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Text File  |  2000-10-09  |  2KB  |  35 lines

  1. DynamicPickupDescriptions    3
  2.  
  3. PickupType            FUEL
  4. PickupBaseStrength    0.75                // base strength of pickup
  5. PickupInactive        5 5 5                // inactive color
  6. PickupColor            75 75 75            // color the mesh is modulated by
  7. PickupInactiveTime    1.0                // how long pickup is first inactive
  8. PickupResetTime        66.6                // if not picked, seconds to remove pickup
  9. PickupSound            0                // if sound is not loaded, nothing is played - 0 to 15
  10. PickupDelayed        15                // delayed pickup sound
  11. PickupMesh            0                // number of mesh in pickup scene
  12. PickupHeight        0.26                // meters from the track
  13.  
  14. PickupType            FLARE
  15. PickupBaseStrength    1.0                // base strength of pickup
  16. PickupInactive        255 20 10            // inactive color
  17. PickupColor            195 10 5            // color the mesh is modulated by
  18. PickupInactiveTime    1.0                // how long pickup is first inactive
  19. PickupResetTime        16.0                // if not picked, seconds to remove pickup
  20. PickupSound            9                // played when attacked is droped
  21. PickupDelayed        8                // when collision with an attack
  22. PickupMesh            1                // number of mesh in pickup scene
  23. PickupHeight        0.42                // meters from the track
  24.  
  25. PickupType            STUN
  26. PickupBaseStrength    1.0                // base strength of pickup
  27. PickupInactive        10 20 255            // inactive color
  28. PickupColor            5 10 195            // color the mesh is modulated by
  29. PickupInactiveTime    0.5                // how long pickup is first inactive
  30. PickupResetTime        16.0                // if not picked, seconds to remove pickup
  31. PickupSound            9                // if sound is not loaded, nothing is played - 0 to 15
  32. PickupDelayed        8                // delayed pickup sound
  33. PickupMesh            2                // number of mesh in pickup scene
  34. PickupHeight        0.42                // meters from the track
  35.