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Kompuutteri Kaikille K-CD 1999 #14
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K_PELIT_14_99.ISO
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Reqdemo
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data1.cab
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Critical_Files
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partsys.txt
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1999-03-26
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2KB
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79 lines
#Particle System loader
# Data is:
# i E [x, y, z]
# Pi = position scale
# Vi = velocity scale
# Ai = acceleration scale
# Ni = normal scale (normal usually means direction of movement)
# ANDi = and value
# Di = diff value
#
# Formulas are:
# Velocity V = Vi * ( (rand() & ANDi) - Di ) + Ni * normal[i]
# Position P = position[i] * Pi * Velocity[i]
# { gravity, if use gravity
# Acceleration A ={ Ai * Velocity[i] + gravity, if add gravity
# { Ai * Velocity[i], otherwise
# dIntensity = dIntensity - ( rand() & dIntensity_AND )
# Expire time = SYSTEM_EXPIRE_TIME - ( rand() & expireAnd )
#
# Colors are:
# PALETTE_BASE_RED 0x10
# PALETTE_BASE_INDIAN_SUMMER 0x20
# PALETTE_BASE_ORANGE 0x30
# PALETTE_BASE_BURNT_SIENNA 0x40
# PALETTE_BASE_YELLOW 0x50
# PALETTE_LIGHT_BROWN 0x60
# PALETTE_LIGHT_TAN 0x70
# PALETTE_PALE_LIME 0x80
# PALETTE_BASE_GRAY 0x90
# PALETTE_LIGHT_GRAY 0xA0
# PALETTE_LIGHT_BLUE 0xB0
# PALETTE_BASE_BLUE 0xC0
# PALETTE_BASE_INDIGO 0xD0
# PALETTE_BASE_VIOLET 0xE0
# PALETTE_BASE_CONFETTI 0xF0
#
#The format follows:
# number of particles
# duration of particles
# use player direction (0 = TRUE, 1 = FALSE )
# number of systems
# [For each system i]
# scale position of subsystem i: Px Py Pz
# scale velocity of subsystem i: Vx Vy Vz
# and value of subsystem i: ANDx ANDy ANDz (HEX)
# diff value of subsystem i: Dx Dy Dz (HEX)
# scale normal of subsystem i: Nx Ny Nz
# use_gravity(0/1) add_gravity(0/1)
# scale acceler. of subsystem i: Ax Ay Az
# chance of subsystem i
# particle size of subsystem i
# color of subsystem i (HEX)
# dIntensity of subsystem i (HEX)
# dIntensity_AND value of subsystem i (HEX)
# Maximum intensity of subsystem i (HEX)
# Minimum intensity of subsystem i (HEX)
# ddIntensity of subsystem i (HEX)
# expireAnd of subsystem i (HEX)
#
2
1000
0
1
100.0 100.0 100.0
0.00001 0.00001 0.00001
0xff 0xff 0xff
0x80 0x80 0x80
0.0 0.0 0.0
0 0
-0.0003 -0.0003 -0.0003
100
20
0x10
-0x40
0x7f
0xfffff
0x70000
0
0x1ff