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Text File  |  2003-09-09  |  4KB  |  209 lines

  1. OBJECT=MUSIC
  2. MUSIC:TYPE=MUSIC
  3. MUSIC:FILENAME=MUZA5.WAV
  4.  
  5. OBJECT=V_OPACITY
  6. V_OPACITY:TYPE=INTEGER
  7. V_OPACITY:VALUE=-1
  8.  
  9. OBJECT=TMPSTRING
  10. TMPSTRING:TYPE=STRING
  11.  
  12. OBJECT=V_IMG
  13. V_IMG:TYPE=INTEGER
  14. V_IMG:VALUE=1
  15.  
  16. OBJECT=V_TIMER
  17. V_TIMER:TYPE=INTEGER
  18. V_TIMER:VALUE=0
  19.  
  20. OBJECT=ANNST
  21. ANNST:TYPE=ANIMO
  22. ANNST:VISIBLE=TRUE
  23. ANNST:FILENAME=$COMMON\ST.ANN
  24. ANNST:TOCANVAS=TRUE
  25. ANNST:PRIORITY=0
  26. ANNST:FPS=10
  27. ANNST:PRELOAD=TRUE
  28. ANNST:RELEASE=TRUE
  29. ANNST:MONITORCOLLISION=FALSE
  30. ANNST:MONITORCOLLISIONALPHA=FALSE
  31. ANNST:ONFINISHED={ANNST^PLAY("ELAPSE");}
  32. ANNST:ONFRAMECHANGED=B_STEP
  33.  
  34. OBJECT=ST0
  35. ST0:TYPE=ANIMO
  36. ST0:VISIBLE=TRUE
  37. ST0:FILENAME=$COMMON\ST0.ANN
  38. ST0:TOCANVAS=TRUE
  39. ST0:PRIORITY=0
  40. ST0:FPS=1
  41. ST0:PRELOAD=TRUE
  42. ST0:RELEASE=TRUE
  43. ST0:MONITORCOLLISION=FALSE
  44. ST0:MONITORCOLLISIONALPHA=FALSE
  45. ST0:ONFINISHED={ST0^PLAY("ELAPSE");}
  46. ST0:ONFRAMECHANGED=B_NEXTSCREEN
  47.  
  48. OBJECT=ST1
  49. ST1:TYPE=ANIMO
  50. ST1:VISIBLE=TRUE
  51. ST1:FILENAME=$COMMON\ST1.ANN
  52. ST1:TOCANVAS=TRUE
  53. ST1:PRIORITY=0
  54. ST1:FPS=1
  55. ST1:PRELOAD=TRUE
  56. ST1:RELEASE=TRUE
  57. ST1:MONITORCOLLISION=FALSE
  58. ST1:MONITORCOLLISIONALPHA=FALSE
  59. ST1:ONFINISHED={ST1^PLAY("ELAPSE");}
  60. ST1:ONFRAMECHANGED=B_ENDIT
  61.  
  62. OBJECT=I1
  63. I1:TYPE=IMAGE
  64. I1:VISIBLE=TRUE
  65. I1:FILENAME=A.IMG
  66. I1:TOCANVAS=TRUE
  67. I1:PRIORITY=0
  68. I1:PRELOAD=TRUE
  69. I1:RELEASE=TRUE
  70. I1:MONITORCOLLISION=FALSE
  71. I1:MONITORCOLLISIONALPHA=FALSE
  72.  
  73. OBJECT=I2
  74. I2:TYPE=IMAGE
  75. I2:VISIBLE=TRUE
  76. I2:FILENAME=B.IMG
  77. I2:TOCANVAS=TRUE
  78. I2:PRIORITY=100
  79. I2:PRELOAD=TRUE
  80. I2:RELEASE=TRUE
  81. I2:MONITORCOLLISION=FALSE
  82. I2:MONITORCOLLISIONALPHA=FALSE
  83.  
  84. OBJECT=I3
  85. I3:TYPE=IMAGE
  86. I3:VISIBLE=TRUE
  87. I3:FILENAME=C.IMG
  88. I3:TOCANVAS=TRUE
  89. I3:PRIORITY=200
  90. I3:PRELOAD=TRUE
  91. I3:RELEASE=TRUE
  92. I3:MONITORCOLLISION=FALSE
  93. I3:MONITORCOLLISIONALPHA=FALSE
  94.  
  95. OBJECT=I4
  96. I4:TYPE=IMAGE
  97. I4:VISIBLE=TRUE
  98. I4:FILENAME=1.IMG
  99. I4:TOCANVAS=TRUE
  100. I4:PRIORITY=300
  101. I4:PRELOAD=TRUE
  102. I4:RELEASE=TRUE
  103. I4:MONITORCOLLISION=FALSE
  104. I4:MONITORCOLLISIONALPHA=FALSE
  105.  
  106. OBJECT=I5
  107. I5:TYPE=IMAGE
  108. I5:VISIBLE=TRUE
  109. I5:FILENAME=2.IMG
  110. I5:TOCANVAS=TRUE
  111. I5:PRIORITY=400
  112. I5:PRELOAD=TRUE
  113. I5:RELEASE=TRUE
  114. I5:MONITORCOLLISION=FALSE
  115. I5:MONITORCOLLISIONALPHA=FALSE
  116.  
  117. OBJECT=I6
  118. I6:TYPE=IMAGE
  119. I6:VISIBLE=TRUE
  120. I6:FILENAME=3.IMG
  121. I6:TOCANVAS=TRUE
  122. I6:PRIORITY=500
  123. I6:PRELOAD=TRUE
  124. I6:RELEASE=TRUE
  125. I6:MONITORCOLLISION=FALSE
  126. I6:MONITORCOLLISIONALPHA=FALSE
  127.  
  128. OBJECT=TIMERC2
  129. TIMERC2:TYPE=TIMER
  130. TIMERC2:ELAPSE=4000
  131. TIMERC2:TICKS=0
  132. TIMERC2:ONTICK=B_ENDIT
  133.  
  134. OBJECT=TIMERC1
  135. TIMERC1:TYPE=TIMER
  136. TIMERC1:ELAPSE=3000
  137. TIMERC1:TICKS=0
  138. TIMERC1:ONTICK=B_NEXTSCREEN
  139.  
  140. OBJECT=MOUSE
  141. MOUSE:TYPE=MOUSE
  142. MOUSE:ONCLICK^LEFT={GAME^EXIT();}
  143. MOUSE:ONRELEASE^RIGHT={GAME^EXIT();}
  144.  
  145. OBJECT=CNVLOADER
  146. CNVLOADER:TYPE=CNVLOADER
  147.  
  148. OBJECT=CANVASOBSERVER
  149. CANVASOBSERVER:TYPE=CANVAS_OBSERVER
  150.  
  151. OBJECT=KEYBOARD
  152. KEYBOARD:TYPE=KEYBOARD
  153.  
  154. OBJECT=__INIT__
  155. __INIT__:TYPE=BEHAVIOUR
  156. __INIT__:CODE={@INT("LTMPINT",0);@LOOP("{TMPSTRING^SET(["I"+_I_]);*TMPSTRING^SETOPACITY(0);}",1,6,1);ANNST^PLAY("ELAPSE");ST0^PLAY("ELAPSE");ST0^PAUSE();ST1^PLAY("ELAPSE");ST1^PAUSE();TIMERC2^RESET();TIMERC2^DISABLE();}
  157.  
  158.  
  159. OBJECT=B_STEP
  160. B_STEP:TYPE=BEHAVIOUR
  161. B_STEP:CODE={TMPSTRING^SET(["I"+V_IMG]);@IF("V_OPACITY","<","255","BFITMP0","BFITMP1");@IF("V_IMG","_","7","BFITMP2","");}
  162.  
  163.  
  164. OBJECT=B_NEXTSCREEN
  165. B_NEXTSCREEN:TYPE=BEHAVIOUR
  166. B_NEXTSCREEN:CODE={@IF("V_TIMER",">","3","BFITMP3","BFITMP4");}
  167.  
  168.  
  169. OBJECT=B_ENDIT
  170. B_ENDIT:TYPE=BEHAVIOUR
  171. B_ENDIT:CODE={@IF("V_TIMER",">","3","BFITMP5","BFITMP6");}
  172.  
  173.  
  174. OBJECT=BFITMP0
  175. BFITMP0:TYPE=BEHAVIOUR
  176. BFITMP0:CODE={V_OPACITY^ADD(16);*TMPSTRING^SETOPACITY(V_OPACITY);CANVASOBSERVER^REFRESH();}
  177.  
  178.  
  179. OBJECT=BFITMP1
  180. BFITMP1:TYPE=BEHAVIOUR
  181. BFITMP1:CODE={V_OPACITY^SET(-1);V_IMG^INC();ANNST^PAUSE();ST0^RESUME();}
  182.  
  183.  
  184. OBJECT=BFITMP2
  185. BFITMP2:TYPE=BEHAVIOUR
  186. BFITMP2:CODE={ANNST^STOP();ST0^STOP();ST1^RESUME();V_TIMER^SET(0);}
  187.  
  188.  
  189. OBJECT=BFITMP3
  190. BFITMP3:TYPE=BEHAVIOUR
  191. BFITMP3:CODE={ST0^RESUME();ANNST^RESUME();V_TIMER^SET(0);}
  192.  
  193.  
  194. OBJECT=BFITMP4
  195. BFITMP4:TYPE=BEHAVIOUR
  196. BFITMP4:CODE={V_TIMER^INC();}
  197.  
  198.  
  199. OBJECT=BFITMP5
  200. BFITMP5:TYPE=BEHAVIOUR
  201. BFITMP5:CODE={GAME^EXIT();}
  202.  
  203.  
  204. OBJECT=BFITMP6
  205. BFITMP6:TYPE=BEHAVIOUR
  206. BFITMP6:CODE={V_TIMER^INC();}
  207.  
  208.  
  209.