);HELPBUT^SETASBUTTON(TRUE,TRUE);KAPSLEBUT^SETASBUTTON(TRUE,TRUE);NAJMADRZEJSZYBUT^SETASBUTTON(TRUE,TRUE);PILKABUT^SETASBUTTON(TRUE,TRUE);RAMBITBUT^SETASBUTTON(TRUE,TRUE);WISIELECBUT^SETASBUTTON(TRUE,TRUE);DRZWIBUT^SETASBUTTON(TRUE,TRUE);G_SOUNDS^ADD("S_KAPSLE","S_RAMBIT","S_PILKANADWORZE","S_NAMADRZEJSZYKOZIOL");}
  347.  
  348.  
  349. OBJECT=BEHEXIT
  350. BEHEXIT:TYPE=BEHAVIOUR
  351. BEHEXIT:CODE={PRZYGODA^GOTO("CREDITS");}
  352.  
  353.  
  354. OBJECT=UUU
  355. UUU:TYPE=BEHAVIOUR
  356. UUU:CODE={}
  357.  
  358.  
  359. OBJECT=BEHCLICKDRZWI
  360. BEHCLICKDRZWI:TYPE=BEHAVIOUR
  361. BEHCLICKDRZWI:CODE={PRZYGODA^GOTO("MENUINSIDE");}
  362.  
  363.  
  364. OBJECT=BEHCLICKKAPSLE
  365. BEHCLICKKAPSLE:TYPE=BEHAVIOUR
  366. BEHCLICKKAPSLE:CODE={PRZYGODA^GOTO("KAPSLEWYBOR");}
  367.  
  368.  
  369. OBJECT=BEHCLICKRAMBIT
  370. BEHCLICKRAMBIT:TYPE=BEHAVIOUR
  371. BEHCLICKRAMBIT:CODE={PRZYGODA^GOTO("RAMBITWYBOR");}
  372.  
  373.  
  374. OBJECT=BEHCLICKPILKANADWORZE
  375. BEHCLICKPILKANADWORZE:TYPE=BEHAVIOUR
  376. BEHCLICKPILKANADWORZE:CODE={VARKLASA^SET(0);PRZYGODA^GOTO("PILKAWYBOR");}
  377.  
  378.  
  379. OBJECT=BEHCLICKNAJMADRZEJSZYKOZIOL
  380. BEHCLICKNAJMADRZEJSZYKOZIOL:TYPE=BEHAVIOUR
  381. BEHCLICKNAJMADRZEJSZYKOZIOL:CODE={VARTESTTYP^SET("POLSKI");PRZYGODA^GOTO("NAJMWYBOR");}
  382.  
  383.  
  384. OBJECT=BEHCLICKDRZEWO
  385. BEHCLICKDRZEWO:TYPE=BEHAVIOUR
  386. BEHCLICKDRZEWO:CODE={PRZYGODA^GOTO("DRZEWO_WYB");}
  387.  
  388.  
  389. OBJECT=BEHKOZARANDOM
  390. BEHKOZARANDOM:TYPE=BEHAVIOUR
  391. BEHKOZARANDOM:CODE={KOZAMENUSEQ^PLAY("RANDOM");}
  392.  
  393.  
  394. OBJECT=BEHKOZADOMODULU
  395. BEHKOZADOMODULU:TYPE=BEHAVIOUR
  396. BEHKOZADOMODULU:CODE={TIMER1^DISABLE();KOZAMENUSEQ^PLAY("DOMODULU");}
  397.  
  398.  
  399. OBJECT=SOUND_STOP
  400. SOUND_STOP:TYPE=BEHAVIOUR
  401. SOUND_STOP:CODE={G_SOUNDS^STOP();*V_SOUNDS^PLAY();}
  402.  
  403.  
  404. OBJECT=BEHEXITDIALOG
  405. BEHEXITDIALOG:TYPE=BEHAVIOUR
  406. BEHEXITDIALOG:CODE={MENUOUTSIDE^PAUSE();EXITDIALOG^SHOW();EXITNO^SHOW();EXITTAK^SHOW();BUTNIE^ENABLE();BUTTAK^ENABLE();S_RUSURE^PLAY();}
  407.  
  408.  
  409. OBJECT=BEHRESUME
  410. BEHRESUME:TYPE=BEHAVIOUR
  411. BEHRESUME:CODE={EXITDIALOG^HIDE();EXITNO^HIDE();EXITTAK^HIDE();BUTNIE^DISABLE();BUTTAK^DISABLE();MENUOUTSIDE^RESUME();}
  412.  
  413.  
  414. OBJECT=BEHHELP
  415. BEHHELP:TYPE=BEHAVIOUR
  416. BEHHELP:CODE={MENUOUTSIDE^PAUSE();HELP^PLAY("GADA");BUTHELPBREAKER^ENABLE();}
  417.  
  418.  
  419. OBJECT=BEHHELPEND
  420. BEHHELPEND:TYPE=BEHAVIOUR
  421. BEHHELPEND:CODE={HELP^STOP(FALSE);BUTHELPBREAKER^DISABLE();MENUOUTSIDE^RESUME();MOUSE^SET("ACTIVE");MOUSE^SET("ARROW");}
  422.  
  423.  
  424. OBJECT=BFITMP0
  425. BFITMP0:TYPE=BEHAVIOUR
  426. BFITMP0:CODE={I_DEMO_ALL^SHOW();}
  427.  
  428.  
  429. OBJECT=BFITMP1
  430. BFITMP1:TYPE=BEHAVIOUR
  431. BFITMP1:CODE={DOWYKONANIA^SET("BEHCLICKKAPSLE");BEHKOZADOMODULU^RUN();}
  432.  
  433.  
  434. OBJECT=BFITMP2
  435. BFITMP2:TYPE=BEHAVIOUR
  436. BFITMP2:CODE={I_DEMO_ALL^HIDE();}
  437.  
  438.  
  439. OBJECT=BFITMP3
  440. BFITMP3:TYPE=BEHAVIOUR
  441. BFITMP3:CODE={I_DEMO_ALL^SHOW();}
  442.  
  443.  
  444. OBJECT=BFITMP4
  445. BFITMP4:TYPE=BEHAVIOUR
  446. BFITMP4:CODE={DOWYKONANIA^SET("BEHCLICKNAJMADRZEJSZYKOZIOL");BEHKOZADOMODULU^RUN();}
  447.  
  448.  
  449. OBJECT=BFITMP5
  450. BFITMP5:TYPE=BEHAVIOUR
  451. BFITMP5:CODE={I_DEMO_ALL^HIDE();}
  452.  
  453.  
  454. OBJECT=BFITMP6
  455. BFITMP6:TYPE=BEHAVIOUR
  456. BFITMP6:CODE={I_DEMO_ALL^SHOW();}
  457.  
  458.  
  459. OBJECT=BFITMP7
  460. BFITMP7:TYPE=BEHAVIOUR
  461. BFITMP7:CODE={DOWYKONANIA^SET("BEHCLICKRAMBIT");BEHKOZADOMODULU^RUN();}
  462.  
  463.  
  464. OBJECT=BFITMP8
  465. BFITMP8:TYPE=BEHAVIOUR
  466. BFITMP8:CODE={I_DEMO_ALL^HIDE();}
  467.  
  468.  
  469. OBJECT=BFITMP9
  470. BFITMP9:TYPE=BEHAVIOUR
  471. BFITMP9:CODE={I_DEMO_ALL^SHOW();}
  472.  
  473.  
  474. OBJECT=BFITMP10
  475. BFITMP10:TYPE=BEHAVIOUR
  476. BFITMP10:CODE={DOWYKONANIA^SET("BEHCLICKDRZEWO");BEHKOZADOMODULU^RUN();}
  477.  
  478.  
  479. OBJECT=BFITMP11
  480. BFITMP11:TYPE=BEHAVIOUR
  481. BFITMP11:CODE={I_DEMO_ALL^HIDE();}
  482.  
  483.  
  484.