home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Shareware 1 2 the Maxx
/
sw_1.zip
/
sw_1
/
TEXT
/
DCMP92.ZIP
/
SCORING.TXT
< prev
next >
Wrap
Text File
|
1992-07-22
|
2KB
|
33 lines
Scoring - Determining the Winner
1. Prior to judging, the reporting requirements will be handed
out. Each team has 20 minutes to produce the required
reports. There will be a few printers available to print
reports on diskette, but don't count on it.
2. Each team's application will be judged by a panel of three
judges. The judging packet which contains 4 judging sheets.
We will attempt to have a 4th judge from the rules committee
judge each application. Those results will only be used in
the case a judge is eliminated (see below).
3. The team has 12 minutes to demonstrate to the judges the
capabilities of its application. Each judge will fill out
their judging sheet. The rules committee rep will also judge
the application in case one of the judges results is suspect
(see below).
4. The average of all 3 scores will solely determine ranking.
We will review the judging in the following way: If any of
the scores are significantly different from the others, we
will review the judging for that team. The rules committee
has the option to do any of the following: rejudge the
application, substitute the result from the rules committee
rep, or replace the score with the average of the other 2
scores.
5. The top 5-10 teams will advance to the finals. All of the
teams in the finals will be judged by one of two teams of 5
judges. Ranking will be determined by the average of the
judges results.