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Text File  |  1998-07-22  |  10KB  |  387 lines

  1. VERSION 2
  2. //    Version 1 :        New crush data
  3. //          2 :        New windscreen spec
  4.  
  5. SKYLINE.TXT                            // Name of car
  6. 0.8                                        // softness_factor
  7.  
  8. START OF DRIVABLE STUFF
  9.  
  10. -0.08,0.179,0                            // Offset of driver's head in 3D space
  11. 80,-70                                    // Angles to turn to make head go left and right
  12. 0,0.175,0.2,30                            // Offset of 'mirror camera' in 3D space, viewing angle of mirror
  13. none,none,PRATBDRT.PIX,PRATBDHZ.PIX        // Pratcam border names (left, top, right, bottom)
  14.  
  15. END OF DRIVABLE STUFF
  16.  
  17. 5300,5301,5302                            // Engine noise (normal, enclosed space, underwater)
  18.  
  19. stealworthy                                // Can be stolen
  20.  
  21. // Damage info for top impacts
  22. 1                                        // Number of clauses
  23.     always
  24.     1                                    // Systems count
  25.         driver,1.5                        // Damage                                        // Number of clauses
  26.  
  27. // Damage info for bottom impacts
  28. 5                                        // Number of clauses
  29.     always
  30.     1                                    // Systems count
  31.         transmission,0.2                    // Damage
  32.     z<0.25&x<0.25                        // Condition
  33.     3                                    // Systems count
  34.         lf_wheel,0.5                    // Damage 
  35.         lf_brake,0.5                    // Damage 
  36.         steering,0.3                    // Damage 
  37.     z<0.25&x>0.75                        // Condition
  38.     3                                    // Systems count
  39.         rf_wheel,0.5                    // Damage 
  40.         rf_brake,0.5                    // Damage 
  41.         steering,0.3                    // Damage 
  42.     z>0.75&x<0.25                        // Condition
  43.     2                                    // Systems count
  44.         lr_wheel,0.5                    // Damage 
  45.         lr_brake,0.5                    // Damage 
  46.     z>0.75&x>0.75                        // Condition
  47.     2                                    // Systems count
  48.         rr_wheel,0.5                    // Damage 
  49.         rr_brake,0.5                    // Damage 
  50.  
  51. // Damage info for left impacts
  52. 3                                        // Number of clauses
  53.     z>0.25&z<0.75
  54.     1                                    // Systems count
  55.         driver,1.0                        // Damage
  56.     z<0.25                                // Condition
  57.     3                                    // Systems count
  58.         lf_wheel,0.5                    // Damage 
  59.         lf_brake,0.5                    // Damage 
  60.         steering,0.3                    // Damage 
  61.     z>0.75                                // Condition
  62.     2                                    // Systems count
  63.         lr_wheel,0.5                    // Damage 
  64.         lr_brake,0.5                    // Damage 
  65.  
  66. // Damage info for right impacts
  67. 3                                        // Number of clauses
  68.     z>0.25&z<0.75
  69.     1                                    // Systems count
  70.         driver,1.0                        // Damage
  71.     z<0.25                                // Condition
  72.     3                                    // Systems count
  73.         rf_wheel,0.5                    // Damage 
  74.         rf_brake,0.5                    // Damage 
  75.         steering,0.3                    // Damage 
  76.     z>0.75                                // Condition
  77.     2                                    // Systems count
  78.         rr_wheel,0.5                    // Damage 
  79.         rr_brake,0.5                    // Damage 
  80.  
  81. // Damage info for front impacts
  82. 3                                        // Number of clauses
  83.     always                                // Condition
  84.     2                                    // Systems count
  85.         engine,1.0                        // Damage 
  86.         transmission,0.3                // Damage 
  87.     x<0.25                                // Condition
  88.     3                                    // Systems count
  89.         lf_wheel,0.5                    // Damage 
  90.         lf_brake,0.5                    // Damage 
  91.         steering,0.5                    // Damage 
  92.     x>0.75                                // Condition
  93.     3                                    // Systems count
  94.         rf_wheel,0.5                    // Damage 
  95.         rf_brake,0.5                    // Damage 
  96.         steering,0.5                    // Damage 
  97.  
  98. // Damage info for rear impacts
  99. 3                                        // Number of clauses
  100.     always                                // Condition
  101.     1                                    // Systems count
  102.         transmission,0.5                // Damage 
  103.     x<0.25                                // Condition
  104.     2                                    // Systems count
  105.         lr_wheel,0.5                    // Damage 
  106.         lr_brake,0.5                    // Damage 
  107.     x>0.75                                // Condition
  108.     2                                    // Systems count
  109.         rr_wheel,0.5                    // Damage 
  110.         rr_brake,0.5                    // Damage 
  111.  
  112.  
  113. GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX        // Grid image (opponent, frank, annie)
  114.  
  115. 1                                        // Number of extra levels of detail
  116. 8                                        // min_dist_squared
  117.  
  118. SKYLINE.WAM                                // crush data file (will be incorporated into this file)
  119.  
  120. CARWSCRN.PIX                            // Name of reflective screen material (or none if non-reflective)
  121. 100                                        // Percentage transparency of windscreen
  122.  
  123. 2                                        // Number of steerable wheels
  124. 7                                        // GroovyFunkRef of 1st steerable wheel
  125. 8                                        // GroovyFunkRef of 2nd steerable wheel
  126.  
  127. 4,-1,-1,-1                                // Left-front suspension parts GroovyFunkRef
  128. 3,-1,-1,-1                                // Right-front suspension parts GroovyFunkRef
  129. 6,-1                                    // Left-rear suspension parts GroovyFunkRef
  130. 5,-1                                    // Right-rear suspension parts GroovyFunkRef
  131.  
  132. -1,-1,2,1                                // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
  133. 10,9,-1,-1                                // Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
  134.  
  135. 0.14                                    // Driven wheels diameter
  136. 0.14                                    // Non-driven wheels diameter
  137.  
  138. START OF FUNK
  139.  
  140. SKRLITR
  141. constant
  142. piss off
  143. no fucking lighting bastards
  144. frames
  145. accurate
  146. texturebits
  147. BV
  148. 4
  149. SKBRKLIT,1,0,4,0
  150. SKBRKLIT,1,1,4,1
  151. SKBRKLIT,1,0,4,2
  152. SKBRKLIT,1,1,4,3
  153.  
  154. NEXT FUNK
  155.  
  156. SKRLITL
  157. constant
  158. piss off
  159. no fucking lighting bastards
  160. frames
  161. accurate
  162. texturebits
  163. BV
  164. 4
  165. SKBRKLIT,1,0,4,0
  166. SKBRKLIT,1,1,4,1
  167. SKBRKLIT,1,0,4,2
  168. SKBRKLIT,1,1,4,3
  169.  
  170. END OF FUNK
  171.  
  172.  
  173. START OF GROOVE
  174.  
  175. FRPIVOT.ACT
  176. not a lollipop
  177. constant
  178. straight
  179. absolute
  180. 0,0,0
  181. 3
  182. 0,1,0
  183. rock
  184. absolute
  185. 7
  186. 0,0,0
  187. y
  188. 0
  189.  
  190. NEXT GROOVE
  191.  
  192. FLPIVOT.ACT
  193. not a lollipop
  194. constant
  195. straight
  196. absolute
  197. 0,0,0
  198. 4
  199. 0,1,0
  200. rock
  201. absolute
  202. 8
  203. 0,0,0
  204. y
  205. 0
  206.  
  207. NEXT GROOVE
  208.  
  209. RRWHEEL.ACT
  210. not a lollipop
  211. constant
  212. straight
  213. absolute
  214. 0,0,0
  215. 5
  216. 0,1,0
  217. spin
  218. controlled
  219. 1
  220. 0,0,0
  221. x
  222.  
  223. NEXT GROOVE
  224.  
  225. RLWHEEL.ACT
  226. not a lollipop
  227. constant
  228. straight
  229. absolute
  230. 0,0,0
  231. 6
  232. 0,1,0
  233. spin
  234. controlled
  235. 2
  236. 0,0,0
  237. x
  238.  
  239. NEXT GROOVE
  240.  
  241. FRWHEEL.ACT
  242. not a lollipop
  243. constant
  244. no path
  245. spin
  246. controlled
  247. 9
  248. 0,0,0
  249. x
  250.  
  251. NEXT GROOVE
  252.  
  253. FLWHEEL.ACT
  254. not a lollipop
  255. constant
  256. no path
  257. spin
  258. controlled
  259. 10
  260. 0,0,0
  261. x
  262.  
  263. END OF GROOVE
  264.  
  265. // END OF CRUSH DATA
  266.  
  267. START OF MECHANICS STUFF version 1
  268.  
  269. 0.5                    // Minimum turning circle.
  270. 1.000000                    // Brake multiplier.
  271. 1.000000                    // Braking strength multiplier.
  272. 6                           // Number of gears.
  273. 200.0000                    // Speed at red line in highest gear.
  274. 4.000000                    // Acceleration in highest gear (m/s^2) i.e. engine strength.
  275.  
  276. // Sub member: Root part
  277. normal                      // Type
  278. none                        // Identifier
  279. EAGLE3.ACT                 // Actor
  280. // Sub member: Joint data
  281. none                        // Type
  282. -0.000003,0.058995,0.010375  // Centre of mass
  283. 1.5                    // Mass
  284. 0.419369,0.253003,0.807644  // Angular momentum proportions
  285. 50.000000                   // Downforce-to-weight balance speed
  286. 4                           // Number of 'Wheels' entries.
  287. // Wheels entry #1
  288. 0                           // Type
  289. Left front                  // Identifier
  290. FLWHEEL.ACT                 // Actor
  291. 0,0,0                         // Position
  292. 1                           // Steerable flags
  293. 0                           // Driven flags
  294. 0.010000                    // Suspension give
  295. 1.000000                    // Damping factor
  296. 1.000000                    // Fractional reduction in friction when slipping
  297. 80.000000,80.500000          // Friction angles
  298. 2.000000                    // Traction fractional multiplier
  299. 0.050000                    // Rolling resistance
  300. // Wheels entry #2
  301. 1                           // Type
  302. Right front                 // Identifier
  303. FRWHEEL.ACT                 // Actor
  304. 0,0,0 // Position
  305. 1                           // Steerable flags
  306. 0                           // Driven flags
  307. 0.010000                    // Suspension give
  308. 1.000000                    // Damping factor
  309. 1.000000                    // Fractional reduction in friction when slipping
  310. 80.000000,80.500000          // Friction angles
  311. 2.000000                    // Traction fractional multiplier
  312. 0.050000                    // Rolling resistance
  313. // Wheels entry #3
  314. 1                           // Type
  315. Left rear                   // Identifier
  316. RLWHEEL.ACT                 // Actor
  317. 0,0,0  // Position
  318. 0                           // Steerable flags
  319. 0                           // Driven flags
  320. 0.010000                    // Suspension give
  321. 1.000000                    // Damping factor
  322. 1.000000                    // Fractional reduction in friction when slipping
  323. 79.500000,80.500000          // Friction angles
  324. 2.000000                    // Traction fractional multiplier
  325. 0.050000                    // Rolling resistance
  326. // Wheels entry #4
  327. 1                           // Type
  328. Right rear                  // Identifier
  329. RRWHEEL.ACT                 // Actor
  330. 0,0,0                          // Position
  331. 0                           // Steerable flags
  332. 0                           // Driven flags
  333. 0.010000                    // Suspension give
  334. 1.000000                    // Damping factor
  335. 1.000000                    // Fractional reduction in friction when slipping
  336. 79.500000,80.500000          // Friction angles
  337. 2.000000                    // Traction fractional multiplier
  338. 0.050000                    // Rolling resistance
  339.  
  340. 1                           // Number of 'Bounding shapes' entries.
  341.  
  342. // Bounding shapes entry #1
  343. polyhedron                  // Type
  344. 10
  345.  0.170433     0.028494     -0.423866
  346.  0.208008     0.028394     0.388089
  347.  0.124495     0.135735     -0.349468
  348.  0.208008     0.196176     0.388593
  349.  -0.171157     0.028494     -0.423866
  350.  -0.208732     0.028394     0.388089
  351.  -0.125219     0.135735     -0.349468
  352.  -0.208732     0.196176     0.388593
  353.  0.189220     0.229614     0.007781
  354.  -0.189944     0.229614     0.007781
  355.  
  356. 0                           // Number of sub-parts.
  357.  
  358. END OF MECHANICS STUFF
  359.  
  360. // Materials for shrapnel
  361. 3                // number of materials
  362. M30.MAT    // White
  363. M30.MAT
  364. M00.MAT    // Red
  365.  
  366. //damage vertices fire points
  367. 1            // engine point
  368. 1            // transmission
  369. 1            // driver
  370. 5            // steering
  371. 1            // lf brake
  372. 1            // rf brake
  373. 1            // lr brake
  374. 1            // rr brake
  375. 1            // lf wheel
  376. 4            // rf wheel
  377. 6            // lr wheel
  378. 1            // rr wheel
  379.  
  380. // start of keyword stuff
  381. CAMERA_POSITIONS
  382. 0, 0.19059, -0.3            // bumper position
  383. 0, 0.19059, 0.0137        // cockpit position
  384.  
  385. // End of keyword stuff
  386. END
  387.