home *** CD-ROM | disk | FTP | other *** search
/ Computer Buyer 1996 December / DKMMSAMP.iso / games / AD_DEMO / VFX / SOBJECTS / GP2X2_0.DES < prev    next >
Text File  |  1996-08-08  |  6KB  |  425 lines

  1. ;
  2. :
  3. ;BASF-Turm 20*20 30m hoch
  4. ;
  5. ;
  6. [Display]
  7. ShadingMode            = f
  8.  
  9. [Cluster0]
  10. Base                   = basf_001.mod
  11.  
  12. [Position0]
  13. Cardinal                 = n
  14. OffsetX                   = 0
  15. OffsetY                   = 0
  16. HeightReference            = 0
  17. SurfaceLifting            = p
  18.  
  19. [Noise0]
  20. Level                = 0.0
  21.  
  22. [Size0]
  23. Scale                = 0.0039062
  24.  
  25. [Collision0]
  26. RadiusScale            = 0.7
  27.  
  28. [Defense0]
  29. KineticShield0            = 20
  30.  
  31. [Offense0]
  32. KineticStrength            = 5
  33. ShockStrength              = 0
  34.  
  35.  
  36. [Cluster1]
  37. Base                   = basf_001.mod
  38.  
  39. [Position1]
  40. Cardinal                 = w
  41. OffsetX                   = 1
  42. OffsetY                   = 0
  43. HeightReference            = 0
  44. SurfaceLifting            = p
  45.  
  46. [Noise1]
  47. Level                = 0.0
  48.  
  49. [Size1]
  50. Scale                = 0.0039062
  51.  
  52. [Collision1]
  53. RadiusScale            = 0.7
  54.  
  55. [Defense1]
  56. KineticShield0            = 20
  57.  
  58. [Offense1]
  59. KineticStrength            = 5
  60. ShockStrength              = 0
  61.  
  62. [Cluster2]
  63. Base                   = basf_001.mod
  64.  
  65. [Position2]
  66. Cardinal                 = s
  67. OffsetX                   = 1
  68. OffsetY                   = 1
  69. HeightReference            = 0
  70. SurfaceLifting            = p
  71.  
  72. [Noise2]
  73. Level                = 0.0
  74.  
  75. [Size2]
  76. Scale                = 0.0039062
  77.  
  78. [Collision2]
  79. RadiusScale            = 0.7
  80.  
  81. [Defense2]
  82. KineticShield0            = 20
  83.  
  84. [Offense2]
  85. KineticStrength            = 5
  86. ShockStrength              = 0
  87.  
  88. [Cluster3]
  89. Base                   = basf_001.mod
  90.  
  91. [Position3]
  92. Cardinal                 = e
  93. OffsetX                   = 0
  94. OffsetY                   = 1
  95. HeightReference            = 0
  96. SurfaceLifting            = p
  97.  
  98. [Noise3]
  99. Level                = 0.0
  100.  
  101. [Size3]
  102. Scale                = 0.0039062
  103.  
  104. [Collision3]
  105. RadiusScale            = 0.7
  106.  
  107. [Defense3]
  108. KineticShield0            = 20
  109.  
  110. [Offense3]
  111. KineticStrength            = 5
  112. ShockStrength              = 0
  113.  
  114. [Cluster4]
  115. Base                   = basf_002.mod
  116.  
  117. [Position4]
  118. Cardinal                 = n
  119. OffsetX                   = 0
  120. OffsetY                   = 0
  121. HeightReference            = 1000
  122. SurfaceLifting            = o
  123.  
  124. [Noise4]
  125. Level                = 0.0
  126.  
  127. [Size4]
  128. Scale                = 0.0039062
  129.  
  130. [Collision4]
  131. RadiusScale            = 0.7
  132.  
  133. [Defense4]
  134. KineticShield0            = 20
  135.  
  136. [Offense4]
  137. KineticStrength            = 5
  138. ShockStrength              = 0
  139.  
  140. [Cluster5]
  141. Base                   = basf_002.mod
  142.  
  143. [Position5]
  144. Cardinal                 = w
  145. OffsetX                   = 1
  146. OffsetY                   = 0
  147. HeightReference            = 1000
  148. SurfaceLifting            = o
  149.  
  150. [Noise5]
  151. Level                = 0.0
  152.  
  153. [Size5]
  154. Scale                = 0.0039062
  155.  
  156. [Collision5]
  157. RadiusScale            = 0.7
  158.  
  159. [Defense5]
  160. KineticShield0            = 20
  161.  
  162. [Offense5]
  163. KineticStrength            = 5
  164. ShockStrength              = 0
  165.  
  166. [Cluster6]
  167. Base                   = basf_002.mod
  168.  
  169. [Position6]
  170. Cardinal                 = s
  171. OffsetX                   = 1
  172. OffsetY                   = 1
  173. HeightReference            = 1000
  174. SurfaceLifting            = o
  175.  
  176. [Noise6]
  177. Level                = 0.0
  178.  
  179. [Size6]
  180. Scale                = 0.0039062
  181.  
  182. [Collision6]
  183. RadiusScale            = 0.7
  184.  
  185. [Defense6]
  186. KineticShield0            = 20
  187.  
  188. [Offense6]
  189. KineticStrength            = 5
  190. ShockStrength              = 0
  191.  
  192. [Cluster7]
  193. Base                   = basf_002.mod
  194.  
  195. [Position7]
  196. Cardinal                 = e
  197. OffsetX                   = 0
  198. OffsetY                   = 1
  199. HeightReference            = 1000
  200. SurfaceLifting            = 0
  201.  
  202. [Noise7]
  203. Level                = 0.0
  204.  
  205. [Size7]
  206. Scale                = 0.0039062
  207.  
  208. [Collision7]
  209. RadiusScale            = 0.7
  210.  
  211. [Defense7]
  212. KineticShield0            = 20
  213.  
  214. [Offense7]
  215. KineticStrength            = 5
  216. ShockStrength              = 0
  217.  
  218. [Cluster8]
  219. Base                   = basf_002.mod
  220.  
  221. [Position8]
  222. Cardinal                 = n
  223. OffsetX                   = 0
  224. OffsetY                   = 0
  225. HeightReference            = 1004
  226. SurfaceLifting            = o
  227.  
  228. [Noise8]
  229. Level                = 0.0
  230.  
  231. [Size8]
  232. Scale                = 0.0039062
  233.  
  234. [Collision8]
  235. RadiusScale            = 0.7
  236.  
  237. [Defense8]
  238. KineticShield0            = 20
  239.  
  240. [Offense8]
  241. KineticStrength            = 5
  242. ShockStrength              = 0
  243.  
  244. [Cluster9]
  245. Base                   = basf_002.mod
  246.  
  247. [Position9]
  248. Cardinal                 = w
  249. OffsetX                   = 1
  250. OffsetY                   = 0
  251. HeightReference            = 1004
  252. SurfaceLifting            = o
  253.  
  254. [Noise9]
  255. Level                = 0.0
  256.  
  257. [Size9]
  258. Scale                = 0.0039062
  259.  
  260. [Collision9]
  261. RadiusScale            = 0.7
  262.  
  263. [Defense9]
  264. KineticShield0            = 20
  265.  
  266. [Offense9]
  267. KineticStrength            = 5
  268. ShockStrength              = 0
  269.  
  270. [Cluster10]
  271. Base                   = basf_002.mod
  272.  
  273. [Position10]
  274. Cardinal                 = s
  275. OffsetX                   = 1
  276. OffsetY                   = 1
  277. HeightReference            = 1004
  278. SurfaceLifting            = o
  279.  
  280. [Noise10]
  281. Level                = 0.0
  282.  
  283. [Size10]
  284. Scale                = 0.0039062
  285.  
  286. [Collision10]
  287. RadiusScale            = 0.7
  288.  
  289. [Defense10]
  290. KineticShield0            = 20
  291.  
  292. [Offense10]
  293. KineticStrength            = 5
  294. ShockStrength              = 0
  295.  
  296. [Cluster11]
  297. Base                   = basf_002.mod
  298.  
  299. [Position11]
  300. Cardinal                 = e
  301. OffsetX                   = 0
  302. OffsetY                   = 1
  303. HeightReference            = 1004
  304. SurfaceLifting            = 0
  305.  
  306. [Noise11]
  307. Level                = 0.0
  308.  
  309. [Size11]
  310. Scale                = 0.0039062
  311.  
  312. [Collision11]
  313. RadiusScale            = 0.7
  314.  
  315. [Defense11]
  316. KineticShield0            = 20
  317.  
  318. [Offense11]
  319. KineticStrength            = 5
  320. ShockStrength              = 0
  321.  
  322. [Cluster12]
  323. Base                   = basf_003.mod
  324.  
  325. [Position12]
  326. Cardinal                 = n
  327. OffsetX                   = 0
  328. OffsetY                   = 0
  329. HeightReference            = 1008
  330. SurfaceLifting            = o
  331.  
  332. [Noise12]
  333. Level                = 0.0
  334.  
  335. [Size12]
  336. Scale                = 0.0039062
  337.  
  338. [Collision12]
  339. RadiusScale            = 0.7
  340.  
  341. [Defense12]
  342. KineticShield0            = 20
  343.  
  344. [Offense12]
  345. KineticStrength            = 5
  346. ShockStrength              = 0
  347.  
  348. [Cluster13]
  349. Base                   = basf_003.mod
  350.  
  351. [Position13]
  352. Cardinal                 = w
  353. OffsetX                   = 1
  354. OffsetY                   = 0
  355. HeightReference            = 1008
  356. SurfaceLifting            = o
  357.  
  358. [Noise13]
  359. Level                = 0.0
  360.  
  361. [Size13]
  362. Scale                = 0.0039062
  363.  
  364. [Collision13]
  365. RadiusScale            = 0.7
  366.  
  367. [Defense13]
  368. KineticShield0            = 20
  369.  
  370. [Offense13]
  371. KineticStrength            = 5
  372. ShockStrength              = 0
  373.  
  374. [Cluster14]
  375. Base                   = basf_003.mod
  376.  
  377. [Position14]
  378. Cardinal                 = s
  379. OffsetX                   = 1
  380. OffsetY                   = 1
  381. HeightReference            = 1008
  382. SurfaceLifting            = o
  383.  
  384. [Noise14]
  385. Level                = 0.0
  386.  
  387. [Size14]
  388. Scale                = 0.0039062
  389.  
  390. [Collision14]
  391. RadiusScale            = 0.7
  392.  
  393. [Defense14]
  394. KineticShield0            = 20
  395.  
  396. [Offense14]
  397. KineticStrength            = 5
  398. ShockStrength              = 0
  399.  
  400. [Cluster15]
  401. Base                   = basf_003.mod
  402.  
  403. [Position15]
  404. Cardinal                 = e
  405. OffsetX                   = 0
  406. OffsetY                   = 1
  407. HeightReference            = 1008
  408. SurfaceLifting            = o
  409.  
  410. [Noise15]
  411. Level                = 0.0
  412.  
  413. [Size15]
  414. Scale                = 0.0039062
  415.  
  416. [Collision15]
  417. RadiusScale            = 0.7
  418.  
  419. [Defense15]
  420. KineticShield0            = 20
  421.  
  422. [Offense15]
  423. KineticStrength            = 5
  424. ShockStrength              = 0
  425.