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/ CyberMycha 2002 February / CMycha200202.iso / SpaceHaste2001 / spacehaste2001demo.exe / sounds.ascii < prev    next >
Text File  |  2001-12-16  |  2KB  |  61 lines

  1. ; NOTE: TABs are correctly shown with tab size of 4. Please do not
  2. ; reformat these files because of lousy text editor!!!
  3.  
  4. ;
  5. ; current directory: sounds
  6. ;
  7.  
  8.  
  9. Initialize            Initialize.wav     
  10. MenuUpDown            MenuUpDown.wav
  11. MenuLeftRight        MenuEnter.wav
  12. MenuStartGame        StartGame.wav    ; Could be voice & sound
  13. MenuTimeTrial        TimeTrial.wav    ; Could be voice & sound
  14. MenuSelectCar        SelectCar.wav    ; Could be backwards sound
  15. MenuSelectTrack        SelectTrack.wav    ; will be better !
  16. MenuQuit            MenuQuit.wav    ; should be longer, matching length of credits
  17. MenuOption            MenuOption.wav    
  18. MenuSlider            MenuSlider.wav    ; could be shorter & better
  19. MenuCDMode            MenuCDMode.wav    ; I will try make the sound of a CD-deck searching
  20.  
  21. GameWrongWay        wrongway.wav    ; could also be a oldstyle relay-warning.
  22. GameBoost            boost.wav    ;
  23. GameGameOver        Gameover.wav
  24. GamePowerUp            enhancing.wav
  25. GamePanic3sec        3.wav
  26. GamePanic2sec        2.wav
  27. GamePanic1sec        1.wav
  28. GameGo            go.wav
  29. GameLeechCredit        creditlost.wav
  30. GameInsertCredit        extracredit.wav
  31. GameExtended        extendedrace.wav
  32. GameRecord            record.wav
  33. GameRaceOver        raceover.wav
  34. GamePanic6secTo4sec    hiptich.wav
  35. GameFuelAlarm        stupido.wav
  36. GameUnlockedTwin        thup.wav
  37. GameCrossFinish        loop.wav
  38. GamePowerUp2        cycle2.wav
  39.  
  40. GamePickupSound0        machinery2.wav    // ENERGY add here up to 16 sounds... (use as 0...15)
  41. GamePickupSound1        asrflabre.wav    // HASTE add here up to 16 sounds... (use as 0...15)
  42. GamePickupSound2        asr2.wav        // CLOAK active add here up to 16 sounds... (use as 0...15)
  43. GamePickupSound3        swal.wav        // when collecting a trigger pickup... (CLOAK, BLIND, BOUNCER, NATIGATE
  44. GamePickupSound4        eng.wav        // When collecting, extra boost, upgarde...  (use as 0...15)
  45. GamePickupSound5        thup.wav        // BOUNCER active here up to 16 sounds... (use as 0...15)
  46. GamePickupSound6        EPPE3.wav        // PILOT active,  up to 16 sounds... (use as 0...15)
  47. GamePickupSound7        lazerlooper.wav    // (NOT IN USE)
  48. GamePickupSound8        lazer2.wav        // Drop an STUN or FLASH attack
  49. GamePickupSound9        metalwire.wav    // Collision with an attack, STUN or FLASH
  50. GamePickupSound10        12e.wav        // DRAIN activated.
  51. GamePickupSound11        uhalong.wav        // SHIELD activated.
  52. GamePickupSoundLast    end_sound        // this ends the pickup sounds
  53.  
  54. KeyboardClick        KeyClick.wav        
  55. KeyboardAccepted        KeyAcpt.wav        
  56. KeypadScroll        MenuOption.wav    ;dummysample. The real one L8R.
  57.  
  58. ;make no modifications to this
  59. ;=============================
  60. CHECKSUM            1670543439  
  61.