home *** CD-ROM | disk | FTP | other *** search
/ Computer Buyer 1996 December / DKMMSAMP.iso / games / AD_DEMO / VFX / PLAYER / GLOBWEAP.DES next >
Text File  |  1996-08-08  |  11KB  |  599 lines

  1.  
  2. ; -----------------------------------------
  3. ;  global weapon des
  4. ; -----------------------------------------
  5.  
  6. ; -----------------------------------------
  7. ;
  8. ;  weaponsystem classes:
  9. ;
  10. ;       StaticGun
  11. ;       TorpedoMagazine
  12. ;       AutarkGunTurret0
  13. ;       AutarkGunTurret1
  14. ;
  15. ;  gun model:
  16. ;
  17. ;        0 = PlasmaGun_I
  18. ;        1 = PlasmaGun_II,
  19. ;        2 = PlasmaDeath_I
  20. ;        3 = PlasmaDeath_II
  21. ;        4 = PlasmaDeath_III
  22. ;        5 = DoomMortar
  23. ;        6 = MaximumImpact_I
  24. ;        7 = MaximumImpact_II
  25. ;        8 = Vendetta_I
  26. ;        9 = Vendetta_II
  27. ;       10 = Vendetta_III
  28. ;       11 = MaximumImpact_IS
  29. ;       12 = MaximumImpact_IIS
  30. ;       13 = Vendetta_IS
  31. ;
  32. ;  torpedomagazine model:
  33. ;
  34. ;       0 = Magazine_I
  35. ;       1 = Magazine_II
  36. ;       2 = Magazine_III
  37. ;       3 = Magazine_IV
  38. ;       4 = Revolver_I
  39. ;       5 = Revolver_II
  40. ;       6 = Revolver_III
  41. ;       7 = Revolver_IV
  42. ;
  43. ;  torpedos:
  44. ;
  45. ;       0 = Stanley_I
  46. ;       1 = Stanley_II
  47. ;       2 = Stanley_III
  48. ;       3 = ThresherShark_I
  49. ;       4 = ThresherShark_II,
  50. ;       5 = BullShark_I
  51. ;       6 = BullShark_II
  52. ;       7 = TigerShark_I
  53. ;       8 = TigerShark_II
  54. ;       9 = ManEater_I
  55. ;       10 = ManEater_II
  56. ;       11 = HammerheadShark
  57. ;       12 = FlashShark_I
  58. ;       13 = FlashShark_II
  59. ;       14 = FlashShark_III,
  60. ;       15 = BigBang_I
  61. ;       16 = BigBang_II
  62. ;       17 = BigBang_III,
  63. ;       18 = Melter_I
  64. ;       19 = Melter_II
  65. ;       20 = SubSonic_I
  66. ;       21 = SubSonic_II
  67. ;       22 = Ripper
  68. ;       23 = Leech_I
  69. ;       24 = Leech_II
  70. ;       25 = Estroker
  71. ;
  72. ;  turret software:
  73. ;
  74. ;        0 = Software_11
  75. ;        1 = Software_12
  76. ;        2 = Software_13
  77. ;        3 = Software_21
  78. ;        4 = Software_22
  79. ;        5 = Software_23
  80. ;        6 = Software_31
  81. ;        7 = Software_32
  82. ;        8 = Software_33
  83. ;
  84. ;  sensor:
  85. ;
  86. ;        0 = bad
  87. ;        1 = average
  88. ;        2 = good
  89. ;        3 = better
  90. ;        4 = best
  91. ;
  92. ;  torpedo lock types:
  93. ;
  94. ;    0 = NoLock
  95. ;    1 = NoiseLock
  96. ;    2 = OpticLock
  97. ;
  98. ; -----------------------------------------
  99.  
  100. ; -----------------------------------------
  101. ;  default ammunition amount for the different gun models
  102. ;
  103. ;  model0...model5 are energy weapons and have no projectiles
  104. ;  so their values will be ignored
  105. ;
  106. ; -----------------------------------------
  107.  
  108. [GunAmmunition]
  109. Type0        = 100
  110. Type1        = 200
  111. Type2        = 300
  112. Type3        = 400
  113. Type4        = 780
  114. Type5        = 600
  115. Type6        = 700
  116. Type7        = 800
  117. Type8        = 900
  118. Type9        = 1000
  119. Type10        = 1100
  120.  
  121. [Gun0]
  122. longname    = PlasmaGun I
  123. shortname    = PLG1
  124. imagename    = cockpit\plasgun1.img
  125. rearmingtime    = 0.15
  126. defaultammo    = 666
  127. energydemand    = 0.1
  128. sfvname        = cockpit\gun01
  129.  
  130. [Gun1]
  131. longname    = PlasmaGun II
  132. shortname    = PLG2
  133. imagename    = cockpit\plasgun2.img
  134. rearmingtime    = 0.15
  135. defaultammo    = 900
  136. energydemand    = 0.2
  137. sfvname        = cockpit\gun02
  138.  
  139. [Gun2]
  140. longname    = PlasmaDeath I
  141. shortname    = PLD1
  142. imagename    = cockpit\plasdth1.img
  143. rearmingtime    = 0.15
  144. defaultammo    = 777
  145. energydemand    = 0.2
  146. sfvname        = cockpit\gun03
  147.  
  148. [Gun3]
  149. longname    = PlasmaDeath II
  150. shortname    = PLD2
  151. imagename    = cockpit\plasdth2.img
  152. rearmingtime    = 0.15
  153. defaultammo    = 900
  154. energydemand    = 0.3
  155. sfvname        = cockpit\gun04
  156.  
  157. [Gun4]
  158. longname    = PlasmaDeath III
  159. shortname    = PLD3
  160. imagename    = cockpit\plasdth3.img
  161. rearmingtime    = 0.15
  162. defaultammo    = 900
  163. energydemand    = 0.4
  164. sfvname        = cockpit\gun05
  165.  
  166. [Gun5]
  167. longname    = DoomMortar
  168. shortname    = DOOM
  169. imagename    = cockpit\d-mortar.img
  170. rearmingtime    = 0.3
  171. defaultammo    = 900
  172. energydemand    = 0.5
  173. sfvname        = cockpit\gun06
  174.  
  175. [Gun6]
  176. longname    = MaximumImpact I
  177. shortname    = MIM1
  178. imagename    = cockpit\maximp1.img
  179. rearmingtime    = 0.3
  180. defaultammo    = 900
  181. energydemand    = 0.0
  182. sfvname        = cockpit\gun07
  183.  
  184. [Gun7]
  185. longname    = MaximumImpact II
  186. shortname    = MIM2
  187. imagename    = cockpit\maximp2.img
  188. rearmingtime    = 0.2
  189. defaultammo    = 900
  190. energydemand    = 0.0
  191. sfvname        = cockpit\gun08
  192.  
  193. [Gun8]
  194. longname    = Vendetta I
  195. shortname    = VEN1
  196. imagename    = cockpit\vendett1.img
  197. rearmingtime    = 0.3
  198. defaultammo    = 900
  199. energydemand    = 0.0
  200. sfvname        = cockpit\gun09
  201.  
  202. [Gun9]
  203. longname    = Vendetta II
  204. shortname    = VEN2
  205. imagename    = cockpit\vendett2.img
  206. rearmingtime    = 0.4
  207. defaultammo    = 900
  208. energydemand    = 0.0
  209. sfvname        = cockpit\gun10
  210.  
  211. [Gun10]
  212. longname    = Vendetta III
  213. shortname    = VEN3
  214. imagename    = cockpit\vendett3.img
  215. rearmingtime    = 0.3
  216. defaultammo    = 900
  217. energydemand    = 0.0
  218. sfvname        = cockpit\gun11
  219.  
  220. [Gun11]
  221. longname    = MaximumImpact IS
  222. shortname    = MI1S
  223. imagename    = cockpit\maximp1.img
  224. rearmingtime    = 0.3
  225. defaultammo    = 900
  226. energydemand    = 0.0
  227. sfvname        = cockpit\gun07
  228.  
  229. [Gun12]
  230. longname    = MaximumImpact IIS
  231. shortname    = MI2S
  232. imagename    = cockpit\maximp2.img
  233. rearmingtime    = 0.2
  234. defaultammo    = 900
  235. energydemand    = 0.0
  236. sfvname        = cockpit\gun08
  237.  
  238. [Gun13]
  239. longname    = Vendetta IS
  240. shortname    = VE1S
  241. imagename    = cockpit\vendett1.img
  242. rearmingtime    = 0.3
  243. defaultammo    = 900
  244. energydemand    = 0.0
  245. sfvname        = cockpit\gun09
  246.  
  247. [GunState0]
  248. verbose        = Ready
  249. short        = RDY
  250.  
  251. [GunState1]
  252. verbose        = Rearming
  253. short        = ARM
  254.  
  255. [GunState2]
  256. verbose        = Firing
  257. short        = FIR
  258.  
  259. [GunState3]
  260. verbose        = Jammed
  261. short        = JAM
  262.  
  263. [GunState4]
  264. verbose        = Empty
  265. short        = EMP
  266.  
  267. [GunState5]
  268. verbose        = EnergyDelay
  269. short        = EGY
  270.  
  271. [TurretState0]
  272. verbose        = Rearming
  273. short        = ARM
  274.  
  275. [TurretState1]
  276. verbose        = Scanning
  277. short        = SCA
  278.  
  279. [TurretState2]
  280. verbose        = Firing
  281. short        = FIR
  282.  
  283. [TurretState3]
  284. verbose        = Jammed
  285. short        = JAM
  286.  
  287. [TurretState4]
  288. verbose        = Empty
  289. short        = EMP
  290.  
  291. [TurretState5]
  292. verbose        = Locking
  293. short        = LOC
  294.  
  295. [TurretState6]
  296. verbose        = Stopped
  297. short        = STP
  298.  
  299. [TurretState7]
  300. verbose        = Sync With Me
  301. short        = SYN
  302.  
  303. [TorpedoMagazine0]
  304. longname    = Magazine I
  305. shortname    = MAG1
  306. imagename    =
  307. rearmingtime    = 5.0
  308. sfvname        = cockpit\toma01
  309.  
  310. [TorpedoMagazine1]
  311. longname    = Magazine II
  312. shortname    = MAG2
  313. imagename    =
  314. rearmingtime    = 4.0
  315. sfvname        = cockpit\toma02
  316.  
  317. [TorpedoMagazine2]
  318. longname    = Magazine III
  319. shortname    = MAG3
  320. imagename    =
  321. rearmingtime    = 4.0
  322. sfvname        = cockpit\toma03
  323.  
  324. [TorpedoMagazine3]
  325. longname    = Magazine IV
  326. shortname    = MAG4
  327. imagename    =
  328. rearmingtime    = 4.0
  329. sfvname        = cockpit\toma04
  330.  
  331. [TorpedoMagazine4]
  332. longname    = Revolver I
  333. shortname    = REV1
  334. imagename    =
  335. rearmingtime    = 3.0
  336. sfvname        = cockpit\toma05
  337.  
  338. [TorpedoMagazine5]
  339. longname    = Revolver II
  340. shortname    = REV2
  341. imagename    =
  342. rearmingtime    = 3.0
  343. sfvname        = cockpit\toma05
  344.  
  345. [TorpedoMagazine6]
  346. longname    = Revolver III
  347. shortname    = REV3
  348. imagename    =
  349. rearmingtime    = 2.0
  350. sfvname        = cockpit\toma06
  351.  
  352. [TorpedoMagazine7]
  353. longname    = Revolver IV
  354. shortname    = REV4
  355. imagename    =
  356. rearmingtime    = 2.0
  357. sfvname        = cockpit\toma07
  358.  
  359. [TorpedoMagazineState0]
  360. verbose        = Ready
  361. short        = RDY
  362.  
  363. [TorpedoMagazineState1]
  364. verbose        = Rearming
  365. short        = ARM
  366.  
  367. [TorpedoMagazineState2]
  368. verbose        = Firing
  369. short        = FIR
  370.  
  371. [TorpedoMagazineState3]
  372. verbose        = Jammed
  373. short        = JAM
  374.  
  375. [TorpedoMagazineState4]
  376. verbose        = Empty
  377. short        = EMP
  378.  
  379. [TorpedoMagazineState5]
  380. verbose        = Waiting
  381. short        = WAI
  382.  
  383. [Torpedo0]
  384. longname    = Stanley I
  385. shortname    = STA1
  386. imagename    = cockpit\stanley1
  387. locktype    = 0
  388. sfvname        = cockpit\tor01
  389. sfvnumber    = 72
  390.  
  391. [Torpedo1]
  392. longname    = Stanley II
  393. shortname    = STA2
  394. imagename    = cockpit\stanley2
  395. locktype    = 0
  396. sfvname        = cockpit\tor02
  397. sfvnumber    = 73
  398.  
  399. [Torpedo2]
  400. longname    = Stanley III
  401. shortname    = STA3
  402. imagename    = cockpit\stanley3
  403. locktype    = 0
  404. sfvname        = cockpit\tor03
  405. sfvnumber    = 74
  406.  
  407. [Torpedo3]
  408. longname    = Thresher Shark I
  409. shortname    = THR1
  410. imagename    = cockpit\threshr1
  411. locktype    = 2
  412. sfvname        = cockpit\tor04
  413. sfvnumber    = 75
  414.  
  415. [Torpedo4]
  416. longname    = Thresher Shark II
  417. shortname    = THR2
  418. imagename    = cockpit\threshr2
  419. locktype    = 2
  420. sfvname        = cockpit\tor05
  421. sfvnumber    = 76
  422.  
  423. [Torpedo5]
  424. longname    = Bull Shark I
  425. shortname    = BUL1
  426. imagename    = cockpit\bull1
  427. locktype    = 2
  428. sfvname        = cockpit\tor06
  429. sfvnumber    = 77
  430.  
  431. [Torpedo6]
  432. longname    = Bull Shark II
  433. shortname    = BUL2
  434. imagename    = cockpit\bull2
  435. locktype    = 2
  436. sfvname        = cockpit\tor07
  437. sfvnumber    = 78
  438.  
  439. [Torpedo7]
  440. longname    = Tiger Shark I
  441. shortname    = TIG1
  442. imagename    = cockpit\tiger1
  443. locktype    = 2
  444. sfvname        = cockpit\tor08
  445. sfvnumber    = 79
  446.  
  447. [Torpedo8]
  448. longname    = Tiger Shark II
  449. shortname    = TIG2
  450. imagename    = cockpit\tiger2
  451. locktype    = 2
  452. sfvname        = cockpit\tor09
  453. sfvnumber    = 80
  454.  
  455. [Torpedo9]
  456. longname    = Man Eater I
  457. shortname    = MAN1
  458. imagename    = cockpit\maneatr1
  459. locktype    = 2
  460. sfvname        = cockpit\tor10
  461. sfvnumber    = 81
  462.  
  463. [Torpedo10]
  464. longname    = Man Eater II
  465. shortname    = MAN2
  466. imagename    = cockpit\maneatr2
  467. locktype    = 2
  468. sfvname        = cockpit\tor11
  469. sfvnumber    = 82
  470.  
  471. [Torpedo11]
  472. longname    = Hammerhead
  473. shortname    = HAMM
  474. imagename    = cockpit\hammerhd
  475. locktype    = 2
  476. sfvname        = cockpit\tor12
  477. sfvnumber    = 83
  478.  
  479. [Torpedo12]
  480. longname    = Flash Shark I
  481. shortname    = FLA1
  482. imagename    = cockpit\flash1
  483. locktype    = 2
  484. sfvname        = cockpit\tor13
  485. sfvnumber    = 84
  486.  
  487. [Torpedo13]
  488. longname    = Flash Shark II
  489. shortname    = FLA2
  490. imagename    = cockpit\flash2
  491. locktype    = 2
  492. sfvname        = cockpit\tor14
  493. sfvnumber    = 85
  494.  
  495. [Torpedo14]
  496. longname    = Flash Shark III
  497. shortname    = FLA3
  498. imagename    = cockpit\flash3
  499. locktype    = 2
  500. sfvname        = cockpit\tor15
  501. sfvnumber    = 86
  502.  
  503. [Torpedo15]
  504. longname    = Big Bang I
  505. shortname    = BIG1
  506. imagename    = cockpit\bigbang1
  507. locktype    = 2
  508. sfvname        = cockpit\tor16
  509. sfvnumber    = 87
  510.  
  511. [Torpedo16]
  512. longname    = Big Bang II
  513. shortname    = BIG2
  514. imagename    = cockpit\bigbang2
  515. locktype    = 2
  516. sfvname        = cockpit\tor17
  517. sfvnumber    = 88
  518.  
  519. [Torpedo17]
  520. longname    = Big Bang III
  521. shortname    = BIG3
  522. imagename    = cockpit\bigbang3
  523. locktype    = 2
  524. sfvname        = cockpit\tor18
  525. sfvnumber    = 89
  526.  
  527. [Torpedo18]
  528. longname    = Melter I
  529. shortname    = MEL1
  530. imagename    = cockpit\melter1
  531. locktype    = 2
  532. sfvname        = cockpit\tor19
  533. sfvnumber    = 90
  534.  
  535. [Torpedo19]
  536. longname    = Melter II
  537. shortname    = MEL2
  538. imagename    = cockpit\melter2
  539. locktype    = 2
  540. sfvname        = cockpit\tor20
  541. sfvnumber    = 91
  542.  
  543. [Torpedo20]
  544. longname    = Subsonic I
  545. shortname    = SUB1
  546. imagename    = cockpit\subsonc1
  547. locktype    = 2
  548. sfvname        = cockpit\tor21
  549. sfvnumber    = 92
  550.  
  551. [Torpedo21]
  552. longname    = Subsonic II
  553. shortname    = SUB2
  554. imagename    = cockpit\subsonc2
  555. locktype    = 2
  556. sfvname        = cockpit\tor22
  557. sfvnumber    = 93
  558.  
  559. [Torpedo22]
  560. longname    = Ripper
  561. shortname    = RIPP
  562. imagename    = cockpit\ripper
  563. locktype    = 2
  564. sfvname        = cockpit\tor23
  565. sfvnumber    = 94
  566.  
  567. [Torpedo23]
  568. longname    = Leech I
  569. shortname    = LEE1
  570. imagename    = cockpit\leech1
  571. locktype    = 2
  572. sfvname        = cockpit\tor24
  573. sfvnumber    = 95
  574.  
  575. [Torpedo24]
  576. longname    = Leech II
  577. shortname    = LEE2
  578. imagename    = cockpit\leech2
  579. locktype    = 2
  580. sfvname        = cockpit\tor25
  581. sfvnumber    = 96
  582.  
  583. [Torpedo25]
  584. longname    = Estroker
  585. shortname    = ESTR
  586. imagename    = cockpit\estroker
  587. locktype    = 2
  588. sfvname        = cockpit\tor26
  589. sfvnumber    = 97
  590.  
  591. ; dummy, MUST BE HERE
  592. [Torpedo26]
  593. longname    = None
  594. shortname    = NONE
  595. imagename    =
  596. locktype    =
  597. sfvname        =
  598. sfvnumber    =
  599.