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/ Kompuutteri Kaikille K-CD 1999 #14 / K_PELIT_14_99.ISO / ShadowMan / data1.cab / Program_Executable_Files / data / scripts / Baddys / Brutal / brutal.as < prev   
Text File  |  1999-07-08  |  4KB  |  191 lines

  1. $animaddsound
  2. {
  3. $anim    = data\baddys\milton\HITBL01.anm
  4. $wav = data\audio\sfx\baddys\brutal\HIT1.WAV
  5. $frame = 20
  6. $distance = 1024
  7. }
  8.  
  9. $animaddsound
  10. {
  11. $anim    = data\baddys\milton\HITBR01.anm
  12. $wav = data\audio\sfx\baddys\brutal\HIT2.WAV
  13. $frame = 20
  14. $distance = 1024
  15. }
  16.  
  17. $animaddsound
  18. {
  19. $anim    = data\baddys\milton\HITFL01.anm
  20. $wav = data\audio\sfx\baddys\brutal\HIT3.WAV
  21. $frame = 20
  22. $distance = 1024
  23. }
  24.  
  25. $animaddsound
  26. {
  27. $anim    = data\baddys\milton\HITFR01.anm
  28. $wav = data\audio\sfx\baddys\brutal\HIT4.WAV
  29. $frame = 20
  30. $distance = 1024
  31. }
  32.  
  33. $animaddsound
  34. {
  35. $anim    = data\baddys\milton\dethsgun.anm
  36. $wav = data\audio\sfx\baddys\brutal\dethsgun.wav
  37. $frame = 20
  38. $distance = 1024
  39. }
  40.  
  41. $animaddsound
  42. {
  43. $anim    = data\baddys\milton\dethbull.anm
  44. $wav = data\audio\sfx\baddys\brutal\dethbull.wav
  45. $frame = 20
  46. $distance = 1024
  47. }
  48.  
  49. $animaddsound
  50. {
  51. $anim    = data\baddys\milton\dethvdoo.anm
  52. $wav = data\audio\sfx\baddys\brutal\dethvdoo.wav
  53. $frame = 20
  54. $distance = 1024
  55. }
  56.  
  57. $animaddsound
  58. {
  59. $anim    = data\baddys\milton\dethl.anm
  60. $wav = data\audio\sfx\baddys\brutal\dethbull.wav
  61. $frame = 20
  62. $distance = 1024
  63. }
  64.  
  65. $animaddsound
  66. {
  67. $anim    = data\baddys\milton\dethr.anm
  68. $wav = data\audio\sfx\baddys\brutal\dethbull.wav
  69. $frame = 20
  70. $distance = 1024
  71. }
  72.  
  73. $animaddsound
  74. {
  75. $anim    = data\baddys\milton\recovery.anm
  76. $wav = data\audio\sfx\baddys\brutal\recovery.wav
  77. $frame = 20
  78. $distance = 1024
  79. }
  80.  
  81. $animaddsound
  82. {
  83. $anim    = data\baddys\milton\walk.anm
  84. $wav = data\audio\sfx\baddys\brutal\agrunt1.wav
  85. $wav = data\audio\sfx\baddys\brutal\agrunt2.wav
  86. $wav = data\audio\sfx\baddys\brutal\agrunt3.wav
  87. $wav = data\audio\sfx\baddys\brutal\agrunt4.wav
  88. $frequency = 3
  89. $frame = 20
  90. $distance = 1024
  91. }
  92.  
  93. $animaddsound
  94. {
  95. $anim    = data\baddys\milton\intostun.anm
  96. $wav = data\audio\sfx\baddys\brutal\hit1.wav
  97. $frame = 20
  98. $distance = 1024
  99. }
  100.  
  101. $animaddsound
  102. {
  103. $anim    = data\baddys\milton\jog.anm
  104. $wav = data\audio\sfx\baddys\brutal\agrunt1.wav
  105. $wav = data\audio\sfx\baddys\brutal\agrunt2.wav
  106. $wav = data\audio\sfx\baddys\brutal\agrunt3.wav
  107. $wav = data\audio\sfx\baddys\brutal\agrunt4.wav
  108. $frequency = 6
  109. $frame = 20
  110. $distance = 1024
  111. }
  112.  
  113. $animaddsound
  114. {
  115. $anim    = data\baddys\brutal\shoot.anm
  116. $wav = data\audio\sfx\baddys\brutal\gunshot.wav
  117. $frame = 20
  118. $distance = 1536
  119. }
  120.  
  121. $animaddsound
  122. {
  123. $anim    = data\baddys\milton\brutkick.anm
  124. $wav = data\audio\sfx\baddys\brutal\gunshot.wav
  125. $frame = 170
  126. $distance = 1536
  127. }
  128.  
  129. $animaddsound
  130. {
  131. $anim    = data\baddys\milton\brutkick.anm
  132. $wav = data\audio\sfx\baddys\brutal\gunshot.wav
  133. $frame = 250
  134. $distance = 1536
  135. }
  136.  
  137. $animaddsound
  138. {
  139. $anim    = data\baddys\milton\jog.anm
  140. $wav = data\audio\sfx\baddys\dummy.wav
  141. $frame = 80
  142. $distance = 300
  143. }
  144.  
  145. $animaddsound
  146. {
  147. $anim    = data\baddys\milton\jog.anm
  148. $wav = data\audio\sfx\baddys\dummy.wav
  149. $frame = 220
  150. $distance = 300
  151. }
  152.  
  153. $animaddsound
  154. {
  155. $anim    = data\baddys\milton\jogbak1.anm
  156. $wav = data\audio\sfx\baddys\dummy.wav
  157. $frame = 130
  158. $distance = 300
  159. }
  160.  
  161. $animaddsound
  162. {
  163. $anim    = data\baddys\milton\jogbak1.anm
  164. $wav = data\audio\sfx\baddys\dummy.wav
  165. $frame = 250
  166. $distance = 300
  167. }
  168.  
  169. $animaddsound
  170. {
  171. $anim    = data\baddys\milton\walk.anm
  172. $wav = data\audio\sfx\baddys\dummy.wav
  173. $frame = 130
  174. $distance = 300
  175. }
  176.  
  177. $animaddsound
  178. {
  179. $anim    = data\baddys\milton\walk.anm
  180. $wav = data\audio\sfx\baddys\dummy.wav
  181. $frame = 390
  182. $distance = 300
  183. }
  184.  
  185. $animaddsound
  186. {
  187. $anim    = data\baddys\brutal\startle.anm
  188. $wav = data\audio\sfx\baddys\brutal\startle.wav
  189. $frame = 20
  190. $distance = 1024
  191. }