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*************************************
Commodore Free Magazine
http://www.commodorefree.com/
*************************************
Issue 37, February 2010
Free to download magazine
dedicated to Commodore computers
Available as PDF, HTML, TXT, SEQ
and D64 disk image
=====================================
*************************************
CONTENTS
*************************************
* Editorial
* NEWS
- New retro trading website
- Games That Weren't updated
- VIC Multicart Development Cart
- Transactor archive online
- Jim Brain's online store
- Denial VIC-20 Games Collection
- Minimig port available for C=ONE
- CC65 updated
- Cottonwood/Borderline BBS back up
- Jeff Minter talks about Llamasoft
- Commodore Basic for Linux
- Commodore 64 Best 80's Computer
- Tape Master Pro
* BASIC Programming Challenge
* Interview with "Mathfigure"
* My Commodore-Amiga Life
* CCC (UK) MEMBERSHIP
* CCC (UK) RULES AND REGULATIONS
=====================================
*************************************
EDITORIAL
*************************************
Hi
This month sees an interview with
"mathfigure" the creator of a
Commodore hacking tool; the program
has to be seen to be believed! If
you ever wondered what truly goes on
beneath the hood of a Commodore 64,
you now have the tools available to
see every byte change in real-time.
This isn't just a Hackers tool its
also useful for the curious or would
be programmer. Of course the
software needs emulation to run, but
the tool is updated in real-time and
once you see the demo, from YouTube
you really will have a WOW factor.
This month also sees the first of
what is hoped to be several or
semi-regular programming challenges.
Many people have asked for
programming tutorials in Commodore
Free. The title of the challenge
took some head scratching; hmmm what
could we call a Commodore
programming challenge; then in a
light bulb moment I thought of the
rather catchy title "COMMODORE BASIC
PROGRAMMING CHALLENGE" the idea this
month is to take a really simple
BASIC game (you guide a ship well ok
it's the letter V and have to
collect fuel that are full stops "."
and avoid the asteroids "*") and
improve the code as you see fit, but
please keep the code in BASIC and
remember to comment heavily any
changes, or with a separate text
file note the changes made and why.
These could range from Speed
improvements to general code
tidiness or more adventurous
graphics and sound additions
hopefully this will encourage new
programmers and maybe even teach
better coding. The listing, that is
heavily REMarked by myself isn't
perfect and could in its present
state be tweaked, (heavily) but I
wrote it in the hope that anyone
could follow how it all works. (Its
also short if you remove the REM
statements.
No one has contacted me regarding
the Commodore FPS challenge or shoot
up so is this really a project no
one wants? We know what can be
achieved, but still no coders or
even potential purchasers have shown
an interest "so far" Its strange as
so many demos feature a Doom like 3d
environment, albeit without monsters.
Of course Cnet has told everyone
what they already know, you will
find more in the news section but
apparently they claim some Commodore
64 machine is "The Best 80{SHIFT-*}s
Computer" Personally I haven't come
across this machine so can't comment.
=====================================