home *** CD-ROM | disk | FTP | other *** search
/ Computer Buyer 1998 December / dpcb1298.iso / Games / Carma / data.z / DIABLO.TXT < prev    next >
Text File  |  1998-07-22  |  10KB  |  404 lines

  1. VERSION 2
  2. //    Version 1 :        New crush data
  3. //          2 :        New windscreen spec
  4.  
  5. DIABLO.TXT                            // Name of car
  6.  
  7. 1.0                                        // softness_factor
  8.  
  9. START OF DRIVABLE STUFF
  10.  
  11. -0.08,0.179,0                            // Offset of driver's head in 3D space
  12. 80,-70                                    // Angles to turn to make head go left and right
  13. 0,0.175,0.2,30                            // Offset of 'mirror camera' in 3D space, viewing angle of mirror
  14. none,none,PRATBDRT.PIX,PRATBDHZ.PIX        // Pratcam border names (left, top, right, bottom)
  15.  
  16. END OF DRIVABLE STUFF
  17.  
  18. 5300,5301,5302                            // Engine noise (normal, enclosed space, underwater)
  19.  
  20. stealworthy                                // Can be stolen
  21.  
  22. // Damage info for top impacts
  23. 1                                        // Number of clauses
  24.     always
  25.     1                                    // Systems count
  26.         driver,1.5                        // Damage                                        // Number of clauses
  27.  
  28. // Damage info for bottom impacts
  29. 5                                        // Number of clauses
  30.     always
  31.     1                                    // Systems count
  32.         transmission,0.2                    // Damage
  33.     z<0.25&x<0.25                        // Condition
  34.     3                                    // Systems count
  35.         lf_wheel,0.5                    // Damage 
  36.         lf_brake,0.5                    // Damage 
  37.         steering,0.3                    // Damage 
  38.     z<0.25&x>0.75                        // Condition
  39.     3                                    // Systems count
  40.         rf_wheel,0.5                    // Damage 
  41.         rf_brake,0.5                    // Damage 
  42.         steering,0.3                    // Damage 
  43.     z>0.75&x<0.25                        // Condition
  44.     2                                    // Systems count
  45.         lr_wheel,0.5                    // Damage 
  46.         lr_brake,0.5                    // Damage 
  47.     z>0.75&x>0.75                        // Condition
  48.     2                                    // Systems count
  49.         rr_wheel,0.5                    // Damage 
  50.         rr_brake,0.5                    // Damage 
  51.  
  52. // Damage info for left impacts
  53. 3                                        // Number of clauses
  54.     z>0.25&z<0.75
  55.     1                                    // Systems count
  56.         driver,1.0                        // Damage
  57.     z<0.25                                // Condition
  58.     3                                    // Systems count
  59.         lf_wheel,0.5                    // Damage 
  60.         lf_brake,0.5                    // Damage 
  61.         steering,0.3                    // Damage 
  62.     z>0.75                                // Condition
  63.     2                                    // Systems count
  64.         lr_wheel,0.5                    // Damage 
  65.         lr_brake,0.5                    // Damage 
  66.  
  67. // Damage info for right impacts
  68. 3                                        // Number of clauses
  69.     z>0.25&z<0.75
  70.     1                                    // Systems count
  71.         driver,1.0                        // Damage
  72.     z<0.25                                // Condition
  73.     3                                    // Systems count
  74.         rf_wheel,0.5                    // Damage 
  75.         rf_brake,0.5                    // Damage 
  76.         steering,0.3                    // Damage 
  77.     z>0.75                                // Condition
  78.     2                                    // Systems count
  79.         rr_wheel,0.5                    // Damage 
  80.         rr_brake,0.5                    // Damage 
  81.  
  82. // Damage info for front impacts
  83. 3                                        // Number of clauses
  84.     always                                // Condition
  85.     2                                    // Systems count
  86.         engine,1.0                        // Damage 
  87.         transmission,0.3                // Damage 
  88.     x<0.25                                // Condition
  89.     3                                    // Systems count
  90.         lf_wheel,0.5                    // Damage 
  91.         lf_brake,0.5                    // Damage 
  92.         steering,0.5                    // Damage 
  93.     x>0.75                                // Condition
  94.     3                                    // Systems count
  95.         rf_wheel,0.5                    // Damage 
  96.         rf_brake,0.5                    // Damage 
  97.         steering,0.5                    // Damage 
  98.  
  99. // Damage info for rear impacts
  100. 3                                        // Number of clauses
  101.     always                                // Condition
  102.     1                                    // Systems count
  103.         transmission,0.5                // Damage 
  104.     x<0.25                                // Condition
  105.     2                                    // Systems count
  106.         lr_wheel,0.5                    // Damage 
  107.         lr_brake,0.5                    // Damage 
  108.     x>0.75                                // Condition
  109.     2                                    // Systems count
  110.         rr_wheel,0.5                    // Damage 
  111.         rr_brake,0.5                    // Damage 
  112.  
  113.  
  114. GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX        // Grid image (opponent, frank, annie)
  115.  
  116.  
  117. 1                                        // Number of extra levels of detail
  118. 8                                        // min_dist_squared
  119.  
  120. DIABLO.WAM                                // crush data file (will be incorporated into this file)
  121.  
  122. CARWSCRN.PIX                            // Name of reflective screen material (or none if non-reflective)
  123. 100                                        // Percentage transparency of windscreen
  124.  
  125. 2                                        // Number of steerable wheels
  126. 7                                        // GroovyFunkRef of 1st steerable wheel
  127. 8                                        // GroovyFunkRef of 2nd steerable wheel
  128.  
  129. 4,-1,-1,-1                                // Left-front suspension parts GroovyFunkRef
  130. 3,-1,-1,-1                                // Right-front suspension parts GroovyFunkRef
  131. 6,-1                                    // Left-rear suspension parts GroovyFunkRef
  132. 5,-1                                    // Right-rear suspension parts GroovyFunkRef
  133.  
  134. -1,-1,2,1                                // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
  135. 10,9,-1,-1                                // Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
  136.  
  137. 0.14                                    // Driven wheels diameter
  138. 0.14                                    // Non-driven wheels diameter
  139.  
  140. START OF FUNK
  141.  
  142. DILITL
  143. constant
  144. piss off
  145. no fucking lighting bastards
  146. frames
  147. accurate
  148. texturebits
  149. VB
  150. 4
  151. DBRAKLIT,2,0,2,0
  152. DBRAKLIT,2,1,2,0
  153. DBRAKLIT,2,0,2,1
  154. DBRAKLIT,2,1,2,1
  155.  
  156. NEXT FUNK
  157.  
  158. DILITR
  159. constant
  160. piss off
  161. no fucking lighting bastards
  162. frames
  163. accurate
  164. texturebits
  165. VB
  166. 4
  167. DBRAKLIT,2,0,2,0
  168. DBRAKLIT,2,1,2,0
  169. DBRAKLIT,2,0,2,1
  170. DBRAKLIT,2,1,2,1
  171.  
  172. NEXT FUNK
  173.  
  174. dspoligh
  175. constant
  176. piss off
  177. no fucking lighting bastards
  178. frames
  179. accurate
  180. texturebits
  181. B
  182. 2
  183. DIHILIT,1,0,2,0
  184. DIHILIT,1,0,2,1
  185.  
  186. END OF FUNK
  187.  
  188.  
  189. START OF GROOVE
  190.  
  191. FRPIVOT.ACT
  192. not a lollipop
  193. constant
  194. straight
  195. absolute
  196. 0,0,0
  197. 3
  198. 0,1,0
  199. rock
  200. absolute
  201. 7
  202. 0,0,0
  203. y
  204. 0
  205.  
  206. NEXT GROOVE
  207.  
  208. FLPIVOT.ACT
  209. not a lollipop
  210. constant
  211. straight
  212. absolute
  213. 0,0,0
  214. 4
  215. 0,1,0
  216. rock
  217. absolute
  218. 8
  219. 0,0,0
  220. y
  221. 0
  222.  
  223. NEXT GROOVE
  224.  
  225. RRWHEEL.ACT
  226. not a lollipop
  227. constant
  228. straight
  229. absolute
  230. 0,0,0
  231. 5
  232. 0,1,0
  233. spin
  234. controlled
  235. 1
  236. 0,0,0
  237. x
  238.  
  239. NEXT GROOVE
  240.  
  241. RLWHEEL.ACT
  242. not a lollipop
  243. constant
  244. straight
  245. absolute
  246. 0,0,0
  247. 6
  248. 0,1,0
  249. spin
  250. controlled
  251. 2
  252. 0,0,0
  253. x
  254.  
  255. NEXT GROOVE
  256.  
  257. FRWHEEL.ACT
  258. not a lollipop
  259. constant
  260. no path
  261. spin
  262. controlled
  263. 9
  264. 0,0,0
  265. x
  266.  
  267. NEXT GROOVE
  268.  
  269. FLWHEEL.ACT
  270. not a lollipop
  271. constant
  272. no path
  273. spin
  274. controlled
  275. 10
  276. 0,0,0
  277. x
  278.  
  279. END OF GROOVE
  280.  
  281. // END OF CRUSH DATA
  282.  
  283. START OF MECHANICS STUFF version 1
  284.  
  285. 0.5                    // Minimum turning circle.
  286. 1.000000                    // Brake multiplier.
  287. 1.000000                    // Braking strength multiplier.
  288. 6                           // Number of gears.
  289. 200.0000                    // Speed at red line in highest gear.
  290. 4.000000                    // Acceleration in highest gear (m/s^2) i.e. engine strength.
  291.  
  292. // Sub member: Root part
  293. normal                      // Type
  294. none                        // Identifier
  295. EAGLE3.ACT                 // Actor
  296. // Sub member: Joint data
  297. none                        // Type
  298. -0.000003,0.058995,0.010375  // Centre of mass
  299. 1.5                            // Mass
  300. 0.419369,0.253003,0.807644  // Angular momentum proportions
  301. 50.000000                   // Downforce-to-weight balance speed
  302. 4                           // Number of 'Wheels' entries.
  303. // Wheels entry #1
  304. 0                           // Type
  305. Left front                  // Identifier
  306. FLWHEEL.ACT                 // Actor
  307. 0,0,0                         // Position
  308. 1                           // Steerable flags
  309. 0                           // Driven flags
  310. 0.010000                    // Suspension give
  311. 1.000000                    // Damping factor
  312. 1.000000                    // Fractional reduction in friction when slipping
  313. 80.000000,80.500000          // Friction angles
  314. 2.000000                    // Traction fractional multiplier
  315. 0.050000                    // Rolling resistance
  316. // Wheels entry #2
  317. 1                           // Type
  318. Right front                 // Identifier
  319. FRWHEEL.ACT                 // Actor
  320. 0,0,0 // Position
  321. 1                           // Steerable flags
  322. 0                           // Driven flags
  323. 0.010000                    // Suspension give
  324. 1.000000                    // Damping factor
  325. 1.000000                    // Fractional reduction in friction when slipping
  326. 80.000000,80.500000          // Friction angles
  327. 2.000000                    // Traction fractional multiplier
  328. 0.050000                    // Rolling resistance
  329. // Wheels entry #3
  330. 1                           // Type
  331. Left rear                   // Identifier
  332. RLWHEEL.ACT                 // Actor
  333. 0,0,0  // Position
  334. 0                           // Steerable flags
  335. 0                           // Driven flags
  336. 0.010000                    // Suspension give
  337. 1.000000                    // Damping factor
  338. 1.000000                    // Fractional reduction in friction when slipping
  339. 79.500000,80.500000          // Friction angles
  340. 2.000000                    // Traction fractional multiplier
  341. 0.050000                    // Rolling resistance
  342. // Wheels entry #4
  343. 1                           // Type
  344. Right rear                  // Identifier
  345. RRWHEEL.ACT                 // Actor
  346. 0,0,0                          // Position
  347. 0                           // Steerable flags
  348. 0                           // Driven flags
  349. 0.010000                    // Suspension give
  350. 1.000000                    // Damping factor
  351. 1.000000                    // Fractional reduction in friction when slipping
  352. 79.500000,80.500000          // Friction angles
  353. 2.000000                    // Traction fractional multiplier
  354. 0.050000                    // Rolling resistance
  355.  
  356.  
  357. 1                           // Number of 'Bounding shapes' entries.
  358.  
  359. // Bounding shapes entry #1
  360. polyhedron                  // Type
  361. 10
  362.  0.143163     0.028586     -0.401704
  363.  0.208008     0.027493     0.392629
  364.  0.104560     0.106902     -0.395585
  365.  0.208008     0.195074     0.388169
  366.  -0.143887     0.028586     -0.401704
  367.  -0.208732     0.027493     0.392629
  368.  -0.105284     0.106902     -0.395585
  369.  -0.208732     0.195074     0.388169
  370.  0.189220     0.206631     -0.053842
  371.  -0.189944     0.206631     -0.053842
  372.  
  373. 0                           // Number of sub-parts.
  374.  
  375. END OF MECHANICS STUFF
  376.  
  377. // Materials for shrapnel
  378. 3                // number of materials
  379. M02.MAT    // Dirt Yellow
  380. M02.MAT    // Dirt Yellow
  381. M21.MAT    // Green
  382.  
  383. //damage vertices fire points
  384. 1            // engine point
  385. 1            // transmission
  386. 1            // driver
  387. 5            // steering
  388. 1            // lf brake
  389. 1            // rf brake
  390. 1            // lr brake
  391. 1            // rr brake
  392. 1            // lf wheel
  393. 4            // rf wheel
  394. 6            // lr wheel
  395. 1            // rr wheel
  396.  
  397. // start of keyword stuff
  398. CAMERA_POSITIONS
  399. 0, 0.18137, -0.32            // bumper position
  400. 0, 0.18137, -0.01805        // cockpit position
  401.  
  402. // End of keyword stuff
  403. END
  404.