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Computer Buyer 1999 March
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Dpcb0399.iso
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Deltafrc
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DATA1.CAB
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Df.pff
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ITEMS.DEF
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1998-10-05
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/ Delta Force item definition file
/
/ If you're not Daniele, don't monkey with this.
/
// .................................................................. Null
begin "null"
id 0
type marker
end
// ........................................................... Decorations
begin "bana1"
id 1055
type decoration
graphic bana
end
begin "bana2"
id 1056
type decoration
graphic bana2
end
begin "barbroll"
id 1047
type decoration
graphic barbroll
hp 4 0
end
begin "barrel"
id 1001
type decoration
graphic barrel
husk barrelx
hp 4 0
ai_function gnrc
end
begin "barrels"
id 1002
type decoration
graphic barrels
husk barrelsx
hp 8 0
ai_function gnrc
end
begin "bunkbed"
id 1050
type decoration
graphic bunkbed
end
begin "cactus"
id 1021
type decoration
graphic cactus
husk sagx1
hp 8 1
ai_function cact
end
begin "chair"
id 1005
type decoration
graphic chair
end
begin "cnrwal_h"
id 1035
type decoration
graphic cnrwal_h
end
begin "cnrwlb_h"
id 1058
type decoration
graphic cnrwlb_h
end
begin "crate1"
id 1007
type decoration
graphic crate1
husk whskmed
hp 8 0
ai_function wdmd
end
begin "crate2"
id 1008
type decoration
graphic crate2
husk whsksml
hp 4 0
ai_function wdsm
end
begin "crate3"
id 1009
type decoration
graphic crate3
husk whskmed
hp 24 0
ai_function wdmd
end
begin "crate4"
id 1010
type decoration
graphic crate4
husk whskbig
hp 100 0
ai_function wdlg
end
begin "crate5"
id 1011
type decoration
graphic crate5
husk whsksml
hp 4 0
ai_function wdsm
end
begin "crate6"
id 1012
type decoration
graphic crate6
husk whskbig
hp 100 0
ai_function wdlg
end
begin "crate7"
id 1013
type decoration
graphic crate7
husk whskmed
hp 32 0
ai_function wdmd
end
begin "dgcrate"
id 1027
type decoration
graphic dgcrate
husk whsksml
hp 4 0
ai_function wdsm
end
begin "dgcrate2"
id 1030
type decoration
graphic dgcrate2
husk whsksml
hp 4 0
ai_function wdsm
end
begin "dish"
id 1039
type decoration
graphic dish
husk dishx
hp 32 1
ai_function gnrc
end
begin "FA18wrek"
id 1034
type decoration
graphic FA18wrek
end
begin "fern1"
id 1053
type decoration
graphic fern1
end
begin "fern2"
id 1054
type decoration
graphic fern2
end
begin "fir"
id 1019
type decoration
graphic fir1
ai_function null
hp 96 2
end
begin "fir2"
id 1020
type decoration
graphic fir2
ai_function null
hp 96 2
end
begin "fir_bird"
id 1052
type decoration
graphic fir1
ai_function btre
hp 96 2
end
begin "gant01"
id 1046
type decoration
graphic gant01
husk gant01x
hp 32 1
ai_function gnrc
end
begin "genra"
id 1048
type decoration
graphic genra
husk genrax
hp 8 1
ai_function gnrc
end
begin "gpower"
id 1049
type decoration
graphic gpower
hp 4 0
end
begin "joshua"
id 1022
type decoration
graphic joshua
end
begin "lamp2b"
id 1043
type decoration
graphic lamp2b
end
begin "mtltable"
id 1051
type decoration
graphic mtltable
end
begin "nkcrate"
id 1036
type decoration
graphic nkcrate
end
begin "oak"
id 1025
type decoration
graphic oak
husk oak5x
ai_function oakt
hp 96 1
end
begin "palm1"
id 1017
type decoration
graphic palm1
husk palmx
ai_function palm
interrupt_sound_id 30
hp 64 1
end
begin "palm2"
id 1018
type decoration
graphic palm2
husk palmx
ai_function palm
interrupt_sound_id 30
hp 64 1
end
begin "Peru palm1"
id 1059
type decoration
graphic palm1
husk palmx
ai_function palm
interrupt_sound_id 30
hp 20 1
end
begin "Peru palm2"
id 1060
type decoration
graphic palm2
husk palmx
ai_function palm
interrupt_sound_id 30
hp 20 1
end
begin "pine"
id 1016
type decoration
graphic pine
ai_function tree
hp 96 2
end
begin "psatl_h"
id 1031
type decoration
graphic psatl_h
end
begin "pstwal_h"
id 1038
type decoration
graphic pstwal_h
end
begin "radar"
id 1041
type decoration
graphic radar
husk radarx
hp 32 1
ai_function gnrc
end
begin "radar1"
id 1042
type decoration
graphic radar1
end
begin "rockw_h"
id 1037
type decoration
graphic rockw_h
end
begin "sandbnk3"
id 1004
type decoration
graphic sandbnk3
end
begin "siren"
id 1044
type decoration
graphic siren
husk sirenx
hp 32 1
ai_function gnrc
end
begin "snobirch"
id 1023
type decoration
graphic snobirch
end
begin "table"
id 1015
type decoration
graphic table
end
begin "trailer"
id 1045
type decoration
graphic trailer
end
begin "trans"
id 1040
type decoration
graphic trans
end
begin "wdchair"
id 1028
type decoration
graphic wdchair
husk whsksml
hp 4 0
ai_function wdsm
end
begin "wdchairx"
id 1033
type decoration
graphic wdchairx
husk whsksml
hp 4 0
ai_function wdsm
end
begin "wdtable"
id 1029
type decoration
graphic wdtable
husk whsksml
hp 4 0
ai_function wdsm
end
begin "wdtablex"
id 1032
type decoration
graphic wdtablex
husk whsksml
hp 4 0
ai_function wdsm
end
begin "well"
id 1026
type decoration
graphic well
end
begin "wintroak"
id 1024
type decoration
graphic wintroak
end
begin "wrwall_h"
id 1014
type decoration
graphic wrwall_h
end
begin "wrpost"
id 1057
type decoration
graphic wrpost
end
// .............................................................. Vehicles
begin "APC"
id 2017
type vehicle
attrib: AIData
hp 64 1
graphic apc
husk apcx
ai_function veh0
move_function veh0
acceleration 1
turn_rate 70
axle_dist 1.1
end
begin "blackhwk"
id 2021
type vehicle
attrib: AIData Good
hp 64 1
graphic blackhwk
husk blackhkx
ai_function helo
move_function helo
acceleration 4
turn_rate 30
end
begin "blackhkx"
id 2019
type vehicle
graphic blackhkx
end
begin "bush, tumble"
id 2003
type vehicle
graphic tumble
end
begin "EdBro"
id 2015
type vehicle
attrib: AIData
hp 64 1
graphic edbro
husk edbrox
ai_function veh0
move_function veh0
acceleration 1
turn_rate 70
axle_dist 1.1
end
begin "gazelle"
id 2018
type vehicle
attrib: AIData
hp 64 1
graphic gazelle
husk gazellex
ai_function helo
move_function helo
acceleration 4
turn_rate 30
end
begin "hercules"
id 2004
type vehicle
graphic hercules
hp 64 1
end
begin "hummer"
id 2006
type vehicle
attrib: AIData
hp 64 1
graphic hummer
ai_function veh0
move_function veh0
acceleration 1
turn_rate 70
axle_dist 1.5
end
begin "limoblak"
id 2011
type vehicle
attrib: AIData
hp 64 1
graphic limoblak
husk limox
ai_function veh0
move_function veh0
acceleration 1
turn_rate 70
axle_dist 2.8
end
begin "limowhit"
id 2012
type vehicle
attrib: AIData
hp 64 1
graphic limowhit
husk limox
ai_function veh0
move_function veh0
acceleration 1
turn_rate 70
axle_dist 2.8
end
begin "lrover"
id 2013
type vehicle
attrib: AIData
hp 64 1
graphic lrover
husk lroverx
ai_function veh0
move_function veh0
acceleration 1
turn_rate 70
axle_dist 1.6
end
begin "lrsv"
id 2020
type vehicle
attrib: AIData
hp 32 2
graphic lrsv
husk lrsvx
ai_function veh0
move_function veh0
acceleration 1
turn_rate 70
axle_dist 4.5
end
begin "m35"
id 2014
type vehicle
graphic m35
husk m35x
ai_function null
hp 1024 9
end
begin "pickup"
id 2009
type vehicle
attrib: AIData
hp 32 1
graphic pickup
husk pickupx
ai_function veh0
move_function veh0
acceleration 1
turn_rate 70
axle_dist 2.0
end
begin "pickupt"
id 2010
type vehicle
attrib: AIData
hp 32 1
graphic pickupt
husk pickupx
ai_function veh0
move_function veh0
acceleration 1
turn_rate 70
axle_dist 2.0
end
begin "ram"
id 2016
type vehicle
attrib: AIData
hp 64 1
graphic ram
husk ramx
ai_function veh0
move_function veh0
acceleration 1
turn_rate 70
axle_dist 1.9
end
// ............................................................. Buildings
begin "barak"
id 3027
type building
graphic barak
end
begin "bunker"
id 3003
type building
graphic bunker
end
begin "bunker2"
id 3061
type building
graphic bunker2
end
begin "comtower"
id 3012
type building
graphic comtower
end
begin "cshak1"
id 3016
type building
graphic cshak1
end
begin "cshak2"
id 3017
type building
graphic cshak2
end
begin "ctr"
id 3049
type building
graphic ctr
end
begin "efp"
id 3025
type building
graphic efp
end
begin "ghang"
id 3021
type building
graphic ghang
end
begin "grdtower"
id 3014
type building
graphic grdtower
ai_function dec0
interrupt_sound_id 2
end
begin "gtowra"
id 3020
type building
graphic gtowra
end
begin "hangar"
id 3004
type building
graphic hangar
end
begin "hardhang"
id 3050
type building
graphic hardhang
end
begin "hutwr"
id 3032
type building
graphic hutwr
end
begin "inhut1"
id 3033
type building
graphic inhut1
end
begin "inhut2"
id 3034
type building
graphic inhut2
end
begin "inhut3"
id 3035
type building
graphic inhut3
end
begin "lib1"
id 3042
type building
graphic lib1
end
begin "lib2"
id 3043
type building
graphic lib2
end
begin "longtent"
id 3010
type building
graphic longtent
end
begin "medtower"
id 3015
type building
graphic medtower
end
begin "nettent"
id 3009
type building
graphic nettent
end
begin "oiltank"
id 3008
type building
graphic oiltank
husk oiltankx
hp 32 1
ai_function gnrc
end
begin "peru1"
id 3044
type building
graphic peru1
end
begin "peru2"
id 3045
type building
graphic peru2
end
begin "peru3"
id 3046
type building
graphic peru3
end
begin "peru4"
id 3047
type building
graphic peru4
end
begin "pad"
id 3026
type building
graphic pad
end
begin "r_komand"
id 3060
type building
graphic r_komand
end
begin "rshak1"
id 3029
type building
graphic rshak1
end
begin "rshak2"
id 3030
type building
graphic rshak2
end
begin "ruin7"
id 3037
type building
graphic ruin7
end
begin "ruin8"
id 3038
type building
graphic ruin8
end
begin "ruin9"
id 3039
type building
graphic ruin9
end
begin "ruina"
id 3040
type building
graphic ruina
end
begin "ruinb"
id 3041
type building
graphic ruinb
end
begin "rush"
id 3051
type building
graphic rush
end
begin "russc"
id 3036
type building
graphic russc
end
begin "s_bridge"
id 3018
type building
graphic s_bridge
ai_function dec0
interrupt_sound_id 1
end
begin "templea"
id 3022
type building
graphic templea
end
begin "templeb"
id 3023
type building
graphic templeb
end
begin "templec"
id 3024
type building
graphic templec
end
begin "tentsmal"
id 3011
type building
graphic tentsmal
end
begin "villa"
id 3048
type building
graphic villa
end
begin "vwal"
id 3052
type building
graphic vwal
end
begin "vwalst"
id 3053
type building
graphic vwalst
end
begin "vwalc1"
id 3054
type building
graphic vwalc1
end
begin "vwalc2"
id 3055
type building
graphic vwalc2
end
begin "vwalb"
id 3056
type building
graphic vwalb
end
begin "vwenda"
id 3057
type building
graphic vwenda
end
begin "vwendb"
id 3058
type building
graphic vwendb
end
begin "vwalt"
id 3059
type building
graphic vwalt
end
// ............................................................... Objects
begin "AK47"
id 4022
type object
graphic AK47
end
begin "akcrate"
id 4009
type object
graphic akcrate
husk whsksml
hp 4 0
ai_function wdsm
end
begin "amcrate"
id 4010
type object
graphic amcrate
attrib: movecb powerup
end
begin "amcrate, permanent"
id 4055
type object
graphic amcrate
attrib: movecb
end
begin "barrel, explosive"
id 4053
type object
graphic barrel
hp 4 0
ai_function brrl
end
begin "cactusdebris1"
id 4058
type object
graphic dbr01b
move_function gdeb
end
begin "cactusdebris2"
id 4059
type object
graphic dbr02b
move_function gdeb
end
begin "cactusdebris3"
id 4060
type object
graphic dbr03b
move_function gdeb
end
begin "cactusdebris4"
id 4061
type object
graphic dbr04b
move_function gdeb
end
begin "cactusdebris5"
id 4062
type object
graphic dbr05b
move_function gdeb
end
begin "seagull"
id 4050
type object
graphic seagull
husk seagullx
attrib: AIData flesh
hp 1
ai_function sgul
move_function sgul
end
begin "sparrow"
id 4051
type object
graphic sparrow
attrib: AIData
ai_function spar
move_function spar
end
begin "vulture"
id 4052
type object
graphic vulture
attrib: AIData flesh
hp 1
ai_function vult
move_function vult
acceleration 1
turn_rate 30
end
begin "blackbox"
id 4021
type object
graphic blackbox
attrib: movecb
end
begin "BL50"
id 4027
type object
graphic barret
end
begin "cashcase"
id 4013
type object
graphic cashcase
end
begin "claymore, motion"
id 4014
type object
hp 1
ai_function cly2
graphic claymo_h
end
begin "claymore, radio"
id 4040
type object
hp 1
ai_function clay
graphic claymo_h
end
begin "detonator"
id 4072
type object
graphic null
end
begin "fish"
id 4047
type object
graphic flagblu
attrib: AIData
end
begin "piranha"
id 4048
type object
graphic fishy
attrib: AIData
hp 1
acceleration 8
turn_rate 35
ai_function prnh
move_function prnh
end
begin "shark"
id 4049
type object
graphic flagblu
attrib: AIData
end
begin "flag, blue"
id 4036
type object
graphic flagblu
attrib: AIData movecb good
end
begin "flag, red"
id 4035
type object
graphic flagred
attrib: AIData movecb evil
end
begin "flag bay, blue"
id 4043
type object
graphic bsflgblu
attrib: movecb good
end
begin "flag bay, red"
id 4044
type object
graphic bsflgred
attrib: movecb evil
end
begin "glight"
id 4016
type object
attrib: AIData
hp 1 0
graphic glight
husk gligtx
ai_function slgt
move_function slgt
turn_rate 20
end
begin "grcrate"
id 4011
type object
graphic grcrate
end
begin "grenade"
id 4033
type object
graphic grenade
end
begin "HS22"
id 4031
type object
graphic hs22
end
begin "Knife"
id 4004
type object
graphic knife
end
begin "Laser"
id 4074
type object
graphic laser
end
begin "Lamp (night)"
id 4063
type object
graphic lamp2
husk lamp3
hp 5
ai_function lamp
move_function lamp
end
begin "Land Mine"
id 4054
type object
graphic landmine
attrib: movecb
hp 4
ai_function mine
end
begin "LapTop"
id 4034
type object
graphic laptop
attrib: movecb
end
begin "LAW"
id 4041
type object
graphic law
end
begin "LAWR"
id 4042
type object
graphic law_rckt
ambient rocket1
end
begin "M16"
id 4002
type object
graphic m16
end
begin "M1911"
id 4006
type object
graphic m1911
end
begin "M249"
id 4023
type object
graphic saw
end
begin "M4"
id 4056
type object
graphic m4
end
begin "M40"
id 4025
type object
graphic m40
end
begin "M406"
id 4001
type object
hp 1
graphic m406
end
begin "mdcrate"
id 4045
type object
attrib: movecb powerup
graphic mdcrate
end
begin "metlcase"
id 4008
type object
attrib: movecb
graphic metlcase
end
begin "MP5"
id 4029
type object
graphic mp5
end
begin "notebook"
id 4038
type object
attrib: movecb
graphic notebook
end
begin "palmdebris1"
id 4064
type object
graphic dbr01d
move_function gdeb
end
begin "palmdebris2"
id 4065
type object
graphic dbr02d
move_function gdeb
end
begin "palmdebris3"
id 4066
type object
graphic dbr03d
move_function gdeb
end
begin "palmdebris4"
id 4067
type object
graphic dbr04d
move_function gdeb
end
begin "palmdebris5"
id 4068
type object
graphic dbr05d
move_function gdeb
end
begin "pBL50"
id 4028
type object
graphic p50
end
begin "pchute_h"
id 4017
type object
graphic pchute_h
end
begin "pclaymore"
id 4039
type object
graphic claymo_h
end
begin "pdetonator"
id 4071
type object
graphic pdetontr
end
begin "pgrenade"
id 4037
type object
graphic pgrenade
end
begin "PHKMP5SD"
id 4030
type object
graphic pmp5
end
begin "pHS22"
id 4032
type object
graphic phs22
end
begin "PKnife"
id 4005
type object
graphic pknife
end
begin "plaserdes"
id 4073
type object
graphic plaser
end
begin "plncase"
id 4018
type object
attrib: movecb
graphic plncase
end
begin "PM16"
id 4003
type object
graphic pm16
end
begin "PM19"
id 4007
type object
graphic pm19
end
begin "PM249"
id 4024
type object
graphic pm249
end
begin "PM40"
id 4026
type object
graphic pm40
end
begin "PM4"
id 4057
type object
graphic pm4
end
begin "radio"
id 4012
type object
graphic radio
end
begin "SA2"
id 4015
type object
graphic sa2
husk sa2x
hp 32 2
ai_function gnrc
end
begin "satchel"
id 4020
type object
hp 1
graphic satchel
ai_function schg
end
begin "silkworm"
id 4019
type object
graphic silkworm
husk silkx
hp 32 2
ai_function gnrc
end
begin "Smoke Generator"
id 4046
type object
ai_function sgen
end
begin "wooddebris1"
id 4069
type object
graphic woodpc1
move_function gdeb
end
begin "wooddebris2"
id 4070
type object
graphic woodpc2
move_function gdeb
end
// ................................................................ People
begin "Ahos01"
id 5032
type person
graphic ahos01
chr_file player01
anim_def pow00
attrib: Good AIData
hp 1
ai_function org1
end
begin "Ahos02"
id 5033
type person
graphic ahos02
chr_file player01
anim_def pow01
attrib: Good AIData
hp 1
ai_function org1
end
begin "Ahos03"
id 5034
type person
graphic ahos03
chr_file player01
anim_def pow02
attrib: Good AIData
hp 1
ai_function org1
end
begin "dlord (peru)"
id 5025
type person
graphic dlord
chr_file player01
anim_def enemy00
attrib: Evil AIData
hp 4
ai_function org1
phrase_set 3
end
begin "Hos01"
id 5019
type person
graphic hos01
chr_file player01
anim_def pow00
attrib: Good AIData
hp 1
ai_function org1
end
begin "Hos02"
id 5023
type person
graphic hos01
chr_file player01
anim_def pow01
attrib: Good AIData
hp 1
ai_function org1
end
begin "Hos03"
id 5024
type person
graphic hos01
chr_file player01
anim_def pow02
attrib: Good AIData
hp 1
ai_function org1
end
begin "Indo01"
id 5016
type person
graphic indo01
chr_file player01
anim_def enemy00
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 4
end
begin "Indo02, Ldr"
id 5017
type person
graphic indo02
chr_file player01
anim_def enemy02
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 5
end
begin "Indo03"
id 5018
type person
graphic indo03
chr_file player01
anim_def enemy01
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 6
end
begin "Indo04"
id 5027
type person
graphic indo04
chr_file player01
anim_def enemy03
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 6
end
begin "IndoN (Night)"
id 5039
type person
graphic indon
chr_file player01
anim_def enemy03
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 6
end
begin "Lhos01"
id 5035
type person
graphic lhos01
chr_file player01
anim_def pow00
attrib: Good AIData
hp 1
ai_function org1
end
begin "Lhos02"
id 5036
type person
graphic lhos02
chr_file player01
anim_def pow01
attrib: Good AIData
hp 1
ai_function org1
end
begin "Lhos03"
id 5037
type person
graphic lhos03
chr_file player01
anim_def pow02
attrib: Good AIData
hp 1
ai_function org1
end
begin "Lib01"
id 5009
type person
graphic lib01
chr_file player01
anim_def enemy00
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 10
end
begin "Lib02"
id 5014
type person
graphic lib02
chr_file player01
anim_def enemy02
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 11
end
begin "Lib03"
id 5015
type person
graphic lib03
chr_file player01
anim_def enemy01
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 12
end
begin "Lib04"
id 5026
type person
graphic lib04
chr_file player01
anim_def enemy03
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 12
end
begin "LibN (Night)"
id 5040
type person
graphic libn
chr_file player01
anim_def enemy03
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 12
end
begin "pilot1"
id 5030
type person
graphic pilot1
chr_file player01
anim_def playanim
attrib: AIData
hp 2
ai_function org1
phrase_set 1
end
begin "pilot2"
id 5031
type person
graphic pilot2
chr_file player01
anim_def playanim
attrib: AIData
hp 2
ai_function org1
phrase_set 1
end
begin "player01"
id 5003
type person
graphic player01
chr_file player01
anim_def playanim
attrib: AIData FO
hp 4
ai_function plyr
phrase_set 1
end
begin "player02"
id 5004
type person
graphic player01
chr_file player01
anim_def playanim
attrib: AIData FO
hp 4
ai_function plyr
phrase_set 1
end
begin "playsn01"
id 5010
type person
graphic playsno1
chr_file player01
anim_def playanim
attrib: AIData FO
hp 4
ai_function plyr
phrase_set 1
end
begin "playsn02"
id 5011
type person
graphic playsno1
chr_file player01
anim_def playanim
attrib: AIData FO
hp 4
ai_function plyr
phrase_set 1
end
begin "Russ01 (snow)"
id 5008
type person
graphic russ01
chr_file player01
anim_def enemy00
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 7
end
begin "Russ02 (snow)"
id 5012
type person
graphic russ02
chr_file player01
anim_def enemy02
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 8
end
begin "Russian 3, NZ"
id 5013
type person
graphic russ02
chr_file player01
anim_def enemy02
attrib: Evil AIData
hp 4
ai_function org1
phrase_set 9
end
begin "Russ03 (Desert)"
id 5020
type person
graphic russ03
chr_file player01
anim_def enemy00
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 7
end
begin "Russ04 (Desert)"
id 5021
type person
graphic russ04
chr_file player01
anim_def enemy01
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 8
end
begin "Russ05 (Desert)"
id 5022
type person
graphic russ05
chr_file player01
anim_def enemy02
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 9
end
begin "Rleadr (Desert)"
id 5029
type person
graphic rleadr
chr_file player01
anim_def enemy03
attrib: Evil AIData
hp 4
ai_function org1
phrase_set 9
end
begin "RussDN (Desert, Night)"
id 5043
type person
graphic russdn
chr_file player01
anim_def enemy02
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 9
end
begin "RussSN (Snow, Night)"
id 5042
type person
graphic russsn
chr_file player01
anim_def enemy02
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 9
end
begin "Squad Member"
id 5002
type person
graphic player01
chr_file player01
anim_def playanim
attrib: Good AIData FO
hp 2
ai_function org1
end
begin "Squad Member, snow"
id 5038
type person
graphic playsno1
chr_file player01
anim_def playanim
attrib: Good AIData FO
hp 2
ai_function org1
end
begin "thug01 (peru)"
id 5006
type person
graphic thug03
chr_file player01
anim_def enemy00
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 1
end
begin "thug02 (peru)"
id 5007
type person
graphic thug03
chr_file player01
anim_def enemy02
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 2
end
begin "thug03 (peru)"
id 5005
type person
graphic thug03
chr_file player01
anim_def enemy02
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 3
end
begin "thugN (night, peru)"
id 5041
type person
graphic thugn
chr_file player01
anim_def enemy00
attrib: Evil AIData
hp 2
ai_function org1
phrase_set 1
end
// ............................................................... Markers
begin "Area Trigger"
id 6013
type marker
end
begin "start, player"
id 6001
type marker
end
begin "start, dmatch"
id 6002
type marker
end
begin "start, Blue Team"
id 6003
type marker
end
begin "start, Red Team"
id 6004
type marker
end
begin "waypoint"
id 6005
type marker
end
begin "waypoint, mp, alpha"
id 6026
type marker
end
begin "waypoint, mp, red base"
id 6027
type marker
end
begin "waypoint, mp, blue base"
id 6028
type marker
end
begin "KOTH center"
id 6006
type marker
end
begin "Sound: ground, Peru"
id 6007
type marker
ai_function snd0
interrupt_sound_id 32
end
begin "Sound: Sky, Peru"
id 6008
type marker
ai_function snd0
interrupt_sound_id 31
end
begin "Sound: Bug, Peru"
id 6011
type marker
ai_function snd0
interrupt_sound_id 33
end
begin "Sound: ground, Dsrt"
id 6009
type marker
ai_function snd0
interrupt_sound_id 37
end
begin "Sound: Sky, Dsrt"
id 6010
type marker
ai_function snd0
interrupt_sound_id 36
end
begin "Sound: Bug, Dsrt"
id 6012
type marker
ai_function snd0
interrupt_sound_id 38
end
begin "Sound: ground, Uzbek"
id 6014
type marker
ai_function snd0
interrupt_sound_id 12
end
begin "Sound: Sky, Uzbek"
id 6015
type marker
ai_function snd0
interrupt_sound_id 11
end
begin "Sound: Pest, Uzbek"
id 6016
type marker
ai_function snd0
interrupt_sound_id 13
end
begin "Sound: ground, Indo"
id 6017
type marker
ai_function snd0
interrupt_sound_id 17
end
begin "Sound: Sky, Indo"
id 6018
type marker
ai_function snd0
interrupt_sound_id 16
end
begin "Sound: Pest, Indo"
id 6019
type marker
ai_function snd0
interrupt_sound_id 18
end
begin "Sound: ground, Zemlya"
id 6020
type marker
ai_function snd0
interrupt_sound_id 22
end
begin "Sound: Sky, Zemlya"
id 6021
type marker
ai_function snd0
interrupt_sound_id 21
end
begin "Sound: Pest, Zemlya"
id 6022
type marker
ai_function snd0
interrupt_sound_id 23
end
begin "Sound: ground, Chad"
id 6023
type marker
ai_function snd0
interrupt_sound_id 27
end
begin "Sound: Sky, Chad"
id 6024
type marker
ai_function snd0
interrupt_sound_id 26
end
begin "Sound: Pest, Chad"
id 6025
type marker
ai_function snd0
interrupt_sound_id 28
end
begin "Sound: frog1"
id 6029
type marker
ai_function snd0
interrupt_sound_id 43
end
begin "Sound: frog2"
id 6030
type marker
ai_function snd0
interrupt_sound_id 44
end
begin "Sound: frog3"
id 6031
type marker
ai_function snd0
interrupt_sound_id 45
end
begin "Sound: cricket1"
id 6032
type marker
ai_function snd0
interrupt_sound_id 39
end
begin "Sound: cricket2"
id 6033
type marker
ai_function snd0
interrupt_sound_id 40
end
begin "Sound: cricket3"
id 6034
type marker
ai_function snd0
interrupt_sound_id 41
end
begin "Sound: Waves"
id 6035
type marker
ai_function snd0
interrupt_sound_id 42
end
// ............................................................... Effects
begin "bullvdirt"
id 7001
type effect
graphic exp_b
end
begin "bullvhdirt"
id 7002
type effect
graphic exp_b
end
begin "bullvgrass"
id 7003
type effect
graphic exp_b
end
begin "bullvsand"
id 7004
type effect
graphic exp_b
end
begin "bullvsnow"
id 7005
type effect
graphic exp_b
end
begin "bullvwood"
id 7006
type effect
graphic exp_b
end
begin "bullvmetal"
id 7007
type effect
graphic sparks
end
begin "bullvarmor"
id 7008
type effect
graphic sparks
end
begin "bullvstone"
id 7009
type effect
graphic sparks
end
begin "bullvcloth"
id 7010
type effect
graphic exp_b
end
begin "bullvfoliage"
id 7011
type effect
graphic exp_b
end
begin "bullvflesh"
id 7012
type effect
graphic redmist
end
begin "ground exp"
id 7013
type effect
graphic bexp
end
begin "water exp"
id 7014
type effect
graphic splash2
end
begin "water splash"
id 7015
type effect
graphic splash1
end
begin "smoke puff"
id 7016
type effect
graphic smoke_a
move_function smok
end