home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Shareware 1 2 the Maxx
/
sw_1.zip
/
sw_1
/
JOKES
/
JOKES_C.ZIP
/
CARTOON.LAW
< prev
next >
Wrap
Text File
|
1992-01-08
|
5KB
|
107 lines
Cartoon Laws
Contributed by Trevor Paquette & Lt. Justin D. Baldwin
Cartoon Law I.
Any body suspended in space will remain in space until made
aware of its situation.
Daffy Duck steps off a cliff, expecting further pastureland.
He loiters in midair, soliloquizing flippantly, until he
chances to look down. At this point, the familiar principle
of 32 feet per second per second takes over.
Cartoon Law II.
Any body in motion will tend to remain in motion until solid matter
intervenes suddenly.
Whether shot from a cannon or in hot pursuit on foot, cartoon
characters are so absolute in their momentum that only a
telephone pole or an outsize boulder retards their forward
motion absolutely. Sir Isaac Newton called this sudden
termination of motion the stooge's surcease.
Cartoon Law III.
Any body passing through solid matter will leave a perforation
conforming to its perimeter.
Also called the silhouette of passage, this phenomenon is the
speciality of victims of directed-pressure explosions and of
reckless cowards who are so eager to escape that they exit
directly through the wall of a house, leaving a cookie-cutout-
perfect hole. The threat of skunks or matrimony often
catalyzes this reaction.
Cartoon Law IV.
The time required for an object to fall twenty stories is greater
than or equal to the time it takes for whoever knocked it off the
ledge to spiral down twenty flights to attempt to capture it unbroken.
Such an object is inevitably priceless, the attempt to capture
it inevitably unsuccessful.
Cartoon Law V.
All principles of gravity are negated by fear.
Psychic forces are sufficient in most bodies for a shock to
propel them directly away from the earth's surface. A spooky
noise or an adversary's signature sound will induce motion
upward, usually to the cradle of a chandelier, a treetop, or
the crest of a flagpole. The feet of a character who is
running or the wheels of a speeding auto need never touch
the ground, especially when in flight.
Cartoon Law VI.
As speed increases, objects can be in several places at once.
This is particularly true of tooth-and-claw fights, in
which a character's head may be glimpsed emerging from the
cloud of altercation at several places simultaneously. This
effect is common as well among bodies that are spinning or
being throttled. A 'wacky' character has the option of self-
replication only at manic high speeds and may ricochet off
walls to achieve the velocity required.
Cartoon Law VII.
Certain bodies can pass through solid walls painted to resemble
tunnel entrances; others cannot.
This trompe l'oeil inconsistency has baffled generation, but
at least it is known that whoever paints an entrance on a
wall's surface to trick an opponent will be unable to pursue
him into this theoretical space. The painter is flattened
against the wall when he attempts to follow into the painting.
This is ultimately a problem of art, not of science.
Cartoon Law VIII.
Any violent rearrangement of feline matter is impermanent.
Cartoon cats possess even more deaths than the traditional
nine lives might comfortably afford. They can be decimated,
spliced, splayed, accordion-pleated, spindled, or disassembled,
but they cannot be destroyed. After a few moments of blinking
self pity, they reinflate, elongate, snap back, or solidify.
Corollary: A cat will assume the shape of its container.
Cartoon Law IX.
For every vengeance there is an equal and opposite revengeance.
This is the one law of animated cartoon motion that also
applies to the physical world at large. For that reason,
we need the relief of watching it happen to a duck instead.