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USS Ticonderoga: Command Decision on the High Seas
Take control of one of the world's most powerful nautical weapons. USS
Ticonderoga deSender: kbachus@mindscape.com
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Subject: Ticonderoga README
USS Ticonderoga: Command Decision on the High Seas
Take control of one of the world's most powerful nautical weapons. USS
Ticonderoga debuts as the first command-centered simulation game, igniting
the passion of simulation die-hards and wargame enthusiasts alike.
You're an Annapolis-bred hotshot who's just been given a sweet promotion:
commanding the central core of the Navy's modern task force fleet. You're
sure to leap through the ranks and grab those four stars for your own -- if
the top brass is sufficiently impressed with your strategic
decision-making. Pinpoint enemy vessels from afar. Destroy land targets
with unparalleled accuracy. Decimate enemy radar systems. Relentless
command strategy and realistic role-playing elements -- reflecting current
world situations -- put you in the heart of the action.
And no matter how good you get, you'll still have to think faster, because
the missions only get more intense.
The ultimate question: Will your next battle decision restore world peace?
Or destroy it?
Features:
Experience 3D graphics and advanced surveillance mechanisms.
Solve the criticial problems of modern naval combat through real-time
decisions, perilous world security situations, and authentic military
technology.
Plunge into the depths of battle with a first-person command view.
Command the seas with more than 20 different mission scenarios.
Capitalize on authentic role-playing the mirrors current world situations,
from the Middle East to the Far East.
How to Play
The Iran mission is the introductory scenario, so you should play this
first. Listen to the briefing from the Admiral. You must destroy 3 oil
rigs to the north east of your position. Before you can do this you
must go through a role playing episode Faces will appear at the top
of the screen and give you information. Once they have finished
speaking you must select a response. Your face will appear at the
bottom with text next to it. If you click on the text it will cycle
through the possible response. you must select which one you think
appropriate. Once you have the required option click on your face to
speak. The options you select dictate how hard the mission will be and
the possible outcomes.
Once you are back into the game press 1 to take you to the movement
screen. Select the Bunker Hill which is the white circle. White
contacts are friendly and you can give them orders. Green contacts are
unidentified and Orange contacts are hostile. To give a movement order
click on your ship and drag to where you wish to go. This sets a
waypoint. You can set further waypoints by clicking and dragging on
the previous waypoint. By right clicking and dragging you can adjust
the position of a waypoint you have already placed. To delete a
waypoint select it then press the DELETE key on your keyboard.
Set a course towards the green contacts. You can adjust the passage of
time using the controls of the bottom control bar, so that you do not
have to wait too long before you are close enough to identify the oil
rigs. Press 2 to take you to the sensor screen. Click on the contacts
to find out what they are. Once you have identified them as the
targets Press 4 to take you to the surface attack screen. Select the
Bunker Hill. You will see the armaments of the ship appear on the
right of the screen. Select Harpoon from the list. This draws a red
circle around your ship telling you what the range of the weapon is.
If no range circle appears it is because the range is too great.
Select the target oil rig with right mouse button. Now press SPACE to
fire a Harpoon at the oil rig. Fire a second to make sure. Now select
the other oil rigs and fire 2 Harpoons at each. If no missile is fired
then this is because your weapons are either damaged or you have none
left. If you have run out of a type of missile then select another to
continue firing. Once all the rigs have been destroyed you have
completed the mission.
If your ship comes under enemy missile attack your ships Aegis system
will automatically fire one missile at each incoming missile.
Sometimes this will not be enough to stop it so you may have to target
the missile and fire another manually. If you cannot shoot down the
missile your ships CIWS will fire at it when it is range. If it gets
past this you just have to pray it misses.
Another important aspect of the game is your No. 1. Through him you
can give orders to more than one ship at a time and also set the
response levels of each ship to certain situations. Press F7 then
select the ships you wish to give orders to. The ones selected will
have a tick mark by them. Select sensors. Cycle through the options
for each system. The light bulb on means sensors are on. Off means
they are off and the "A" stands for auto. This means the ship will
decide whether to turn its sensors on or off itself. To set the
response level of your ships Press F7 then select status. Click on the
writing on the right to cycle through the response level to each
situation. If you choose an option from Use full force to Disable them
then your ship will fire at enemy targets when they move into range.
Use full force is the most aggressive. If you engage a target your
ship will fire one salvo at the target and then resume what it was
doing. The other options explain themselves.
To position ships in formation Press 6 to go to the Mo board. The
central ship is the Bunker Hill. You can position ships and aircraft
around the Bunker Hill. To position a ship first select it. Then click
and drag it to the required location. To cancel a ships formation
position right click on it. NB this can only be done from the Mo
board. Ships on the all contacts screen that are in formation cannot
be moved independently, they must be moved as part of a formation.
Ships in formation are shown on the all contacts screen by a black
square around their central point.
Missile Types
Blocks I, II, IV and Sea Sparrow - These are anti aircraft and anti missile
weapons. They also have limited anti-ship capabilities at short range.
Tomahawk ASM - This is an anti-ship missile
Tomahawk TLAM-C - This is a ground attack missile.
Harpoon - This is an anti-ship missile
LEAP - this is an anti-ballistic missile
ADCAP - This is an anti-submarine warfare weapon
Guns and CIWS can be used against air and surface contacts.
Quick Keys
1 - All Contacts screen - where movement orders are given.
2 - Sensor screen - information on enemy vessels.
3 - Air Attack screen - engage enemy aircraft.
4 - Surface Attack screen - engage enemy ships and land targets.
5 - Submarine attack screen - engage enemy subs.
6 - Mo board - set the formation of your ships around the bunker hill.
7 - Gun attack screen - engage air and surface contacts with 5 inch
guns and CIWS.
F7 - Give orders to your Nunmber One.
F8 - Damage control screen - only available for the Bunker Hill.
SPACE