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Text File  |  1998-07-22  |  10KB  |  388 lines

  1. VERSION 2
  2. //    Version 1 :        New crush data
  3. //          2 :        New windscreen spec
  4.  
  5. BUZZ.TXT                                // Name of car
  6.  
  7. 1.4                                         // softness_factor
  8.  
  9. START OF DRIVABLE STUFF
  10.  
  11. -0.08,0.179,0                            // Offset of driver's head in 3D space
  12. 80,-70                                    // Angles to turn to make head go left and right
  13. 0,0.175,0.2,30                            // Offset of 'mirror camera' in 3D space, viewing angle of mirror
  14. none,none,PRATBDRT.PIX,PRATBDHZ.PIX        // Pratcam border names (left, top, right, bottom)
  15.  
  16. END OF DRIVABLE STUFF
  17.  
  18. 5300,5301,5302                            // Engine noise (normal, enclosed space, underwater)
  19.  
  20. stealworthy                                // Can be stolen
  21.  
  22. // Damage info for top impacts
  23. 1                                        // Number of clauses
  24.     always
  25.     1                                    // Systems count
  26.         driver,1.5                        // Damage                                        // Number of clauses
  27.  
  28. // Damage info for bottom impacts
  29. 5                                        // Number of clauses
  30.     always
  31.     1                                    // Systems count
  32.         transmission,0.2                    // Damage
  33.     z<0.25&x<0.25                        // Condition
  34.     3                                    // Systems count
  35.         lf_wheel,0.5                    // Damage 
  36.         lf_brake,0.5                    // Damage 
  37.         steering,0.3                    // Damage 
  38.     z<0.25&x>0.75                        // Condition
  39.     3                                    // Systems count
  40.         rf_wheel,0.5                    // Damage 
  41.         rf_brake,0.5                    // Damage 
  42.         steering,0.3                    // Damage 
  43.     z>0.75&x<0.25                        // Condition
  44.     2                                    // Systems count
  45.         lr_wheel,0.5                    // Damage 
  46.         lr_brake,0.5                    // Damage 
  47.     z>0.75&x>0.75                        // Condition
  48.     2                                    // Systems count
  49.         rr_wheel,0.5                    // Damage 
  50.         rr_brake,0.5                    // Damage 
  51.  
  52. // Damage info for left impacts
  53. 3                                        // Number of clauses
  54.     z>0.25&z<0.75
  55.     1                                    // Systems count
  56.         driver,1.0                        // Damage
  57.     z<0.25                                // Condition
  58.     3                                    // Systems count
  59.         lf_wheel,0.5                    // Damage 
  60.         lf_brake,0.5                    // Damage 
  61.         steering,0.3                    // Damage 
  62.     z>0.75                                // Condition
  63.     2                                    // Systems count
  64.         lr_wheel,0.5                    // Damage 
  65.         lr_brake,0.5                    // Damage 
  66.  
  67. // Damage info for right impacts
  68. 3                                        // Number of clauses
  69.     z>0.25&z<0.75
  70.     1                                    // Systems count
  71.         driver,1.0                        // Damage
  72.     z<0.25                                // Condition
  73.     3                                    // Systems count
  74.         rf_wheel,0.5                    // Damage 
  75.         rf_brake,0.5                    // Damage 
  76.         steering,0.3                    // Damage 
  77.     z>0.75                                // Condition
  78.     2                                    // Systems count
  79.         rr_wheel,0.5                    // Damage 
  80.         rr_brake,0.5                    // Damage 
  81.  
  82. // Damage info for front impacts
  83. 3                                        // Number of clauses
  84.     always                                // Condition
  85.     2                                    // Systems count
  86.         engine,1.0                        // Damage 
  87.         transmission,0.3                // Damage 
  88.     x<0.25                                // Condition
  89.     3                                    // Systems count
  90.         lf_wheel,0.5                    // Damage 
  91.         lf_brake,0.5                    // Damage 
  92.         steering,0.5                    // Damage 
  93.     x>0.75                                // Condition
  94.     3                                    // Systems count
  95.         rf_wheel,0.5                    // Damage 
  96.         rf_brake,0.5                    // Damage 
  97.         steering,0.5                    // Damage 
  98.  
  99. // Damage info for rear impacts
  100. 3                                        // Number of clauses
  101.     always                                // Condition
  102.     1                                    // Systems count
  103.         transmission,0.5                // Damage 
  104.     x<0.25                                // Condition
  105.     2                                    // Systems count
  106.         lr_wheel,0.5                    // Damage 
  107.         lr_brake,0.5                    // Damage 
  108.     x>0.75                                // Condition
  109.     2                                    // Systems count
  110.         rr_wheel,0.5                    // Damage 
  111.         rr_brake,0.5                    // Damage 
  112.  
  113.  
  114. GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX        // Grid image (opponent, frank, annie)
  115.  
  116.  
  117.  
  118.  
  119. 1                                        // Number of extra levels of detail
  120. 8                                        // min_dist_squared
  121.  
  122. BUZZ.WAM                                // crush data file (will be incorporated into this file)
  123.  
  124. CARWSCRN.PIX                            // Name of reflective screen material (or none if non-reflective)
  125. 100                                        // Percentage transparency of windscreen
  126.  
  127. 2                                        // Number of steerable wheels
  128. 7                                        // GroovyFunkRef of 1st steerable wheel
  129. 8                                        // GroovyFunkRef of 2nd steerable wheel
  130.  
  131. 4,-1,-1,-1                                // Left-front suspension parts GroovyFunkRef
  132. 3,-1,-1,-1                                // Right-front suspension parts GroovyFunkRef
  133. 6,-1                                    // Left-rear suspension parts GroovyFunkRef
  134. 5,-1                                    // Right-rear suspension parts GroovyFunkRef
  135.  
  136. -1,-1,2,1                                // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
  137. 10,9,-1,-1                                // Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
  138.  
  139. 0.14                                    // Driven wheels diameter
  140. 0.14                                    // Non-driven wheels diameter
  141.  
  142. START OF FUNK
  143.  
  144. BULITR
  145. constant
  146. piss off
  147. no fucking lighting bastards
  148. frames
  149. accurate
  150. texturebits
  151. B
  152. 2
  153. BULITALL,1,0,2,0
  154. BULITALL,1,0,2,1
  155.  
  156. NEXT FUNK
  157.  
  158. BULITL
  159. constant
  160. piss off
  161. no fucking lighting bastards
  162. frames
  163. accurate
  164. texturebits
  165. B
  166. 2
  167. BULITALL,1,0,2,0
  168. BULITALL,1,0,2,1
  169.  
  170. END OF FUNK
  171.  
  172.  
  173. START OF GROOVE
  174.  
  175. FRPIVOT.ACT
  176. not a lollipop
  177. constant
  178. straight
  179. absolute
  180. 0,0,0
  181. 3
  182. 0,1,0
  183. rock
  184. absolute
  185. 7
  186. 0,0,0
  187. y
  188. 0
  189.  
  190. NEXT GROOVE
  191.  
  192. FLPIVOT.ACT
  193. not a lollipop
  194. constant
  195. straight
  196. absolute
  197. 0,0,0
  198. 4
  199. 0,1,0
  200. rock
  201. absolute
  202. 8
  203. 0,0,0
  204. y
  205. 0
  206.  
  207. NEXT GROOVE
  208.  
  209. RRWHEEL.ACT
  210. not a lollipop
  211. constant
  212. straight
  213. absolute
  214. 0,0,0
  215. 5
  216. 0,1,0
  217. spin
  218. controlled
  219. 1
  220. 0,0,0
  221. x
  222.  
  223. NEXT GROOVE
  224.  
  225. RLWHEEL.ACT
  226. not a lollipop
  227. constant
  228. straight
  229. absolute
  230. 0,0,0
  231. 6
  232. 0,1,0
  233. spin
  234. controlled
  235. 2
  236. 0,0,0
  237. x
  238.  
  239. NEXT GROOVE
  240.  
  241. FRWHEEL.ACT
  242. not a lollipop
  243. constant
  244. no path
  245. spin
  246. controlled
  247. 9
  248. 0,0,0
  249. x
  250.  
  251. NEXT GROOVE
  252.  
  253. FLWHEEL.ACT
  254. not a lollipop
  255. constant
  256. no path
  257. spin
  258. controlled
  259. 10
  260. 0,0,0
  261. x
  262.  
  263. END OF GROOVE
  264.  
  265. // END OF CRUSH DATA
  266.  
  267. START OF MECHANICS STUFF version 1
  268.  
  269. 0.5                    // Minimum turning circle.
  270. 1.000000                    // Brake multiplier.
  271. 1.000000                    // Braking strength multiplier.
  272. 6                           // Number of gears.
  273. 200.0000                    // Speed at red line in highest gear.
  274. 4.000000                    // Acceleration in highest gear (m/s^2) i.e. engine strength.
  275.  
  276. // Sub member: Root part
  277. normal                      // Type
  278. none                        // Identifier
  279. EAGLE3.ACT                 // Actor
  280. // Sub member: Joint data
  281. none                        // Type
  282. -0.000003,0.058995,0.010375  // Centre of mass
  283. 0.6                    // Mass
  284. 0.419369,0.253003,0.807644  // Angular momentum proportions
  285. 50.000000                   // Downforce-to-weight balance speed
  286. 4                           // Number of 'Wheels' entries.
  287. // Wheels entry #1
  288. 0                           // Type
  289. Left front                  // Identifier
  290. FLWHEEL.ACT                 // Actor
  291. 0,0,0                         // Position
  292. 1                           // Steerable flags
  293. 0                           // Driven flags
  294. 0.010000                    // Suspension give
  295. 1.000000                    // Damping factor
  296. 1.000000                    // Fractional reduction in friction when slipping
  297. 80.000000,80.500000          // Friction angles
  298. 2.000000                    // Traction fractional multiplier
  299. 0.050000                    // Rolling resistance
  300. // Wheels entry #2
  301. 1                           // Type
  302. Right front                 // Identifier
  303. FRWHEEL.ACT                 // Actor
  304. 0,0,0 // Position
  305. 1                           // Steerable flags
  306. 0                           // Driven flags
  307. 0.010000                    // Suspension give
  308. 1.000000                    // Damping factor
  309. 1.000000                    // Fractional reduction in friction when slipping
  310. 80.000000,80.500000          // Friction angles
  311. 2.000000                    // Traction fractional multiplier
  312. 0.050000                    // Rolling resistance
  313. // Wheels entry #3
  314. 1                           // Type
  315. Left rear                   // Identifier
  316. RLWHEEL.ACT                 // Actor
  317. 0,0,0  // Position
  318. 0                           // Steerable flags
  319. 0                           // Driven flags
  320. 0.010000                    // Suspension give
  321. 1.000000                    // Damping factor
  322. 1.000000                    // Fractional reduction in friction when slipping
  323. 79.500000,80.500000          // Friction angles
  324. 2.000000                    // Traction fractional multiplier
  325. 0.050000                    // Rolling resistance
  326. // Wheels entry #4
  327. 1                           // Type
  328. Right rear                  // Identifier
  329. RRWHEEL.ACT                 // Actor
  330. 0,0,0                          // Position
  331. 0                           // Steerable flags
  332. 0                           // Driven flags
  333. 0.010000                    // Suspension give
  334. 1.000000                    // Damping factor
  335. 1.000000                    // Fractional reduction in friction when slipping
  336. 79.500000,80.500000          // Friction angles
  337. 2.000000                    // Traction fractional multiplier
  338. 0.050000                    // Rolling resistance
  339.  
  340.  
  341. 1                           // Number of 'Bounding shapes' entries.
  342.  
  343. // Bounding shapes entry #1
  344. polyhedron                  // Type
  345. 10
  346.  -0.164100     0.020466     0.251970
  347.  -0.160813     0.020471     -0.369574
  348.  -0.164669     0.147118     0.253515
  349.  -0.127075     0.205928     0.031305
  350.  -0.161151     0.111455     -0.361495
  351.  0.165325     0.020466     0.252854
  352.  0.161997     0.020471     -0.369574
  353.  0.165852     0.147118     0.253515
  354.  0.128258     0.205928     0.031305
  355.  0.162335     0.111455     -0.361495
  356.  
  357. 0                           // Number of sub-parts.
  358.  
  359. END OF MECHANICS STUFF
  360.  
  361. // Materials for shrapnel
  362. 3                // number of materials
  363. M03.MAT        // Yellow
  364. M13.MAT        // Grey
  365. M30.MAT        // White
  366.  
  367. //damage vertices fire points
  368. 1            // engine point
  369. 1            // transmission
  370. 1            // driver
  371. 5            // steering
  372. 1            // lf brake
  373. 1            // rf brake
  374. 1            // lr brake
  375. 1            // rr brake
  376. 1            // lf wheel
  377. 4            // rf wheel
  378. 6            // lr wheel
  379. 1            // rr wheel
  380.  
  381. // start of keyword stuff
  382. CAMERA_POSITIONS
  383. 0, 0.16338, -0.29            // bumper position
  384. 0, 0.16338, -0.01925        // cockpit position
  385.  
  386. // End of keyword stuff
  387. END
  388.