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Computer Buyer 1996 December
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GP2X2_0.DES
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Text File
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1996-08-08
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6KB
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425 lines
;
:
;BASF-Turm 20*20 30m hoch
;
;
[Display]
ShadingMode = f
[Cluster0]
Base = basf_001.mod
[Position0]
Cardinal = n
OffsetX = 0
OffsetY = 0
HeightReference = 0
SurfaceLifting = p
[Noise0]
Level = 0.0
[Size0]
Scale = 0.0039062
[Collision0]
RadiusScale = 0.7
[Defense0]
KineticShield0 = 20
[Offense0]
KineticStrength = 5
ShockStrength = 0
[Cluster1]
Base = basf_001.mod
[Position1]
Cardinal = w
OffsetX = 1
OffsetY = 0
HeightReference = 0
SurfaceLifting = p
[Noise1]
Level = 0.0
[Size1]
Scale = 0.0039062
[Collision1]
RadiusScale = 0.7
[Defense1]
KineticShield0 = 20
[Offense1]
KineticStrength = 5
ShockStrength = 0
[Cluster2]
Base = basf_001.mod
[Position2]
Cardinal = s
OffsetX = 1
OffsetY = 1
HeightReference = 0
SurfaceLifting = p
[Noise2]
Level = 0.0
[Size2]
Scale = 0.0039062
[Collision2]
RadiusScale = 0.7
[Defense2]
KineticShield0 = 20
[Offense2]
KineticStrength = 5
ShockStrength = 0
[Cluster3]
Base = basf_001.mod
[Position3]
Cardinal = e
OffsetX = 0
OffsetY = 1
HeightReference = 0
SurfaceLifting = p
[Noise3]
Level = 0.0
[Size3]
Scale = 0.0039062
[Collision3]
RadiusScale = 0.7
[Defense3]
KineticShield0 = 20
[Offense3]
KineticStrength = 5
ShockStrength = 0
[Cluster4]
Base = basf_002.mod
[Position4]
Cardinal = n
OffsetX = 0
OffsetY = 0
HeightReference = 1000
SurfaceLifting = o
[Noise4]
Level = 0.0
[Size4]
Scale = 0.0039062
[Collision4]
RadiusScale = 0.7
[Defense4]
KineticShield0 = 20
[Offense4]
KineticStrength = 5
ShockStrength = 0
[Cluster5]
Base = basf_002.mod
[Position5]
Cardinal = w
OffsetX = 1
OffsetY = 0
HeightReference = 1000
SurfaceLifting = o
[Noise5]
Level = 0.0
[Size5]
Scale = 0.0039062
[Collision5]
RadiusScale = 0.7
[Defense5]
KineticShield0 = 20
[Offense5]
KineticStrength = 5
ShockStrength = 0
[Cluster6]
Base = basf_002.mod
[Position6]
Cardinal = s
OffsetX = 1
OffsetY = 1
HeightReference = 1000
SurfaceLifting = o
[Noise6]
Level = 0.0
[Size6]
Scale = 0.0039062
[Collision6]
RadiusScale = 0.7
[Defense6]
KineticShield0 = 20
[Offense6]
KineticStrength = 5
ShockStrength = 0
[Cluster7]
Base = basf_002.mod
[Position7]
Cardinal = e
OffsetX = 0
OffsetY = 1
HeightReference = 1000
SurfaceLifting = 0
[Noise7]
Level = 0.0
[Size7]
Scale = 0.0039062
[Collision7]
RadiusScale = 0.7
[Defense7]
KineticShield0 = 20
[Offense7]
KineticStrength = 5
ShockStrength = 0
[Cluster8]
Base = basf_002.mod
[Position8]
Cardinal = n
OffsetX = 0
OffsetY = 0
HeightReference = 1004
SurfaceLifting = o
[Noise8]
Level = 0.0
[Size8]
Scale = 0.0039062
[Collision8]
RadiusScale = 0.7
[Defense8]
KineticShield0 = 20
[Offense8]
KineticStrength = 5
ShockStrength = 0
[Cluster9]
Base = basf_002.mod
[Position9]
Cardinal = w
OffsetX = 1
OffsetY = 0
HeightReference = 1004
SurfaceLifting = o
[Noise9]
Level = 0.0
[Size9]
Scale = 0.0039062
[Collision9]
RadiusScale = 0.7
[Defense9]
KineticShield0 = 20
[Offense9]
KineticStrength = 5
ShockStrength = 0
[Cluster10]
Base = basf_002.mod
[Position10]
Cardinal = s
OffsetX = 1
OffsetY = 1
HeightReference = 1004
SurfaceLifting = o
[Noise10]
Level = 0.0
[Size10]
Scale = 0.0039062
[Collision10]
RadiusScale = 0.7
[Defense10]
KineticShield0 = 20
[Offense10]
KineticStrength = 5
ShockStrength = 0
[Cluster11]
Base = basf_002.mod
[Position11]
Cardinal = e
OffsetX = 0
OffsetY = 1
HeightReference = 1004
SurfaceLifting = 0
[Noise11]
Level = 0.0
[Size11]
Scale = 0.0039062
[Collision11]
RadiusScale = 0.7
[Defense11]
KineticShield0 = 20
[Offense11]
KineticStrength = 5
ShockStrength = 0
[Cluster12]
Base = basf_003.mod
[Position12]
Cardinal = n
OffsetX = 0
OffsetY = 0
HeightReference = 1008
SurfaceLifting = o
[Noise12]
Level = 0.0
[Size12]
Scale = 0.0039062
[Collision12]
RadiusScale = 0.7
[Defense12]
KineticShield0 = 20
[Offense12]
KineticStrength = 5
ShockStrength = 0
[Cluster13]
Base = basf_003.mod
[Position13]
Cardinal = w
OffsetX = 1
OffsetY = 0
HeightReference = 1008
SurfaceLifting = o
[Noise13]
Level = 0.0
[Size13]
Scale = 0.0039062
[Collision13]
RadiusScale = 0.7
[Defense13]
KineticShield0 = 20
[Offense13]
KineticStrength = 5
ShockStrength = 0
[Cluster14]
Base = basf_003.mod
[Position14]
Cardinal = s
OffsetX = 1
OffsetY = 1
HeightReference = 1008
SurfaceLifting = o
[Noise14]
Level = 0.0
[Size14]
Scale = 0.0039062
[Collision14]
RadiusScale = 0.7
[Defense14]
KineticShield0 = 20
[Offense14]
KineticStrength = 5
ShockStrength = 0
[Cluster15]
Base = basf_003.mod
[Position15]
Cardinal = e
OffsetX = 0
OffsetY = 1
HeightReference = 1008
SurfaceLifting = o
[Noise15]
Level = 0.0
[Size15]
Scale = 0.0039062
[Collision15]
RadiusScale = 0.7
[Defense15]
KineticShield0 = 20
[Offense15]
KineticStrength = 5
ShockStrength = 0