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INI File  |  1996-08-08  |  7KB  |  545 lines

  1. [Display]
  2. ShadingMode            = f
  3.  
  4. [Cluster0]
  5. Base                   = rohr_004.mod
  6.  
  7. [Position0]
  8. Cardinal                 = n
  9. OffsetX                   = 0
  10. OffsetY                   = 1
  11. HeightReference            = -1
  12. SurfaceLifting            = p
  13.  
  14. [Noise0]
  15. Level                = 0.0
  16.  
  17. [Size0]
  18. Scale                = 0.003906
  19.  
  20. [Collision0]
  21. RadiusScale            = 0.7
  22.  
  23. [Defense0]
  24. KineticShield0            = 20
  25.  
  26. [Offense0]
  27. KineticStrength            = 5
  28. ShockStrength              = 0
  29.  
  30.  
  31. [Cluster1]
  32. Base                   = rohr_006.mod
  33.  
  34. [Position1]
  35. Cardinal                 = w
  36. OffsetX                   = 1
  37. OffsetY                   = 1
  38. HeightReference            = 0
  39. SurfaceLifting            = p
  40.  
  41. [Noise1]
  42. Level                = 0.0
  43.  
  44. [Size1]
  45. Scale                = 0.003906
  46.  
  47. [Collision1]
  48. RadiusScale            = 0.7
  49.  
  50. [Defense1]
  51. KineticShield0            = 20
  52.  
  53. [Offense1]
  54. KineticStrength            = 5
  55. ShockStrength              = 0
  56.  
  57.  
  58. [Cluster2]
  59. Base                   = rohr_004.mod
  60.  
  61. [Position2]
  62. Cardinal                 = w
  63. OffsetX                   = 1
  64. OffsetY                   = 0
  65. HeightReference            = 0
  66. SurfaceLifting            = p
  67.  
  68. [Noise2]
  69. Level                = 0.0
  70.  
  71. [Size2]
  72. Scale                = 0.003906
  73.  
  74. [Collision2]
  75. RadiusScale            = 0.7
  76.  
  77. [Defense2]
  78. KineticShield0            = 20
  79.  
  80. [Offense2]
  81. KineticStrength            = 5
  82. ShockStrength              = 0
  83.  
  84.  
  85. [Cluster3]
  86. Base                   = rohr_005.mod
  87.  
  88. [Position3]
  89. Cardinal                 = w
  90. OffsetX                   = 1
  91. OffsetY                   = 2
  92. HeightReference            = 0
  93. SurfaceLifting            = p
  94.  
  95. [Noise3]
  96. Level                = 0.0
  97.  
  98. [Size3]
  99. Scale                = 0.003906
  100.  
  101. [Collision3]
  102. RadiusScale            = 0.7
  103.  
  104. [Defense3]
  105. KineticShield0            = 20
  106.  
  107. [Offense3]
  108. KineticStrength            = 5
  109. ShockStrength              = 0
  110.  
  111.  
  112. [Cluster4]
  113. Base                   = rohr_005.mod
  114.  
  115. [Position4]
  116. Cardinal                 = w
  117. OffsetX                   = 1
  118. OffsetY                   = 3
  119. HeightReference            = 0
  120. SurfaceLifting            = p
  121.  
  122. [Noise4]
  123. Level                = 0.0
  124.  
  125. [Size4]
  126. Scale                = 0.003906
  127.  
  128. [Collision4]
  129. RadiusScale            = 0.7
  130.  
  131. [Defense4]
  132. KineticShield0            = 20
  133.  
  134. [Offense4]
  135. KineticStrength            = 5
  136. ShockStrength              = 0
  137.  
  138.  
  139. [Cluster5]
  140. Base                   = rohr_005.mod
  141.  
  142. [Position5]
  143. Cardinal                 = w
  144. OffsetX                   = 1
  145. OffsetY                   = 4
  146. HeightReference            = 0
  147. SurfaceLifting            = p
  148.  
  149. [Noise5]
  150. Level                = 0.0
  151.  
  152. [Size5]
  153. Scale                = 0.003906
  154.  
  155. [Collision5]
  156. RadiusScale            = 0.7
  157.  
  158. [Defense5]
  159. KineticShield0            = 20
  160.  
  161. [Offense5]
  162. KineticStrength            = 5
  163. ShockStrength              = 0
  164.  
  165.  
  166. [Cluster6]
  167. Base                   = rohr_006.mod
  168.  
  169. [Position6]
  170. Cardinal                 = w
  171. OffsetX                   = 1
  172. OffsetY                   = 5
  173. HeightReference            = 0
  174. SurfaceLifting            = p
  175.  
  176. [Noise6]
  177. Level                = 0.0
  178.  
  179. [Size6]
  180. Scale                = 0.003906
  181.  
  182. [Collision6]
  183. RadiusScale            = 0.7
  184.  
  185. [Defense6]
  186. KineticShield0            = 20
  187.  
  188. [Offense6]
  189. KineticStrength            = 5
  190. ShockStrength              = 0
  191.  
  192.  
  193. [Cluster7]
  194. Base                   = rohr_004.mod
  195.  
  196. [Position7]
  197. Cardinal                 = n
  198. OffsetX                   = 0
  199. OffsetY                   = 5
  200. HeightReference            = 0
  201. SurfaceLifting            = p
  202.  
  203. [Noise7]
  204. Level                = 0.0
  205.  
  206. [Size7]
  207. Scale                = 0.003906
  208.  
  209. [Collision7]
  210. RadiusScale            = 0.7
  211.  
  212. [Defense7]
  213. KineticShield0            = 20
  214.  
  215. [Offense7]
  216. KineticStrength            = 5
  217. ShockStrength              = 0
  218.  
  219.  
  220. [Cluster8]
  221. Base                   = rohr_004.mod
  222.  
  223. [Position8]
  224. Cardinal                 = e
  225. OffsetX                   = 1
  226. OffsetY                   = 6
  227. HeightReference            = 0
  228. SurfaceLifting            = p
  229.  
  230. [Noise8]
  231. Level                = 0.0
  232.  
  233. [Size8]
  234. Scale                = 0.003906
  235.  
  236. [Collision8]
  237. RadiusScale            = 0.7
  238.  
  239. [Defense8]
  240. KineticShield0            = 20
  241.  
  242. [Offense8]
  243. KineticStrength            = 5
  244. ShockStrength              = 0
  245.  
  246.  
  247. [Cluster9]
  248. Base                   = rohr_005.mod
  249.  
  250. [Position9]
  251. Cardinal                 = n
  252. OffsetX                   = 2
  253. OffsetY                   = 5
  254. HeightReference            = 0
  255. SurfaceLifting            = p
  256.  
  257. [Noise9]
  258. Level                = 0.0
  259.  
  260. [Size9]
  261. Scale                = 0.003906
  262.  
  263. [Collision9]
  264. RadiusScale            = 0.7
  265.  
  266. [Defense9]
  267. KineticShield0            = 20
  268.  
  269. [Offense9]
  270. KineticStrength            = 5
  271. ShockStrength              = 0
  272.  
  273.  
  274. [Cluster10]
  275. Base                   = rohr_006.mod
  276.  
  277. [Position10]
  278. Cardinal                 = n
  279. OffsetX                   = 3
  280. OffsetY                   = 5
  281. HeightReference            = 0
  282. SurfaceLifting            = p
  283.  
  284. [Noise10]
  285. Level                = 0.0
  286.  
  287. [Size10]
  288. Scale                = 0.003906
  289.  
  290. [Collision10]
  291. RadiusScale            = 0.7
  292.  
  293. [Defense10]
  294. KineticShield0            = 20
  295.  
  296. [Offense10]
  297. KineticStrength            = 5
  298. ShockStrength              = 0
  299.  
  300.  
  301. [Cluster11]
  302. Base                   = rohr_004.mod
  303.  
  304. [Position11]
  305. Cardinal                 = e
  306. OffsetX                   = 3
  307. OffsetY                   = 6
  308. HeightReference            = 0
  309. SurfaceLifting            = p
  310.  
  311. [Noise11]
  312. Level                = 0.0
  313.  
  314. [Size11]
  315. Scale                = 0.003906
  316.  
  317. [Collision11]
  318. RadiusScale            = 0.7
  319.  
  320. [Defense11]
  321. KineticShield0            = 20
  322.  
  323. [Offense11]
  324. KineticStrength            = 5
  325. ShockStrength              = 0
  326.  
  327.  
  328. [Cluster12]
  329. Base                   = rohr_004.mod
  330.  
  331. [Position12]
  332. Cardinal                 = s
  333. OffsetX                   = 4
  334. OffsetY                   = 5
  335. HeightReference            = 0
  336. SurfaceLifting            = p
  337.  
  338. [Noise12]
  339. Level                = 0.0
  340.  
  341. [Size12]
  342. Scale                = 0.003906
  343.  
  344. [Collision12]
  345. RadiusScale            = 0.7
  346.  
  347. [Defense12]
  348. KineticShield0            = 20
  349.  
  350. [Offense12]
  351. KineticStrength            = 5
  352. ShockStrength              = 0
  353.  
  354.  
  355. [Cluster13]
  356. Base                   = rohr_004.mod
  357.  
  358. [Position13]
  359. Cardinal                 = w
  360. OffsetX                   = 3
  361. OffsetY                   = 4
  362. HeightReference            = 0
  363. SurfaceLifting            = p
  364.  
  365. [Noise13]
  366. Level                = 0.0
  367.  
  368. [Size13]
  369. Scale                = 0.003906
  370.  
  371. [Collision13]
  372. RadiusScale            = 0.7
  373.  
  374. [Defense13]
  375. KineticShield0            = 20
  376.  
  377. [Offense13]
  378. KineticStrength            = 5
  379. ShockStrength              = 0
  380.  
  381.  
  382. [Cluster14]
  383. Base                   = rohr_004.mod
  384.  
  385. [Position14]
  386. Cardinal                 = s
  387. OffsetX                   = 2
  388. OffsetY                   = 1
  389. HeightReference            = 0
  390. SurfaceLifting            = p
  391.  
  392. [Noise14]
  393. Level                = 0.0
  394.  
  395. [Size14]
  396. Scale                = 0.003906
  397.  
  398. [Collision14]
  399. RadiusScale            = 0.7
  400.  
  401. [Defense14]
  402. KineticShield0            = 20
  403.  
  404. [Offense14]
  405. KineticStrength            = 5
  406. ShockStrength              = 0
  407.  
  408.  
  409. // ----------------------------------------------
  410.  
  411. [Cluster15]
  412. Base                   = basf_001.mod
  413.  
  414. [Position15]
  415. Cardinal                 = w
  416. OffsetX                   = 3
  417. OffsetY                   = 3
  418. HeightReference            = -1
  419. SurfaceLifting            = p
  420.  
  421. [Noise15]
  422. Level                = 0.0
  423.  
  424. [Size15]
  425. Scale                = 0.00462
  426.  
  427. [Collision15]
  428. RadiusScale            = 0.7
  429.  
  430. [Defense15]
  431. KineticShield0            = 20
  432.  
  433. [Offense15]
  434. KineticStrength            = 5
  435. ShockStrength              = 0
  436.  
  437.  
  438. [Cluster16]
  439. Base                   = basf_003.mod
  440.  
  441. [Position16]
  442. Cardinal                 = w
  443. OffsetX                   = 3
  444. OffsetY                   = 3
  445. HeightReference            = 1015
  446. SurfaceLifting            = o
  447.  
  448. [Noise16]
  449. Level                = 0.0
  450.  
  451. [Size16]
  452. Scale                = 0.00462
  453.  
  454. [Collision16]
  455. RadiusScale            = 0.7
  456.  
  457. [Defense16]
  458. KineticShield0            = 20
  459.  
  460. [Offense16]
  461. KineticStrength            = 5
  462. ShockStrength              = 0
  463.  
  464.  
  465. [Cluster17]
  466. Base                   = basf_001.mod
  467.  
  468. [Position17]
  469. Cardinal                 = n
  470. OffsetX                   = 6
  471. OffsetY                   = 5
  472. HeightReference            = -1
  473. SurfaceLifting            = p
  474.  
  475. [Noise17]
  476. Level                = 0.0
  477.  
  478. [Size17]
  479. Scale                = 0.00462
  480.  
  481. [Collision17]
  482. RadiusScale            = 0.7
  483.  
  484. [Defense17]
  485. KineticShield0            = 20
  486.  
  487. [Offense17]
  488. KineticStrength            = 5
  489. ShockStrength              = 0
  490.  
  491.  
  492. [Cluster18]
  493. Base                   = basf_003.mod
  494.  
  495. [Position18]
  496. Cardinal                 = n
  497. OffsetX                   = 6
  498. OffsetY                   = 5
  499. HeightReference            = 1017
  500. SurfaceLifting            = o
  501.  
  502. [Noise18]
  503. Level                = 0.0
  504.  
  505. [Size18]
  506. Scale                = 0.00462
  507.  
  508. [Collision18]
  509. RadiusScale            = 0.7
  510.  
  511. [Defense18]
  512. KineticShield0            = 20
  513.  
  514. [Offense18]
  515. KineticStrength            = 5
  516. ShockStrength              = 0
  517.  
  518.  
  519. [Cluster19]
  520. Base                   = basf_003.mod
  521.  
  522. [Position19]
  523. Cardinal                 = s
  524. OffsetX                   = 4
  525. OffsetY                   = 1
  526. HeightReference            = -1
  527. SurfaceLifting            = p
  528.  
  529. [Noise19]
  530. Level                = 0.0
  531.  
  532. [Size19]
  533. Scale                = 0.00462
  534.  
  535. [Collision19]
  536. RadiusScale            = 0.7
  537.  
  538. [Defense19]
  539. KineticShield0            = 20
  540.  
  541. [Offense19]
  542. KineticStrength            = 5
  543. ShockStrength              = 0
  544.  
  545.