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Computer Buyer 1995 November
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SHOWCASE.ISO
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00214_Script_214
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1995-06-14
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548b
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19 lines
on mousedown
put the clickOn into whichSprite
puppetSprite whichSprite, TRUE
set the castnum of sprite whichSprite = ¼
the number of cast (the name of cast (the castnum of sprite whichSprite) && "lit")
repeat while the stilldown
updatestage
end repeat
end
on mouseUp
put the clickOn into whichSprite
set the castnum of sprite whichSprite = ¼
the number of cast (the name of cast (the castnum of sprite whichSprite))
puppetSprite whichSprite, FALSE
updatestage
go "BowingM"
puppettransition 0
end