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Text File  |  1996-08-08  |  3KB  |  217 lines

  1. ;
  2. ;
  3. ;seacore 80*80 12m hoch
  4. ;
  5. ;
  6. [Display]
  7. ShadingMode            = g
  8.  
  9. [Cluster0]
  10. Base                   = seacore0.mod
  11.  
  12. [Position0]
  13. Cardinal                 = n
  14. OffsetX                   = 0
  15. OffsetY                   = 9
  16. HeightReference            = 0
  17. SurfaceLifting            = o
  18.  
  19. [Noise0]
  20. Level                = 0.0
  21.  
  22. [Size0]
  23. Scale                = 3.0000000
  24.  
  25. [Collision0]
  26. RadiusScale            = 0.7
  27.  
  28. [Defense0]
  29. KineticShield0            = 20
  30.  
  31. [Offense0]
  32. KineticStrength            = 5
  33. ShockStrength              = 0
  34.  
  35. [Cluster1]
  36. Base                   = seacore1.mod
  37.  
  38. [Position1]
  39. Cardinal                 = n
  40. OffsetX                   = 3
  41. OffsetY                   = 9
  42. HeightReference            = 0
  43. SurfaceLifting            = o
  44.  
  45. [Noise1]
  46. Level                = 0.0
  47.  
  48. [Size1]
  49. Scale                = 3.0000000
  50.  
  51. [Collision1]
  52. RadiusScale            = 0.7
  53.  
  54. [Defense1]
  55. KineticShield0            = 20
  56.  
  57. [Offense1]
  58. KineticStrength            = 5
  59. ShockStrength              = 0
  60.  
  61. [Cluster2]
  62. Base                   = seacore2.mod
  63.  
  64. [Position2]
  65. Cardinal                 = n
  66. OffsetX                   = 0
  67. OffsetY                   = 6
  68. HeightReference            = 0
  69. SurfaceLifting            = o
  70.  
  71. [Noise2]
  72. Level                = 0.0
  73.  
  74. [Size2]
  75. Scale                = 3.0000000
  76.  
  77. [Collision2]
  78. RadiusScale            = 0.7
  79.  
  80. [Defense2]
  81. KineticShield0            = 20
  82.  
  83. [Offense2]
  84. KineticStrength            = 5
  85. ShockStrength              = 0
  86.  
  87. [Cluster3]
  88. Base                   = seacore3.mod
  89.  
  90. [Position3]
  91. Cardinal                 = n
  92. OffsetX                   = 3
  93. OffsetY                   = 6
  94. HeightReference            = 0
  95. SurfaceLifting            = o
  96.  
  97. [Noise3]
  98. Level                = 0.0
  99.  
  100. [Size3]
  101. Scale                = 3.0000000
  102.  
  103. [Collision3]
  104. RadiusScale            = 0.7
  105.  
  106. [Defense3]
  107. KineticShield0            = 20
  108.  
  109. [Offense3]
  110. KineticStrength            = 5
  111. ShockStrength              = 0
  112.  
  113. [Cluster4]
  114. Base                   = seacore4.mod
  115.  
  116. [Position4]
  117. Cardinal                 = n
  118. OffsetX                   = 0
  119. OffsetY                   = 3
  120. HeightReference            = 0
  121. SurfaceLifting            = o
  122.  
  123. [Noise4]
  124. Level                = 0.0
  125.  
  126. [Size4]
  127. Scale                = 3.0000000
  128.  
  129. [Collision4]
  130. RadiusScale            = 0.7
  131.  
  132. [Defense4]
  133. KineticShield0            = 20
  134.  
  135. [Offense4]
  136. KineticStrength            = 5
  137. ShockStrength              = 0
  138.  
  139. [Cluster5]
  140. Base                   = seacore5.mod
  141.  
  142. [Position5]
  143. Cardinal                 = n
  144. OffsetX                   = 3
  145. OffsetY                   = 3
  146. HeightReference            = 0
  147. SurfaceLifting            = o
  148.  
  149. [Noise5]
  150. Level                = 0.0
  151.  
  152. [Size5]
  153. Scale                = 3.0000000
  154.  
  155. [Collision5]
  156. RadiusScale            = 0.7
  157.  
  158. [Defense5]
  159. KineticShield0            = 20
  160.  
  161. [Offense5]
  162. KineticStrength            = 5
  163. ShockStrength              = 0
  164.  
  165. [Cluster6]
  166. Base                   = seacore6.mod
  167.  
  168. [Position6]
  169. Cardinal                 = n
  170. OffsetX                   = 0
  171. OffsetY                   = 0
  172. HeightReference            = 0
  173. SurfaceLifting            = o
  174.  
  175. [Noise6]
  176. Level                = 0.0
  177.  
  178. [Size6]
  179. Scale                = 3.0000000
  180.  
  181. [Collision6]
  182. RadiusScale            = 0.7
  183.  
  184. [Defense6]
  185. KineticShield0            = 20
  186.  
  187. [Offense6]
  188. KineticStrength            = 5
  189. ShockStrength              = 0
  190.  
  191. [Cluster7]
  192. Base                   = seacore7.mod
  193.  
  194. [Position7]
  195. Cardinal                 = n
  196. OffsetX                   = 3
  197. OffsetY                   = 0
  198. HeightReference            = 0
  199. SurfaceLifting            = o
  200.  
  201. [Noise7]
  202. Level                = 0.0
  203.  
  204. [Size7]
  205. Scale                = 3.0000000
  206.  
  207. [Collision7]
  208. RadiusScale            = 0.7
  209.  
  210. [Defense7]
  211. KineticShield0            = 20
  212.  
  213. [Offense7]
  214. KineticStrength            = 5
  215. ShockStrength              = 0
  216.  
  217.