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Text File  |  1996-08-08  |  2KB  |  114 lines

  1. ;
  2. ;
  3. ;Abbaugebäude 2 40*40 12m hoch
  4. ;
  5. ;
  6. [Display]
  7. ShadingMode            = g
  8.  
  9. [Cluster0]
  10. Base                   = abgeb020.mod
  11.  
  12. [Position0]
  13. Cardinal                 = n
  14. OffsetX                   = 0
  15. OffsetY                   = 2
  16. HeightReference            = 0
  17. SurfaceLifting            = p
  18.  
  19. [Noise0]
  20. Level                = 0.0
  21.  
  22. [Size0]
  23. Scale                = 2.0000000
  24.  
  25. [Collision0]
  26. RadiusScale            = 0.7
  27.  
  28. [Defense0]
  29. KineticShield0            = 20
  30.  
  31. [Offense0]
  32. KineticStrength            = 5
  33. ShockStrength              = 0
  34.  
  35. [Cluster1]
  36. Base                   = abgeb021.mod
  37.  
  38. [Position1]
  39. Cardinal                 = n
  40. OffsetX                   = 2
  41. OffsetY                   = 2
  42. HeightReference            = 0
  43. SurfaceLifting            = p
  44.  
  45. [Noise1]
  46. Level                = 0.0
  47.  
  48. [Size1]
  49. Scale                = 2.0000000
  50.  
  51. [Collision1]
  52. RadiusScale            = 0.7
  53.  
  54. [Defense1]
  55. KineticShield0            = 20
  56.  
  57. [Offense1]
  58. KineticStrength            = 5
  59. ShockStrength              = 0
  60.  
  61. [Cluster2]
  62. Base                   = abgeb022.mod
  63.  
  64. [Position2]
  65. Cardinal                 = n
  66. OffsetX                   = 0
  67. OffsetY                   = 0
  68. HeightReference            = 0
  69. SurfaceLifting            = p
  70.  
  71. [Noise2]
  72. Level                = 0.0
  73.  
  74. [Size2]
  75. Scale                = 2.0000000
  76.  
  77. [Collision2]
  78. RadiusScale            = 0.7
  79.  
  80. [Defense2]
  81. KineticShield0            = 20
  82.  
  83. [Offense2]
  84. KineticStrength            = 5
  85. ShockStrength              = 0
  86.  
  87. [Cluster3]
  88. Base                   = abgeb023.mod
  89.  
  90. [Position3]
  91. Cardinal                 = n
  92. OffsetX                   = 2
  93. OffsetY                   = 0
  94. HeightReference            = 0
  95. SurfaceLifting            = p
  96.  
  97. [Noise3]
  98. Level                = 0.0
  99.  
  100. [Size3]
  101. Scale                = 2.0000000
  102.  
  103. [Collision3]
  104. RadiusScale            = 0.7
  105.  
  106. [Defense3]
  107. KineticShield0            = 20
  108.  
  109. [Offense3]
  110. KineticStrength            = 5
  111. ShockStrength              = 0
  112.  
  113.  
  114.