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/ Kompuutteri Kaikille K-CD 1999 #14 / K_PELIT_14_99.ISO / ShadowMan / data1.cab / Program_Executable_Files / data / scripts / Baddys / zombiem / Zombiem.as < prev   
Text File  |  1999-07-08  |  7KB  |  311 lines

  1. $animaddsound
  2. {
  3. $anim    = data\baddys\zombie\dethvdoo.anm
  4. $wav = data\audio\sfx\baddys\deadmale\dethvdoo.wav
  5. $frame = 20
  6. $distance = 1024
  7. }
  8.  
  9. $animaddsound
  10. {
  11. $anim    = data\baddys\zombie\dethrt.anm
  12. $wav = data\audio\sfx\baddys\deadfem\dethsgun.wav
  13. $frame = 20
  14. $distance = 1024
  15. }
  16.  
  17. $animaddsound
  18. {
  19. $anim    = data\baddys\zombie\dethlft.anm
  20. $wav = data\audio\sfx\baddys\deadfem\dethsgun.wav
  21. $frame = 20
  22. $distance = 1024
  23. }
  24.  
  25. $animaddsound
  26. {
  27. $anim    = data\baddys\zombie\getup.anm
  28. $wav = data\audio\sfx\baddys\deadmale\dsgrown.wav
  29. $frame = 20
  30. $distance = 1024
  31. }
  32.  
  33. $animaddsound
  34. {
  35. $anim    = data\baddys\zombie\recovery.anm
  36. $wav = data\audio\sfx\baddys\deadmale\dsgrown.wav
  37. $frame = 20
  38. $distance = 1024
  39. }
  40.  
  41. $animaddsound
  42. {
  43. $anim    = data\baddys\zombie\dethbull.anm
  44. $wav = data\audio\sfx\baddys\deadmale\dsdead.wav
  45. $frame = 20
  46. $distance = 1024
  47. }
  48.  
  49. $animaddsound
  50. {
  51. $anim    = data\baddys\zombie\dethsgun.anm
  52. $wav = data\audio\sfx\baddys\deadmale\dsdead.wav
  53. $frame = 20
  54. $distance = 1024
  55. }
  56.  
  57. $animaddsound
  58. {
  59. $anim    = data\baddys\zombie\walk.anm
  60. $wav = data\audio\sfx\baddys\deadmale\dsgrown2.wav
  61. $wav = data\audio\sfx\baddys\deadmale\dsgrown.wav
  62. $frequency = 3
  63. $frame = 50
  64. $distance = 1024
  65. }
  66.  
  67. $animaddsound
  68. {
  69. $anim    = data\baddys\zombie\walkattk.anm
  70. $wav = data\audio\sfx\baddys\deadfem\attack1.wav
  71. $wav = data\audio\sfx\baddys\deadfem\attack2.wav
  72. $frame = 20
  73. $distance = 1024
  74. }
  75.  
  76. $animaddsound
  77. {
  78. $anim    = data\baddys\zombie\limlattk.anm
  79. $wav = data\audio\sfx\baddys\deadfem\attack1.wav
  80. $wav = data\audio\sfx\baddys\deadfem\attack2.wav
  81. $frame = 20
  82. $distance = 1024
  83. }
  84.  
  85. $animaddsound
  86. {
  87. $anim    = data\baddys\zombie\stagattk.anm
  88. $wav = data\audio\sfx\baddys\deadfem\attack1.wav
  89. $wav = data\audio\sfx\baddys\deadfem\attack2.wav
  90. $frame = 20
  91. $distance = 1024
  92. }
  93.  
  94. $animaddsound
  95. {
  96. $anim    = data\baddys\zombie\stand.anm
  97. $wav = data\audio\sfx\baddys\deadmale\dsgrown2.wav
  98. $frame = 20
  99. $distance = 1024
  100. }
  101.  
  102. $animaddsound
  103. {
  104. $anim    = data\baddys\zombie\panicrun.anm
  105. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  106. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  107. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  108. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  109. $frame = 120
  110. $distance = 200
  111. }
  112.  
  113. $animaddsound
  114. {
  115. $anim    = data\baddys\zombie\panicrun.anm
  116. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  117. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  118. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  119. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  120. $frame = 20
  121. $distance = 200
  122. }
  123.  
  124. $animaddsound
  125. {
  126. $anim    = data\baddys\zombie\s180walk.anm
  127. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  128. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  129. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  130. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  131. $frame = 270
  132. $distance = 200
  133. }
  134.  
  135. $animaddsound
  136. {
  137. $anim    = data\baddys\zombie\s180walk.anm
  138. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  139. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  140. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  141. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  142. $frame = 340
  143. $distance = 200
  144. }
  145.  
  146. $animaddsound
  147. {
  148. $anim    = data\baddys\zombie\walk.anm
  149. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  150. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  151. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  152. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  153. $frame = 130
  154. $distance = 200
  155. }
  156.  
  157. $animaddsound
  158. {
  159. $anim    = data\baddys\zombie\walk.anm
  160. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  161. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  162. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  163. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  164. $frame = 590
  165. $distance = 200
  166. }
  167.  
  168. $animaddsound
  169. {
  170. $anim    = data\baddys\zombie\HITFL01.anm
  171. $wav = data\audio\sfx\baddys\DEADMALE\DSPAIN1.wav
  172. $frame = 20
  173. $distance = 1024
  174. }
  175.  
  176. $animaddsound
  177. {
  178. $anim    = data\baddys\zombie\HITBL01.anm
  179. $wav = data\audio\sfx\baddys\DEADMALE\DSPAIN2.wav
  180. $frame = 20
  181. $distance = 1024
  182. }
  183.  
  184. $animaddsound
  185. {
  186. $anim    = data\baddys\zombie\HITBR01.anm
  187. $wav = data\audio\sfx\baddys\DEADMALE\DSPAIN3.wav
  188. $frame = 20
  189. $distance = 1024
  190. }
  191.  
  192. $animaddsound
  193. {
  194. $anim    = data\baddys\zombie\HITFR01.anm
  195. $wav = data\audio\sfx\baddys\DEADMALE\DSPAIN3.wav
  196. $frame = 20
  197. $distance = 1024
  198. }
  199.  
  200. $animaddsound
  201. {
  202. $anim    = data\baddys\zombie\crawl.anm
  203. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  204. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  205. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  206. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  207. $frame = 20
  208. $distance = 200
  209. }
  210.  
  211. $animaddsound
  212. {
  213. $anim    = data\baddys\zombie\crawl.anm
  214. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  215. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  216. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  217. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  218. $frame = 250
  219. $distance = 200
  220. }
  221.  
  222. $animaddsound
  223. {
  224. $anim    = data\baddys\zombie\getup.anm
  225. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  226. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  227. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  228. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  229. $frame = 120
  230. $distance = 200
  231. }
  232.  
  233. $animaddsound
  234. {
  235. $anim    = data\baddys\zombie\getup.anm
  236. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  237. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  238. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  239. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  240. $frame = 380
  241. $distance = 200
  242. }
  243.  
  244. $animaddsound
  245. {
  246. $anim    = data\baddys\zombie\stand.anm
  247. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  248. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  249. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  250. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  251. $frame = 80
  252. $distance = 200
  253. }
  254.  
  255. $animaddsound
  256. {
  257. $anim    = data\baddys\zombie\stand.anm
  258. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  259. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  260. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  261. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  262. $frame = 190
  263. $distance = 200
  264. }
  265.  
  266. $animaddsound
  267. {
  268. $anim    = data\baddys\zombie\stand.anm
  269. $wav = data\audio\sfx\baddys\duppie\foot1.wav
  270. $wav = data\audio\sfx\baddys\duppie\foot2.wav
  271. $wav = data\audio\sfx\baddys\duppie\foot3.wav
  272. $wav = data\audio\sfx\baddys\duppie\foot4.wav
  273. $frame = 320
  274. $distance = 200
  275. }
  276.  
  277. $animaddsound
  278. {
  279. $anim    = data\baddys\zombie\intofin.anm
  280. $wav = data\audio\sfx\baddys\DEADMALE\DSPAIN1.wav
  281. $frame = 20
  282. $distance = 1024
  283. }
  284.  
  285. $animaddsound
  286. {
  287. $anim    = data\baddys\zombie\panicrun.anm
  288. $wav = data\audio\sfx\baddys\deadmale\dsgrown2.wav
  289. $wav = data\audio\sfx\baddys\deadmale\dsgrown.wav
  290. $frequency = 6
  291. $frame = 40
  292. $distance = 1024
  293. }
  294.  
  295. $animaddsound
  296. {
  297. $anim    = data\baddys\zombie\idleshiv.anm
  298. $wav = data\audio\sfx\baddys\deadmale\dsgrown2.wav
  299. $wav = data\audio\sfx\baddys\deadmale\dsgrown.wav
  300. $frequency = 6
  301. $frame = 20
  302. $distance = 1024
  303. }
  304.  
  305. $animaddsound
  306. {
  307. $anim    = data\baddys\zombie\starrock.anm
  308. $wav = data\audio\sfx\baddys\deadmale\dsgrown.wav
  309. $frame = 70
  310. $distance = 1024
  311. }