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Text File  |  1996-08-07  |  2KB  |  121 lines

  1. // ---------------------------------------------
  2. // Bubble0 (SmallBubble)
  3. // ---------------------------------------------
  4.  
  5. [Cluster0]
  6. Name                = square.mod
  7.  
  8. [Noise0]
  9. Level                = 0.0
  10.  
  11. [Size0]
  12. Scale                = 1.0
  13.  
  14. [Kinematics0]
  15. Range                = 400
  16. Velocity            = 200
  17.  
  18. [Collision0]
  19. RadiusScale            = 0.3
  20.  
  21. [Defense0]
  22. KineticShield0            = 1000
  23.  
  24. [Offense0]
  25. KineticStrength            = 0
  26. ShockStrength              = 0
  27.  
  28. [Anim0]
  29. NumOfStages            = 1
  30. Scale                = 1.0
  31. DisplayTime            = 120.0
  32.  
  33. [Anim0Raster]
  34. X1                      = 0
  35. Y1                      = 232
  36. Width                = 16
  37. Height                = 16
  38. NumInX                = 2
  39. ImgBlockName            = mod_003
  40.  
  41. // ---------------------------------------------
  42. // Bubble1 (MediumBubble)
  43. // ---------------------------------------------
  44.  
  45. [Cluster1]
  46. Name                = square.mod
  47.  
  48. [Noise1]
  49. Level                = 0.0
  50.  
  51. [Size1]
  52. Scale                = 0.6
  53.  
  54. [Kinematics1]
  55. Range                = 200
  56. Velocity            = 50
  57.  
  58. [Collision1]
  59. RadiusScale            = 0.3
  60.  
  61. [Defense1]
  62. KineticShield0            = 1000
  63.  
  64. [Offense1]
  65. KineticStrength            = 0
  66. ShockStrength              = 0
  67.  
  68. [Anim1]
  69. NumOfStages            = 1
  70. Scale                = 1.0
  71. DisplayTime            = 120.0
  72.  
  73. [Anim1Raster]
  74. X1                      = 0
  75. Y1                      = 232
  76. Width                = 16
  77. Height                = 16
  78. NumInX                = 2
  79. ImgBlockName            = mod_003
  80.  
  81. // ---------------------------------------------
  82. // Bubble2 (LargeBubble)
  83. // ---------------------------------------------
  84.  
  85. [Cluster2]
  86. Name                = square.mod
  87.  
  88. [Noise2]
  89. Level                = 0.0
  90.  
  91. [Size2]
  92. Scale                = 0.2
  93.  
  94. [Kinematics2]
  95. Range                = 1200
  96. Velocity            = 600
  97.  
  98. [Collision2]
  99. RadiusScale            = 1.6
  100.  
  101. [Defense2]
  102. KineticShield0            = 1000
  103.  
  104. [Offense2]
  105. KineticStrength            = 0
  106. ShockStrength              = 0
  107.  
  108. [Anim2]
  109. NumOfStages            = 1
  110. Scale                = 1.0
  111. DisplayTime            = 120.0
  112.  
  113. [Anim2Raster]
  114. X1                      = 0
  115. Y1                      = 232
  116. Width                = 16
  117. Height                = 16
  118. NumInX                = 2
  119. ImgBlockName            = mod_003
  120.  
  121.