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- ;////////////////////////////////////////
- ;// SHIP DESCRIPTION FILE
- ;////////////////////////////////////////
-
- [MAIN]
- DESC_TYPE = SHIP
- OBJECT_NAME = Warhammer
-
- RACE = BORA
- NAME_ID = WARHAMMER
-
- EXTERIOR_PAK = warhammr.pak, warhammr.pal
- INTERIOR_PAK = whcpit.pak, whcpit.pal
- SHADOW_PAK = whshdw.pak, whshdw.pal
- GLASS_GLARE = wrhmrgls.pak, warpglas.pal
-
- [SOUND]
- EXTERNAL_SOUND = ENG_SHIP2_EXT, ENG_SHIP2_ABL ;// w/o-burner, with burner
- INTERNAL_SOUND = ENG_SHIP2_THR, ENG_SHIP2_ABL, ENG_SHIP2_VEL ;// w/o burner, with burner, velocity
- INTERNAL_VOLUME = 50, 100, 40 ;// w/o buner, with burner, velocity
- FALLOFF = 15000 ;// in feet
- INTERNAL_PITCH = 32768, 65536 ;// 0% thrust, 100% thrust
- INTERNAL_BURNER_PITCH = 65536
- INTERNAL_VELOCITY_PITCH = 22768, 65536 ;// speed 0, max ship speed
- EXTERNAL_PITCH = 25000, 65536 ;// ..
- EXTERNAL_BURNER_PITCH = 65536
- BURNER_IGNITE = ENG_SHIP2_ABON ;// played when burner ignites
- BURNER_OFF = ENG_SHIP2_ABOF ;// played when burner turns off
-
- [CONNECT]
- LAND_POINT = 5 ;// collide sphere # of landing point
- PICKUP_POINT = 4 ;// collide sphere # of pickup objects point
-
- [AI]
- OBJECT_CLASS = CLASS_FIGHTER ;// what class are we?
- MAIN_TARGET_CLASS = CLASS_CAPSHIP
- TARGET_CLASS = CLASS_BOMBER+CLASS_FIGHTER ;// who do we really like killing?
-
- [ROTATION]
- YAW_ACCEL = 0.00043
- MAX_YAW_RATE = 40.0 ;// degrees per second
- YAW_DAMPEN = 0.098
-
- PITCH_ACCEL = 0.00042
- MAX_PITCH_RATE = 45 ;// degrees per second
- PITCH_DAMPEN = 0.098
-
- ROLL_ACCEL = 0.00065
- MAX_ROLL_RATE = 135 ;// degrees per second
- ROLL_DAMPEN = 0.07
-
- YAW_ROLL_RATIO = 0.4 ;// percentage of roll that occurs with yaw
-
- [SPEED]
- ACCELERATION = 8.0 ;// # of seconds roughly to get to max speed
- MAX_SPEED = 320 ;// top speed without burner
- DRIFT = .97 ;//
-
- [AFTERBURNER]
- SUPPORTED = 1
- ACCELERATION = 1.95 ;// percent of normal acceleration (1.0 = 100%)
- TOP_SPEED_BOOST = 1.90 ;// percent of max speed
- RECHARGE_RATE = 0.055 ;// percent of energy recharged per frame
- MAX_ENERGY = 25000 ;// amount of energy it can store
- POWER_USE = 15 ;// amount of energy used per frame
-
- [SIDE_THRUSTERS]
- SUPPORTED = 0
- ACCELERATION = 0.1
- TOP_SPEED = 10
-
- [SHIELDS]
- MAX_ENERGY = 23000 ;// shield strength
- ENERGY_DAMAGE = 1.0 ;// percent of damage an energy hit can do
- PROJECTILE_DAMAGE = 0.25 ;// percent of damage a projectile hit can do
-
- [HULL]
- DAMAGE = 18000 ;// hull strength
- ENERGY_DAMAGE = 0.65 ;// percent of damage an energy hit can do
- PROJECTILE_DAMAGE = 0.95 ;// percent of damage a projectile hit can do
-
- [ENERGY]
- LASER_ENERGY = 20000
-
- [CAMERA]
- CAMERA_POINT_SLOT = 0
-
- [WEAPONS]
- NUM_WEAPONS = 7 ;// number of weapon systems
-
- [WEAP_1]
- TYPE = LASER_LIGHT_BORA
- NUM_MOUNTS = 2
- MOUNT_1_POINT_SLOT = 3 ;// slot number in 3do of object
- MOUNT_2_POINT_SLOT = 4 ;// slot number in 3do of object
- AMMO = 8
-
- [WEAP_2]
- TYPE = GATLING_GUN
- NUM_MOUNTS = 2
- MOUNT_1_POINT_SLOT = 2 ;// slot number in 3do of object
- MOUNT_2_POINT_SLOT = 1 ;// slot number in 3do of object
- AMMO = 0
-
- [WEAP_3]
- TYPE = LASER_HEAVY_GSPAN
- NUM_MOUNTS = 2
- MOUNT_1_POINT_SLOT = 3 ;// slot number in 3do of object
- MOUNT_2_POINT_SLOT = 4 ;// slot number in 3do of object
- AMMO = 8
-
- [WEAP_4]
- TYPE = LASER_HEAVY_GSPAN
- NUM_MOUNTS = 2
- MOUNT_1_POINT_SLOT = 3 ;// slot number in 3do of object
- MOUNT_2_POINT_SLOT = 4 ;// slot number in 3do of object
- AMMO = 8
-
- [WEAP_5]
- TYPE = LASER_LIGHT_GSPAN
- NUM_MOUNTS = 2
- MOUNT_1_POINT_SLOT = 2 ;// slot number in 3do of object
- MOUNT_2_POINT_SLOT = 1 ;// slot number in 3do of object
- AMMO = 0
-
- [WEAP_6]
- TYPE = LASER_HEAVY_GSPAN
- NUM_MOUNTS = 2
- MOUNT_1_POINT_SLOT = 3 ;// slot number in 3do of object
- MOUNT_2_POINT_SLOT = 4 ;// slot number in 3do of object
- AMMO = 8
-
- [WEAP_7]
- TYPE = LASER_LIGHT_GSPAN
- NUM_MOUNTS = 2
- MOUNT_1_POINT_SLOT = 2 ;// slot number in 3do of object
- MOUNT_2_POINT_SLOT = 1 ;// slot number in 3do of object
- AMMO = 0
-
- [HUD]
- SHIELD_POS = 200, 420 ;// position of shield image
- SHIELD_SHIP_PCX = HSHLD_1A.PCX ;// name of ship's hull pcx
- SHIELD_SHIELD_PCX = HSHLD_1B.PCX ;// name of ship's shield pcx
- HUDFILE = warhammr.hud
-
-
-
- ;////////////////////////////////////////////////////////////////////////////////////
- ;// S T A R B A S E S E C T I O N
- ;////////////////////////////////////////////////////////////////////////////////////
- [STARBASE]
- HALO_PCX = WARHAMMER_HALO,37,114 ;//ICON NAME(.BAS file),ulX,ulY
-
- [LOAD_MOUNT_1]
- MOUNT_ICON = MOUNT_MEDIUM,66,160 ;//ICONNAME(.BAS),ulx,uly
- MOUNT_ICON = MOUNT_MEDIUM,218,160 ;//ICONNAME(.BAS),ulx,uly
- MOUNT_ITEM = GALSPAN_LIGHT_LASER ;//defined in items.cfg
-
- [LOAD_MOUNT_2]
- MOUNT_ICON = MOUNT_MEDIUM,37,248 ;//ICONNAME(.BAS),ulx,uly
- MOUNT_ICON = MOUNT_MEDIUM,248,248 ;//ICONNAME(.BAS),ulx,uly
- MOUNT_ITEM = GALSPAN_HEAVY_LASER ;//defined in items.cfg
- MOUNT_ITEM = TRG ;//defined in items.cfg
- MOUNT_ITEM = GATLING_GUN ;//defined in items.cfg
- MOUNT_ITEM = EMP_CANNON ;//defined in items.cfg
-
- [LOAD_MOUNT_3]
- MOUNT_ICON = MOUNT_TORPEDO,131,269 ;//ICONNAME(.BAS),ulx,uly
- MOUNT_ITEM = STINGER_MISSILE ;//defined in items.cfg
- MOUNT_ITEM = BLAST_TORPEDO ;//defined in items.cfg
- MOUNT_ITEM = SECO_TORPEDO ;//defined in items.cfg
- MOUNT_ITEM = SWARM_MISSILE ;//defined in items.cfg
- MOUNT_ITEM = HEAVY_MISSILE ;//defined in items.cfg
-
-