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Computer Buyer 1999 March
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Dpcb0399.iso
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GAMES
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Deltafrc
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DATA1.CAB
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Program_Executable_Files
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Df.pff
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POW00.ANM
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Text File
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1998-10-05
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6KB
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164 lines
// Player animation definitions: move, animation number, velocity (m/s)
// NB: 0.5 m/s ~= 1.1 mph
// Default
Null 0 0.0 override
// Standing
Standing_1HW 182 0.0 // Looping Stance
// Standing + Shooting
Standing_S_1HW 4 0.0 // Fire Rifle
// Walking
Walking0_1HW 181 1.0 // POW walk fwd
Walking0_2HW 88 1.5 // Fwd 2hd
// Walking + Shooting
Walking0_S_1HW 79 1.0 // Cautious Fwd
Walking0_S_2HW 88 1.5 // Fwd 2hd 88
W
// Running
Running0_1HW 52 5.0 // Forward 1hd Weapon (51 or 52) 123
Running0_2HW 52 5.0 // Fwd 2hd Wpn (61) 124
// Running + Shooting
Running0_S_1HW 123 6.0 // Forward 1hd Weapon (52)
Running0_S_2HW 125 5.0 // Fwd 1hd wpn (69)
// Crouched
Crouched_1HW 194 0.0 // (12)
// Prone, assumes character can also shoot from this pos.
Prone_1HW 15 0.0 override // (15)
// Crawling, character can not shoot while crawling
Crawling_CR0 97 1.0
// Jumping
Jumping_1HW 104 0.0
Jumping_2HW 110 0.0
// Jumping + Shooting
Jumping_S_1HW 105 0.0
Jumping_S_2HW 111 0.0
// Animator's Choice
F1 8 0.0
F2 8 0.0
F3 8 0.0
F4 8 0.0
F5 8 0.0
F6 8 0.0
F7 8 0.0
F8 8 0.0
F9 8 0.0
F10 8 0.0
F11 8 0.0
F12 8 0.0
// Animator's Choice, crouched
F1_C 8 0.0
F2_C 8 0.0
F3_C 8 0.0
F4_C 8 0.0
F5_C 8 0.0
F6_C 8 0.0
F7_C 8 0.0
F8_C 8 0.0
F9_C 8 0.0
F10_C 8 0.0
F11_C 8 0.0
F12_C 8 0.0
// swimming
Floating 134 0.0
Swimming 133 2.0
// deaths, bullet, part number, direction (Forwards, Left, Backwards, Right)
Death_B_P01DF 31 0.0 override // hips
Death_B_P01DL 20 0.0 override
Death_B_P01DB 32 0.0 override
Death_B_P01DR 26 0.0 override
Death_B_P02DF 31 0.0 override // torso
Death_B_P02DL 20 0.0 override
Death_B_P02DB 32 0.0 override
Death_B_P02DR 26 0.0 override
Death_B_P03DF 33 0.0 override // head
Death_B_P03DL 34 0.0 override
Death_B_P03DB 36 0.0 override
Death_B_P03DR 35 0.0 override
Death_B_P04DF 25 0.0 override // shoulder right
Death_B_P04DL 26 0.0 override
Death_B_P04DB 27 0.0 override
Death_B_P04DR 26 0.0 override
Death_B_P05DF 19 0.0 override // shldr left
Death_B_P05DL 20 0.0 override
Death_B_P05DB 21 0.0 override
Death_B_P05DR 20 0.0 override
Death_B_P06DF 25 0.0 override // arm right
Death_B_P06DL 26 0.0 override
Death_B_P06DB 27 0.0 override
Death_B_P06DR 26 0.0 override
Death_B_P07DF 19 0.0 override // arm left
Death_B_P07DL 20 0.0 override
Death_B_P07DB 21 0.0 override
Death_B_P07DR 20 0.0 override
Death_B_P08DF 25 0.0 override // hand right
Death_B_P08DL 26 0.0 override
Death_B_P08DB 27 0.0 override
Death_B_P08DR 26 0.0 override
Death_B_P09DF 19 0.0 override // hand left
Death_B_P09DL 20 0.0 override
Death_B_P09DB 21 0.0 override
Death_B_P09DR 20 0.0 override
Death_B_P10DF 28 0.0 override // thigh right
Death_B_P10DL 29 0.0 override
Death_B_P10DB 30 0.0 override
Death_B_P10DR 29 0.0 override
Death_B_P11DF 22 0.0 override // thigh left
Death_B_P11DL 23 0.0 override
Death_B_P11DB 24 0.0 override
Death_B_P11DR 23 0.0 override
Death_B_P12DF 28 0.0 override // calf right
Death_B_P12DL 29 0.0 override
Death_B_P12DB 30 0.0 override
Death_B_P12DR 29 0.0 override
Death_B_P13DF 22 0.0 override // calf left
Death_B_P13DL 23 0.0 override
Death_B_P13DB 24 0.0 override
Death_B_P13DR 23 0.0 override
Death_B_P14DF 28 0.0 override // foot right
Death_B_P14DL 29 0.0 override
Death_B_P14DB 30 0.0 override
Death_B_P14DR 29 0.0 override
Death_B_P15DF 22 0.0 override // foot left
Death_B_P15DL 23 0.0 override
Death_B_P15DB 24 0.0 override
Death_B_P15DR 23 0.0 override
// Death, grenade (explosion), direction
Death_G_DF 48 0.0 override // propel bckwd
Death_G_DL 50 0.0 override // propel right
Death_G_DB 47 0.0 override // propel fwd
Death_G_DR 49 0.0 override // propel left
// Death, water (floating body)
Death_Water 135 0.0 override
// Death by fire
Death_Fire 127 0.0 override