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1992-05-28
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G R A V I T R O N 1.1 (c) 1992 All Rights Reserved
By Bart Gucciardi, Gregory Simeone, Roy Suvilahde, and Mark Walsh.
DISCLAIMER
The authors assume no responsibility for damage to hardware, software,
your physical or mental health as a result of using this program. All
warranties are disclaimed. In no event will we be liable to you for any
damages, including lost profits, lost savings or other incidental or
consequential damages arising out of your use or inability to use the program,
or any other claim by any other party.
RESTRICTIONS
This program may not be sold for profit without the prior written
permission of Gregory Simeone.
This program may be freely distributed provided that it be supplied in
its original, unmodified form, which includes this documentation.
FILE LIST
grav.ini - Gravitron initial settings file.
grav.exe - Gravitron executable.
tv10.ovl - Overlay file.
readme.1st - This file you are reading.
SWITCHES
(*=Default)
/H - Command Line Switch Help
/S:xxx
* :OFF
:ON
/D:xxxxxx
* :NONE - No sound device. (For use under Windows 3.x)
:PC - Use internal PC speaker.
:ROLAND - Roland LAPC-1 sound card. (NOT SUPPORTED IN VERSION 1.1)
HISTORY Version 1.0
This program finds its birth in a project class at New York Institute
of Technology (NYIT). The four of us, Bart, Mark, Roy and I, were assigned
to come up with a project for one of our classes in Fall 1991 semester.
We bounced around a few ideas for some really boring projects. Then someone
came up with the idea to do a game. Everyone found it difficult to come up
with a concept. We wanted something entertaining and yet scientifically
intriguing. This was how Gravitron was born. A ship hurtling through
different solar systems filled with planets. Each planet having a dangerous
gravity well. Your mission is to navigate to your home base in one piece.
Sounds pretty generic but we had a limited amount of time to complete the
project. Real gravity calculations were taken from a physics book and scaled
to make the game playable. We tried to simulate the motion of the
ship and the effects of gravity as accurately as we could.
Bart was responsible for all of the mathematical calculations and he
designed all of the levels of the game. I was responsible for animation,
overall program coordination and quality control. Roy was responsible for
all aspects of user interface like screen buttons, level settings, and
keyboard control. And finally Mark was responsible for collision detection,
all of the ship and planet bitmaps, and title screen art work.
REVISION HISTORY
Roy continued the work on version 1.1
1.1 Level solution hints (added by Bart).
General help.
20 more levels (added by Bart).
Default settings initialization file.
Animation boarder clipping and ship masking.
PC sound added.
Game speed and rotation speed settings.
Fixed some thruster, button, and keyboard problems.
QUESTIONS OR COMMENTS
We would be happy to hear any of your comments on the game as well
as things you would like to see in the next version. If you would like a reply
please include a self addressed stamped envelope with your letter.
All correspondence may be directed to:
Gregory Simeone
922 Albemarle Road
Brooklyn, NY 11218-2708
USA