All the Alpha Listings below are private Testing sessions between our team and our list of testers. This list has slowly grown up to what is BETA 1. 7.3b was the BETA 1 packaging point for DoD. So once we start testing again for versions and patches after BETA 1 we will pick up with 7.4 and go from there. This List starts from the newest test release, and goes down to the first DoD test release.
Beta 1.2
--------
[4.05.01]
- New spawn system
- New sounds
- New models
- New vgui pics
- New team (Spectators)
- New prone restriction (1 sec between prones)
- Modified Player Speeds (slower)
- Tweaked garand accuracy
- Fixed score system
- Thompson clip to 30 rounds
- New HLSTATS Compatible (www.hlstats.org)
- New Breathing system
- New Music System
- Map Fade ins
-------------------
New Server Settings
-------------------
Turn on\off Spectators Team
+ mp_allowspectators 1\0 (turn on\off)
Turn on\off Bullet Whizz System
+ mp_bulletwhizz 1\0 (turn on\off)
-------------------
New Client Settings
-------------------
Turn off client Bullet Ejects
+ cl_bulletejects 1\0 (turn on\off)
Timeleft Console Command
+ timeleft
Next Map Console Command
+ nextmap
Alpha 7.3b (preBETA1)
---------------------
[1.6.01]
- Fix Server Spawn Bugs
- Better Netcoding ( Servers set sv_unlag 1 in your settings)
- New Weapon Sounds
- Tweaked player models
- Fixed mp_respawntime 0 and below bugs
Alpha 7.3
---------
[1.5.01]
- Say_team taken out while dead
- Private Chat Taken out while dead
- Grenades fixed
- Spawn System Fixed
- NULL Player Fix
- Server Resource Leak Fixed
- Spectator Spawning Tweaked
- Hud Icon in different Resolutions fixed
- MP40 and MP44 reworked
- MP40 as MP45 fixed
- New player models
- Tweaked Animations
- Looking up when coming out of prone fixed
- New VGUI Allie Pics
- New dod_lastchance
- New dod_valley
- New dod_northville
- New dod_mainz
- New dod_caen
- German Light Class minus 1 grenade (4 total)
Alpha 7.2
---------
[1.1.01]
- Garand Accuracy tweak down
- Gewehr Accuracy tweak down
- American Light Class minus 1 Grenade (2 total)
- German Light Class plus 1 Grenade (5 total)
- NULL Player Fix (untested)
Alpha 7.1
---------
[12.30.00]
- Fixed Spawn System Bug
- Spectators\Dead can now see chat system and speak
- Fixed Spawn System Bug - Timer wont go away on round restarts & Map Changes
- Fixed Death Chat system - couldnt see each others chat(s)
- Spectators\Dead can now see chat system and speak
- Spawning spectators hearing spawn sounds
- Restricted Changing of teams to once between spawns
- Basically rewrote the way the spawn system acts PLEASE TEST THIS AS MUCH AS POSSIBLE
- Can only chase cam your team mates
- Added and Fixed Bullet Penetration System
- fixed All Team members see the Cannot Change Teams again msg
- fixed If holding any buttons down when killed your spawn system dies for team
- fixed Grenade tossin bug (thinx)
- sleeves corrected for several classes
- text gets cut off when capping point - now it wraps around
- now shows correct label for class names in vgui
- slow when zoomed is now fixed ( from 7.0x somewhere ) by AXIS
- Hud Icon for when a player has the object - variable depending on
- fixed the light and assault labels in vgui being switched
- Added New Ambience Sounds for Mappers
- Tweaked Shooting Aim holds
- Fixed Prone Grenade Tosses animations
- New dod_dam
- New dod_bliss
- New dod_omaha
- 98k Fix
- Gewehr Fix
- Mp40 Fix
- Mp44 Fix
- Springfield fix (p_model)
- Garand fix (p_model)
Alpha 7.0
---------
[21.12.00]
- more new anims
- new player models compiled for new anims
- Reinforcements respawn system is working
- mp_respawntime X ( x is respawn delay in seconds )
- default is 30 seconds
- longer between bolt action .. anim cutting off - springfield
- in and out on sniper shots
- fixed scope sprite staying
- fixed crash on 'say' in dedicated servers
- player id now shows ally/enemy properly
- class limits
default to no limits ( -1 )
mp_limitalliessniper
mp_limitalliesassault
mp_limitalliesheavy
mp_limitallieslight
mp_limitaxissniper
mp_limitaxisassault
mp_limitaxisheavy
mp_limitaxislight
- death message icons fixed
- new luger, colt view models
- updated maps in this patch:
dod_caen
dod_mainz
dod_bliss
dod_seg1
dod_tstation
dod_oslo
- new map:
dod_vn61 by Sector-Effector
- maps outstanding - get me new versions of these mappers!
dod_seg3
dod_dam
dod_omaha
dod_northville
dod_valley
dod_wtcity
dod_pontduhoc
dod_casino
dod_snowtown
Alpha 6.9
-----------
[06.12.00]
Lots of changes!
- client predicted zooming
- lowered falling damage
- removed running and strafing stamina penalty
- increased jumping penalty ( 30 -> 40 )
- arm damage same as torso damage
- fixes to prone - no more prone ducking or jumping
- fade to black on death - instant fade now.
- respawn in waves
- both knives work
- red damage lessened even more
- fixed order of classes in menu
- no more voices while dead
- sniper scope black out - springfield and G43
- 4 grenades for kar guy
- walking now works
- new indicators in scoreboard
- dead players
- which players have objects
- players should only gib on grenade damage now
- removed mp40 semi-auto
- reduced redout on headshots and bleeding
- remove shell ejects on bolt action rifles
- timed the spring and mp40 reloads
- +commandmenu activates the vgui command menu
- single commands for voice commands:
voice_sniper
voice_attack
voice_fallback
voice_cover
voice_flank
voice_grenade
voice_yessir
voice_left
voice_right
voice_hold
voice_medic
voice_needammo
voice_backup
voice_takecover
voice_dropguns
- variable skinned handgrenade v_ models
- Private Chat - use the command "say_Mugsy Hello Mugsy" -> "(PRIV) You: Hello Mugsy"
- team scores resetting on all points captured fixed
- grenades hurt windows but not people ( grenade hits )
- team triggers
- team doors
- breakables reset on round restart
weapon changes :
----------------
- BAR - power up ( 60 -> 65 )
- accuracy up ( 0.025 -> 0.020 )
- rof down - a bit slower - 500 ( 0.11 -> 0.12 )
- Garand - speed down ( 350 -> 325 )
- Thompson - accuracy the same as the Mp44 ( 0.015 -> 0.025 )
- Springfield - slow them - to medium speed ( 300 -> 275 )
- accuracy 100% when zoomed
- rifle accuracy when not ( 0.01 )
- colt - less accurate ( 0.03 -> 0.035 )
- more damage - tommy damage ( 30 -> 40 )
- faster rof ( 0.3 -> 0.2 )
- MP44 - rof - > 900 rpm ( 0.1 -> 0.09 )
- MP40 - rof - > 900 rpm -0.07 ( 0.12 -> 0.09 )
- accuracy same as mp44 ( 0.015 -> 0.025 )
- G43 - slow the guys.. medium speed (300 -> 200 )
- perfect accuracy while zoomed
- Luger Handgun - rof to tommy level ( 0.2 -> 0.085 )
- mp40 damage ( 30 -> 40 )
- worse accuracy ( 0.03 -> 0.035 )
Alpha 6.8
---------
[06.11.00]
- TEMP ANIMATIONS!
- PRONE!! - bind something to 'prone'
- mp40 crosshair and selection sprite showing up
- mp40 playing the right sound
- new knife swing sounds
- universal garand TING
- back to 1/3 tracers
- slowing when holding the object temp removed due to bugginess
- fixed team points carrying across levels
- point names show on point capture
- control point default reset model is w_pole.mdl instead of a grenade
- fixed ammo passing - now with clip models!
- added sniper vgui class selection pics
- new colt, luger sounds
- new colt model
- new luger model
- new springfield model
- many model fixes and tweaks
- increased ammo carrying capacity of riflemen
- fixed numbers not showing on hud
- fixed springfield shooting double bullets
Alpha 6.7
---------
[28.10.00]
Lots of stuff!
- new MP44 model
- MP40 now works properly
- Dying while zoomed no longer spawns you zoomed
- Origins modified for all View models
- less RED-out on takedamage - changed from 70->100
- decrease damage of grenades - 250 to 200
- more tracers 1/3 -> 1/2
- g43 and k98 selection icons fixed
- new grenade bounce sounds
- new knife swing sounds
- new gren throw sound
- falling damage toned down
- heavy and medium classes speeded up
- 98k Damage upped 100 -> 110
- Pistol Damage upped 20 -> 30
- Death messages are back in
- footstep sounds work on all classes
- class descriptions in class selection menu
- class pics in class selection menu - with placeholder images
- new voice commands:
medic
hold this position
drop your guns
I need ammo
I need backup
take cover
- voice command menus reorganized
- for mappers:
info_initial_player_allies
info_initial_player_axis
these are spawn points where players will spawn when first
joining the game or when they change teams
Feel free to leave them out and it will work as normally.
useful for starting troops in the action and having the
reinforcement point be farther back
- territorial control:
dod_control_point
dod_control_point_master
( dod_control_area to be added later )
- updated map dod_caen
- updated map dod_bliss
* notes *
The knife is still broken, and many features are missing that I just havent finished, but I think this patch is the best one yet..
Mugsy
Alpha 6.6
---------
[16.10.00]
This is just a patch to fix some missing wads and sounds
Billy had some updated models but alas, he was too late for this patch
(also some secret feature testing by Mugsy)
Alpha 6.5
---------
[15.10.00]
** Several large bugs still exist **
** be warned **
fixed:
- dont bleed on team hits with ff on - FIXED
- pain sounds added
- when you die its no longer the halflife jumpsuit sound
- death sounds - simply pain sounds. allow future addition of death sounds
- puff not playing properly - FIXED
- new voices, bind to:
voice_menu1
voice_menu2
- hands of grenade models now match the class holding them - FIXED
- When out of amo holding down the reload key makes you reload even when your out of ammo - FIXED
Alpha 6 (what happened to 5, 5.5 ???)
--------
[27.09.00]
*** this alpha contains many large bugs that are being worked on ***
*** so dont freak out when it does strange things. ***
Day of Defeat is a modification (MOD) of everyone's favorite game, Half-Life.
It gives one a glimpse of the horrible reality that was World War 2. DoD
allows the player to experience the fierceness of battle on a unit-to-unit
level.
The MOD is team-based featuring one team playing the role of the allies and
the other team playing the role of the axis. Each side has different weapons
and equipment, as well as an incredibly unique appearance. Maps have different
goals such as: Capture the Object, Assassination, Escape, and of course the
basic Team Deathmatch.
Weapons include all of the basic infantry combat equipment for the time in
which DoD takes place, 1944-1945.
We hope that you enjoy our interpretation of ground combat in WW2 Europe.
If you have any comments and/or questions please feel free to send them to
dasjuden@dayofdefeat.net
Credit where it is due
------------------------------
Currently the Death, run, walk, swim, jump, crouch and idle animations are from the VALVE HLSDK. Neither PickItUp or the DOD team are claiming ownership or originality of these animations. They will be replaced in upcoming updates.
Special Thanks:
---------------
LiL Squirel - For all the work he put into this project
Pink - for help with Code, especially client side prediction
Also thanks to:
---------------
GCOMEDIA - For hosting our site and supporting us along the way
Console Commands:
-----------------
+commandmenu - brings up the vgui command menu
stopbleed - stop yourself bleeding, causes 5 second delay in next attack
voice_menu1 - brings up the voice menu
voice_menu2 - brings up voice menu 2
voice commands:
voice_sniper
voice_attack
voice_fallback
voice_cover
voice_flank
voice_grenade
voice_yessir
voice_left
voice_right
voice_hold
voice_medic
voice_needammo
voice_backup
voice_takecover
voice_dropguns
dropammo - throws a clip of ammo
prone - go prone!
---------------------
Please visit all of the Day of Defeat affiliated sites:
www.dayofdefeatmod.com
www.dayofdefeat.de
---------------------
The installer for this product was created using Installer VISE from
MindVision Software. For more information on Installer VISE, contact: