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Computer Buyer 1996 December
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TORPEDO.DES
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1996-08-07
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// ---------------------------------------------
// torpedo00 (Stanley_I)
// ---------------------------------------------
[Cluster0]
Name = stanley1.mod
[Noise0]
Level = 1.0
[Sensor0]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size0]
Scale = 0.349
[Kinematics0]
Range = 4500
LifeTime = 8.0
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 0.0
MaxAngleAccelerationB = 0.0
MaxAngleAccelerationC = 0.0
MaxAngleVelocityA = 0.0
MaxAngleVelocityB = 0.0
MaxAngleVelocityC = 0.0
AngleFrictionA = 0.0
AngleFrictionB = 0.0
AngleFrictionC = 0.0
MaxOrientationAcceleration = 300.0
MaxOrientationRetardation = 300.0
MaxVelocity = 900.0
MinVelocity = 0.0
OrientationFrictionX = 1.5
OrientationFrictionY = 0.0
OrientationFrictionZ = 1.5
[Collision0]
RadiusScale = 0.451
[Defense0]
KineticShield0 = 1
ShockShield0 = 1
[Offense0]
KineticStrength = 4000
ShockStrength = 0
// ---------------------------------------------
// torpedo01 (Stanley_II)
// ---------------------------------------------
[Cluster1]
Name = stanley2.mod
[Noise1]
Level = 1.0
[Sensor1]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size1]
Scale = 0.349
[Kinematics1]
Range = 4500
LifeTime = 6.0
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 0.0
MaxAngleAccelerationB = 0.0
MaxAngleAccelerationC = 0.0
MaxAngleVelocityA = 0.0
MaxAngleVelocityB = 0.0
MaxAngleVelocityC = 0.0
AngleFrictionA = 0.0
AngleFrictionB = 0.0
AngleFrictionC = 0.0
MaxOrientationAcceleration = 600.0
MaxOrientationRetardation = 600.0
MaxVelocity = 1800.0
MinVelocity = 0.0
OrientationFrictionX = 1.5
OrientationFrictionY = 0.0
OrientationFrictionZ = 1.5
[Collision1]
RadiusScale = 0.451
[Defense1]
KineticShield0 = 1
ShockShield0 = 1
[Offense1]
KineticStrength = 4000
ShockStrength = 0
// ---------------------------------------------
// torpedo02 (Stanley_III)
// ---------------------------------------------
[Cluster2]
Name = stanley3.mod
[Noise2]
Level = 1.0
[Sensor2]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size2]
Scale = 0.349
[Kinematics2]
Range = 4500
LifeTime = 4.0
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 0.0
MaxAngleAccelerationB = 0.0
MaxAngleAccelerationC = 0.0
MaxAngleVelocityA = 0.0
MaxAngleVelocityB = 0.0
MaxAngleVelocityC = 0.0
AngleFrictionA = 0.0
AngleFrictionB = 0.0
AngleFrictionC = 0.0
MaxOrientationAcceleration = 1200.0
MaxOrientationRetardation = 1200.0
MaxVelocity = 3600.0
MinVelocity = 0.0
OrientationFrictionX = 1.5
OrientationFrictionY = 0.0
OrientationFrictionZ = 1.5
[Collision2]
RadiusScale = 0.451
[Defense2]
KineticShield0 = 1
ShockShield0 = 1
[Offense2]
KineticStrength = 5000
ShockStrength = 0
// ---------------------------------------------
// torpedo03 (TresherShark_I)
// ---------------------------------------------
[Cluster3]
Name = threshr1.mod
[Noise3]
Level = 1.0
[Sensor3]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size3]
Scale = 0.349
[Kinematics3]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision3]
RadiusScale = 0.451
[Defense3]
KineticShield0 = 1
ShockShield0 = 1
[Offense3]
KineticStrength = 4000
ShockStrength = 0
// ---------------------------------------------
// torpedo04 (TresherShark_II)
// ---------------------------------------------
[Cluster4]
Name = threshr2.mod
[Noise4]
Level = 1.0
[Sensor4]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size4]
Scale = 0.349
[Kinematics4]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision4]
RadiusScale = 0.451
[Defense4]
KineticShield0 = 1
ShockShield0 = 1
[Offense4]
KineticStrength = 5000
ShockStrength = 0
// ---------------------------------------------
// torpedo05 (BullShark_I)
// ---------------------------------------------
[Cluster5]
Name = bull1.mod
[Noise5]
Level = 1.0
[Sensor5]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size5]
Scale = 0.349
[Kinematics5]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision5]
RadiusScale = 0.451
[Defense5]
KineticShield0 = 1
ShockShield0 = 1
[Offense5]
KineticStrength = 8000
ShockStrength = 0
// ---------------------------------------------
// torpedo06 (BullShark_II)
// ---------------------------------------------
[Cluster6]
Name = bull2.mod
[Noise6]
Level = 1.0
[Sensor6]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size6]
Scale = 0.349
[Kinematics6]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision6]
RadiusScale = 0.451
[Defense6]
KineticShield0 = 1
ShockShield0 = 1
[Offense6]
KineticStrength = 10000
ShockStrength = 0
// ---------------------------------------------
// torpedo07 (TigerShark_I)
// ---------------------------------------------
[Cluster7]
Name = tiger1.mod
[Noise7]
Level = 1.0
[Sensor7]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size7]
Scale = 0.349
[Kinematics7]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision7]
RadiusScale = 0.451
[Defense7]
KineticShield0 = 1
ShockShield0 = 1
[Offense7]
KineticStrength = 5000
ShockStrength = 0
// ---------------------------------------------
// torpedo08 (TigerShark_II)
// ---------------------------------------------
[Cluster8]
Name = tiger2.mod
[Noise8]
Level = 1.0
[Sensor8]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size8]
Scale = 0.349
[Kinematics8]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision8]
RadiusScale = 0.451
[Defense8]
KineticShield0 = 1
ShockShield0 = 1
[Offense8]
KineticStrength = 6000
ShockStrength = 0
// ---------------------------------------------
// torpedo09 (ManEater_I)
// ---------------------------------------------
[Cluster9]
Name = maneatr1.mod
[Noise9]
Level = 1.0
[Sensor9]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size9]
Scale = 0.349
[Kinematics9]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision9]
RadiusScale = 0.451
[Defense9]
KineticShield0 = 1
ShockShield0 = 1
[Offense9]
KineticStrength = 6000
ShockStrength = 0
// ---------------------------------------------
// torpedo10 (ManEater_II)
// ---------------------------------------------
[Cluster10]
Name = maneatr2.mod
[Noise10]
Level = 1.0
[Sensor10]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size10]
Scale = 0.349
[Kinematics10]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 12.0
MaxAngleAccelerationB = 12.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.4
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 1.1
AngleFrictionB = 1.1
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision10]
RadiusScale = 0.451
[Defense10]
KineticShield0 = 1
ShockShield0 = 1
[Offense10]
KineticStrength = 7000
ShockStrength = 0
// ---------------------------------------------
// torpedo11 (HammerheadShark)
// ---------------------------------------------
[Cluster11]
Name = hammerhd.mod
[Noise11]
Level = 1.0
[Sensor11]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size11]
Scale = 0.349
[Kinematics11]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision11]
RadiusScale = 0.451
[Defense11]
KineticShield0 = 1
ShockShield0 = 1
[Offense11]
KineticStrength = 5000
ShockStrength = 0
// ---------------------------------------------
// torpedo12 (Flash_Shark_I)
// ---------------------------------------------
[Cluster12]
Name = flash1.mod
[Noise12]
Level = 1.0
[Sensor12]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size12]
Scale = 0.349
[Kinematics12]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision12]
RadiusScale = 0.451
[Defense12]
KineticShield0 = 1
ShockShield0 = 1
[Offense12]
KineticStrength = 500
ShockStrength = 1000
// ---------------------------------------------
// torpedo13 (FlashShark_II)
// ---------------------------------------------
[Cluster13]
Name = flash2.mod
[Noise13]
Level = 1.0
[Sensor13]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size13]
Scale = 0.349
[Kinematics13]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision13]
RadiusScale = 0.451
[Defense13]
KineticShield0 = 1
ShockShield0 = 1
[Offense13]
KineticStrength = 500
ShockStrength = 2000
// ---------------------------------------------
// torpedo14 (FlashShark_III)
// ---------------------------------------------
[Cluster14]
Name = flash3.mod
[Noise14]
Level = 1.0
[Sensor14]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size14]
Scale = 0.349
[Kinematics14]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision14]
RadiusScale = 0.451
[Defense14]
KineticShield0 = 1
ShockShield0 = 1
[Offense14]
KineticStrength = 500
ShockStrength = 3000
// ---------------------------------------------
// torpedo15 (BigBang_I)
// ---------------------------------------------
[Cluster15]
Name = bigbang1.mod
[Noise15]
Level = 1.0
[Sensor15]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size15]
Scale = 0.349
[Kinematics15]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision15]
RadiusScale = 0.451
[Defense15]
KineticShield0 = 1
ShockShield0 = 1
[Offense15]
KineticStrength = 20000
ShockStrength = 0
// ---------------------------------------------
// torpedo16 (BigBang_II)
// ---------------------------------------------
[Cluster16]
Name = bigbang2.mod
[Noise16]
Level = 1.0
[Sensor16]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size16]
Scale = 0.349
[Kinematics16]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision16]
RadiusScale = 0.451
[Defense16]
KineticShield0 = 1
ShockShield0 = 1
[Offense16]
KineticStrength = 30000
ShockStrength = 0
// ---------------------------------------------
// torpedo17 (BigBang_III)
// ---------------------------------------------
[Cluster17]
Name = bigbang3.mod
[Noise17]
Level = 1.0
[Sensor17]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size17]
Scale = 0.349
[Kinematics17]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision17]
RadiusScale = 0.451
[Defense17]
KineticShield0 = 1
ShockShield0 = 1
[Offense17]
KineticStrength = 40000
ShockStrength = 0
// ---------------------------------------------
// torpedo18 (Melter_I)
// ---------------------------------------------
[Cluster18]
Name = melter1.mod
[Noise18]
Level = 1.0
[Sensor18]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size18]
Scale = 0.349
[Kinematics18]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision18]
RadiusScale = 0.451
[Defense18]
KineticShield0 = 1
ShockShield0 = 1
[Offense18]
KineticStrength = 7000
ShockStrength = 0
// ---------------------------------------------
// torpedo19 (Melter_II)
// ---------------------------------------------
[Cluster19]
Name = melter2.mod
[Noise19]
Level = 1.0
[Sensor19]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size19]
Scale = 0.349
[Kinematics19]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision19]
RadiusScale = 0.451
[Defense19]
KineticShield0 = 1
ShockShield0 = 1
[Offense19]
KineticStrength = 9000
ShockStrength = 0
// ---------------------------------------------
// torpedo20 (SubSonic_I)
// ---------------------------------------------
[Cluster20]
Name = subsonc1.mod
[Noise20]
Level = 1.0
[Sensor20]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size20]
Scale = 0.349
[Kinematics20]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision20]
RadiusScale = 0.451
[Defense20]
KineticShield0 = 1
ShockShield0 = 1
[Offense20]
KineticStrength = 7000
ShockStrength = 0
// ---------------------------------------------
// torpedo21 (SubSonic_II)
// ---------------------------------------------
[Cluster21]
Name = subsonc2.mod
[Noise21]
Level = 1.0
[Sensor21]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size21]
Scale = 0.349
[Kinematics21]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision21]
RadiusScale = 0.451
[Defense21]
KineticShield0 = 1
ShockShield0 = 1
[Offense21]
KineticStrength = 9000
ShockStrength = 0
// ---------------------------------------------
// torpedo22 (Ripper)
// ---------------------------------------------
[Cluster22]
Name = ripper.mod
[Noise22]
Level = 1.0
[Sensor22]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size22]
Scale = 0.349
[Kinematics22]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision22]
RadiusScale = 0.451
[Defense22]
KineticShield0 = 1
ShockShield0 = 1
[Offense22]
KineticStrength = 9000
ShockStrength = 0
// ---------------------------------------------
// torpedo23 (Leech_I)
// ---------------------------------------------
[Cluster23]
Name = leech1.mod
[Noise23]
Level = 1.0
[Sensor23]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size23]
Scale = 0.349
[Kinematics23]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision23]
RadiusScale = 0.451
[Defense23]
KineticShield0 = 1
ShockShield0 = 1
[Offense23]
KineticStrength = 500
ShockStrength = 4000
// ---------------------------------------------
// torpedo24 (Leech_II)
// ---------------------------------------------
[Cluster24]
Name = leech2.mod
[Noise24]
Level = 1.0
[Sensor24]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size24]
Scale = 0.349
[Kinematics24]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision24]
RadiusScale = 0.451
[Defense24]
KineticShield0 = 1
ShockShield0 = 1
[Offense24]
KineticStrength = 500
ShockStrength = 6000
// ---------------------------------------------
// torpedo25 (estroker)
// ---------------------------------------------
[Cluster25]
Name = estroker.mod
[Noise25]
Level = 1.0
[Sensor25]
sen = 99
senr = 80
InfluenceProbability = 1.0
[Size25]
Scale = 0.349
[Kinematics25]
Range = 4500
LifeTime = 15
MinClimbingAngle = 20.0
MaxClimbingAngle = 20.0
VelocityIncrease = 0.0
VelocityDecrease = 0.0
MaxAngleAccelerationA = 14.0
MaxAngleAccelerationB = 14.0
MaxAngleAccelerationC = 4.0
MaxAngleVelocityA = 2.6
MaxAngleVelocityB = 2.3
MaxAngleVelocityC = -1.80
AngleFrictionA = 2.5
AngleFrictionB = 2.5
AngleFrictionC = 0.0
MaxOrientationAcceleration = 750.0
MaxOrientationRetardation = -550.0
MaxVelocity = 750.8
MinVelocity = -100.0
OrientationFrictionX = 1.8
OrientationFrictionY = 0.00
OrientationFrictionZ = 1.8
[Collision25]
RadiusScale = 0.451
[Defense25]
KineticShield0 = 1
ShockShield0 = 1
[Offense25]
KineticStrength = 500
ShockStrength = 6000