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Kompuutteri Kaikille K-CD 1999 #14
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K_PELIT_14_99.ISO
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Reqdemo
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data1.cab
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Critical_Files
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models
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models3.txt
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1999-03-26
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576 lines
# AM.txt
# DARYL TUNG
# Copyright 1996, Cyclone Studios
# Only lines that begin with 'M','A' or 'S' are read.
# Everything else is regarded as comment.
#
# M = Model, the following number is the ID
# A = Animation, then ID, belongs to last parsed model.
# S = Static Model, followed by ID. These can appear in any order.
# T = Texture, followed by index in texture array
# addisional notes.
# S = Static Objects
# I = Items
# G = guns belongs to apPlayerAMMaster
# F = Anims that belong to apPlayerMaster
# N = (Network)PlayerModels that belong to apPlayerAMMaster
# B = (Network)PlayerAnims that belong to apPlayerAMMaster
# U = (Network)Texture, followed by index in texture array
M 1 3299 DD.mdl
A 0 DDwalk.ani
A 1 DDrun.ani
A 3 DDatt2.ani
A 4 DDLook.ani
A 5 DDatt1.ani
A 6 DDdam1.ani
A 7 DDdam2.ani
A 9 DDdead1.ani
A 10 DDdeath3.ani
M 2 3001 DR.mdl
A 0 DRwalk.ani
A 1 DRrun.ani
A 2 DRjump.ani
A 3 DRjumpattack.ani
A 4 DRlook.ani
A 5 DRatt1.ani
A 6 DRdam.ani
A 9 DRdead.ani
T 1 3004
M 5 3005 HW.mdl
A 0 HWwalk.ani
A 1 HWrun.ani
A 3 HWMelee.ani
A 4 HWlook.ani
A 5 HWatt1.ani
A 6 HWDam1.ani
A 7 HWDam2.ani
A 9 HWDead.ani
A 10 HSAction.ani
M 7 3008 MS.mdl
A 0 MSwalk.ani
A 1 MSrun.ani
A 2 MSMelee1.ani
A 3 MSMelee2.ani
A 4 MSlook.ani
A 5 MSattack.ani
A 6 MSDamage.ani
A 7 MSDam2.ani
A 9 MSDead.ani
A 10 MSDead2.ani
A 11 MS.ani
A 12 MSAction.ani
A 13 MSAttRun.ani
M 12 3501 Alx.mdl
A 0 AlxDefault1.ani
A 1 AlxDefault1A.ani
A 2 AlxDefault3.ani
A 3 AlxTalk1.ani
A 4 AlxLook1A.ani
A 5 AlxOpenDoor.ani
A 6 AlxDead1.ani
A 7 AlxDead2.ani
A 8 AlxDead3.ani
A 9 AlxDefault2.ani
A 10 AlxGive1.ani
A 11 AlxLook1.ani
A 12 AlxWalk.ani
A 13 AlxThreat1.ani
A 14 AlxTalk2.ani
T 1 3042
T 2 3049
M 13 3020 AMD.mdl
A 0 AMDWalk.ani
A 3 AMDAtt1.ani
A 4 AMDLook.ani
A 6 AMDDam1.ani
A 7 AMDDam2.ani
A 8 AMDdead.ani
A 9 AMDdead.ani
M 15 3026 LS2.mdl
A 0 LS2walk.ani
A 1 LS2run.ani
A 2 LS2Look.ani
A 4 LS2look2.ani
A 3 LS2att1.ani
A 5 LS2att1.ani
A 6 LS2dam1.ani
A 7 LS2dam2.ani
A 8 LS2dead.ani
A 9 LS2dead2.ani
A 10 LS2dam3.ani
A 11 prewrithe.ani
A 12 writhe.ani
A 13 writhedeath.ani
A 14 LS2Action.ani
A 15 LS2Runatt.ani
T 1 3295
T 2 3296
M 27 3511 BCC.mdl
A 1 BobTalk.ani
A 4 BCCdefault.ani
A 9 BobThreat.ani
A 7 BobDead.ani
M 34 3051 PPW.mdl
A 2 PPWDefault1.ani
A 3 PPWDefault2.ani
A 4 PPWLook.ani
A 6 PPWBattlePanic.ani
A 8 PPWDead.ani
A 9 PPWThreat.ani
A 10 PPWcowertocrouch.ani
A 11 PPWcowercrouchdead1.ani
A 12 PPWcowercrouchdead2.ani
A 13 PPWcowercrouch.ani
A 14 PPWcowercrouchlook.ani
A 15 PPWcowerrun.ani
A 16 PPWcower.ani
A 17 PPWcowerdead1.ani
A 18 PPWcowerdead2.ani
A 19 PPWcowerthreat.ani
M 45 3021 LS3.mdl
A 0 RSWalk.ani
A 1 LS3Trot.ani
A 2 MCJump.ani
A 3 LS3TrotFire.ani
A 4 LS3Default1.ani
A 5 LS3Att1.ani
A 6 LS3Dam1.ani
A 7 LS3SideStep.ani
A 8 LS3grenade.ani
A 9 LS3death3.ani
A 10 RSDead1.ani
A 11 MCCrouchWalk.ani
A 12 RSDead2.ani
A 13 LS3Dam2.ani
A 14 LS3dam3.ani
A 15 LS3dam4.ani
A 16 LS3death1.ani
A 17 LS3death2.ani
A 18 LS3Action.ani
A 23 LS3Kneelfire.ani
A 24 LS3Att1.ani
A 27 LS3Death4.ani
A 28 LS3death5.ani
A 29 LS3dam5.ani
# Arrrgh, greater than 30 anims :(
A 30 LS3Crate.ani
A 31 LS3Frisk.ani
A 32 LS3GunButt.ani
A 33 LS3kick1.ani
A 34 LS3kick2.ani
A 35 LS3Root.ani
A 36 LS3slap.ani
A 37 LS3Unaware1.ani
A 38 LS3Unaware3.ani
T 1 3297
T 2 3298
T 3 3537
M 47 3256 RSC.mdl
A 0 RSCWork.ani
A 3 RSCthreat.ani
A 4 RSCLook.ani
A 6 RSCbattlepanic.ani
A 7 RSCdead.ani
A 8 RSCdead2.ani
A 9 RSCdead3.ani
A 16 RSCcower.ani
A 19 RSCcowerthreat.ani
A 20 RSCCallGuards.ani
A 21 RSCCallGuardsPoint.ani
T 1 3257
T 2 3258
M 48 3260 Kynthra.mdl
A 0 FKfly.ani
A 1 FKDive.ani
A 2 FKattk1.ani
A 3 FKdam1.ani
A 4 FKdeath.ani
A 5 FKdam2.ani
A 6 FKdiveattk.ani
A 7 FKhang.ani
A 8 FKhangtofly.ani
A 9 FKperch.ani
M 52 3017 Doctor.mdl
A 0 DocWork.ani
A 1 DocWalk.ani
A 2 DocPatient.ani
A 3 Docthreat.ani
A 4 DocDefault.ani
A 5 DocScratch.ani
A 6 RSCbattlepanic.ani
A 7 Docdeath1.ani
A 8 Docdeath1.ani
A 9 Docdeath1.ani
A 16 RSCcower.ani
A 19 RSCcowerthreat.ani
M 60 3275 LS2A.mdl
A 0 LS2walk.ani
A 1 LS2run.ani
A 2 LS2Look.ani
A 4 LS2look2.ani
A 3 LS2att1.ani
A 5 LS2att1.ani
A 6 LS2dam1.ani
A 7 LS2dam2.ani
A 8 LS2dead.ani
A 9 LS2dead2.ani
A 10 LS2dam3.ani
A 11 prewrithe.ani
A 12 writhe.ani
A 13 writhedeath.ani
A 14 LS2Action.ani
A 15 LS2Runatt.ani
T 1 3278
T 2 3148
M 61 3274 LS3A.mdl
A 0 RSWalk.ani
A 1 LS3Trot.ani
A 2 MCJump.ani
A 3 LS3TrotFire.ani
A 4 LS3Default1.ani
A 5 LS3Att1.ani
A 6 LS3Dam1.ani
A 7 LS3SideStep.ani
A 8 LS3grenade.ani
A 9 LS3death3.ani
A 10 RSDead1.ani
A 11 MCCrouchWalk.ani
A 12 RSDead2.ani
A 13 LS3Dam2.ani
A 14 LS3dam3.ani
A 15 LS3dam4.ani
A 16 LS3death1.ani
A 17 LS3death2.ani
A 18 LS3Action.ani
A 23 LS3KneelFire.ani
A 24 LS3Att1.ani
A 27 LS3Death4.ani
A 28 LS3death5.ani
A 29 LS3dam5.ani
A 37 LS3Unaware1.ani
A 38 LS3Unaware3.ani
T 1 3279
T 2 3149
M 65 3314 DF.mdl
A 0 DFswim.ani
A 1 DFattk1.ani
A 2 DFdam1.ani
A 3 DFdead.ani
M 66 3291 Fish.mdl
A 0 FishSwim.ani
T 1 3292
G 0 3058 shotgun.mdl
F 0 ShotgunF.ani
F 1 ShotgunW.ani
F 2 ShotgunG.ani
F 3 ShotgunR.ani
F 4 ShotgunL.ani
F 5 ShotgunRL.ani
U 1 3307
U 2 3136
U 3 3144
G 1 3059 assault.mdl
F 0 assault.ani
F 1 assaultW.ani
F 2 assaultG.ani
F 3 assaultR.ani
F 4 assaultL.ani
U 1 3289
U 2 3131
U 3 3139
G 2 3286 HandGun.mdl
F 0 HandGunF.ani
F 1 HandGunW.ani
F 2 HandGunG.ani
F 3 HandGunR.ani
F 4 HandGunL.ani
U 1 3304
U 2 3133
U 3 3141
G 3 3252 MissileL.mdl
F 0 MissileF.ani
F 1 MissileW.ani
F 2 MissileG.ani
F 3 MissileR.ani
F 4 MissileL.ani
F 5 MissileRL.ani
U 1 3306
U 2 3134
U 3 3142
G 4 3062 GrenadeL.mdl
F 0 GrenadeF.ani
F 1 GrenadeW.ani
F 2 GrenadeG.ani
F 3 GrenadeR.ani
F 4 GrenadeL.ani
U 1 3303
U 2 3132
U 3 3140
G 5 3063 handMC.mdl
F 0 handpush.ani
F 1 HandBoil.ani
F 2 hand2.ani
F 3 handdef.ani
F 4 handres.ani
U 1 3294
G 6 3147 Sniper.mdl
F 0 SniperF.ani
F 1 SniperW.ani
F 2 SniperG.ani
F 3 SniperR.ani
F 4 SniperL.ani
U 1 3308
U 2 3137
U 3 3145
G 7 3281 RailGunW.mdl
F 0 RailGunF.ani
F 1 RailGunW.ani
F 2 RailGunG.ani
F 3 RailGunR.ani
F 4 RailGunL.ani
U 1 3305
U 2 3135
U 3 3143
G 8 3243 Malachi.mdl
F 9 MalDead.ani
#F 10 MalEnter.ani
#F 11 MalStand.ani
N 9 3259 FC.mdl
B 0 FCwalk.ani
B 1 FCrun.ani
B 2 FCJump.ani
B 3 FCatt1.ani
B 4 FClook.ani
B 5 FCAtt2.ani
B 6 FCdam1.ani
B 7 FCdam2.ani
B 8 FCdead1.ani
B 9 FCdead2.ani
B 10 FCDam3.ani
B 11 FCCrouch.ani
B 12 FCCrouchWalk.ani
B 13 FCCrouchWalkFire.ani
B 14 FCCrouchWalkInvoke.ani
B 15 FCCrouchFire.ani
B 16 FCCrouchInvoke.ani
B 17 FCRunFire.ani
B 18 FCRunInvoke.ani
U 1 3239
U 2 3240
U 3 3241
U 4 3242
# always load Malachi's death pose
# incidentally, I would like to make this 13 and the fallen models 11 & 12,
# but I don't want to make any changes that might screw up the demo. -AF
#G 11 3280 MCW.mdl
#F 0 mcwdeadpose.ani
N 12 3261 FFallen.mdl
B 0 FCwalk.ani
B 1 FCrun.ani
B 2 FCJump.ani
B 3 FCatt1.ani
B 4 FClook.ani
B 5 FCAtt2.ani
B 6 FCdam1.ani
B 7 FCdam2.ani
B 8 FCdead1.ani
B 9 FCdead2.ani
B 10 FCDam3.ani
B 11 FCCrouch.ani
B 12 FCCrouchWalk.ani
B 13 FCCrouchWalkFire.ani
B 14 FCCrouchWalkInvoke.ani
B 15 FCCrouchFire.ani
B 16 FCCrouchInvoke.ani
B 17 FCRunFire.ani
B 18 FCRunInvoke.ani
U 1 3262
U 2 3263
U 3 3264
U 4 3265
N 13 3266 MFallen.mdl
B 0 RSWalk.ani
B 1 MCrun.ani
B 2 MCJump.ani
B 3 RSatt1.ani
B 4 RSlook.ani
B 5 MCatt2.ani
B 6 RSDam1.ani
B 7 RSDam2.ani
B 8 RSDead1.ani
B 9 RSDead2.ani
B 10 RSDam3.ani
B 11 MCCrouch.ani
B 12 MCCrouchWalk.ani
B 13 MCCrouchWalkFire.ani
B 14 MCCrouchWalkInvoke.ani
B 15 MCCrouchFire.ani
B 16 MCCrouchinvoke.ani
B 17 MCRunFire.ani
B 18 MCRunInvoke.ani
U 1 3267
U 2 3268
U 3 3269
U 4 3270
S 0 3065 gunship.mdl
S 1 3066 ladder.mdl
S 2 3067 softie.mdl
S 3 3068 lamp2.mdl
S 4 3069 lamp.mdl
S 5 3070 grenade.mdl
S 6 3071 ctable.mdl
S 7 3072 throne.mdl
S 8 3073 desk.mdl
S 9 3074 deskchr.mdl
#Lightnin'!
P 10 18 3075
S 11 3093 display.mdl
S 12 3094 sewer.mdl
S 13 3095 subway.mdl
S 14 3096 subway2.mdl
S 15 3097 lamp3.mdl
S 16 3098 lion.mdl
S 17 3099 dropship.mdl
S 18 3100 head.mdl
S 19 3101 torso.mdl
S 20 3102 arm.mdl
S 21 3103 heart.mdl
S 22 3104 lamp4.mdl
S 23 3105 lamp5.mdl
S 24 3106 lamp6.mdl
S 25 3107 lamp7.mdl
S 26 3108 lamp8.mdl
S 27 3109 lamp9.mdl
S 28 3315 explosives.mdl
S 29 3312 pods.mdl
P 30 21 3110 fire
#I 0 3183 software.mdl
I 0 3311 police.mdl
# Replace 0 with Bridge Crew ID model
I 1 3184 medlab.mdl
I 2 3185 armor1.mdl
#I 3 3186 mirror.mdl
I 3 3317 railgunSM.mdl
# Replace 3 with Phone model
I 4 3187 food.mdl
I 5 3188 papers.mdl
#I 6 3189 phylctry.mdl
I 6 3251 armor1.mdl
# Replace 6 with PowerArmor model
I 7 3190 ammo2.mdl
I 8 3191 blood.mdl
#I 9 3192 aaroneyes.mdl
I 9 3316 essence.mdl
# Replace 9 with Essence Power-Up model
I 10 3193 police.mdl
I 11 3194 medkit.mdl
I 12 3146 handgunSM.mdl
I 13 3196 AssaultSM.mdl
I 14 3138 shotgunSM.mdl
I 15 3198 GrenadeSM.mdl
I 16 3199 RocketLnchSM.mdl
I 17 3200 sniperSM.mdl
I 18 3317 railgunSM.mdl
I 19 3317 railgunSM.mdl
I 20 3317 railgunPart.mdl
I 21 3315 explosives.mdl
# Replace with Research Lab Attack Plans model (?!)
I 22 3201 railgunSM.mdl
I 23 3205 ppplan.mdl
I 24 3227 rockets.mdl
I 25 3228 shells.mdl
I 26 3229 energy.mdl
# 27 is the rounds for the Sniper Rifle--use the ammo2 box for now
I 27 3309 ammo2.mdl
# 28 is the Chosen Artifact--use Aaron's eyes for now
I 28 3192 aaroneyes.mdl
# 29 is the Fallen Artifact--use the blood canister for now
I 29 3191 blood.mdl
I 30 3310 BackPack.mdl
# Ammo models and Explosions....
# Share an array, an analog of normal sprites and static models.
# O is ammunition, X is explosion sprite. Doc'd in Sprite.h
# For now, O can also represent Debris
O 0 3206 grenade.mdl
X 1 10 6.0 75 3207
O 2 -1 debris1.mdl
O 3 -1 debris2.mdl
O 4 -1 debris3.mdl
O 5 3217 tracer.mdl
O 6 3218 laser.mdl
#X 7 1 4.5 75 flash
O 8 3230 head.mdl
O 9 3231 heart.mdl
O 10 3232 torso.mdl
O 11 3233 arm.mdl
#fball
X 12 8 2.5 75 3219
X 13 5 0.7 60 3234
O 14 3196 shellcasing1sm.mdl
O 15 3196 shellcasing2sm.mdl