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Kompuutteri Kaikille K-CD 1999 #14
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K_PELIT_14_99.ISO
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Reqdemo
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data1.cab
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Critical_Files
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effects
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effects.stg
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1999-03-26
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# Effects.stg
#
# Settings file for angelic power special effects.
# Commands supported (among others - see doc)
#
# BEGIN SHAPE <num>
#
# SET numpolys <num> Sets the number of polys for an effect
# TRI GSHADE Declares the start of a new poly, only gshade
# supported for now.
# VERT <x> <y> <z> declares screen coordinates for a polygon.
# note ooz is offset applied to z for
# X and Y should be between
# 0 and 1. Z probably should be too. Positive
# values are closer to the camera.
#
#
# COLOR <r> <g> <b> <alpha> all from 0-255
#
# CIRCLE Makes the effect into a circle shape,
# using as many polys as were specified.
# Easier than listing all the points yourself.
# CENTER <r> <g> <b> <alpha> Sets the color for circles. Undefined for
# other shapes.
# EDGE <r> <g> <b> <alpha> Sets the edge colors for the circle
#
# END
# FLASH
# SET variables supported:
#
# Effect - index number of effect defined above. Later Ill set up symbolic constants
# so we don't get mixed up.
#
# StartSize - size in world coords when effect is created.
# DeltaSize - amount added to size every tick.
# StartAlpha and DeltaAlpha - Values range from 0.0 (transparent) to 1.0 (opaque)
# - Note that this differs from above, where 255 is opaque.
# Fadeout 0- sets the DeltaAlpha to reach 100% transparence when the effect is done.
# (don't forget the zero - not used now, but maybe later)
# Duration - amount to time in ticks.
#
#-------------------------------------------------------------------------
#
# MULTI TYPES SUPPORTED:
#
# PUSH,
# EBALL,
# BANISH,
# SALT,
# BRIMSTONE,
# SLUG_ARCH,
#
#-------------------------------------------------------------------------
#-------------------------------------------------------------------------
# Particle Types Supported:
#
#
# TINK
# SMOKE_TRAIL
# EXPLOSION
# BLOOD_SPRAY
# BLOOD_TRAIL
# SPARK_TRAIL
# DRIPPING_WATER
# SPARKING_WIRING
# AIR_BUBBLES
# FOUNTAIN
# TORCH
# RISING_SMOKE
# FALLING_ASHES
# DRIFTING_ASH
# RISING_STEAM
# RISING_GUNSMOKE
# SPARKS_GUNFLASH
# GETTING_FRIED
# FLAKING_ARMOR
# ANGELIC_SPARKS
# ANGELIC_EXPLOSION
# ANGELIC_SHIELD
# ANGELIC_SPHERE
# ENERGYBALL_NUCLEUS
# ENERGYBALL_TAIL
# ENERGYBALL_EXPLOSION
# PLAGUE_OF_LOCUSTS
# SONIC_WAVE
# BRIMSTONE_PARTICLES
# BANISH_SPHERE
# FUSION_PARTICLES
# IMPACT_CLOUD
# KICK_ASS_REACTOR
# BLOODY_REACTOR
# ICHOR_SPRAY
# SALT_CLOUD
# LILITH_SHIELD
# SALT_STAIN
# TRIXONOSBALL
# BLOOD_SQUIRT
# BLOOD_SPLAT
#-------------------------------------------------------------------------
BEGIN SHAPE G_SMOKE # G_SMOKE
SET numpolys 2
SPRITE
texture Smoke01.3df
OUTER 255 255 255 0
CENTER 255 255 255 255
INNER 255 255 255 255
END
BEGIN FLASH G_SMOKE
rotating_SHAPE G_SMOKE
SET StartSize 5
SET DeltaSize 2
SET Acceleration 0
SET Attack 0.1
SET Sustain 1.5
SET Decay 0.6
SET RotationSpeed 0.05
# Position 0 0 0
# MOVE 0.5 30 0.2 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 5
# RANDOMIZE_MOVE 0.1 0 0.1
END
BEGIN MULTI G_SMOKE 0
ADD FLASH G_SMOKE 0
END
#--------------------------------------------------------------
BEGIN SHAPE Brimstone_SMOKE # Brimstone_SMOKE
SET numpolys 2
SPRITE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 50
INNER 255 255 255 255
END
BEGIN FLASH Brimstone_SMOKE
rotating_SHAPE Brimstone_SMOKE
SET StartSize 5
SET DeltaSize 7
SET Acceleration 0
SET Attack 0.1
SET Sustain 0.5
SET Decay 0.2
SET RotationSpeed 0.1
# Position 0 0 0
# MOVE 0.5 30 0.2 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 5
# RANDOMIZE_MOVE 0.1 0 0.1
END
BEGIN SHAPE Brimstone_SMOKE2 # Brimstone_SMOKE
SET numpolys 2
SPRITE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 20
INNER 255 255 255 200
END
BEGIN FLASH Brimstone_SMOKE2
rotating_SHAPE Brimstone_SMOKE2
SET StartSize 10
SET DeltaSize 7
SET Acceleration 0
SET Attack 0.1
SET Sustain 0.5
SET Decay 0.2
SET RotationSpeed -0.1
# Position 0 0 0
# MOVE 0.5 30 0.2 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 5
# RANDOMIZE_MOVE 0.1 0 0.1
END
BEGIN MULTI Brimstone_SMOKE 0
ADD FLASH Brimstone_SMOKE 0
ADD FLASH Brimstone_SMOKE2 0
END
#--------------------------------------------------------------
BEGIN SHAPE M_SMOKE # M_SMOKE
SET numpolys 2
SPRITE
texture Smoke01.3df
OUTER 255 255 255 0
CENTER 255 255 255 150
INNER 255 255 255 255
END
BEGIN FLASH M_SMOKE
rotating_SHAPE M_SMOKE
SET StartSize 10
SET DeltaSize 15
SET Acceleration 2
SET Attack 0.1
SET Sustain 1.2
SET Decay 0.7
SET RotationSpeed 0.05
# Position 0 0 0
# MOVE 0.5 30 0.2 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 5
# RANDOMIZE_MOVE 0.1 0 0.1
END
BEGIN MULTI SMOKE_PUFF 0
ADD FLASH M_SMOKE 0
END
#------------------------------------------------
BEGIN SHAPE M_GLOW # M_GLOW
SET numpolys 18
SPHERE
texture Expl03.3df
OUTER 255 255 255 0
CENTER 255 255 255 100
INNER 255 255 255 255
END
BEGIN FLASH M_GLOW
rotating_SHAPE M_GLOW
SET StartSize 10
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 10
SET Decay 0
SET RotationSpeed 3
# Position 0 0 0
# MOVE 0.5 30 0.2 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 5
# RANDOMIZE_MOVE 0.1 0 0.1
SPAWN_MULTI SMOKE_PUFF 8 # 30 units in between puffs.
END
BEGIN MULTI ROCKET_PROJ 0
ADD FLASH M_GLOW 0
END
#------------------------------------------------
BEGIN SHAPE G_GLOW # G_GLOW
SET numpolys 18
SPHERE
texture Smoke01.3df
OUTER 255 255 255 0
CENTER 255 255 255 50
INNER 255 255 255 100
END
BEGIN FLASH G_GLOW
rotating_SHAPE G_GLOW
SET StartSize 10
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 10
SET Decay 0
SET RotationSpeed 3
# Position 0 0 0
# MOVE 0.5 30 0.2 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 5
# RANDOMIZE_MOVE 0.1 0 0.1
SPAWN_MULTI G_SMOKE 2 # 30 units in between puffs.
END
BEGIN MULTI GRENADE_PROJ 0
ADD FLASH G_Glow 0
END
#------------------------------------------------
BEGIN SHAPE GRENADE_ARCH1 # GRENADE_ARCH1
SET numpolys 2
SPRITE
texture Expl03.3df
OUTER 255 255 255 0
CENTER 255 255 255 100
INNER 255 255 255 255
end
BEGIN FLASH GRENADE_ARCH1
rotating_SHAPE GRENADE_ARCH1
SET StartSize 15
SET DeltaSize -10
SET Acceleration 0
SET Attack 0
SET Sustain 1
SET Decay 1
SET RotationSpeed 0.5
#Position 0 0 0
MOVE 10 15 10 # x y z
GRAVITY 0 -35 0
RANDOMIZE_SIZE 7
RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE GRENADE_ARCH #GRENADE_ARCH
SET numpolys 18
SPHERE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 100
INNER 255 255 255 255
END
BEGIN FLASH GRENADE_ARCH
rotating_SHAPE GRENADE_ARCH
SET StartSize 100
SET DeltaSize -60
SET Acceleration 0
SET Attack 0
SET Sustain 0
SET Decay 0.4
SET RotationSpeed 0.2
# Position 0 0 0
MOVE 4 6 5 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 4 2 5
END
BEGIN SHAPE GRENADE_ARCH2 #GRENADE_ARCH2
SET numpolys 18
SPHERE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 100
INNER 255 255 255 255
END
BEGIN FLASH GRENADE_ARCH2
rotating_SHAPE GRENADE_ARCH2
SET StartSize 120
SET DeltaSize -50
SET Acceleration 0
SET Attack 0.2
SET Sustain 0
SET Decay 0.4
SET RotationSpeed -0.2
# Position 0 0 0
MOVE 5 7 4 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 4 3 5
END
BEGIN SHAPE GRENADE_ARCH3 #GRENADE_ARCH3
SET numpolys 18
SPHERE
texture Smoke.3df
OUTER 100 100 100 0
CENTER 100 100 100 100
INNER 100 100 100 180
END
BEGIN FLASH GRENADE_ARCH3
Static_SHAPE GRENADE_ARCH3
SET StartSize 115
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.1
SET Sustain 0
SET Decay 1
# Position 0 0 0
MOVE 0 0 0 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE GRENADE_ARCH4 #GRENADE_ARCH4
SET numpolys 18
SPHERE
texture Smoke01.3df
OUTER 70 70 70 0
CENTER 70 70 70 200
INNER 70 70 70 255
END
BEGIN FLASH GRENADE_ARCH4
rotating_SHAPE GRENADE_ARCH4
SET StartSize 150
SET DeltaSize -10
SET Acceleration 0
SET Attack 0.2
SET Sustain 0.7
SET Decay 1
SET RotationSpeed 0.05
# Position 0 0 0
MOVE 0.1 3 0.2 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0.3 0 0.2
END
BEGIN SHAPE GRENADE_ARCH5 #GRENADE_ARCH5
SET numpolys 18
SPHERE
texture Smoke01.3df
OUTER 70 70 70 0
CENTER 70 70 70 200
INNER 70 70 70 255
END
BEGIN FLASH GRENADE_ARCH5
rotating_SHAPE GRENADE_ARCH5
SET StartSize 160
SET DeltaSize -10
SET Acceleration 0
SET Attack 0.2
SET Sustain 0.7
SET Decay 1
SET RotationSpeed -0.05
# Position 0 0 0
MOVE 0.1 3 0.2 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0.3 0 0.2
END
BEGIN SHAPE GRENADE_ARCH6 #GRENADE_ARCH6
SET numpolys 2
SPRITE
texture Expl03.3df
OUTER 255 255 255 255
CENTER 255 255 255 255
INNER 255 255 255 255
END
BEGIN FLASH GRENADE_ARCH6
rotating_SHAPE GRENADE_ARCH6
SET StartSize 80
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 0
SET Decay 0.1
SET RotationSpeed 0
# Position 0 0 0
# MOVE 0 0 0 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE GRENADE_ARCH7 #GRENADE_ARCH7
SET numpolys 2
SPRITE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 80
INNER 255 255 255 200
END
BEGIN FLASH GRENADE_ARCH7
rotating_SHAPE GRENADE_ARCH7
SET StartSize 80
SET DeltaSize -90
SET Acceleration 0
SET Attack 0
SET Sustain 0.5
SET Decay 0.2
SET RotationSpeed 1
Position 0 0 0
MOVE 15 1 15 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 15
RANDOMIZE_MOVE 10 0 10
END
BEGIN MULTI GRENADE_ARCH 0
ADD FLASH GRENADE_ARCH1 0
ADD FLASH GRENADE_ARCH1 0.05
ADD FLASH GRENADE_ARCH1 0
ADD FLASH GRENADE_ARCH1 0.05
ADD FLASH GRENADE_ARCH1 0
ADD FLASH GRENADE_ARCH1 0
ADD FLASH GRENADE_ARCH1 0.05
ADD FLASH GRENADE_ARCH1 0
ADD FLASH GRENADE_ARCH1 0.02
ADD FLASH GRENADE_ARCH 0
ADD FLASH GRENADE_ARCH2 0.1
ADD FLASH GRENADE_ARCH 0.2
ADD FLASH GRENADE_ARCH2 0
ADD FLASH GRENADE_ARCH3 0.1
ADD FLASH GRENADE_ARCH4 0.5
ADD FLASH GRENADE_ARCH5 0.5
ADD FLASH GRENADE_ARCH6 0
ADD FLASH GRENADE_ARCH7 0
ADD FLASH GRENADE_ARCH7 0
ADD FLASH GRENADE_ARCH7 0
ADD FLASH GRENADE_ARCH7 0
ADD FLASH GRENADE_ARCH7 0
ADD FLASH GRENADE_ARCH7 0
ADD FLASH GRENADE_ARCH7 0
ADD FLASH GRENADE_ARCH7 0
END
#-------------------------------------------------------------------------
BEGIN SHAPE BLOODBOIL_PROJ #BLOODBOIL_PROJ
SET numpolys 2
SPRITE
texture Star02.3df
OUTER 255 0 0 0
CENTER 255 0 0 100
INNER 255 0 0 255
END
BEGIN FLASH BLOODBOIL_PROJ
rotating_SHAPE BLOODBOIL_PROJ
SET StartSize 4
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 0.8
SET Decay 0.5
SET RotationSpeed 0.2
# Position 0 0 0
# MOVE 0 0 0 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE BLOODBOIL_PROJ2 #BLOODBOIL_PROJ2
SET numpolys 2
SPRITE
texture Star02.3df
OUTER 255 0 0 0
CENTER 255 0 0 100
INNER 255 0 0 255
END
BEGIN FLASH BLOODBOIL_PROJ2
rotating_SHAPE BLOODBOIL_PROJ2
SET StartSize 4
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 0.8
SET Decay 0.5
SET RotationSpeed -0.2
# Position 0 0 0
# MOVE 0 0 0 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE BLOODBOIL_PROJ3 # BLOODBOIL_PROJ3
SET numpolys 18
SPHERE
texture E_Ball01.3df
OUTER 255 0 0 0
CENTER 255 0 0 7
INNER 255 0 0 100
end
BEGIN FLASH BLOODBOIL_PROJ3
rotating_SHAPE BLOODBOIL_PROJ3
SET StartSize 12
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 0.8
SET Decay 0.5
SET RotationSpeed -0.2
# Position 0 0 0
# MOVE 0 0 0 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 0 0
END
BEGIN MULTI BLOODBOIL_PROJ 0
ADD FLASH BLOODBOIL_PROJ 0
ADD FLASH BLOODBOIL_PROJ2 0
ADD FLASH BLOODBOIL_PROJ3 0
END
#-------------------------------------------------------------------------
BEGIN SHAPE EBALL_PROJ # EBALL_PROJ
SET numpolys 2
SPRITE
texture E_Star02.3df
OUTER 255 255 255 0
CENTER 255 255 255 100
INNER 255 255 255 255
end
BEGIN FLASH EBALL_PROJ
rotating_SHAPE EBALL_PROJ
SET StartSize 20
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 10
SET Decay 0
SET RotationSpeed 0.5
# Position 0 0 0
# MOVE 0 0 0 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE EBALL_PROJ2 # EBALL_PROJ2
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 255 255 255 0
CENTER 255 255 255 40
INNER 255 255 255 180
end
BEGIN FLASH EBALL_PROJ2
rotating_SHAPE EBALL_PROJ2
SET StartSize 12
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 1
SET Decay 0
SET RotationSpeed 15
#Position 0 0 0
#MOVE 0 0 0 # x y z
#GRAVITY 0 0 0
#RANDOMIZE_SIZE 0
#RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE EBALL_PROJ3 # EBALL_PROJ3
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 255 255 255 0
CENTER 255 255 255 40
INNER 255 255 255 180
end
BEGIN FLASH EBALL_PROJ3
rotating_SHAPE EBALL_PROJ3
SET StartSize 12
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 1
SET Decay 0
SET RotationSpeed 9
#Position 0 0 0
#MOVE 0 0 0 # x y z
#GRAVITY 0 0 0
#RANDOMIZE_SIZE 0
#RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE EBALL_PROJ4 # EBALL_PROJ4
SET numpolys 2
SPRITE
texture E_Streak.3df
OUTER 255 255 255 0
CENTER 255 255 255 50
INNER 255 255 255 200
end
BEGIN FLASH EBALL_PROJ4
rotating_SHAPE EBALL_PROJ4
SET StartSize 20
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 10
SET Decay 0
SET RotationSpeed 0.7
# Position 0 0 0
# MOVE 0 0 0 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE EBALL_PROJ5 # EBALL_PROJ5
SET numpolys 2
SPRITE
texture E_Streak.3df
OUTER 255 255 255 0
CENTER 255 255 255 50
INNER 255 255 255 200
end
BEGIN FLASH EBALL_PROJ5
rotating_SHAPE EBALL_PROJ5
SET StartSize 20
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 10
SET Decay 0
SET RotationSpeed -0.7
# Position 0 0 0
# MOVE 0 0 0 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE EBALL_PROJ6 # EBALL_PROJ6
SET numpolys 18
SPHERE
texture E_Ball01.3df
OUTER 255 255 255 0
CENTER 255 255 255 20
INNER 255 255 255 130
end
BEGIN FLASH EBALL_PROJ6
rotating_SHAPE EBALL_PROJ6
SET StartSize 20
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 10
SET Decay 0
SET RotationSpeed -0.05
# Position 0 0 0
# MOVE 0 0 0 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 0 0
END
BEGIN MULTI EBALL_PROJ 0
ADD FLASH EBALL_PROJ 0
ADD FLASH EBALL_PROJ2 0
ADD FLASH EBALL_PROJ3 0
ADD FLASH EBALL_PROJ4 0
ADD FLASH EBALL_PROJ5 0
ADD FLASH EBALL_PROJ6 0
END
#-------------------------------------------------------------------------
BEGIN SHAPE EBALL_ARCH # EBALL_ARCH
SET numpolys 2
SPRITE
texture Glow01.3df
OUTER 255 255 255 0
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH EBALL_ARCH
rotating_SHAPE EBALL_ARCH
SET StartSize 8
SET DeltaSize -10
SET Acceleration 0
SET Attack 0
SET Sustain 1
SET Decay 1
SET RotationSpeed 0.5
#Position 0 0 0
MOVE 10 15 10 # x y z
GRAVITY 0 -35 0
RANDOMIZE_SIZE 2
RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE EBALL_ARCH2 # EBALL_ARCH2
SET numpolys 18
SPHERE
texture E_Ball01.3df
OUTER 255 255 255 0
CENTER 255 255 255 5
INNER 255 255 255 30
END
BEGIN FLASH EBALL_ARCH2
rotating_SHAPE EBALL_ARCH2
SET StartSize 60
SET DeltaSize -55
SET Acceleration 0
SET Attack 0.02
SET Sustain 0
SET Decay 1
SET RotationSpeed 0.02
#Position 0 0 0
MOVE 0 0 0 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE EBALL_ARCH3 # EBALL_ARCH3
SET numpolys 18
SPHERE
texture E_Ball01.3df
OUTER 255 255 255 0
CENTER 255 255 255 10
INNER 255 255 255 255
END
BEGIN FLASH EBALL_ARCH3
rotating_SHAPE EBALL_ARCH3
SET StartSize 35
SET DeltaSize -45
SET Acceleration 0
SET Attack 0.02
SET Sustain 0
SET Decay 1
SET RotationSpeed -0.02
#Position 0 0 0
MOVE 0 0 0 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE EBALL_ARCH4 # EBALL_ARCH4
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 255 255 255 0
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH EBALL_ARCH4
rotating_SHAPE EBALL_ARCH4
SET StartSize 8
SET DeltaSize -2
SET Acceleration 0
SET Attack 0
SET Sustain 0
SET Decay 1
SET RotationSpeed 15
#Position 0 0 0
MOVE 3 0 4 # x y z
#GRAVITY 0 0 0
#RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 2 0 2
END
BEGIN SHAPE EBALL_ARCH5 # EBALL_ARCH5
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 255 255 255 0
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH EBALL_ARCH5
rotating_SHAPE EBALL_ARCH5
SET StartSize 8
SET DeltaSize -2
SET Acceleration 0
SET Attack 0
SET Sustain 0
SET Decay 1
SET RotationSpeed 9
#Position 0 0 0
MOVE 5 0 3 # x y z
#GRAVITY 0 0 0
#RANDOMIZE_SIZE 0
#RANDOMIZE_MOVE 2 0 2
END
BEGIN MULTI EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH2 0
ADD FLASH EBALL_ARCH3 0
ADD FLASH EBALL_ARCH4 0
ADD FLASH EBALL_ARCH5 0
ADD FLASH EBALL_ARCH4 0
ADD FLASH EBALL_ARCH5 0
END
#-------------------------------------------------------------------------
BEGIN SHAPE Eball # Eball
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 255 255 255 0
CENTER 255 255 255 160
INNER 255 255 255 255
end
BEGIN FLASH Eball
rotating_SHAPE Eball
SET StartSize 25
SET DeltaSize -10
SET Acceleration 0
SET Attack 0.1
SET Sustain 0
SET Decay 0.2
SET RotationSpeed 15
Position 0 0 0
MOVE 8 -20 8 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE Eball2 # Eball2
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 255 255 255 0
CENTER 255 255 255 160
INNER 255 255 255 255
end
BEGIN FLASH Eball2
rotating_SHAPE Eball2
SET StartSize 25
SET DeltaSize -10
SET Acceleration 0
SET Attack 0.1
SET Sustain 0
SET Decay 0.2
SET RotationSpeed -9
Position 0 0 0
MOVE 8 20 8 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE Eball3 # Eball3
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 255 255 255 0
CENTER 255 255 255 160
INNER 255 255 255 255
end
BEGIN FLASH Eball3
rotating_SHAPE Eball3
SET StartSize 30
SET DeltaSize -30
SET Acceleration 0
SET Attack 0.1
SET Sustain 0
SET Decay 0.2
SET RotationSpeed 14
Position 0 0 0
MOVE 8 20 8 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE Eball4 # Eball4
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 255 255 255 0
CENTER 255 255 255 160
INNER 255 255 255 255
end
BEGIN FLASH Eball4
rotating_SHAPE Eball4
SET StartSize 30
SET DeltaSize -30
SET Acceleration 0
SET Attack 0.1
SET Sustain 0
SET Decay 0.2
SET RotationSpeed -10
Position 0 0 0
MOVE 8 -20 8 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE Eball5 # Eball5
SET numpolys 18
SPHERE
texture E_Star01.3df
OUTER 255 255 255 0
CENTER 255 255 255 60
INNER 255 255 255 150
end
BEGIN FLASH Eball5
STATIC_SHAPE Eball5
SET StartSize 35
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.1
SET Sustain 0
SET Decay 0.5
MOVE 0 0 0 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0 0 0
END
BEGIN MULTI Eball 0
ADD FLASH Eball 0
ADD FLASH Eball 0
ADD FLASH Eball 0
ADD FLASH Eball2 0
ADD FLASH Eball2 0.1
ADD FLASH Eball3 0.1
ADD FLASH Eball3 0.2
ADD FLASH Eball4 0.2
ADD FLASH Eball4 0.3
ADD FLASH Eball3 0.3
ADD FLASH Eball2 0
ADD FLASH Eball 0
ADD FLASH Eball5 0
END
#-------------------------------------------------------------------------
BEGIN SHAPE Fire_Smoke # Fire
SET numpolys 2
SPRITE
texture Smoke01.3df
OUTER 0 0 0 0
CENTER 0 0 0 240
INNER 0 0 0 250
end
BEGIN FLASH Fire_Smoke
rotating_SHAPE Fire_Smoke
SET StartSize 40
SET DeltaSize 0
SET Acceleration -3
SET Attack 2.3
SET Sustain 0.1
SET Decay 1
SET RotationSpeed 0.026
Position 0 3.5 0
MOVE 0.5 1 0.2 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 20
RANDOMIZE_MOVE 0.1 1 0.1
END
BEGIN SHAPE Fire_Flame
SET numpolys 18
SPHERE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 30
INNER 255 255 255 100
END
BEGIN FLASH Fire_Flame
rotating_SHAPE Fire_Flame
SET StartSize 15
SET DeltaSize 0
SET Acceleration -30
SET Attack 0.06
SET Sustain 0.5
SET Decay 0.3
SET RotationSpeed 0.2
MOVE 0.2 10 0.1 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 1 4 1
END
BEGIN FLASH Fire_Flame02
rotating_SHAPE Fire_Flame
SET StartSize 15
SET DeltaSize 0
SET Acceleration -140
SET Attack 0.06
SET Sustain 0.5
SET Decay 0.26
SET RotationSpeed -0.3
MOVE 0.3 15 0.6 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 1 4 1
END
BEGIN MULTI BRIMSTONE 0
ADD FLASH Fire_Smoke 0
ADD FLASH Fire_Smoke 0.6
ADD FLASH Fire_Smoke 0
ADD FLASH Fire_Smoke 0.5
ADD FLASH Fire_Flame 0
ADD FLASH Fire_Flame 0.1
ADD FLASH Fire_Flame 0.2
ADD FLASH Fire_Flame02 0.4
ADD FLASH Fire_Flame 0.1
ADD FLASH Fire_Flame 0.3
ADD FLASH Fire_Flame02 0.5
ADD FLASH Fire_Flame 0.6
ADD FLASH Fire_Flame02 0.8
ADD FLASH Fire_Flame 1
ADD FLASH Fire_Flame02 1.2
ADD FLASH Fire_Flame02 0.1
ADD FLASH Fire_Flame02 0.0
END
#-------------------------------------------------------------------------
BEGIN SHAPE Fire_HIT # Fire_HIT
SET numpolys 12
SPHERE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 80
INNER 255 255 255 180
end
BEGIN FLASH Fire_HIT
rotating_SHAPE Fire_HIT
SET StartSize 25
SET DeltaSize -30
SET Acceleration 0
SET Attack 0
SET Sustain 0
SET Decay 1
SET RotationSpeed 0.26
#Position 0 0 0
MOVE 0.2 20 0.3 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 0.2 0 0.2
END
BEGIN SHAPE Fire_HIT2 # Fire_HIT2
SET numpolys 12
SPHERE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 80
INNER 255 255 255 180
end
BEGIN FLASH Fire_HIT2
rotating_SHAPE Fire_HIT2
SET StartSize 25
SET DeltaSize -30
SET Acceleration 0
SET Attack 0
SET Sustain 0
SET Decay 1
SET RotationSpeed -0.26
#Position 0 0 0
MOVE 0.2 20 0.3 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 0.2 0 0.2
END
BEGIN SHAPE Fire_Smoke2 # Fire_Smoke2
SET numpolys 18
SPHERE
texture Smoke.3df
OUTER 70 70 70 0
CENTER 70 70 70 100
INNER 70 70 70 200
end
BEGIN FLASH Fire_Smoke2
rotating_SHAPE Fire_Smoke2
SET StartSize 30
SET DeltaSize -2
SET Acceleration 0
SET Attack 0
SET Sustain 0.5
SET Decay 1
SET RotationSpeed 0.08
#Position 0 5 0
MOVE 0.05 1.3 0.02 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 0.1 1 0.1
END
BEGIN SHAPE Fire_Smoke3 # Fire_Smoke3
SET numpolys 2
SPRITE
texture Smoke01.3df
OUTER 200 200 200 0
CENTER 200 200 200 160
INNER 200 200 200 210
end
BEGIN FLASH Fire_Smoke3
rotating_SHAPE Fire_Smoke3
SET StartSize 25
SET DeltaSize -15
SET Acceleration 0
SET Attack 1
SET Sustain 0.1
SET Decay 1
SET RotationSpeed -0.2
#Position 0 5 0
MOVE 0.05 10 0.02 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 0.1 2 0.1
END
BEGIN MULTI BRIMSTONE_ARCH 0
ADD FLASH Fire_HIT 0
ADD FLASH Fire_HIT 0.15
ADD FLASH Fire_HIT2 0
ADD FLASH Fire_HIT2 0.2
ADD FLASH Fire_Smoke3 0.1
ADD FLASH Fire_Smoke3 0.4
ADD FLASH Fire_Smoke2 0
ADD FLASH Fire_Smoke2 0
END
#-------------------------------------------------------------------------
BEGIN SHAPE Fire_PROJ # Fire_PROJ
SET numpolys 21
SPHERE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 30
INNER 255 255 255 0
END
BEGIN FLASH Fire_PROJ
rotating_SHAPE Fire_PROJ
SET StartSize 25
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 9
SET Decay 0
SET RotationSpeed 0.26
#Position 0 0 0
MOVE 0 0 0 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE Fire_PROJ2 # Fire_PROJ2
SET numpolys 18
SPHERE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 80
INNER 255 255 255 100
END
BEGIN FLASH Fire_PROJ2
rotating_SHAPE Fire_PROJ2
SET StartSize 20
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 9
SET Decay 0
SET RotationSpeed -0.26
#Position 0 0 0
MOVE 0 0 0 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE Fire_PROJ3 # Fire_PROJ3
SET numpolys 2
SPRITE
texture Star02.3df
OUTER 255 255 100 0
CENTER 255 255 100 80
INNER 255 255 255 130
END
BEGIN FLASH Fire_PROJ3
rotating_SHAPE Fire_PROJ3
SET StartSize 25
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 9
SET Decay 0
SET RotationSpeed 0.2
#Position 0 0 0
MOVE 0 0 0 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE Fire_PROJ4 # Fire_PROJ4
SET numpolys 2
SPRITE
texture Star02.3df
OUTER 255 255 100 0
CENTER 255 255 100 80
INNER 255 255 255 130
END
BEGIN FLASH Fire_PROJ4
rotating_SHAPE Fire_PROJ4
SET StartSize 20
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 9
SET Decay 0
SET RotationSpeed -0.2
#Position 0 0 0
MOVE 0 0 0 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE Fire_PROJ5 # Fire_PROJ5
SET numpolys 2
SPRITE
texture Expl03.3df
OUTER 255 255 255 0
CENTER 255 255 255 255
INNER 255 255 255 255
END
BEGIN FLASH Fire_PROJ5
rotating_SHAPE Fire_PROJ5
SET StartSize 15
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 9
SET Decay 0
SET RotationSpeed -0.2
#Position 0 0 0
MOVE 0 0 0 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0 0 0
SPAWN_MULTI Brimstone_SMOKE 8 # 30 units in between puffs.
END
BEGIN MULTI BRIMSTONE_PROJ 0
ADD FLASH Fire_PROJ 0
ADD FLASH Fire_PROJ2 0
ADD FLASH Fire_PROJ3 0
ADD FLASH Fire_PROJ4 0
ADD FLASH Fire_PROJ5 0
END
#-------------------------------------------------------------------------
BEGIN SHAPE Salt_Hit # Salt_Hit
SET numpolys 21
SPHERE
texture smoke02.3df
OUTER 255 255 255 0
CENTER 255 255 255 30
INNER 255 255 255 80
END
BEGIN FLASH Salt_Hit
rotating_SHAPE Salt_Hit
SET StartSize 30
SET DeltaSize 0
SET Acceleration 0
SET Attack 3
SET Sustain 0
SET Decay 1
SET RotationSpeed 0.026
Position 0 7 0
MOVE 0.05 0 0.02 # x y z
GRAVITY 0 -1 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 0.02 0 0.03
END
BEGIN SHAPE Salt_Hit02 #Salt_Hit02
SET numpolys 21
SPHERE
texture smoke02.3df
OUTER 255 255 255 0
CENTER 255 255 255 30
INNER 255 255 255 80
END
BEGIN FLASH Salt_Hit02
rotating_SHAPE Salt_Hit02
SET StartSize 40
SET DeltaSize 0
SET Acceleration 0
SET Attack 4.5
SET Sustain 0
SET Decay 1
SET RotationSpeed -0.05
Position 0 5 0
MOVE 0.05 0 0.02 # x y z
GRAVITY 0 -0.5 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 0.02 0 0.03
END
#BEGIN SHAPE Salt_Hit03 #Salt_Hit03
#SET numpolys 21
# BURST 5
# OUTER 255 255 255 255
# CENTER 255 255 255 255
# INNER 255 255 255 255
#END
#BEGIN FLASH Salt_Hit03
# STATIC_SHAPE Salt_Hit03
# SET StartSize 10
# SET DeltaSize -20
# SET Acceleration 0
# SET Attack 0
# SET Sustain 0.5
# SET Decay 0
# position 0 5 0
# RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 0.02 0 0.03
#END
BEGIN MULTI Salt 0
ADD FLASH Salt_Hit 1
ADD FLASH Salt_Hit 1.5
ADD FLASH Salt_Hit02 1
ADD FLASH Salt_Hit02 1.5
# ADD FLASH Salt_Hit03 0
#ADD FLASH Salt_Hit03 0.5
END
#-------------------------------------------------------------------------
BEGIN SHAPE Salt_ARCH # Salt_ARCH
SET numpolys 18
SPHERE
texture smoke02.3df
OUTER 255 255 255 0
CENTER 255 255 255 50
INNER 255 255 255 100
END
BEGIN FLASH Salt_ARCH
rotating_SHAPE Salt_ARCH
SET StartSize 8
SET DeltaSize -3
SET Acceleration 0
SET Attack 0.5
SET Sustain 1
SET Decay 1
SET RotationSpeed 0.26
Position 0 0 0
MOVE 0.05 0 0.02 # x y z
GRAVITY 0 -10 0
RANDOMIZE_SIZE 5
RANDOMIZE_MOVE 0.02 0 0.03
END
BEGIN MULTI Salt_ARCH 0
ADD FLASH Salt_ARCH 0
ADD FLASH Salt_ARCH 0.04
ADD FLASH Salt_ARCH 0.5
ADD FLASH Salt_ARCH 0.9
ADD FLASH Salt_ARCH 0.09
ADD FLASH Salt_ARCH 0.2
END
#---------------------------------------------------------------------------------
BEGIN SHAPE SLUG_ARCH # SLUG_ARCH
SET numpolys 2
SPRITE
texture Expl03.3df
OUTER 255 255 255 255
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH SLUG_ARCH
rotating_SHAPE SLUG_ARCH
SET StartSize 2
SET DeltaSize -5
SET Acceleration 0
SET Attack 0
SET Sustain 2
SET Decay 0.2
SET RotationSpeed 0.5
#Position 0 0 0
MOVE 8 8 8 # x y z
GRAVITY 0 -100 0
RANDOMIZE_SIZE 1
RANDOMIZE_MOVE 8 8 8
END
BEGIN MULTI SLUG_ARCH 0
ADD FLASH SLUG_ARCH 0
ADD FLASH SLUG_ARCH 0
ADD FLASH SLUG_ARCH 0
END
#---------------------------------------------------------------------------------
#BEGIN SHAPE SLUG # SLUG
# SET numpolys 2
# SPRITE
# texture Smoke02.3df
# OUTER 255 255 255 100
# CENTER 255 255 255 255
# INNER 255 255 255 255
#end
#BEGIN FLASH SLUG
# rotating_SHAPE SLUG
# SET StartSize 10
# SET DeltaSize -2
# SET Acceleration 0
# SET Attack 0
# SET Sustain 0.2
# SET Decay 0.1
# SET RotationSpeed 0.5
#Position 0 0 0
# MOVE 10 10 10 # x y z
# GRAVITY 0 -75 0
# RANDOMIZE_SIZE 7
# RANDOMIZE_MOVE 10 10 10
#END
#BEGIN MULTI SLUG 0
# ADD FLASH SLUG 0
#END
#---------------------------------------------------------------------------------
BEGIN SHAPE GEN_EXPLOSION # Gen_EX
SET numpolys 18
SPHERE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 255
INNER 255 255 255 255
END
BEGIN FLASH GEN_EXPLOSION
STATIC_SHAPE GEN_EXPLOSION
SET StartSize 15
SET DeltaSize 100
SET Acceleration 0
SET Attack 0
SET Sustain 0
SET Decay 0.3
# SET RotationSpeed -0.2
# Position 0 0 0
# MOVE 0 0 0 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 0 0
END
#---------------------------------------------------------------------------------
BEGIN SHAPE LIGHTNING_ARCH2 # LIGHTNING_ARCH2
SET numpolys 21
SPHERE
texture Glow01.3df
OUTER 255 255 255 0
CENTER 255 255 255 120
INNER 255 255 255 255
end
BEGIN FLASH LIGHTNING_ARCH2
STATIC_SHAPE LIGHTNING_ARCH2
SET StartSize 55
SET DeltaSize 100
SET Acceleration 50
SET Attack 0
SET Sustain 0
SET Decay 0.2
#Position 0 1 0
#MOVE 0 0 0 # x y z
#GRAVITY 0 0 0
# RANDOMIZE_SIZE 0
#RANDOMIZE_MOVE 0 0 0
END
BEGIN MULTI LIGHTNING_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH LIGHTNING_ARCH2 0
ADD FLASH Fire_Smoke3 0.1
ADD FLASH Fire_Smoke3 0.4
END
#---------------------------------------------------------------------------------
BEGIN MULTI LIGHTNING 0
ADD FLASH Eball 0
ADD FLASH Eball 0.5
ADD FLASH Eball 0.6
ADD FLASH Eball2 0
ADD FLASH Eball 0.3
ADD FLASH Eball 0
ADD FLASH Eball 0.2
ADD FLASH Eball2 0.8
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
#ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
# ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
# ADD FLASH EBALL_ARCH 0
ADD FLASH EBALL_ARCH 0
# ADD FLASH EBALL_ARCH 0
ADD FLASH LIGHTNING_ARCH2 0
ADD FLASH Fire_Smoke 0.5
ADD FLASH Eball 0
ADD FLASH Eball 0.5
ADD FLASH Eball 0
ADD FLASH Eball2 0
END
#---------------------------------------------------------------------------------
BEGIN SHAPE BANISH # BANISH
SET numpolys 18
SPHERE
texture Glow01.3df
OUTER 240 255 110 0
CENTER 240 255 110 100
INNER 200 255 110 255
END
BEGIN FLASH BANISH
rotating_SHAPE BANISH
SET StartSize 40
SET DeltaSize -20
SET Acceleration 0
SET Attack 1
SET Sustain 1
SET Decay 1
SET RotationSpeed 2
Position 0 2 0
MOVE 0.2 3 0.5 # x y z
GRAVITY 1 10 1.3
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 0.2 2 0.6
END
BEGIN SHAPE BANISH2 # BANISH2
SET numpolys 18
SPHERE
texture E_Streak.3df
OUTER 240 255 110 0
CENTER 240 255 110 100
INNER 200 255 110 210
END
BEGIN FLASH BANISH2
STATIC_SHAPE BANISH2
SET StartSize 30
SET DeltaSize 100
SET Acceleration 0
SET Attack 0.1
SET Sustain 0.2
SET Decay 0.4
Position 0 9 0
MOVE 0 -8 0 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE BANISH3 # BANISH3
SET numpolys 18
SPHERE
texture E_Streak.3df
OUTER 240 255 110 0
CENTER 240 255 110 100
INNER 200 255 110 210
END
BEGIN FLASH BANISH3
STATIC_SHAPE BANISH3
SET StartSize 30
SET DeltaSize 100
SET Acceleration 0
SET Attack 0.1
SET Sustain 0.2
SET Decay 0.4
Position 0 -2 0
MOVE 0 10 0 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE BANISH4 # BANISH4
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 240 255 110 0
CENTER 240 255 110 60
INNER 200 255 110 230
end
BEGIN FLASH BANISH4
rotating_SHAPE BANISH4
SET StartSize 15
SET DeltaSize -16
SET Acceleration 0
SET Attack 0.1
SET Sustain 0.2
SET Decay 0.04
SET RotationSpeed 9
Position 0 6 0
MOVE 2 -20 2 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 2 10 1
END
BEGIN SHAPE BANISH5 # BANISH5
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 240 255 110 0
CENTER 240 255 110 60
INNER 200 255 110 230
end
BEGIN FLASH BANISH5
rotating_SHAPE BANISH5
SET StartSize 15
SET DeltaSize -15
SET Acceleration 0
SET Attack 0.1
SET Sustain 0.2
SET Decay 0.04
SET RotationSpeed -9
Position 0 -2 0
MOVE 2 20 2 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 5
RANDOMIZE_MOVE 2 10 2
END
BEGIN SHAPE BANISH7 # BANISH7
SET numpolys 18
SPHERE
texture E_Star01.3df
OUTER 240 255 110 0
CENTER 240 255 110 30
INNER 200 255 110 180
end
BEGIN FLASH BANISH7
rotating_SHAPE BANISH7
SET StartSize 60
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.2
SET Sustain 0.2
SET Decay 0.3
SET RotationSpeed 13
Position 0 4 0
#MOVE 2 4 2 # x y z
#GRAVITY 0 0 0
#RANDOMIZE_SIZE 5
#RANDOMIZE_MOVE 2 10 2
END
BEGIN SHAPE BANISH8 # BANISH8
SET numpolys 9
SPHERE
texture E_Star01.3df
OUTER 240 255 110 0
CENTER 240 255 110 60
INNER 200 255 110 200
end
BEGIN FLASH BANISH8
rotating_SHAPE BANISH8
SET StartSize 45
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.2
SET Sustain 0.2
SET Decay 0.3
SET RotationSpeed -10
Position 0 4 0
#MOVE 2 4 2 # x y z
#GRAVITY 0 0 0
#RANDOMIZE_SIZE 5
#RANDOMIZE_MOVE 2 10 2
END
BEGIN SHAPE BANISH6 # BANISH6
SET numpolys 21
SPHERE
texture Glow01.3df
OUTER 240 255 110 0
CENTER 240 255 110 100
INNER 200 255 110 250
end
BEGIN FLASH BANISH6
STATIC_SHAPE BANISH6
SET StartSize 60
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.5
SET Sustain 1.5
SET Decay 1.8
Position 0 4 0
#MOVE 2 17 2 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 5
#RANDOMIZE_MOVE 2 10 3
END
BEGIN MULTI BANISH 0
ADD FLASH BANISH7 0.35
ADD FLASH BANISH8 0.35
ADD FLASH BANISH6 0.3
ADD FLASH BANISH4 0.4
ADD FLASH BANISH4 0.5
ADD FLASH BANISH4 0.6
ADD FLASH BANISH5 0.8
ADD FLASH BANISH5 0.5
ADD FLASH BANISH5 0.6
ADD FLASH BANISH4 0.1
ADD FLASH BANISH4 0.5
ADD FLASH BANISH4 0.7
ADD FLASH BANISH5 0.8
ADD FLASH BANISH5 0.9
ADD FLASH BANISH5 0.9
ADD FLASH BANISH5 1
ADD FLASH BANISH5 1
ADD FLASH BANISH4 1.1
ADD FLASH BANISH4 2
ADD FLASH BANISH4 2.4
ADD FLASH BANISH5 1.8
ADD FLASH BANISH5 2.1
ADD FLASH BANISH5 2.7
ADD FLASH BANISH4 0.1
ADD FLASH BANISH4 1
ADD FLASH BANISH4 0.7
ADD FLASH BANISH5 0.8
ADD FLASH BANISH5 1
ADD FLASH BANISH5 1
ADD FLASH BANISH2 0
ADD FLASH BANISH2 0.1
ADD FLASH BANISH2 0.4
ADD FLASH BANISH3 0
ADD FLASH BANISH3 0.2
ADD FLASH BANISH3 0.3
ADD FLASH BANISH 1
ADD FLASH BANISH 1.2
ADD FLASH BANISH 1.4
ADD FLASH BANISH 1.5
ADD FLASH BANISH 1.7
ADD FLASH BANISH 1.9
ADD FLASH BANISH 2.2
ADD FLASH BANISH 2.4
ADD FLASH BANISH 2.5
ADD FLASH BANISH 2.7
ADD FLASH BANISH 2.0
ADD FLASH BANISH 3.1
END
#---------------------------------------------------------------------------------
BEGIN SHAPE BANISH_PROJ # BANISH_PROJ
SET numpolys 18
SPHERE
texture Glow01.3df
OUTER 240 255 110 0
CENTER 240 255 110 150
INNER 200 255 110 255
end
BEGIN FLASH BANISH_PROJ
STATIC_SHAPE BANISH_PROJ
SET StartSize 40
SET DeltaSize 0
SET Acceleration 0
SET Attack 1
SET Sustain 1
SET Decay 1
END
BEGIN MULTI BANISH_PROJ 0
ADD FLASH BANISH_PROJ 0
ADD FLASH BANISH5 0
ADD FLASH BANISH4 0
ADD FLASH BANISH5 0
ADD FLASH BANISH4 0
ADD FLASH BANISH5 0
ADD FLASH BANISH4 0
END
#-------------------------------------------------------------------------------
BEGIN SHAPE PISTOL_MUZZLE_FLASH #PISTOL_MUZZLE_FLASH
SET numpolys 2
SPRITE
texture Expl08.3df
OUTER 255 255 255 255
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH PISTOL_MUZZLE_FLASH
Rotating_SHAPE PISTOL_MUZZLE_FLASH
SET StartSize 8
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 0
SET Decay 0.06
#SET RotationSpeed 0
#Position 0 0 0
#MOVE 8 20 8 # x y z
#GRAVITY 0 0 0
# RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 10 10 10
END
BEGIN MULTI PISTOL_MUZZLE_FLASH 0
ADD FLASH PISTOL_MUZZLE_FLASH 0
END
#-------------------------------------------------------------------------------
BEGIN SHAPE SHOTGUN_MUZZLE_FLASH #SHOTGUN_MUZZLE_FLASH
SET numpolys 2
SPRITE
texture Expl07.3df
OUTER 255 255 255 255
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH SHOTGUN_MUZZLE_FLASH
Rotating_SHAPE SHOTGUN_MUZZLE_FLASH
SET StartSize 18
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 0.01
SET Decay 0
#SET RotationSpeed 0
#Position 0 0 0
#MOVE 8 20 8 # x y z
#GRAVITY 0 0 0
# RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 10 10 10
END
BEGIN MULTI SHOTGUN_MUZZLE_FLASH 0
ADD FLASH SHOTGUN_MUZZLE_FLASH 0
ADD FLASH SHOTGUN_MUZZLE_FLASH 0
ADD FLASH PISTOL_MUZZLE_FLASH 0
END
#-------------------------------------------------------------------------------
BEGIN SHAPE ASSAULT_MUZZLE_FLASH #ASSAULT_MUZZLE_FLASH
SET numpolys 2
SPRITE
texture Muzzle01.3df
OUTER 255 255 255 100
CENTER 255 255 255 100
INNER 255 255 255 160
end
BEGIN FLASH ASSAULT_MUZZLE_FLASH
STATIC_SHAPE ASSAULT_MUZZLE_FLASH
SET StartSize 10
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 0.01
SET Decay 0
#SET RotationSpeed 0
#Position 0 0 0
#MOVE 8 20 8 # x y z
#GRAVITY 0 0 0
# RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE ASSAULT_MUZZLE_FLASH2 #ASSAULT_MUZZLE_FLASH2
SET numpolys 2
SPRITE
texture Muzzle01.3df
OUTER 255 255 255 255
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH ASSAULT_MUZZLE_FLASH2
STATIC_SHAPE ASSAULT_MUZZLE_FLASH2
SET StartSize 5
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 0.01
SET Decay 0
#SET RotationSpeed 0
#Position 0 0 0
#MOVE 8 20 8 # x y z
#GRAVITY 0 0 0
# RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE ASSAULT_MUZZLE_FLASH3 #ASSAULT_MUZZLE_FLASH2
SET numpolys 2
SPRITE
texture Expl07.3df
OUTER 255 255 255 255
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH ASSAULT_MUZZLE_FLASH3
Rotating_SHAPE ASSAULT_MUZZLE_FLASH3
SET StartSize 5
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 0.01
SET Decay 0
#SET RotationSpeed 0
#Position 0 0 0
#MOVE 8 20 8 # x y z
#GRAVITY 0 0 0
# RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 10 10 10
END
BEGIN MULTI ASSAULT_MUZZLE_FLASH 0
ADD FLASH ASSAULT_MUZZLE_FLASH 0.1
ADD FLASH ASSAULT_MUZZLE_FLASH2 0
ADD FLASH ASSAULT_MUZZLE_FLASH3 0
END
#-------------------------------------------------------------------------------
BEGIN SHAPE SMALL_ENEMY_MUZZLE_FLASH #SMALL_ASSAULT_MUZZLE_FLASH
SET numpolys 2
SPRITE
texture Muzzle01.3df
OUTER 255 255 255 0
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH SMALL_ENEMY_MUZZLE_FLASH
Rotating_SHAPE SMALL_ENEMY_MUZZLE_FLASH
SET StartSize 10
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 0.01
SET Decay 0
#SET RotationSpeed 0
#Position 0 0 0
#MOVE 8 20 8 # x y z
#GRAVITY 0 0 0
# RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE SMALL_ENEMY_MUZZLE_FLASH2 #SMALL_ASSAULT_MUZZLE_FLASH2
SET numpolys 12
SPHERE
texture Expl05.3df
OUTER 255 255 255 0
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH SMALL_ENEMY_MUZZLE_FLASH2
Rotating_SHAPE SMALL_ENEMY_MUZZLE_FLASH2
SET StartSize 8
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 0.01
SET Decay 0
#SET RotationSpeed 0
#Position 0 0 0
#MOVE 8 20 8 # x y z
#GRAVITY 0 0 0
# RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 10 10 10
END
BEGIN MULTI SMALL_ENEMY_MUZZLE_FLASH 0
ADD FLASH SMALL_ENEMY_MUZZLE_FLASH 0
ADD FLASH SMALL_ENEMY_MUZZLE_FLASH2 0
END
#-------------------------------------------------------------------------------
BEGIN SHAPE BIG_ENEMY_MUZZLE_FLASH #BIG_ENEMY_MUZZLE_FLASH
SET numpolys 2
SPRITE
texture Expl07.3df
OUTER 255 255 255 255
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH BIG_ENEMY_MUZZLE_FLASH
Rotating_SHAPE BIG_ENEMY_MUZZLE_FLASH
SET StartSize 35
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 0.01
SET Decay 0
#SET RotationSpeed 0
#Position 0 0 0
#MOVE 8 20 8 # x y z
#GRAVITY 0 0 0
# RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 10 10 10
END
BEGIN MULTI BIG_ENEMY_MUZZLE_FLASH 0
ADD FLASH SHOTGUN_MUZZLE_FLASH 0
ADD FLASH BIG_ENEMY_MUZZLE_FLASH 0
ADD FLASH BIG_ENEMY_MUZZLE_FLASH 0
ADD FLASH ASSAULT_MUZZLE_FLASH 0
END
#-------------------------------------------------------------------------------
BEGIN SHAPE ENV_Smoke # ENV_Smoke
SET numpolys 18
SPHERE
texture Smoke03.3df
OUTER 255 255 255 255
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH ENV_Smoke
rotating_SHAPE ENV_Smoke
SET StartSize 15
SET DeltaSize 3
SET Acceleration 0
SET Attack 0.3
SET Sustain .6
SET Decay 0.3
SET RotationSpeed 0.1
Position 0 0 0
MOVE 0.5 4 0.2 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 5
RANDOMIZE_MOVE 0.1 0 0.1
END
BEGIN SHAPE ENV_Smoke2 # ENV_Smoke2
SET numpolys 2
SPRITE
texture Smoke03.3df
OUTER 255 255 255 255
CENTER 255 255 255 255
INNER 255 255 255 255
end
BEGIN FLASH ENV_Smoke2
rotating_SHAPE ENV_Smoke2
SET StartSize 25
SET DeltaSize 4
SET Acceleration 0
SET Attack 0.8
SET Sustain 2
SET Decay 0.5
SET RotationSpeed -0.1
Position 0 3 0
MOVE 0.5 2.5 0.2 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 5
RANDOMIZE_MOVE 0.2 0 0.2
END
BEGIN MULTI ENV_SMOKE 0
ADD FLASH ENV_SMOKE 0
ADD FLASH ENV_SMOKE 0.2
ADD FLASH ENV_SMOKE 0.4
ADD FLASH ENV_SMOKE 0.6
ADD FLASH ENV_SMOKE2 0.5
ADD FLASH ENV_SMOKE2 0.8
END
#-------------------------------------------------------------------------------
BEGIN SHAPE ENV_STEAM # ENV_STEAM
SET numpolys 18
SPHERE
texture Smoke01.3df
OUTER 255 255 255 0
CENTER 255 255 255 80
INNER 255 255 255 255
end
BEGIN FLASH ENV_STEAM
rotating_SHAPE ENV_STEAM
SET StartSize 10
SET DeltaSize 55
SET Acceleration 5
SET Attack 0.1
SET Sustain 0.05
SET Decay 0.2
SET RotationSpeed 1
Position 0 0 0
MOVE 0.5 30 0.2 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 5
RANDOMIZE_MOVE 0.1 0 0.1
END
BEGIN SHAPE ENV_STEAM2 # ENV_STEAM2
SET numpolys 18
SPHERE
texture Smoke01.3df
OUTER 255 255 255 0
CENTER 255 255 255 80
INNER 255 255 255 255
end
BEGIN FLASH ENV_STEAM2
rotating_SHAPE ENV_STEAM2
SET StartSize 10
SET DeltaSize 55
SET Acceleration 5
SET Attack 0.1
SET Sustain 0.05
SET Decay 0.2
SET RotationSpeed -1
Position 0 0 0
MOVE 0.5 30 0.2 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 5
RANDOMIZE_MOVE 0.1 0 0.1
END
BEGIN MULTI ENV_STEAM 0
ADD FLASH ENV_STEAM 0.05
ADD FLASH ENV_STEAM 0.1
ADD FLASH ENV_STEAM 0.15
ADD FLASH ENV_STEAM 0.2
ADD FLASH ENV_STEAM 0.25
ADD FLASH ENV_STEAM 0.3
ADD FLASH ENV_STEAM2 0.35
ADD FLASH ENV_STEAM2 0.4
ADD FLASH ENV_STEAM2 0.45
ADD FLASH ENV_STEAM2 0.6
ADD FLASH ENV_STEAM2 0.65
ADD FLASH ENV_STEAM2 0.7
ADD FLASH ENV_STEAM2 0.75
END
#-------------------------------------------------------------------------------
BEGIN SHAPE ENV_EXPLODE # ENV_EXPLODE
SET numpolys 2
SPRITE
texture Expl03.3df
OUTER 255 255 255 0
CENTER 255 255 255 100
INNER 255 255 255 255
end
BEGIN FLASH ENV_EXPLODE
rotating_SHAPE ENV_EXPLODE
SET StartSize 15
SET DeltaSize -10
SET Acceleration 0
SET Attack 0.5
SET Sustain 1
SET Decay 1
SET RotationSpeed 0.5
#Position 0 0 0
MOVE 10 15 10 # x y z
GRAVITY 0 -35 0
RANDOMIZE_SIZE 7
RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE ENV_EXPLODE1 #ENV_EXPLODE1
SET numpolys 18
SPHERE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 100
INNER 255 255 255 255
END
BEGIN FLASH ENV_EXPLODE1
rotating_SHAPE ENV_EXPLODE1
SET StartSize 180
SET DeltaSize -60
SET Acceleration 6
SET Attack 0.5
SET Sustain 0.5
SET Decay 0.2
SET RotationSpeed 0.2
# Position 0 0 0
MOVE 3 2 3 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 3 2 3
END
BEGIN SHAPE ENV_EXPLODE2 #ENV_EXPLODE2
SET numpolys 18
SPHERE
texture Fire01.3df
OUTER 255 255 255 0
CENTER 255 255 255 100
INNER 255 255 255 255
END
BEGIN FLASH ENV_EXPLODE2
rotating_SHAPE ENV_EXPLODE2
SET StartSize 200
SET DeltaSize -50
SET Acceleration 10
SET Attack 0.1
SET Sustain 1
SET Decay 3
SET RotationSpeed -0.2
# Position 0 0 0
MOVE 3 2 3 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 3 3 3
END
BEGIN SHAPE ENV_EXPLODE3 #ENV_EXPLODE3
SET numpolys 2
SPRITE
texture Smoke01.3df
OUTER 100 100 100 0
CENTER 100 100 100 120
INNER 100 100 100 255
END
BEGIN FLASH ENV_EXPLODE3
Rotating_SHAPE ENV_EXPLODE3
SET StartSize 130
SET DeltaSize 10
SET Acceleration 0
SET Attack 0.5
SET Sustain 1
SET Decay 3
SET RotationSpeed 0.04
# Position 0 0 0
MOVE 0 0 0 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0 0 0
END
BEGIN SHAPE ENV_EXPLODE4 #ENV_EXPLODE4
SET numpolys 2
SPRITE
texture Smoke01.3df
OUTER 70 70 70 0
CENTER 70 70 70 230
INNER 70 70 70 255
END
BEGIN FLASH ENV_EXPLODE4
rotating_SHAPE ENV_EXPLODE4
SET StartSize 190
SET DeltaSize -10
SET Acceleration 0
SET Attack 0.2
SET Sustain 2
SET Decay 3
SET RotationSpeed 0.05
# Position 0 0 0
MOVE 0.1 2 0.2 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0.3 0 0.2
END
BEGIN SHAPE ENV_EXPLODE5 #ENV_EXPLODE5
SET numpolys 2
SPRITE
texture Smoke01.3df
OUTER 70 70 70 0
CENTER 70 70 70 230
INNER 70 70 70 255
END
BEGIN FLASH ENV_EXPLODE5
rotating_SHAPE ENV_EXPLODE5
SET StartSize 190
SET DeltaSize -10
SET Acceleration 0
SET Attack 0.2
SET Sustain 2
SET Decay 3
SET RotationSpeed -0.05
# Position 0 0 0
MOVE 0.1 1 0.2 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 0.3 0 0.2
END
BEGIN MULTI ENV_EXPLODE 0
ADD FLASH GRENADE_ARCH1 0
ADD FLASH GRENADE_ARCH1 0.05
ADD FLASH GRENADE_ARCH1 0
ADD FLASH GRENADE_ARCH1 0.05
ADD FLASH GRENADE_ARCH1 0
ADD FLASH GRENADE_ARCH1 0
ADD FLASH GRENADE_ARCH1 0.05
ADD FLASH GRENADE_ARCH1 0
ADD FLASH GRENADE_ARCH1 0.02
ADD FLASH GRENADE_ARCH 0
ADD FLASH GRENADE_ARCH2 0.1
ADD FLASH GRENADE_ARCH 0.2
ADD FLASH GRENADE_ARCH2 0
ADD FLASH GRENADE_ARCH6 0
ADD FLASH GRENADE_ARCH1 0.04
ADD FLASH GRENADE_ARCH1 0.11
ADD FLASH GRENADE_ARCH1 0.04
ADD FLASH GRENADE_ARCH1 0.11
ADD FLASH GRENADE_ARCH1 0.04
ADD FLASH GRENADE_ARCH1 0.04
ADD FLASH GRENADE_ARCH1 0.11
ADD FLASH GRENADE_ARCH1 0.04
ADD FLASH GRENADE_ARCH1 0.06
ADD FLASH GRENADE_ARCH 0.04
ADD FLASH GRENADE_ARCH2 0.5
ADD FLASH GRENADE_ARCH 0.6
ADD FLASH GRENADE_ARCH2 0.04
ADD FLASH GRENADE_ARCH6 0.04
ADD FLASH GRENADE_ARCH1 2.5
ADD FLASH GRENADE_ARCH1 1.20
ADD FLASH GRENADE_ARCH1 1.10
ADD FLASH GRENADE_ARCH1 1.20
ADD FLASH GRENADE_ARCH1 1.10
ADD FLASH GRENADE_ARCH1 1.10
ADD FLASH GRENADE_ARCH1 1.20
ADD FLASH GRENADE_ARCH1 1.10
ADD FLASH GRENADE_ARCH1 1.20
ADD FLASH GRENADE_ARCH 1.10
ADD FLASH GRENADE_ARCH2 1.8
ADD FLASH GRENADE_ARCH 1.14
ADD FLASH GRENADE_ARCH2 1.10
ADD FLASH GRENADE_ARCH6 1.10
ADD FLASH ENV_EXPLODE1 1.5
ADD FLASH ENV_EXPLODE1 1.10
ADD FLASH ENV_EXPLODE1 1.5
ADD FLASH ENV_EXPLODE1 1.10
ADD FLASH ENV_EXPLODE1 1.5
ADD FLASH ENV_EXPLODE1 1.5
ADD FLASH ENV_EXPLODE1 1.10
ADD FLASH ENV_EXPLODE1 1.10
ADD FLASH ENV_EXPLODE1 1.5
ADD FLASH ENV_EXPLODE 1.10
ADD FLASH ENV_EXPLODE2 1.5
ADD FLASH ENV_EXPLODE 1.4
ADD FLASH ENV_EXPLODE2 1.7
ADD FLASH ENV_EXPLODE3 2.1
ADD FLASH ENV_EXPLODE4 2.1
ADD FLASH ENV_EXPLODE5 2.1
ADD FLASH GRENADE_ARCH3 0.1
ADD FLASH GRENADE_ARCH4 0.3
ADD FLASH GRENADE_ARCH5 0.2
END
#-------------------------------------------------------------------------------
BEGIN SHAPE INSECT_SWARM # INSECT_SWARM
SET numpolys 12
SPHERE
texture Plague.3df
OUTER 20 20 20 0
CENTER 20 20 20 80
INNER 20 20 20 255
end
BEGIN FLASH INSECT_SWARM
rotating_SHAPE INSECT_SWARM
SET StartSize 20
SET DeltaSize 0
SET Acceleration 0
SET Attack 2
SET Sustain 2
SET Decay 2
SET RotationSpeed 5
Position 0 6 0
MOVE 0.3 0 0.3 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 0.2 0 0.2
END
BEGIN SHAPE INSECT_SWARM2 # INSECT_SWARM2
SET numpolys 12
SPHERE
texture Plague.3df
OUTER 20 20 20 0
CENTER 20 20 20 80
INNER 20 20 20 255
end
BEGIN FLASH INSECT_SWARM2
rotating_SHAPE INSECT_SWARM2
SET StartSize 40
SET DeltaSize 0
SET Acceleration 0
SET Attack 2
SET Sustain 2
SET Decay 2
SET RotationSpeed -8
Position 0 3 0
MOVE -0.3 0 -0.3 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 5
RANDOMIZE_MOVE -0.3 0 -0.3
END
BEGIN SHAPE INSECT_SWARM3 # INSECT_SWARM3
SET numpolys 2
SPRITE
texture Plague.3df
OUTER 20 20 20 0
CENTER 20 20 20 80
INNER 20 20 20 255
end
BEGIN FLASH INSECT_SWARM3
rotating_SHAPE INSECT_SWARM3
SET StartSize 40
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.5
SET Sustain 1
SET Decay 1
SET RotationSpeed -7
Position 3 5 0
MOVE -2 -3 -0.3 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE -0.3 0 -0.3
END
BEGIN SHAPE INSECT_SWARM4 # INSECT_SWARM4
SET numpolys 2
SPRITE
texture Plague.3df
OUTER 20 20 20 0
CENTER 20 20 20 80
INNER 20 20 20 255
end
BEGIN FLASH INSECT_SWARM4
rotating_SHAPE INSECT_SWARM4
SET StartSize 40
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.5
SET Sustain 1
SET Decay 1
SET RotationSpeed -7
Position 3 5 0
MOVE 2 3 0.3 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 0
RANDOMIZE_MOVE -0.3 0 -0.3
END
BEGIN MULTI INSECT_SWARM 0
ADD FLASH INSECT_SWARM 0
ADD FLASH INSECT_SWARM2 0
ADD FLASH INSECT_SWARM 1
ADD FLASH INSECT_SWARM2 1
ADD FLASH INSECT_SWARM 0
ADD FLASH INSECT_SWARM2 0
ADD FLASH INSECT_SWARM 1
ADD FLASH INSECT_SWARM2 1
ADD FLASH INSECT_SWARM3 0
ADD FLASH INSECT_SWARM4 0
ADD FLASH INSECT_SWARM3 1
ADD FLASH INSECT_SWARM4 1
END
#-----------------------------------------------------------
BEGIN SHAPE CAST_SPELL # CAST_SPELL
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 250 200 40 0
CENTER 250 200 40 255
INNER 250 200 40 180
end
BEGIN FLASH CAST_SPELL
rotating_SHAPE CAST_SPELL
SET StartSize 35
SET DeltaSize -50
SET Acceleration 0
SET Attack 0
SET Sustain 1.3
SET Decay 0.2
SET RotationSpeed -9
MOVE 5 5 5 # x y z
Position -2 10 0
# MOVE 0.2 25 0.3 # x y z
RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 0.2 0 0.2
RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE CAST_SPELL02 # CAST_SPELL02
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 200 200 40 0
CENTER 200 200 40 255
INNER 200 200 40 180
end
BEGIN FLASH CAST_SPELL02
Rotating_SHAPE CAST_SPELL02
SET StartSize 35
SET DeltaSize -50
SET Acceleration 0
SET Attack 0
SET Sustain 1.3
SET Decay 0.2
SET RotationSpeed 9
Position -2 10 0
MOVE 5 5 5 # x y z
# MOVE 0.2 25 0.3 # x y z
RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 0.2 0 0.2
RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE CAST_SPELL03 # CAST_SPELL03
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 250 200 40 0
CENTER 250 200 40 255
INNER 200 200 40 200
end
BEGIN FLASH CAST_SPELL03
rotating_SHAPE CAST_SPELL03
SET StartSize 25
SET DeltaSize -40
SET Acceleration 0
SET Attack 0
SET Sustain 1.0
SET Decay 1
SET RotationSpeed 9
Position -2 10 0
MOVE 5 5 5 # x y z
# MOVE 0.05 20 0.02 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 0.1 1 0.1
RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE CAST_SPELL04 # CAST_SPELL04
SET numpolys 2
SPRITE
texture Glow01.3df
OUTER 200 200 40 0
CENTER 250 200 40 255
INNER 250 200 40 210
end
BEGIN FLASH CAST_SPELL04
rotating_SHAPE CAST_SPELL04
SET StartSize 25
SET DeltaSize -45
SET Acceleration 0
SET Attack 1
SET Sustain 1.0
SET Decay 1
SET RotationSpeed -9
Position 2 10 0
MOVE 5 5 5 # x y z
# MOVE 0.05 20 0.02 # x y z
GRAVITY 0 0 0
RANDOMIZE_SIZE 10
RANDOMIZE_MOVE 10 10 10
# RANDOMIZE_MOVE 0.1 2 0.1
END
BEGIN SHAPE CAST_SPELL05 # CAST_SPELL05
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 200 100 40 0
CENTER 250 100 40 255
INNER 200 100 40 255
end
BEGIN FLASH CAST_SPELL05
rotating_SHAPE CAST_SPELL05
SET StartSize 35
SET DeltaSize -45
SET Acceleration 0
SET Attack 0.5
SET Sustain 1.5
SET Decay 0.5
SET RotationSpeed 9
Position 2 10 0
MOVE 5 5 5 # x y z
# MOVE 0 20 0 # x y z
#GRAVITY 0 0 0
RANDOMIZE_MOVE 10 10 10
#RANDOMIZE_SIZE 0
#RANDOMIZE_MOVE 2 0 2
END
BEGIN SHAPE CAST_SPELL06 # CAST_SPELL06
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 200 200 40 0
CENTER 200 200 40 255
INNER 200 200 40 255
end
BEGIN FLASH CAST_SPELL06
rotating_SHAPE CAST_SPELL06
SET StartSize 35
SET DeltaSize -45
SET Acceleration 0
SET Attack 0.5
SET Sustain 1.5
SET Decay 0.5
SET RotationSpeed -9
Position 2 10 0
MOVE 5 5 5 # x y z
# MOVE 0 20 0 # x y z
#GRAVITY 0 0 0
#RANDOMIZE_SIZE 0
RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE CAST_SPELL07 # CAST_SPELL07
SET numpolys 12
SPHERE
texture Glow01.3df
OUTER 200 200 40 0
CENTER 200 200 40 50
INNER 200 200 40 50
end
BEGIN FLASH CAST_SPELL07
Static_SHAPE CAST_SPELL07
SET StartSize 95
SET DeltaSize -10
SET Acceleration 0
SET Attack 0.5
SET Sustain 1.5
SET Decay 0.2
#SET RotationSpeed -9
Position 0 10 0
MOVE 0 2.5 0 # x y z
#GRAVITY 0 0 0
#RANDOMIZE_SIZE 0
#RANDOMIZE_MOVE 2 0 2
END
BEGIN MULTI CAST_SPELL1 0
ADD FLASH CAST_SPELL 0
ADD FLASH CAST_SPELL 0.2
ADD FLASH CAST_SPELL02 0.4
ADD FLASH CAST_SPELL02 0.6
ADD FLASH CAST_SPELL03 0.8
ADD FLASH CAST_SPELL03 0.3
ADD FLASH CAST_SPELL04 0.5
ADD FLASH CAST_SPELL04 0.7
ADD FLASH CAST_SPELL02 0.9
ADD FLASH CAST_SPELL03 0.1
ADD FLASH CAST_SPELL03 0.35
ADD FLASH CAST_SPELL04 0.45
ADD FLASH CAST_SPELL04 0.25
ADD FLASH CAST_SPELL05 0.65
ADD FLASH CAST_SPELL05 0.75
ADD FLASH CAST_SPELL05 0.85
ADD FLASH CAST_SPELL06 0.95
ADD FLASH CAST_SPELL06 0
ADD FLASH CAST_SPELL06 0
ADD FLASH CAST_SPELL07 0
END
#---------------------------------------------------------------
BEGIN SHAPE TELEPORT4 # TELEPORT4
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 240 255 110 0
CENTER 240 255 110 60
INNER 200 255 110 230
end
BEGIN FLASH TELEPORT4
rotating_SHAPE TELEPORT4
SET StartSize 20
SET DeltaSize -16
SET Acceleration 0
SET Attack 0.1
SET Sustain 0.5
SET Decay 0.2
SET RotationSpeed 9
Position 0 4.5 0
# MOVE 2 -20 2 # x y z
#GRAVITY 0 0 0
# RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 2 10 1
END
BEGIN SHAPE TELEPORT5 # TELEPORT5
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 240 255 110 0
CENTER 240 255 110 60
INNER 200 255 110 230
end
BEGIN FLASH TELEPORT5
rotating_SHAPE TELEPORT5
SET StartSize 20
SET DeltaSize -15
SET Acceleration 0
SET Attack 0.1
SET Sustain 0.5
SET Decay 0.2
SET RotationSpeed -9
Position 0 4.5 0
# MOVE 2 20 2 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 5
# RANDOMIZE_MOVE 2 10 2
END
BEGIN SHAPE TELEPORT7 # TELEPORT7
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 240 255 110 0
CENTER 240 255 110 30
INNER 200 255 110 180
end
BEGIN FLASH TELEPORT7
rotating_SHAPE TELEPORT7
SET StartSize 20
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.2
SET Sustain 0.5
SET Decay 0.2
SET RotationSpeed 13
Position 0 4.5 0
#MOVE 2 4 2 # x y z
#GRAVITY 0 0 0
#RANDOMIZE_SIZE 5
#RANDOMIZE_MOVE 2 10 2
END
BEGIN SHAPE TELEPORT8 # TELEPORT8
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 240 255 110 0
CENTER 240 255 110 60
INNER 200 255 110 200
end
BEGIN FLASH TELEPORT8
rotating_SHAPE TELEPORT8
SET StartSize 20
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.2
SET Sustain 0.5
SET Decay 0.2
SET RotationSpeed -10
Position 0 4.5 0
#MOVE 2 4 2 # x y z
#GRAVITY 0 0 0
#RANDOMIZE_SIZE 5
#RANDOMIZE_MOVE 2 10 2
END
BEGIN SHAPE TELEPORT6 # TELEPORT6
SET numpolys 12
SPHERE
texture Glow01.3df
OUTER 240 255 110 0
CENTER 240 255 110 0
INNER 200 255 110 255
end
BEGIN FLASH TELEPORT6
STATIC_SHAPE TELEPORT6
SET StartSize 60
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.2
SET Sustain 0.08
SET Decay 1
Position 0 4.5 0
#MOVE 2 17 2 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 5
#RANDOMIZE_MOVE 2 10 3
END
BEGIN MULTI TELEPORT 0
ADD FLASH TELEPORT7 0
ADD FLASH TELEPORT8 0
ADD FLASH TELEPORT6 0
ADD FLASH TELEPORT4 0
ADD FLASH TELEPORT4 0
ADD FLASH TELEPORT5 0
END
#-------------------------------------------------------------
BEGIN SHAPE L_LIGHTNING # L_LIGHTNING
SET numpolys 2
SPRITE
texture Glow01.3df
OUTER 255 255 255 0
CENTER 255 255 255 0
INNER 255 255 255 255
end
BEGIN FLASH L_LIGHTNING
STATIC_SHAPE L_LIGHTNING
SET StartSize 60
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 3
SET Decay 2
#Position 0 4.5 0
#MOVE 2 17 2 # x y z
# GRAVITY 0 0 0
# RANDOMIZE_SIZE 5
#RANDOMIZE_MOVE 2 10 3
END
BEGIN SHAPE L_LIGHTNING2 # L_LIGHTNING2
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 255 255 255 0
CENTER 255 255 255 160
INNER 255 255 255 255
end
BEGIN FLASH L_LIGHTNING2
rotating_SHAPE L_LIGHTNING2
SET StartSize 10
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.1
SET Sustain 4
SET Decay 0.2
SET RotationSpeed -9
#Position 0 0 0
# MOVE 8 -20 8 # x y z
#GRAVITY 0 0 0
# RANDOMIZE_SIZE 10
# RANDOMIZE_MOVE 10 10 10
END
BEGIN SHAPE L_LIGHTNING3 # L_LIGHTNING3
SET numpolys 2
SPRITE
texture E_Star01.3df
OUTER 255 255 255 0
CENTER 255 255 255 160
INNER 255 255 255 255
end
BEGIN FLASH L_LIGHTNING3
rotating_SHAPE L_LIGHTNING3
SET StartSize 10
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.1
SET Sustain 4
SET Decay 0.2
SET RotationSpeed 9
#Position 0 0 0
# MOVE 8 0 8 # x y z
#GRAVITY 0 0 0
#RANDOMIZE_SIZE 10
#RANDOMIZE_MOVE 10 10 10
END
BEGIN MULTI LILITH_LIGHTNING 0
ADD FLASH L_LIGHTNING 0
ADD FLASH L_LIGHTNING2 0
ADD FLASH L_LIGHTNING3 0
END
#---------------------------------------------------------------
BEGIN SHAPE SHIELD # SHIELD
SET numpolys 2
SPRITE
texture Glow01.3df
OUTER 255 255 255 0
CENTER 255 255 255 0
INNER 255 255 255 255
end
BEGIN FLASH SHIELD
Rotating_SHAPE SHIELD
SET StartSize 15
SET DeltaSize -10
SET Acceleration 0
SET Attack 0
SET Sustain 0.2
SET Decay 0.5
SET Rotationspeed 9
# Position 0 2 0
MOVE -10 2 10 # x y z
# GRAVITY 0 -40 0
RANDOMIZE_SIZE 5
# RANDOMIZE_MOVE 12 10 13
END
BEGIN SHAPE SHIELD2 # SHIELD2
SET numpolys 2
SPRITE
texture Glow01.3df
OUTER 255 255 255 0
CENTER 255 255 255 0
INNER 255 255 255 255
end
BEGIN FLASH SHIELD2
Rotating_SHAPE SHIELD2
SET StartSize 30
SET DeltaSize -15
SET Acceleration 0
SET Attack 0
SET Sustain 0.2
SET Decay 0.5
SET Rotationspeed 5
Position 0 -2 0
MOVE -30 5 32 # x y z
GRAVITY 0 -40 0
RANDOMIZE_SIZE 5
RANDOMIZE_MOVE 12 3 13
END
BEGIN MULTI SHIELD 0
ADD FLASH SHIELD 0
# ADD FLASH SHIELD2 0
ADD FLASH SHIELD 0
# ADD FLASH SHIELD2 0
END
#---------------------------------------------------------------
BEGIN SHAPE SHIELD_GLOW # SHIELD_GLOW
SET numpolys 2
SPRITE
texture Glow01.3df
OUTER 255 255 255 0
CENTER 255 255 255 100
INNER 255 255 255 255
end
BEGIN FLASH SHIELD_GLOW
STATIC_SHAPE SHIELD_GLOW
SET StartSize 50
SET DeltaSize 0
SET Acceleration 0
SET Attack 0.5
SET Sustain 1000
SET Decay 1
# SET Rotationspeed 5
#Position 0 -2 0
#MOVE -30 5 32 # x y z
#GRAVITY 0 -40 0
# RANDOMIZE_SIZE 5
# RANDOMIZE_MOVE 12 3 13
END
BEGIN MULTI SHIELD_GLOW 0
ADD FLASH SHIELD_GLOW 0
END
#--------------------------------------------------
BEGIN SHAPE Explosion_Nuke #nuke ground streak
SET numpolys 12
SPHERE
texture Streak03.3df
OUTER 255 255 255 0
CENTER 255 255 255 255
INNER 255 255 255 255
END
BEGIN FLASH Explosion_Nuke
Static_SHAPE Explosion_Nuke
SET StartSize 400
SET DeltaSize 2000
SET Acceleration 2
SET Attack 0
SET Sustain 0
SET Decay 2
end
BEGIN SHAPE Explosion_Nuke01 #nuke side streak
SET numpolys 12
SPHERE
texture Streak04.3df
OUTER 255 255 255 255
CENTER 255 255 255 255
INNER 255 255 255 255
END
BEGIN FLASH Explosion_Nuke01
Static_SHAPE Explosion_Nuke01
SET StartSize 300
SET DeltaSize 30
SET Acceleration 10
SET Attack 0.5
SET Sustain 2
SET Decay 1
# MOVE 0 3 0 # x y z
# GRAVITY 0 0 0
end
BEGIN SHAPE Flare_Nuke #Nuke flash
SET numpolys 12
SPHERE
texture Flare.3df
OUTER 255 62 62 0
CENTER 255 255 255 30
INNER 255 255 255 60
END
BEGIN FLASH Flare_Nuke
rotating_SHAPE Flare_Nuke
SET StartSize 50
SET DeltaSize 0
SET Acceleration 3
SET Attack 0
SET Sustain 2
SET Decay 1
SET RotationSpeed 10
END
BEGIN SHAPE Smoke_Nuke # nuke smoke
SET numpolys 18
SPHERE
texture Smoke.3df
OUTER 0 0 0 0
CENTER 0 0 0 80
INNER 0 0 0 80
END
BEGIN FLASH Smoke_Nuke
rotating_SHAPE Smoke_Nuke
SET StartSize 150
SET DeltaSize 1
SET Acceleration 0.6
SET Attack 1
SET Sustain 1
SET Decay 1
Set RotationSpeed 0.02
end
BEGIN FLASH Smoke_Nuke02
rotating_SHAPE Smoke_Nuke
SET StartSize 100
SET DeltaSize 1
SET Acceleration 0.5
SET Attack 1
SET Sustain 1
SET Decay 1
Set RotationSpeed -0.02
end
BEGIN SHAPE Expl_Nuke02 # nuke flame pillar
SET numpolys 18
SPHERE
texture Streak02.3df
OUTER 255 255 255 0
CENTER 255 255 255 100
INNER 255 255 255 200
END
BEGIN FLASH Expl_Nuke02
Static_SHAPE Expl_Nuke02
SET StartSize 200
SET DeltaSize 5
SET Acceleration 0.3
SET Attack 1
SET Sustain 1
SET Decay 1
MOVE 0 1 0 # x y z
GRAVITY 0 0 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 100 100
END
BEGIN SHAPE Expl_Nuke03 # nuke side flames
SET numpolys 12
SPHERE
texture Expl01.3df
OUTER 255 255 255 0
CENTER 255 255 255 80
INNER 255 255 255 200
END
BEGIN FLASH Expl_Nuke03
Rotating_SHAPE Expl_Nuke03
SET StartSize 80
SET DeltaSize 1
SET Acceleration 0
SET Attack 1
SET Sustain 1
SET Decay 0.5
SET RotationSpeed 0.02
MOVE 0 1 0 # x y z
GRAVITY 0 0 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 100 100
END
BEGIN FLASH Expl_Nuke04
Rotating_SHAPE Expl_Nuke03
SET StartSize 80
SET DeltaSize 1
SET Acceleration 0.06
SET Attack 1
SET Sustain 2
SET Decay 1
SET RotationSpeed 0.05
MOVE 1 0 0 # x y z
GRAVITY 0 -0.03 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 100 100
END
BEGIN FLASH Expl_Nuke05
Rotating_SHAPE Expl_Nuke03
SET StartSize 80
SET DeltaSize 1
SET Acceleration 0.06
SET Attack 1
SET Sustain 1
SET Decay 0.5
SET RotationSpeed -0.05
MOVE 0 0 -2 # x y z
GRAVITY 0 -0.03 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 100 100
END
BEGIN FLASH Expl_Nuke06
Rotating_SHAPE Expl_Nuke03
SET StartSize 80
SET DeltaSize 1
SET Acceleration 0.06
SET Attack 1
SET Sustain 1
SET Decay 0.5
SET RotationSpeed 0.05
MOVE -2 0 0 # x y z
GRAVITY 0 -0.03 0
# RANDOMIZE_SIZE 0
# RANDOMIZE_MOVE 0 100 100
END
BEGIN SHAPE Gshock #nuke ground shock
SET numpolys 2
SPRITE
texture Shock03.3df
OUTER 255 255 255 0
CENTER 255 255 255 140
INNER 255 255 255 200
END
BEGIN MULTI NUKE 0
ADD FLASH Explosion_Nuke 0
ADD FLASH Explosion_Nuke01 0
ADD FLASH Flare_Nuke 0
ADD FLASH Smoke_Nuke 4
ADD FLASH Smoke_Nuke02 4
ADD FLASH Expl_Nuke03 1
ADD FLASH Expl_Nuke02 2
ADD FLASH Expl_Nuke04 1
ADD FLASH Expl_Nuke05 3
ADD FLASH Expl_Nuke06 2
END
#------------------------------------------------------------------
BEGIN SHAPE Rail_Arch01 #Rail
SET numpolys 18
SPHERE
texture Glow01.3df
OUTER 0 155 0 0
CENTER 0 155 0 255
INNER 0 155 0 255
END
BEGIN FLASH Rail_Arch01
Static_SHAPE Rail_Arch01
SET StartSize 20
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain 1
SET Decay 1.5
# MOVE 0 3 0 # x y z
# GRAVITY 0 0 0
end
BEGIN SHAPE Rail_Arch02 #Rail2
SET numpolys 18
SPHERE
texture Glow01.3df
OUTER 0 155 0 0
CENTER 0 155 0 255
INNER 0 155 0 255
END
BEGIN FLASH Rail_Arch02
Static_SHAPE Rail_Arch02
SET StartSize 3
SET DeltaSize 0
SET Acceleration 0
SET Attack 0
SET Sustain .5
SET Decay 0.5
MOVE 0 -3 0 # x y z
GRAVITY 0 -3 0
RANDOMIZE_SIZE 10
end
BEGIN MULTI Railgun_Arch 0
ADD FLASH Rail_Arch01 0
ADD FLASH Rail_Arch02 0.5
ADD FLASH Rail_Arch02 0.8
ADD FLASH Rail_Arch02 1.2
ADD FLASH Rail_Arch02 1
ADD FLASH Fire_Smoke3 0.1
ADD FLASH Fire_Smoke3 0.4
ADD FLASH Fire_Smoke2 0
ADD FLASH Fire_Smoke2 0
END