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Text File  |  1996-08-07  |  5KB  |  362 lines

  1.  
  2. //
  3. // shoots (PlasmaGun, PlasmaDeath, DoomMortar, MaximumImpactI, MaximumImpact2, Vendetta, Muzzle, Torch)
  4. //
  5.  
  6. // ---------------------------------------------
  7. // shoot0 (PlasmaGun)
  8. // ---------------------------------------------
  9.  
  10. [Cluster0]
  11. Name                = square.mod
  12.  
  13. [Noise0]
  14. Level                = 1.0
  15.  
  16. [Size0]
  17. Scale                = 1.0
  18.  
  19. [Shadow0]
  20. Brightness            = 5.0
  21. Range                = 701.0
  22.  
  23. [Kinematics0]
  24. Range                = 4500
  25. Velocity            = 3500
  26.  
  27. [Collision0]
  28. RadiusScale            = 0.7
  29.  
  30. [Defense0]
  31. KineticShield0            = 1
  32.  
  33. [Offense0]
  34. KineticStrength            = 300
  35. ShockStrength              = 0
  36.  
  37. [Anim0]
  38. NumOfStages            = 1
  39. Scale                = 1.00
  40. DisplayTime            = 0.05
  41.  
  42. [Anim0Raster]
  43. X1                      = 128
  44. Y1                      = 224
  45. Width                = 31
  46. Height                = 32
  47. NumInX                = 1
  48. ImgBlockName            = mod_005
  49.  
  50. // ---------------------------------------------
  51. // shoot1 (PlasmaDeath)
  52. // ---------------------------------------------
  53.  
  54. [Cluster1]
  55. Name                = square.mod
  56.  
  57. [Noise1]
  58. Level                = 1.0
  59.  
  60. [Size1]
  61. Scale                = 1.0
  62.  
  63. [Shadow1]
  64. Brightness            = 5.0
  65. Range                = 701.0
  66.  
  67. [Kinematics1]
  68. Range                = 4500
  69. Velocity            = 3500
  70.  
  71. [Collision1]
  72. RadiusScale            = 0.7
  73.  
  74. [Defense1]
  75. KineticShield0            = 1
  76.  
  77. [Offense1]
  78. KineticStrength            = 350
  79. ShockStrength              = 0
  80.  
  81. [Anim1]
  82. NumOfStages            = 1
  83. Scale                = 1.00
  84. DisplayTime            = 0.05
  85.  
  86. [Anim1Raster]
  87. X1                      = 160
  88. Y1                      = 224
  89. Width                = 32
  90. Height                = 32
  91. NumInX                = 1
  92. ImgBlockName            = mod_005
  93.  
  94. // ---------------------------------------------
  95. // shoot2 (DoomMortar)
  96. // ---------------------------------------------
  97.  
  98. [Cluster2]
  99. Name                = square.mod
  100.  
  101. [Noise2]
  102. Level                = 1.0
  103.  
  104. [Size2]
  105. Scale                = 2.0
  106.  
  107. [Shadow2]
  108. Brightness            = 5.0
  109. Range                = 701.0
  110.  
  111. [Kinematics2]
  112. Range                = 4200
  113. Velocity            = 1600
  114.  
  115. [Collision2]
  116. RadiusScale            = 0.7
  117.  
  118. [Defense2]
  119. KineticShield0            = 1
  120.  
  121. [Offense2]
  122. KineticStrength            = 1200
  123. ShockStrength              = 0
  124.  
  125. [Anim2]
  126. NumOfStages            = 1
  127. Scale                = 1.00
  128. DisplayTime            = 0.05
  129.  
  130. [Anim2Raster]
  131. X1                      = 192
  132. Y1                      = 192
  133. Width                = 64
  134. Height                = 64
  135. NumInX                = 1
  136. ImgBlockName            = mod_005
  137.  
  138. // ---------------------------------------------
  139. // shoot3 (MaximumImpact I)
  140. // ---------------------------------------------
  141.  
  142. [Cluster3]
  143. Name                = square.mod
  144.  
  145. [Noise3]
  146. Level                = 1.0
  147.  
  148. [Size3]
  149. Scale                = 1.0
  150.  
  151. [Shadow3]
  152. Brightness            = 5.0
  153. Range                = 701.0
  154.  
  155. [Kinematics3]
  156. Range                = 4500
  157. Velocity            = 3500
  158.  
  159. [Collision3]
  160. RadiusScale            = 0.7
  161.  
  162. [Defense3]
  163. KineticShield0            = 1
  164.  
  165. [Offense3]
  166. KineticStrength            = 150
  167. ShockStrength              = 0
  168.  
  169. [Anim3]
  170. NumOfStages            = 1
  171. Scale                = 0.80
  172. DisplayTime            = 0.05
  173.  
  174. [Anim3Raster]
  175. X1                      = 0
  176. Y1                      = 226
  177. Width                = 31
  178. Height                = 30
  179. NumInX                = 1
  180. ImgBlockName            = mod_005
  181.  
  182. // ---------------------------------------------
  183. // shoot4 (MaximumImpact II)
  184. // ---------------------------------------------
  185.  
  186. [Cluster4]
  187. Name                = square.mod
  188.  
  189. [Noise4]
  190. Level                = 1.0
  191.  
  192. [Size4]
  193. Scale                = 1.0
  194.  
  195. [Shadow4]
  196. Brightness            = 5.0
  197. Range                = 701.0
  198.  
  199. [Kinematics4]
  200. Range                = 4500
  201. Velocity            = 3500
  202.  
  203. [Collision4]
  204. RadiusScale            = 0.7
  205.  
  206. [Defense4]
  207. KineticShield0            = 1
  208.  
  209. [Offense4]
  210. KineticStrength            = 200
  211. ShockStrength              = 0
  212.  
  213. [Anim4]
  214. NumOfStages            = 1
  215. Scale                = 0.80
  216. DisplayTime            = 0.05
  217.  
  218. [Anim4Raster]
  219. X1                      = 32
  220. Y1                      = 226
  221. Width                = 32
  222. Height                = 29
  223. NumInX                = 1
  224. ImgBlockName            = mod_005
  225.  
  226. // ---------------------------------------------
  227. // shoot5 (Vendetta)
  228. // ---------------------------------------------
  229.  
  230. [Cluster5]
  231. Name                = square.mod
  232.  
  233. [Noise5]
  234. Level                = 1.0
  235.  
  236. [Size5]
  237. Scale                = 1.0
  238.  
  239. [Shadow5]
  240. Brightness            = 5.0
  241. Range                = 701.0
  242.  
  243. [Kinematics5]
  244. Range                = 4500
  245. Velocity            = 3500
  246.  
  247. [Collision5]
  248. RadiusScale            = 0.7
  249.  
  250. [Defense5]
  251. KineticShield0            = 1
  252.  
  253. [Offense5]
  254. KineticStrength            = 70
  255. ShockStrength              = 0
  256.  
  257. [Anim5]
  258. NumOfStages            = 1
  259. Scale                = 1.00
  260. DisplayTime            = 0.05
  261.  
  262. [Anim5Raster]
  263. X1                      = 64
  264. Y1                      = 224
  265. Width                = 32
  266. Height                = 32
  267. NumInX                = 1
  268. ImgBlockName            = mod_005
  269.  
  270. // ---------------------------------------------
  271. // shoot6 (muzzle)
  272. // ---------------------------------------------
  273.  
  274. [Cluster6]
  275. Name                = square.mod
  276.  
  277. [Noise6]
  278. Level                = 1.0
  279.  
  280. [Size6]
  281. Scale                = 1.0
  282.  
  283. [Shadow6]
  284. Brightness            = 5.0
  285. Range                = 701.0
  286.  
  287. [Kinematics6]
  288. Range                = 4500
  289. Velocity            = 3500
  290.  
  291. [Collision6]
  292. RadiusScale            = 0.7
  293.  
  294. [Defense6]
  295. KineticShield0            = 1
  296.  
  297. [Offense6]
  298. KineticStrength            = 5
  299. ShockStrength              = 0
  300.  
  301. [Anim6]
  302. NumOfStages            = 1
  303. Scale                = 1.00
  304. DisplayTime            = 0.05
  305.  
  306. [Anim6Raster]
  307. X1                      = 0
  308. Y1                      = 171
  309. Width                = 38
  310. Height                = 39
  311. NumInX                = 1
  312. ImgBlockName            = mod_005
  313.  
  314. // ---------------------------------------------
  315. // shoot7 (buzzer)
  316. // ---------------------------------------------
  317.  
  318. [Cluster7]
  319. Name                = square.mod
  320.  
  321. [Noise7]
  322. Level                = 1.0
  323.  
  324. [Size7]
  325. Scale                = 1.0
  326.  
  327. [Shadow7]
  328. Brightness            = 5.0
  329. Range                = 701.0
  330.  
  331. [Kinematics7]
  332. Range                = 4500
  333. Velocity            = 3500
  334.  
  335. [Collision7]
  336. RadiusScale            = 0.7
  337.  
  338. [Defense7]
  339. KineticShield0            = 1
  340.  
  341. [Offense7]
  342. KineticStrength            = 5
  343. ShockStrength              = 0
  344.  
  345. [Anim7]
  346. NumOfStages            = 1
  347. Scale                = 1.0
  348. DisplayTime            = 0.05
  349.  
  350. [Anim7Stage0]
  351. X1                = 0
  352. Y1                = 0
  353. X2                = 121
  354. Y2                = 0
  355. X3                = 121
  356. Y3                = 126
  357. X4                = 0
  358. Y4                = 126
  359. XCenter                = 61
  360. YCenter                = 70
  361. ImgBlockName            = mod_039
  362.