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Text File  |  1995-06-12  |  316b  |  10 lines

  1. on exitFrame
  2.   global gLaunchQTButton, gCurrentPicture
  3.   puppetSprite gLaunchQTButton, 1
  4.   if gCurrentPicture = 1 then 
  5.     set the castNum of sprite gLaunchQTButton = the number of cast "NullPlay"
  6.   else
  7.     set the castNum of sprite gLaunchQTButton = the number of cast "PlayQT"
  8.   end if
  9.   mrUnLoader2
  10. end