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Computer Buyer 1999 March
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PLAYANIM.ANM
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Text File
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1998-10-05
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10KB
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242 lines
// Player animation definitions: move, animation number, velocity (m/s)
// NB: 0.5 m/s ~= 1.1 mph
// Default
Null 0 0.0 override
// Standing
Standing_1HW 2 0.0 // Looping Stance
Standing_2HW 3 0.0 // 3
Standing_SLW 176 0.0 // (176) Shoulder Launched Weapon
Standing_SCW 158 0.0 // Scoped
Standing_BIN 201 0.0
Standing_SWTCH 0 0.0 // Press Switch
Standing_KNIFE 1 0.0
// Standing + Shooting
Standing_S_1HW 4 0.0 // Fire Rifle
Standing_S_2HW 6 0.0 // (6)
Standing_S_SLW 176 0.0
Standing_S_SCW 158 0.0 // Fire while scoped
Standing_S_KNIFE 151 0.0
// Walking
Walking0_1HW 79 1.0 // Cautious Fwd
Walking1_1HW 81 1.0 // Left 45
Walking2_1HW 82 1.0 // L Strafe
Walking3_1HW 83 1.0 // L 45 Bckwd
Walking4_1HW 87 1.0 // Backward
Walking5_1HW 84 1.0 // R 45
Walking6_1HW 85 1.0 // R Strafe
Walking7_1HW 86 1.0 // R 45 Bckwd
Walking0_2HW 88 1.5 // Fwd 2hd
Walking1_2HW 90 1.5 // L 45
Walking2_2HW 91 1.0 // L Strafe
Walking3_2HW 92 1.0 // L 45 Bckwd
Walking4_2HW 96 1.0 // Backwards
Walking5_2HW 95 1.5 // R 45
Walking6_2HW 94 1.0 // R Strafe
Walking7_2HW 93 1.0 // R 45 Bckwd
// Walking + Shooting
Walking0_S_1HW 79 1.0 // Cautious Fwd
Walking1_S_1HW 81 1.0 // Left 45
Walking2_S_1HW 82 3.0 // L Strafe
Walking3_S_1HW 83 3.0 // L 45 Bckwd
Walking4_S_1HW 87 1.0 // Backward
Walking5_S_1HW 84 3.0 // R 45
Walking6_S_1HW 85 3.0 // R Strafe
Walking7_S_1HW 86 3.5 // R 45 Bckwd
Walking0_S_2HW 88 1.5 // Fwd 2hd 88
Walking1_S_2HW 90 3.5 // L 45
Walking2_S_2HW 91 2.0 // L Strafe
Walking3_S_2HW 92 2.5 // L 45 Bckwd
Walking4_S_2HW 96 1.0 // Backwards
Walking5_S_2HW 95 2.5 // R 45
Walking6_S_2HW 94 2.0 // R Strafe
Walking7_S_2HW 93 3.5 // R 45 Bckwd
// Running
Running0_1HW 123 6.0 // Forward 1hd Weapon (51 or 52) 123
Running1_1HW 53 6.2 // Left Fwd 45
Running2_1HW 54 5.3 // Strafe Left
Running3_1HW 55 4.4 // Left Bckwd 45
Running4_1HW 59 3.5 // Backwards
Running5_1HW 58 4.4 // Right Bckwd 45
Running6_1HW 57 5.3 // Strafe Right
Running7_1HW 56 6.2 // Right Fwd 45
Running0_2HW 125 5.0 // Fwd 2hd Wpn (61) 124
Running1_2HW 62 5.3 // Left fwd 45
Running2_2HW 63 4.5 // Strafe Left
Running3_2HW 64 3.8 // Left Bckwd 45
Running4_2HW 68 3.0 // Run Backwards
Running5_2HW 67 3.8 // Right Bckwd 45
Running6_2HW 66 4.5 // Strafe Right
Running7_2HW 65 5.3 // Right Fwd 45
// Running + Shooting
Running0_S_1HW 123 6.0 // Forward 1hd Weapon (52)
Running1_S_1HW 53 6.2 // Left Fwd 45
Running2_S_1HW 54 5.3 // Strafe Left
Running3_S_1HW 55 4.4 // Left Bckwd 45
Running4_S_1HW 59 3.5 // Backwards
Running5_S_1HW 58 4.4 // Right Bckwd 45
Running6_S_1HW 57 5.3 // Strafe Right
Running7_S_1HW 56 6.2 // Right Fwd 45
Running0_S_2HW 125 5.0 // Fwd 1hd wpn (69)
Running1_S_2HW 71 4.4 // Lft Fwd 45
Running2_S_2HW 72 3.8 // Strafe Lft
Running3_S_2HW 73 3.2 // Lft Bkwd 45
Running4_S_2HW 77 2.5 // Running Backwards shooting
Running5_S_2HW 77 3.2 // Right Bkwd 45
Running6_S_2HW 75 3.8 // Strafe Rt
Running7_S_2HW 74 4.4 // Rt Fwd 45
// Crouched
Crouched_1HW 12 0.0 // (12)
Crouched_2HW 13 0.0 // (13) 175
Crouched_SLW 177 0.0 // 177
Crouched_SCW 13 0.0
Crouched_BIN 202 0.0
Crouched_SWTCH 0 0.0
Crouched_KNIFE 11 0.0
// Prone, assumes character can also shoot from this pos.
Prone_1HW 15 0.0 override // (15)
Prone_2HW 16 0.0 override // (16)
Prone_SLW 179 0.0 // 179
Prone_SCW 16 0.0 override // (16)
Prone_BIN 203 0.0
Prone_SWTCH 0 0.0
Prone_KNIFE 14 0.0
// Crawling, character can not shoot while crawling
Crawling_CR0 97 1.0
Crawling_CR1 99 0.5
Crawling_CR2 99 0.5
Crawling_CR3 99 0.5
Crawling_CR4 103 1.0
Crawling_CR5 102 0.5
Crawling_CR6 102 0.5
Crawling_CR7 102 0.5
// Jumping
Jumping_1HW 104 0.0
Jumping_2HW 110 0.0
// Jumping + Shooting
Jumping_S_1HW 105 0.0
Jumping_S_2HW 111 0.0
// Animator's Choice
F1 8 0.0
F2 8 0.0
F3 8 0.0
F4 8 0.0
F5 8 0.0
F6 8 0.0
F7 8 0.0
F8 8 0.0
F9 8 0.0
F10 8 0.0
F11 8 0.0
F12 8 0.0
// Animator's Choice, crouched
F1_C 8 0.0
F2_C 8 0.0
F3_C 8 0.0
F4_C 8 0.0
F5_C 8 0.0
F6_C 8 0.0
F7_C 8 0.0
F8_C 8 0.0
F9_C 8 0.0
F10_C 8 0.0
F11_C 8 0.0
F12_C 8 0.0
// swimming
Floating 134 0.0
Swimming 133 2.0
// deaths, bullet, part number, direction (Forwards, Left, Backwards, Right)
Death_B_P01DF 31 0.0 override // hips
Death_B_P01DL 20 0.0 override
Death_B_P01DB 32 0.0 override
Death_B_P01DR 26 0.0 override
Death_B_P02DF 31 0.0 override // torso
Death_B_P02DL 20 0.0 override
Death_B_P02DB 32 0.0 override
Death_B_P02DR 26 0.0 override
Death_B_P03DF 33 0.0 override // head
Death_B_P03DL 34 0.0 override
Death_B_P03DB 36 0.0 override
Death_B_P03DR 35 0.0 override
Death_B_P04DF 25 0.0 override // shoulder right
Death_B_P04DL 26 0.0 override
Death_B_P04DB 27 0.0 override
Death_B_P04DR 26 0.0 override
Death_B_P05DF 19 0.0 override // shldr left
Death_B_P05DL 20 0.0 override
Death_B_P05DB 21 0.0 override
Death_B_P05DR 20 0.0 override
Death_B_P06DF 25 0.0 override // arm right
Death_B_P06DL 26 0.0 override
Death_B_P06DB 27 0.0 override
Death_B_P06DR 26 0.0 override
Death_B_P07DF 19 0.0 override // arm left
Death_B_P07DL 20 0.0 override
Death_B_P07DB 21 0.0 override
Death_B_P07DR 20 0.0 override
Death_B_P08DF 25 0.0 override // hand right
Death_B_P08DL 26 0.0 override
Death_B_P08DB 27 0.0 override
Death_B_P08DR 26 0.0 override
Death_B_P09DF 19 0.0 override // hand left
Death_B_P09DL 20 0.0 override
Death_B_P09DB 21 0.0 override
Death_B_P09DR 20 0.0 override
Death_B_P10DF 28 0.0 override // thigh right
Death_B_P10DL 29 0.0 override
Death_B_P10DB 30 0.0 override
Death_B_P10DR 29 0.0 override
Death_B_P11DF 22 0.0 override // thigh left
Death_B_P11DL 23 0.0 override
Death_B_P11DB 24 0.0 override
Death_B_P11DR 23 0.0 override
Death_B_P12DF 28 0.0 override // calf right
Death_B_P12DL 29 0.0 override
Death_B_P12DB 30 0.0 override
Death_B_P12DR 29 0.0 override
Death_B_P13DF 22 0.0 override // calf left
Death_B_P13DL 23 0.0 override
Death_B_P13DB 24 0.0 override
Death_B_P13DR 23 0.0 override
Death_B_P14DF 28 0.0 override // foot right
Death_B_P14DL 29 0.0 override
Death_B_P14DB 30 0.0 override
Death_B_P14DR 29 0.0 override
Death_B_P15DF 22 0.0 override // foot left
Death_B_P15DL 23 0.0 override
Death_B_P15DB 24 0.0 override
Death_B_P15DR 23 0.0 override
// Death, grenade (explosion), direction
Death_G_DF 48 0.0 override // propel bckwd
Death_G_DL 50 0.0 override // propel right
Death_G_DB 47 0.0 override // propel fwd
Death_G_DR 49 0.0 override // propel left
// Death, water (floating body)
Death_Water 135 0.0 override
// Death by fire
Death_Fire 127 0.0 override