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Computer Buyer 1995 November
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00294_Script_294
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1995-06-14
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589b
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26 lines
global gLastSprite
on exitFrame
go to the frame
end
on idle
repeat with n = 21 to 28
if rollover(n) then
if n <> gLastSprite AND the mouseCast = the castNum of sprite n then
put n into lastSprite
puppetSprite 7, TRUE
set the castnum of sprite 7 = ¼
the number of cast (the name of cast(the castnum of sprite n) && "name")
end if
exit repeat
end if
end repeat
-- repeat with n = 21 to 28
-- if n <> lastSprite then
-- puppetSprite 7, FALSE
-- end if
-- end repeat
updatestage
end