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/ Computer Buyer 1996 December / DKMMSAMP.iso / games / AD_DEMO / SFX / SND / SMPMAP.DES
INI File  |  1996-08-08  |  5KB  |  335 lines

  1. [BASIC]
  2. NumOfVoices        = 8
  3.  
  4. [SAMPLEMAP]
  5. ; sample 0 MUST NOT BE USED
  6. nam0            =
  7.  
  8. ; big explosion
  9. nam1            = vfx\ef_04
  10. per1            = 11025
  11. vol1            = 127
  12. ran1            = 0.2
  13.  
  14. ; metal hit
  15. nam2            = vfx\ef_01
  16. per2            = 11025
  17. vol2            = 48
  18. ran2            = 0.1
  19.  
  20. ; shoot vendetta
  21. nam3            = vfx\we_02-1b
  22. per3            = 11025
  23. vol3            = 127
  24. ran3            = 0.1
  25.  
  26. ; torpedo engine
  27. nam4            = vfx\we_01
  28. per4            = 11025
  29. vol4            = 32
  30. ran4            = 0.15
  31.  
  32. ; keyboard click
  33. nam5            = vfx\co_01c
  34. per5            = 11025
  35. vol5            = 64
  36. ran5            = 0.0
  37.  
  38. ; threat
  39. nam6            = vfx\co_02
  40. per6            = 11025
  41. vol6            = 64
  42. ran6            = 0.0
  43.  
  44. ; lock on
  45. nam7            = vfx\co_03
  46. per7            = 11025
  47. vol7            = 32
  48. ran7            = 0.0
  49.  
  50. ; error
  51. nam8            = vfx\co_04
  52. per8            = 11025
  53. vol8            = 127
  54. ran8            = 0.0
  55.  
  56. ; torpedo lock on
  57. nam9            = vfx\co_05
  58. per9            = 11025
  59. vol9            = 32
  60. ran9            = 0.0
  61.  
  62. ; alert
  63. nam10            = vfx\co_07
  64. nam10            =
  65. per10            = 11025
  66. vol10            = 64
  67. ran10            = 0.0
  68.  
  69. ; player engine 1
  70. nam11            = vfx\pb_04c
  71. per11            = 11025
  72. vol11            = 104
  73. ran11             = 0.0
  74.  
  75. ; shoot maximum impact
  76. nam12            = vfx\we_02-2b
  77. per12            = 11025
  78. vol12            = 127
  79. ran12            = 0.1
  80.  
  81. ; shoot plasma gun
  82. nam13            = vfx\we_02-3d
  83. per13            = 11025
  84. vol13            = 127
  85. ran13            = 0.05
  86.  
  87. ; torpedostart
  88. nam14            = vfx\pb_09
  89. per14            = 11025
  90. vol14            = 96
  91. ran14            = 0.15
  92.  
  93. ; groundexplosion
  94. nam15            = vfx\ef_02
  95. per15            = 11025
  96. vol15            = 127
  97. ran15            = 0.15
  98.  
  99. ; smallexplosion
  100. nam16            = vfx\ef_03b
  101. per16            = 11025
  102. vol16            = 127
  103. ran16            = 0.15
  104.  
  105. ; emsexplosion
  106. nam17            = vfx\ef_05
  107. per17            = 11025
  108. vol17            = 127
  109. ran17            = 0.15
  110.  
  111. ; screaming metal
  112. nam18            = vfx\ef_06
  113. per18            = 11025
  114. vol18            = 127
  115. ran18            = 0.2
  116.  
  117. ; building
  118. nam19            = vfx\ef_07
  119. per19            = 11025
  120. vol19            = 127
  121. ran19            = 0.2
  122.  
  123. ; revolver reload
  124. nam20            = vfx\pb_03
  125. per20            = 8000
  126. vol20            = 64
  127. ran20            = 0.1
  128.  
  129. ; turret engine
  130. nam21            = vfx\pb_01
  131. per21            = 11025
  132. vol21            = 32
  133. ran21            = 0.0
  134.  
  135. ; radio sound
  136. nam22            = vfx\co_08
  137. per22            = 11025
  138. vol22            = 32
  139. ran22            = 0.1
  140.  
  141. ; enemy engine 1
  142. nam23            = vfx\pb_04a
  143. per23            = 11025
  144. vol23            = 127
  145. ran23            = 0.0
  146.  
  147. ; enemy engine 2
  148. nam24            = vfx\en_02
  149. per24            = 11025
  150. vol24            = 127
  151. ran24            = 0.0
  152.  
  153. ; shoot doom mortar
  154. nam25            = vfx\we_02-5
  155. per25            = 6000
  156. vol25            = 127
  157. ran25            = 0.0
  158.  
  159. ; shoot plasma death
  160. nam26            = vfx\we_02-4b
  161. per26            = 6000
  162. vol26            = 127
  163. ran26            = 0.0
  164.  
  165. ; player boat collision
  166. nam27            = vfx\pb_07
  167. per27            = 11025
  168. vol27            = 127
  169. ran27            = 0.0
  170.  
  171. ;
  172. ; empty sample slots
  173. ;
  174.  
  175. nam28            =
  176. nam29            =
  177. nam30            =
  178. nam31            =
  179. nam32            =
  180. nam33            =
  181. nam34            =
  182. nam35            =
  183. nam36            =
  184. nam37            =
  185. nam38            =
  186. nam39            =
  187. nam40            =
  188. nam41            =
  189. nam42            =
  190. nam43            =
  191. nam44            =
  192. nam45            =
  193. nam46            =
  194. nam47            =
  195. nam48            =
  196. nam49            =
  197. nam50            =
  198. nam51            =
  199. nam52            =
  200. nam53            =
  201. nam54            =
  202. nam55            =
  203. nam56            =
  204. nam57            =
  205. nam58            =
  206. nam59            =
  207. nam60            =
  208. nam61            =
  209. nam62            =
  210. nam63            =
  211.  
  212. ;
  213. ; sexy female voice
  214. ;
  215.  
  216. ; SFV: ActiveSonarActivated
  217. nam64            = cockpit\coc03b
  218. per64            = 11025
  219. vol64            = 128
  220. ran64            = 0.0
  221.  
  222. ; SFV: ActiveSonarDeactivated
  223. nam65            = cockpit\coc02b
  224. per65            = 11025
  225. vol65            = 128
  226. ran65            = 0.0
  227.  
  228. ; SFV: ActiveSonarReady
  229. nam66            = cockpit\coc03b
  230. per66            = 11025
  231. vol66            = 128
  232. ran66            = 0.0
  233.  
  234. ; SFV: TargetLocked
  235. nam67            = cockpit\coc17
  236. per67            = 11025
  237. vol67            = 128
  238. ran67            = 0.0
  239.  
  240. ; SFV: TargetIdentified
  241. nam68            = cockpit\coc21
  242. per68            = 11025
  243. vol68            = 128
  244. ran68            = 0.0
  245.  
  246. ; SFV: TargetDestroyed
  247. nam69            = cockpit\coc19
  248. per69            = 11025
  249. vol69            = 128
  250. ran69            = 0.0
  251.  
  252. ; SFV: Loading
  253. nam70            = cockpit\coc04
  254. per70            = 11025
  255. vol70            = 128
  256. ran70            = 0.0
  257.  
  258. ; SFV: TargetLost
  259. nam71            = cockpit\coc20
  260. per71            = 11025
  261. vol71            = 128
  262. ran71            = 0.0
  263.  
  264. ; SFV: System collapse
  265. nam72            = cockpit\coc09
  266. per72            = 11025
  267. vol72            = 128
  268. ran72            = 0.0
  269.  
  270. ; SFV: front armor destroyed
  271. nam73            = cockpit\coc24
  272. per73            = 11025
  273. vol73            = 128
  274. ran73            = 0.0
  275.  
  276. ; SFV: rear armor destroyed
  277. nam74            = cockpit\coc25
  278. per74            = 11025
  279. vol74            = 128
  280. ran74            = 0.0
  281.  
  282. ; SFV: left armor destroyed
  283. nam75            = cockpit\coc26
  284. per75            = 11025
  285. vol75            = 128
  286. ran75            = 0.0
  287.  
  288. ; SFV: right armor destroyed
  289. nam76            = cockpit\coc27
  290. per76            = 11025
  291. vol76            = 128
  292. ran76            = 0.0
  293.  
  294. ; SFV: Torpedo Ready
  295. nam77            = cockpit\coc117
  296. per77            = 11025
  297. vol77            = 128
  298. ran77                  = 0.0
  299.  
  300. ; SFV: Mission accomplished
  301. nam78            = cockpit\coc13
  302. per78            = 11025
  303. vol78            = 128
  304. ran78                  = 0.0
  305.  
  306. ; SFV: Autopilot availible
  307. nam79            = cockpit\coc31
  308. per79            = 11025
  309. vol79            = 128
  310. ran79                  = 0.0
  311.  
  312. ; SFV: Navpoint reached
  313. nam80            = cockpit\coc12
  314. per80            = 11025
  315. vol80            = 128
  316. ran80              = 0.0
  317.  
  318. ; SFV: LockOn located
  319. nam81            = cockpit\coc10
  320. per81            = 11025
  321. vol81            = 128
  322. ran81              = 0.0
  323.  
  324. ; SFV: Torpedo threat
  325. nam82            = cockpit\coc07
  326. per82            = 11025
  327. vol82            = 128
  328. ran82              = 0.0
  329.  
  330. ; SFV: Mission failed
  331. nam83            = cockpit\coc32
  332. per83            = 11025
  333. vol83            = 128
  334. ran83              = 0.0
  335.