home *** CD-ROM | disk | FTP | other *** search
/ Computer Buyer 1996 December / DKMMSAMP.iso / games / AD_DEMO / VFX / SOBJECTS / TRASH.DES < prev    next >
Text File  |  1996-08-07  |  3KB  |  182 lines

  1. // ---------------------------------------------
  2. // Trash 0 (CargoBox small)
  3. // ---------------------------------------------
  4.  
  5. [Cluster0]
  6. Name                = square.mod
  7.  
  8. [Noise0]
  9. Level                = 1.0
  10.  
  11. [Size0]
  12. Scale                = 2.5
  13.  
  14. [Collision0]
  15. RadiusScale            = 1.0
  16.  
  17. [Defense0]
  18. KineticShield0            = 1
  19.  
  20. [Offense0]
  21. KineticStrength            = 2
  22. ShockStrength              = 2
  23.  
  24. [Anim0]
  25. NumOfStages            = 1
  26. Scale                = 1.0
  27. DisplayTime            = 100000.0
  28.  
  29. [Anim0Raster]
  30. X1                      = 129
  31. Y1                      = 131
  32. Width                = 125
  33. Height                = 121
  34. NumInX                = 1
  35. ImgBlockName            = mod_006
  36.  
  37. // ---------------------------------------------
  38. // Trash1 (FrontShield small)
  39. // ---------------------------------------------
  40.  
  41. [Cluster1]
  42. Name                = square.mod
  43.  
  44. [Noise1]
  45. Level                = 0.0
  46.  
  47. [Size1]
  48. Scale                = 2.5
  49.  
  50. [Collision1]
  51. RadiusScale            = 1.0
  52.  
  53. [Defense1]
  54. KineticShield0            = 1
  55.  
  56. [Offense1]
  57. KineticStrength            = 5
  58. ShockStrength              = 5
  59.  
  60. [Anim1]
  61. NumOfStages            = 1
  62. Scale                = 1.0
  63. DisplayTime            = 100000.0
  64.  
  65. [Anim1Raster]
  66. X1                      = 12
  67. Y1                      = 21
  68. Width                = 111
  69. Height                = 99
  70. NumInX                = 1
  71. ImgBlockName            = mod_006
  72.  
  73. // ---------------------------------------------
  74. // Trash2 (BackShield small)
  75. // ---------------------------------------------
  76.  
  77. [Cluster2]
  78. Name                = square.mod
  79.  
  80. [Noise2]
  81. Level                = 0.0
  82.  
  83. [Size2]
  84. Scale                = 2.5
  85.  
  86. [Collision2]
  87. RadiusScale            = 1.0
  88.  
  89. [Defense2]
  90. KineticShield0            = 1
  91.  
  92. [Offense2]
  93. KineticStrength            = 5
  94. ShockStrength              = 5
  95.  
  96. [Anim2]
  97. NumOfStages            = 1
  98. Scale                = 1.0
  99. DisplayTime            = 100000.0
  100.  
  101. [Anim2Raster]
  102. X1                      = 138
  103. Y1                      = 41
  104. Width                = 92
  105. Height                = 85
  106. NumInX                = 1
  107. ImgBlockName            = mod_006
  108.  
  109. // ---------------------------------------------
  110. // Trash3 (MetallPiece small)
  111. // ---------------------------------------------
  112.  
  113. [Cluster3]
  114. Name                = square.mod
  115.  
  116. [Noise3]
  117. Level                = 0.0
  118.  
  119. [Size3]
  120. Scale                = 2.5
  121.  
  122. [Collision3]
  123. RadiusScale            = 1.0
  124.  
  125. [Defense3]
  126. KineticShield0            = 1
  127.  
  128. [Offense3]
  129. KineticStrength            = 5
  130. ShockStrength              = 5
  131.  
  132. [Anim3]
  133. NumOfStages            = 1
  134. Scale                = 1.0
  135. DisplayTime            = 100000.0
  136.  
  137. [Anim3Raster]
  138. X1                      = 197
  139. Y1                      = 8
  140. Width                = 48
  141. Height                = 29
  142. NumInX                = 1
  143. ImgBlockName            = mod_006
  144.  
  145. // ---------------------------------------------
  146. // Trash4 (MetallFrame small)
  147. // ---------------------------------------------
  148.  
  149. [Cluster4]
  150. Name                = square.mod
  151.  
  152. [Noise4]
  153. Level                = 0.0
  154.  
  155. [Size4]
  156. Scale                = 2.5
  157.  
  158. [Collision4]
  159. RadiusScale            = 1.0
  160.  
  161. [Defense4]
  162. KineticShield0            = 1
  163.  
  164. [Offense4]
  165. KineticStrength            = 5
  166. ShockStrength              = 5
  167.  
  168. [Anim4]
  169. NumOfStages            = 1
  170. Scale                = 1.0
  171. DisplayTime            = 100000.0
  172.  
  173. [Anim4Raster]
  174. X1                      = 0
  175. Y1                      = 133
  176. Width                = 126
  177. Height                = 113
  178. NumInX                = 1
  179. ImgBlockName            = mod_006
  180.  
  181.  
  182.