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Computer Buyer 1998 December
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Carma
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37FORD.WAM
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Text File
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1998-07-07
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10KB
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329 lines
VERSION 4
// Sub member: Master-crush data
1 // Number of 'X mins' entries.
0.060000 // X mins
1 // Number of 'X maxs' entries.
-0.078000 // X maxs
1 // Number of 'Y mins' entries.
0.004000 // Y mins
1 // Number of 'Y maxs' entries.
-0.077000 // Y maxs
1 // Number of 'Z mins' entries.
0.211000 // Z mins
1 // Number of 'Z maxs' entries.
-0.219000 // Z maxs
1.000000 // Bendability factor
-0.144000 // Bend point Z min
0.117000 // Bend point Z max
1.000000 // Snappability factor
0 // Y split position
0.058000,0.012000,0.077000 // Driver position
10 // Number of 'Crush data' entries.
// Crush data entry #1
37BONNT.DAT // Actor
normal // Softness
flap // Crush type
28 // Hinge point 0
33 // Hinge point 1
59 // Hinge point 2
0 // Kev-o-flap?
normal // Ease of flap
box // shape
0 // Number of 'Smash data' entries.
// Crush data entry #2
37BOOT.DAT // Actor
normal // Softness
flap // Crush type
8 // Hinge point 0
12 // Hinge point 1
11 // Hinge point 2
0 // Kev-o-flap?
normal // Ease of flap
box // shape
0 // Number of 'Smash data' entries.
// Crush data entry #3
37FLWNG.DAT // Actor
normal // Softness
detach // Crush type
normal
normal
box // shape
0 // Number of 'Smash data' entries.
// Crush data entry #4
37FRWNG.DAT // Actor
normal // Softness
detach // Crush type
normal
normal
box // shape
0 // Number of 'Smash data' entries.
// Crush data entry #5
37LDOOR.DAT // Actor
normal // Softness
flap // Crush type
10 // Hinge point 0
9 // Hinge point 1
11 // Hinge point 2
1 // Kev-o-flap?
normal // Ease of flap
box // shape
0 // Number of 'Smash data' entries.
// Crush data entry #6
37NGIN.DAT // Actor
normal // Softness
boring // Crush type
0 // Number of 'Smash data' entries.
// Crush data entry #7
37RDOOR.DAT // Actor
normal // Softness
flap // Crush type
10 // Hinge point 0
9 // Hinge point 1
11 // Hinge point 2
1 // Kev-o-flap?
normal // Ease of flap
box // shape
0 // Number of 'Smash data' entries.
// Crush data entry #8
37RLWNG.DAT // Actor
normal // Softness
detach // Crush type
normal
normal
box
1 // number of smashable parts
// smashable part #2
37llit // name of material
37backlit // pixelmap to use when intact
1 // Number of levels
0.002 // trigger threshold (default if zero)
0 // flags
// Connotations:
1 // number of possible sounds
4520 // sound ID
1 // Shrapnel count
shards // Shrapnel type
0,0 // Min,max speed towards car
1.0 // Impactee velocity factor
10.0 // Random velocity (max)
2.0 // Random up velocity (max)
0 // Random normal velocity (max)
100.0 // Random spin rate (max)
0.75,1.25 // Min time, Max time
0.005 // Min cut length
0x01 // flags
RLFRAG.MAT // name of shrapnel material
0 // Explosion size
none // Slick material
0 // Number of non-cars activated
0 // Radius of side-effect smashes
0 // Extensions flags
0 // Room turn on code
none // Award code
0 // No run-time variable changes
1 // Number of pixelmaps
37litebk // pixelmap to use when smashed
// Crush data entry #9
37RRWNG.DAT // Actor
normal // Softness
detach // Crush type
normal
normal
box // shape
1 // number of smashable parts
// smashable part #2
37rlit // name of material
37backlit // pixelmap to use when intact
1 // Number of levels
0.002 // trigger threshold (default if zero)
0 // flags
// Connotations:
1 // number of possible sounds
4520 // sound ID
1 // Shrapnel count
shards // Shrapnel type
0,0 // Min,max speed towards car
1.0 // Impactee velocity factor
10.0 // Random velocity (max)
2.0 // Random up velocity (max)
0 // Random normal velocity (max)
100.0 // Random spin rate (mZZZzax)
0.75,1.25 // Min time, Max time
0.005 // Min cut length
0x01 // flags
RLFRAG.MAT // name of shrapnel material
0 // Explosion size
none // Slick material
0 // Number of non-cars activated
0 // Radius of side-effect smashes
0 // Extensions flags
0 // Room turn on code
none // Award code
0 // No run-time variable changes
1 // Number of pixelmaps
37litebk // pixelmap to use when smashed
// Crush data entry #10
37FORD.ACT // Actor
normal // Softness
boring // Crush type
2 // Number of 'Smash data' entries.
37SCRN.MAT // name of material
37SCRN // pixelmap to use when intact
2 // Number of levels
0.0005 // trigger threshold (default if zero)
1 // flags
// Connotations:
1 // number of possible sounds
4530 // sound ID
0 // Shrapnel count
0 // Explosion size
none // Slick material
0 // Number of non-cars activated
0 // Radius of side-effect smashes
0 // Extensions flags
0 // Room turn on code
none // Award code
0 // No run-time variable changes
1 // Number of pixelmaps
37SCRN2 // pixelmap to use when smashed level 1
0.002 // trigger threshold (default if zero)
0 // flags
// Connotations:
1 // number of possible sounds
4500 // sound ID
1 // Shrapnel count
shards // Shrapnel type
0,0 // Min,max speed towards car
1.0 // Impactee velocity factor
10.0 // Random velocity (max)
2.0 // Random up velocity (max)
0 // Random normal velocity (max)
100.0 // Random spin rate (max)
0.75,1.25 // Min time, Max time
0.005 // Min cut length
0 // flags
3\75RN4 // name of shrapnel material
0 // Explosion size
none // Slick material
0 // Number of non-cars activated
0 // Radius of side-effect smashes
0 // Extensions flags
0 // Room turn on code
none // Award code
0 // No run-time variable changes
1 // Number of pixelmaps
37SCRN3 // pixelmap to use when smashed level 2
37bkwin // name of material
37BKWIN // pixelmap to use when intact
2 // Number of levels
0.0005 // trigger threshold (default if zero)
1 // flags
// Connotations:
1 // number of possible sounds
4530 // sound ID
0 // Shrapnel count
0 // Explosion size
none // Slick material
0 // Number of non-cars activated
0 // Radius of side-effect smashes
0 // Extensions flags
0 // Room turn on code
none // Award code
0 // No run-time variable changes
1 // Number of pixelmaps
37BKWIN2 // pixelmap to use when smashed level 1
0.002 // trigger threshold (default if zero)
0 // flags
// Connotations:
1 // number of possible sounds
4500 // sound ID
1 // Shrapnel count
shards // Shrapnel type
0,0 // Min,max speed towards car
1.0 // Impactee velocity factor
10.0 // Random velocity (max)
2.0 // Random up velocity (max)
0 // Random normal velocity (max)
100.0 // Random spin rate (max)
0.75,1.25 // Min time, Max time
0.005 // Min cut length
0 // flags
37BKWIN4.MAT // name of shrapnel material
0 // Explosion size
none // Slick material
0 // Number of non-cars activated
0 // Radius of side-effect smashes
0 // Extensions flags
0 // Room turn on code
none // Award code
0 // No run-time variable changes
1 // Number of pixelmaps
37BKWIN3 // pixelmap to use when smashed level 2
1 // Number of pixelmaps
37SCRN2 // pixelmap to use when smashed level 1
0.002 // trigger threshold (default if zero)
0 // flags
// Connotations:
1 // number of possible sounds
4500 // sound ID
1 // Shrapnel count
shards // Shrapnel type
0,0 // Min,max speed towards car
1.0 // Impactee velocity factor
10.0 // Random velocity (max)
2.0 // Random up velocity (max)
0 // Random normal velocity (max)
100.0 // Random spin rate (max)
0.75,1.25 // Min time, Max time
0.005 // Min cut length
0 // flags
3\75RN4 // name of shrapnel material
0 // Explosion size
none // Slick material
0 // Number of non-cars activated
0 // Radius of side-effect smashes
0 // Extensions flags
0 // Room turn on code
none // Award code
0 // No run-time variable changes
1 // Number of pixelmaps
37SCRN3 // pixelmap to use when smashed level 2