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-
-
- *** This program is Shareware. Fee is ten UK pounds. Details of
- registration benefits follow. Please send registration fees to:
-
- LLAMASOFT, 49 Mount Pleasant, Tadley, Hants RG26 6BN.
-
-
-
- Greetings, chipheads!
-
- Welcome to the latest Llamasoft shareware release: Revenge of
- the Mutant Camels for the PC. I hope you enjoy it as much as Llamatron.
- It's a different kind of game but I hope you'll like it just
- as much. Once again, the PC conversion was done by the very
- excellent Jonathan Howell, who has once again done a wicked
- job of porting my 68K code to the PC. Rather him than me... I
- hate segmented address spaces <g>
-
- The game runs on any PC with a 286 or higher CPU with a VGA
- display. The game supports the Soundblaster sound card and
- may be played with the keyboard or joystick.
-
- Next some information about the release. We're trying some
- fine tuning of the Shareware procedure, and I'd like to tell
- you how it works this time, and exactly why.
-
- The unregistered version of the game contains ten levels -
- the registered version contains all 42 levels and has a 386
- and higher enhanced mode which is faster on those machines, plus
- support for Roland and Adlib soundcards.
-
- The registration fee for Revenge is 10 UK pounds. You can also
- choose to pay 15 UK pounds, and receive the registered version
- of LLAMATRON as well as the registered version of REVENGE. If
- you have missed out on Llamatron, get it now: it's the ultimate
- Robotron-style game, featuring ultra-intense blasting gameplay,
- wicked powerups, and herds of lovely beasties. Llamatron
- was voted the Second Best Game of All Time on the Atari ST,
- behind Monkey Island by Lucasfilm (well, I don't feel too bad
- about that, they have a few more resources than I do!). If
- you've played Tempest 2000 for the Jaguar and you like the
- intensity of that, GET LLAMATRON!
-
-
- You can register via conventional means or by credit card (Visa,
- Master Card/Access) which is handy for those registering from
- overseas. We can be reached by phone on (UK) 0734-81-4478, our
- address is 49, Mount Pleasant, Tadley, Hants RG26 6BN (UK).
-
- For overseas payment we prefer an International Money Order.
- The reason for this is that with other forms of payment the
- bank charges us so much to convert the payment into
- sterling that with our low, low registration fees we hardly
- make anything!
-
- Please help us by spreading the unregistered version of Revenge
- everywhere by whatever means; upload it, circulate it around the
- Net, hand out disks to random strangers on the street, get up in
- the morning and go around your neighbourhood putting disks through
- everyone's letterbox, UUEncode a version and email it to President
- Clinton, whatever. Also, please *don't* spread the full unregistered
- version for obvious reasons. Please also keep this README file with
- the other game files, so people know how to play the game and also how
- to send me money!
-
- Okay, enough wibble about registering, you all know the score by
- now... here's the interesting bit about playing the game...
-
- REVENGE!
-
- ABOUT THE GAME:
-
- Revenge isn't quite as flat-out manic as Llamatron. You may or
- may not be relieved to hear that. Revenge has the same gameplay
- modes as Llamatron: Solo, Droid (called CPU ASSIST in Revenge)
- and Two-Player.
-
- The gameplay is as follows: You are a rather threadbare-looking
- camel. If you are playing CPU Assist or Two-Player, you are
- accompanied by a large shaggy goatcreature called an Ancipital,
- which stalked C64 screens long before Psygnosis ever did Shadow
- of the Beast. You are the Good Guys. Your mission is simple:
- stay alive through 42 zones of 7km each. These zones are populated
- by rampant telephone kiosks, skiing kangaroos, butch Greenham
- Common Peace Women, manic Minters, flying sheep and all the
- usual nonsense. These are the Bad Guys. They try to kill you
- off and you, naturally and in keeping with the traditionally
- calm, rational and thoughtful nature of videogames, get to waste
- them with lots of spectacularly destructive weaponry.
-
- SPECIFIC DETAILS:
-
- [PC-specific note... all references to the joystick and pressing
- FIRE may also be interpreted as pressing the arrow keys and SPACE
- for the purposes of playing off the keyboard].
-
- To install Revenge, type INSTALL in the directory where you
- have unzipped or copied the game files. You can install from
- a floppy to a HD that way.
-
- When you want to play, cd to the directory containing the game files,
- and to run Revenge, type REVENGE at the DOS prompt and press return.
- The game will load and display the title screen appropriate to the
- version, along with some information about registering to prod
- the consciences of anyone who keeps playing the game and hasn't
- paid yet. Pressing FIRE gets past this screen and you'll find
- the game in auto-demo.
-
- You might like to eyeball the demo a while; it will demonstrate
- the first few levels, but to see the rest you have to play!
- You can interrupt the demo at any time by pressing the fire
- button.
-
- Pressing FIRE to interrupt the demo brings up a menu screen.
- Menu screens are all the same in operation, there are always
- three options. You select which option you want with the stick
- and bop the FIRE button on your selection.
-
- The first three options are:
-
- VIEW HISCORE TABLE (view highscore table, of course)
- PLAY REVENGE (leads you to Game Start)
- RESUME ATTRACT MODE (resumes the demo)
-
- The default is Play Revenge. Pressing this yields the Game Start
- menu:
-
- RESTART: Allows you to start the game at a Restart Point
- PLAY: Start game
- QUIT: Not play after all
-
- Selecting Restart brings up a text-entry screen where you must
- enter a valid Restart Code (more on these later). Selecting
- PLAY brings up a final menu from which you select Solo, CPU Assisi
- or Team play to begin the game.
-
- We recommend that you play your first few games with CPU Assist
- controlling the goat. As you get more skilful, I recommend Solo.
-
- CONTROLS:
-
- Your camel is controlled with a joystick thusly: Left and Right
- do pretty much what you'd expect, Up causes the camel to leap into
- the air and Down causes the beast to lie down on the ground. {Keyboard
- users - use the arrow keys, and spacebar as the firebutton}.
-
- Being a camel, the animal spits continuously, and being a Mutant Camel,
- what it spits is a variety of lethal bullets. The camel fires in
- the direction the joystick is pointing. If you hold down the
- FIRE button, the camel will not jump or sit down, enabling you to
- aim shots directly overhead whilst remaining on the ground.
-
- If you are playing with the CPU Assist goat, you can use it in
- conjunction with your camel. Normally the goat runs around aiming
- and firing at enemies independantly. If you get alongside the
- goat (or ahead of it; it will run to you) and sit down, the goat
- will mount your hump. Once there you can carry it around and it
- acts as a 'smart' gun turret, aiming at enemy targets, and as a
- shield, protecting your hump from being hit. The goat will stay
- on your hump until you die or until you sit down again, which causes
- the creature to leap off. (It is possible for the camel to pick up
- Player Two on the team game, but Player Two can leap off).
-
- At the beginning of each wave there is a period of time during which the
- goat will come to your side, enabling you to get the beast securely
- mounted before the level begins.
-
- Each level takes place over a set distance. That distance is
- denoted onscreen by a Start Post, six 'Kilometre Posts' and
- an End Post which scroll by on the ground. The attack begins only
- once the camel passes the Start Post, and ceases immediately
- it passes the End Post. Between levels you receive a Shield
- Bonus for remaining shield left, and an Energy Boost which
- increases your shield strength, but never by as much as you'd like.
- The Shield Energy indicator is the camel's face on the right-hand
- side of the status bar. As your shields get damaged a big red 'X'
- gets drawn through the face. When the 'X' is complete it's
- MacMutant Camelburgers all round at Cairo Macdonald's.
-
- Every five levels, you get to a Restart Oasis, where you get to
- see a silly animation of the camel getting refuelled, and you
- are given a Restart Code. Make a note of the Code, as you can use
- it to restart a game from that point whenever you play Revenge.
- Use the 'From a Restart Point' option on the game start menu.
-
- [UPDATE: One criticism we've had from ST users is that in the font
- used D's and O's look too similar, and that the restart code disappears
- from the screen too quickly. Yakly advice: keep a biro by the
- machine, remember that if you don;t press FIRE during the oasis
- scene you've got about fifteen seconds, and D's are bevelled at
- the top whereas O's are square]
-
- Now, on to the goodies: Powerups and Weapons. As you play the
- game, you'll notice that some of the enemies, when shot in a
- particular way, will yield clouds of tiny bonuses which float
- up the screen. This is an excellent thing, because you score
- the bonuses AND you get an increased chance of getting a powerup.
- Powerup icons are square and drift down from the top of the
- screen. You claim a powerup by touching it with your beast.
-
- The powerups are as follows:
-
- 'P' - Power-up current weapon by one level. (Weapons have four
- levels each of powerup - current level shown next to shield
- gauge - power runs down with time).
-
- APPLE: Add small amount to shield (12 apples=full shield)
-
- WEAPONS: Four powerups, each with a small blue icon inside
- representing the weapon type. When power runs out, weapon
- reverts to the default small blue bullets.
-
- NIKE TRAINER: Doubles the scroll speed and therefore halves
- the time taken to reach the end of a level. Useful on tricky
- levels.
-
- CAMEL: Gives an extra life.
-
- SMART BOMB: Kills or damages everything on screen.
-
- HALO: Makes you invincible for about 20 seconds.
-
- CUP OF TEA: Like a smart bomb, only more so.
-
- 'W': Warp directly to next restart point.
-
-
- The goat can also collect all these powerups; so you can both have
- different weapons going at the same time, which can be most
- useful!
-
-
- That's the good news. The bad news is this: every time you or the
- goat get hit, there is a chance of an Anti-Powerup being released.
- They look like your usual powerups (coz they're handled by the
- same routine) BUT they always have some RED in the border of
- the icons. Do not collect these icons. They do you bad.
-
- POWER DOWN (looks like a backwards 'P'): Power down current
- weapon by one level.
-
- CIGARETTE: Makes your animal have a ciggie. Control becomes slow,
- erratic and jerky until the ciggie is smoked.
-
- CONFUZER: (two arrows <- -> with a warning triangle underneath)
- Nasty one this. In solo and CPU assist, it causes the left/right
- joystick commands to become inverted for about ten seconds. In
- two player mode, the players find themselves controlling each
- other's beasts! Confuzed beasties have a green question mark
- over their heads until it wears off.
-
- SKULL: No mistaking this icon; it's red and baleful. Instant
- dead camel unless you've got a halo. CPU-Goat can eat this with
- impunity, but Player 2 in Team Mode is mortal.
-
-
-
- KEYBOARD CONTROLS: During a level you can press 'x' to quit back
- to the menu at any time; 'p' pauses the game and 'o' resumes play.
-
- Should you complete all 42 levels, you will get to the Red-Hot
- Zone where it all happens again but harder. If you get through
- THAT you get to the White-Hot Zone, and Ghodhelpyou if you get
- there!
-
-
-
- Okay, I've told you what everything does in the game. Now some
- hints on how to play.
-
-
- HOW NOT TO GET THE HUMP PLAYING REVENGE OF THE MUTANT CAMELS:
-
- 1: MILK THE BONUSES. You can play Revenge just to survive
- but you won't get a huge amount of points or powerups that
- way. The game is set up to reward the skilful player with
- riches and bonuses once that player knows what to shoot and
- when. For example, on level 1 you can just shoot the birds
- once and they fall down dead. But if you keep shooting them
- as they fall, they yield lots of bonuses. So you get your
- beastie on your hump, go directly underneath and fire straight
- up at them, keeping firing as they fall down onto you, and you'll
- get loads of points and loads of powerups.
-
- 2: LOOK FOR SWEET SPOTS. Some levels have a particular place
- a prudent camel can stand and not get hit (much). Maybe you
- have to send the goatie on ahead of you. Maybe it's better on
- your hump. Study each wave and formulate a strategy.
-
- 3: HAVE A CIGGIE! Because of the way ciggies slow down your
- camel, if you get one just as you start to jump you will stay
- in the air a lot longer than you usually would. This can be a
- Good Thing if there's a lot of nasty stuff at ground level.
-
- 4: ADVANTAGES OF DIFFERENT WEAPONS.
-
- ROUND BLUE BULLETS (default): Good all-round weapon; can be
- aimed in any direction.
-
- LASER: Can only be aimed left and right, but inflict more
- damage than RBBs, especially when powered-up. Excellent for
- some enemies, but a bitch to be stuck with when you really
- need to be able to fire up.
-
- COMB BULLETS: Can be aimed in any direction except straight
- up or straight down. Feeble in their lowest-power state, but
- with successive powerups they expand into lovely screen-filling
- swathes.
-
- OVAL SINEWAVE BULLETS: Can be aimed any direction except straight
- left and right. Very slow on low power, these bullets are still
- devastating because they are not stopped by the enemies. They do
- a huge amount of damage and release a lot of powerups. Get them
- powered-up for best ease of use, and despite their strength they're
- not appropriate to every situation.
-
- 5: CHOOSE YOUR GRAVESITE. If you know you're gonna die and you're
- on a heinous wave, make sure you die as close to the right-hand
- side of the screen as possible. Your new camel won't be released
- into the fray until your tombstone has exited on the left, and
- by the time it does appear you'll be that much closer to the end
- of the wave.
-
- 6: SNIPPETS. You can herd kiosks but eventually you have to jump
- them. Exploding sheep are best viewed from high above. Coke cans
- and Atari logos are absolutely lethal. 10p bits do more damage
- than falling receivers. Chips only disgorge bitstreams if you
- hassle them. Beware the pink laserbase in Space Invaders. When
- the vicar invites you to tea, herd the mugs vertically.
-
-
-
-
- REVENGE: HISTORICAL NOTES.
-
- The original Revenge was written in autumn 1983 on the C-64, just
- before I had my first ever skiing holiday. It was part of a
- sequence of games comprising Attack of the Mutant Camels (implemented
- on the C64 and 8-bit Atari), Revenge (C-64) and Return of the
- Mutant Camels (C-64). This latter game was Yak's last C64 game,
- and some of you may have been unfortunate enough to encounter
- Mastertronic's Amiga and ST versions of that last game released as
- Revenge II. Those versions were a travesty of the original
- Commodore game. Mastertronic used five programmers and took as
- many months to produce an absolute dog of a conversion. They'd
- changed a lot of the levels and relentlessly eradicated every
- ounce of playability Yak built into the Commodore original. If
- you ever see the Mastertronic version anywhere, don't buy it
- because it is dreadful. They never even showed me a copy before
- they released it - I had to buy it from a shop in Basingstoke -
- and it's awful. There is only one true 16-bit Revenge, and this
- is it.
-
- The names of the 42 levels, and the overall themes, are the same
- as those in the original Commodore game. Those of you who played
- the old game will be better prepared to handle the enemies as they
- behave in a manner similar to their Commodore counterparts (sometimes).
- Of course the original game had no goat, no powerups, no restart
- points, no team mode and only one bullet on the screen at once, so
- don't expect it to be exactly the same as you remember!
-
-
-
-
- WHAT'S HAPPENIN'...
-
- - Well, currently we've been a bit quiet on the shareware scene,
- basically because a certain Sunnyvale corporation insists on this
- Yak being chained to a multi-processor 64-bit-bus-architecture
- pipelined parallel RISC-based pixel-eatin' shitkickin' monster
- called Jaguar, which I must say suits me fine. Me first Jag game
- has just been released; it's called Tempest 2000, and if you were a
- fan of Tempest first time around, rush out and buy a Jag and a copy
- of T2K this instant. If you were too young, or missed Tempest in
- the arcades, then basically you need to rush out and buy a Jag and
- a copy of T2K this instant, to see what you've been missing. If you
- didn't even like Tempest in the arcades, then what you should do is
- rush out and buy a Jag and a copy of T2K this instant, to check out
- all the improvements. If you are breathing and your heart is beating,
- that basically means you're alive, so it's obvious that to enjoy
- that state, you need to rush out and buy a Jaguar and a copy of T2K.
- It's so obvious, really.
-
- Seriously, though, the Jag is an amazing bit of kit. You can do
- most excellent things in your games, like draw Gouraud-shaded polygons
- faster than a speeding 486, use the hardware to melt truecolour screens
- like oil-paint, or shatter a bitmap into a zillion pixels, or do
- ridiculous 3D starfields and particle systems. Those RISC chips
- burn rubber, and no mistake. There are some kicking games coming
- out for it too - DOOM for starters, but done in truecolour, with none
- of the 'banding' that you see in the lighting model on the PC, and
- running at 25FPS; Alien versus Predator, another 3D texturemapped
- environment game where you can choose to be the Alien, the Predator
- or a Space Marine; the graphics in this are breathtaking,
- especially when you're confronted by the Alien legging it at top wak
- down the corridor towards you... Best of all, there's going to be
- a 64-bit version of... (cue choirs of heavenly angels, only they're
- not angels, they're herds of angelic llamas which are somehow floating
- fluffily in the clouds)... STAR RAIDERS! Drooloverdrive! Codelust!
- YAK WANT ONE!!!
-
- BTW, I haven't sold my soul to Atari, I'm not an employee, I'm still
- a freelance coder, but they're giving me some nice work at the moment.
- I'm plain impressed by the Jag. It's easy to learn, cheap to buy,
- and ridiculously powerful. Given that S*ga are arsing around with
- the Mars and the Saturn, and Nin-Nin won't be releasing P:Unreality
- until late '95, I reckon the Jag stands a decent chance of becoming
- a well-established game console. It's cool.
-
- Not that I'm biased or anything, oh no, not me <g>
-
- Anyway, T2K is out and I'm currently nearing the end of the next
- Jag project, which is a new light synthesiser. This is going to be
- built in to the Jag CD-ROM addon, and will generate a very
- psychedelic display for you whenever you play an audio CD. The
- display is partly driven by an FFT analysis of the music, but you
- can also play it yourself like Trip-A-Tron, or any combination of
- the two. Unlike in TaT we're not limited to just pixels anymore,
- and you'll see a lot more screen-filling effects using polygons
- and digital video feedback. If you've been into any of our lightsynths
- on other computers before, then basically, what you need to do, is
- rush out and buy a Jaguar and a copy of T2K this instant, then wait for
- a while (playing T2K throughout), then go score the CD-ROM unit and prepare
- to go through your entire audio CD collection....
-
- I've been *so* busy with the Jag I haven't even had time for the
- customary skiing holiday this winter. Bummer.
-
- Flossie is looking prettier than ever; it'll soon be time for the
- summer trim, which is a shame, because she's *so* cuddly with all
- that fur.
-
- Yak is now online and may be reached by email to:
-
- yak@cix.compulink.co.uk
-
- Favourite game at the moment: definitely DOOM. I'm halfway thru the
- second episode in UltraViolence mode. Lovely, especially on my
- spiff new DX2/66. Great fun, although it goes against the grain
- to take a chainsaw to anything with horns (although at least they're
- pink and hairless. If they had thick shaggy fur and didn't keep
- trying to kill you, they'd be quite attractive).
-
- Anyway, gotta go, get this all zipped up and uploaded...
-
- See'ya next time...
-
- -- Y a K 17/4/94
-
-
- ps You can't sit down right next to the left edge of the screen.
- If you try it you'll make the camel twitch in a convulsive manner which
- had at least one game tester helpless with laughter.
-
-
-
- YAK GREETS: anyone else who considers it good to be
- greeted by a long hairy programming animal with an animal fixation;
- anyone who is covered in thick shaggy fur and smells of goat.
-
- THERE IS A NEW PINK FLOYD ALBUM OUT! If you like Floyd rush out
- and buy it NOW (and you might as well pick up a copy of T2K and
- a Jaguar while you're in town).
-
- \
- (:-) All you need is fur
- /
-
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- baaaaaaa! said Flossie
-