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INI File  |  1996-08-08  |  3KB  |  218 lines

  1. [Display]
  2. ShadingMode            = f
  3.  
  4. [Cluster0]
  5. Base                   = contfrtb.mod
  6.  
  7. [Position0]
  8. Cardinal                 = n
  9. OffsetX                   = 3
  10. OffsetY                   = 0
  11. HeightReference            = 0
  12. SurfaceLifting            = o
  13.  
  14. [Noise0]
  15. Level                = 0.0
  16.  
  17. [Size0]
  18. Scale                = 0.500000
  19.  
  20. [Collision0]
  21. RadiusScale            = 1.0
  22.  
  23. [Defense0]
  24. KineticShield0            = 20
  25.  
  26. [Offense0]
  27. KineticStrength            = 5
  28. ShockStrength              = 0
  29.  
  30.  
  31. [Cluster1]
  32. Base                            = contfrtb.mod
  33.  
  34. [Position1]
  35. Cardinal                 = n
  36. OffsetX                   = 3
  37. OffsetY                   = 1
  38. HeightReference            = 0
  39. SurfaceLifting            = o
  40.  
  41. [Noise1]
  42. Level                = 0.0
  43.  
  44. [Size1]
  45. Scale                = 0.500000
  46.  
  47. [Collision1]
  48. RadiusScale            = 1.0
  49.  
  50. [Defense1]
  51. KineticShield0            = 20
  52.  
  53. [Offense1]
  54. KineticStrength            = 5
  55. ShockStrength              = 0
  56.  
  57.  
  58. [Cluster2]
  59. Base                   = contfrtb.mod
  60.  
  61. [Position2]
  62. Cardinal                 = n
  63. OffsetX                   = 3
  64. OffsetY                   = 2
  65. HeightReference            = 0
  66. SurfaceLifting            = o
  67.  
  68. [Noise2]
  69. Level                = 0.0
  70.  
  71. [Size2]
  72. Scale                = 0.500000
  73.  
  74. [Collision2]
  75. RadiusScale            = 1.0
  76.  
  77. [Defense2]
  78. KineticShield0            = 20
  79.  
  80. [Offense2]
  81. KineticStrength            = 5
  82. ShockStrength              = 0
  83.  
  84.  
  85. [Cluster3]
  86. Base                            = contfrtc.mod
  87.  
  88. [Position3]
  89. Cardinal                 = n
  90. OffsetX                   = 3
  91. OffsetY                   = 3
  92. HeightReference            = 0
  93. SurfaceLifting            = o
  94.  
  95. [Noise3]
  96. Level                = 0.0
  97.  
  98. [Size3]
  99. Scale                = 0.500000
  100.  
  101. [Collision3]
  102. RadiusScale            = 1.0
  103.  
  104. [Defense3]
  105. KineticShield0            = 20
  106.  
  107. [Offense3]
  108. KineticStrength            = 5
  109. ShockStrength              = 0
  110.  
  111.  
  112. [Cluster4]
  113. Base                            = contfrtb.mod
  114.  
  115. [Position4]
  116. Cardinal                 = n
  117. OffsetX                   = 3
  118. OffsetY                   = 4
  119. HeightReference            = 0
  120. SurfaceLifting            = o
  121.  
  122. [Noise4]
  123. Level                = 0.0
  124.  
  125. [Size4]
  126. Scale                = 0.500000
  127.  
  128. [Collision4]
  129. RadiusScale            = 1.0
  130.  
  131. [Defense4]
  132. KineticShield0            = 20
  133.  
  134. [Offense4]
  135. KineticStrength            = 5
  136. ShockStrength              = 0
  137.  
  138.  
  139. [Cluster5]
  140. Base                   = contfrtb.mod
  141.  
  142. [Position5]
  143. Cardinal                 = n
  144. OffsetX                   = 3
  145. OffsetY                   = 5
  146. HeightReference            = 0
  147. SurfaceLifting            = o
  148.  
  149. [Noise5]
  150. Level                = 0.0
  151.  
  152. [Size5]
  153. Scale                = 0.500000
  154.  
  155. [Collision5]
  156. RadiusScale            = 1.0
  157.  
  158. [Defense5]
  159. KineticShield0            = 20
  160.  
  161. [Offense5]
  162. KineticStrength            = 5
  163. ShockStrength              = 0
  164.  
  165.  
  166. [Cluster6]
  167. Base                   = contfrtb.mod
  168.  
  169. [Position6]
  170. Cardinal                 = n
  171. OffsetX                   = 3
  172. OffsetY                   = 6
  173. HeightReference            = 0
  174. SurfaceLifting            = o
  175.  
  176. [Noise6]
  177. Level                = 0.0
  178.  
  179. [Size6]
  180. Scale                = 0.500000
  181.  
  182. [Collision6]
  183. RadiusScale            = 1.0
  184.  
  185. [Defense6]
  186. KineticShield0            = 20
  187.  
  188. [Offense6]
  189. KineticStrength            = 5
  190. ShockStrength              = 0
  191.  
  192.  
  193. [Cluster7]
  194. Base                            = contfrtc.mod
  195.  
  196. [Position7]
  197. Cardinal                 = n
  198. OffsetX                   = 3
  199. OffsetY                   = 7
  200. HeightReference            = 0
  201. SurfaceLifting            = o
  202.  
  203. [Noise7]
  204. Level                = 0.0
  205.  
  206. [Size7]
  207. Scale                = 0.500000
  208.  
  209. [Collision7]
  210. RadiusScale            = 1.0
  211.  
  212. [Defense7]
  213. KineticShield0            = 20
  214.  
  215. [Offense7]
  216. KineticStrength            = 5
  217. ShockStrength              = 0
  218.