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- ;////////////////////////////////////////
- ;// SHIP DESCRIPTION FILE
- ;////////////////////////////////////////
-
- [MAIN]
- DESC_TYPE = SHIP
- OBJECT_NAME = MOHAWK
-
- RACE = BORA
- NAME_ID = MOHAWK
-
- EXTERIOR_PAK = mohawk.pak, mohawk.pal
- INTERIOR_PAK = mhcpit.pak, mhcpit.pal
- ;SHADOW_PAK = cutshdw.pak, cutshdw.pal
- GLASS_GLARE = mohwkgls.pak, warpglas.pal
-
- [SOUND]
- EXTERNAL_SOUND = ENG_SHIP5_EXT, ENG_SHIP5_ABL ;// w/o-burner, with burner
- INTERNAL_SOUND = ENG_SHIP5_THR, ENG_SHIP5_ABL, ENG_SHIP5_VEL ;// w/o burner, with burner, velocity
- INTERNAL_VOLUME = 50, 100, 40 ;// w/o buner, with burner, velocity
- FALLOFF = 15000 ;// in feet
- INTERNAL_PITCH = 32768, 65536 ;// 0% thrust, 100% thrust
- INTERNAL_BURNER_PITCH = 65536
- INTERNAL_VELOCITY_PITCH = 22768, 65536 ;// speed 0, max ship speed
- EXTERNAL_PITCH = 25000, 65536 ;// ..
- EXTERNAL_BURNER_PITCH = 65536
- BURNER_IGNITE = ENG_SHIP5_ABON ;// played when burner ignites
- BURNER_OFF = ENG_SHIP5_ABOF ;// played when burner turns off
-
- [CONNECT]
- LAND_POINT = 6 ;// collide sphere # of landing point
- PICKUP_POINT = 5 ;// collide sphere # of pickup objects point
- ENGINE_POINT = 7
- ENGINE_POINT = 8
- ENGINE_POINT = 9
- ENGINE_POINT = 10
-
- [AI]
- OBJECT_CLASS = CLASS_FIGHTER ;// what class are we?
- ;MAIN_TARGET_CLASS = CLASS_CAPSHIP ;// who do we really like killing?
- TARGET_CLASS = CLASS_BOMBER+CLASS_FIGHTER+CLASS_CAPSHIP ;// who do we really like killing?
-
- [ROTATION]
- YAW_ACCEL = 0.00030
- MAX_YAW_RATE = 50.0 ;// degrees per second
- YAW_DAMPEN = 0.096
-
- PITCH_ACCEL = 0.00030
- MAX_PITCH_RATE = 55.0 ;// degrees per second
- PITCH_DAMPEN = 0.096
-
- ROLL_ACCEL = 0.00040
- MAX_ROLL_RATE = 140 ;// degrees per second
- ROLL_DAMPEN = 0.07
-
- YAW_ROLL_RATIO = 0.3 ;// percentage of roll that occurs with yaw
-
- [SPEED]
- ACCELERATION = 7.0 ;// # of seconds roughly to get to max speed
- MAX_SPEED = 315 ;// top speed without burner
- DRIFT = .96 ;//
-
- [AFTERBURNER]
- SUPPORTED = 1
- ACCELERATION = 1.75 ;// percent of normal acceleration (1.0 = 100%)
- TOP_SPEED_BOOST = 1.75 ;// percent of max speed
- RECHARGE_RATE = 0.025 ;// percent of energy recharged per frame
- MAX_ENERGY = 20000 ;// amount of energy it can store
- POWER_USE = 15 ;// amount of energy used per frame
-
- [SIDE_THRUSTERS]
- SUPPORTED = 0
- ACCELERATION = 0.1
- TOP_SPEED = 10
-
- [SHIELDS]
- MAX_ENERGY = 17000 ;// shield strength
- RECHARGE_RATE = 0.025 ;// percent of strength recharged per frame
- ENERGY_DAMAGE = 1.0 ;// percent of damage an energy hit can do
- PROJECTILE_DAMAGE = 0.25 ;// percent of damage a projectile hit can do
-
- [HULL]
- DAMAGE = 14000 ;// hull strength
- ENERGY_DAMAGE = 0.65 ;// percent of damage an energy hit can do
- PROJECTILE_DAMAGE = 0.95 ;// percent of damage a projectile hit can do
-
- [ENERGY]
- LASER_ENERGY = 18000
-
- [CAMERA]
- CAMERA_POINT_SLOT = 0
-
- [WEAPONS]
- NUM_WEAPONS = 7 ;// number of weapon systems
-
- [WEAP_1]
- TYPE = LASER_HEAVY_BORA
- NUM_MOUNTS = 2
- MOUNT_1_POINT_SLOT = 3 ;// slot number in 3do of object
- MOUNT_2_POINT_SLOT = 4 ;// slot number in 3do of object
- AMMO = 8
-
- [WEAP_2]
- TYPE = LASER_LIGHT_BORA
- NUM_MOUNTS = 2
- MOUNT_1_POINT_SLOT = 2 ;// slot number in 3do of object
- MOUNT_2_POINT_SLOT = 1 ;// slot number in 3do of object
- AMMO = 0
-
- [WEAP_3]
- TYPE = TORPEDO_FORTIS
- NUM_MOUNTS = 1
- MOUNT_1_POINT_SLOT = 0 ;// slot number in 3do of object
- AMMO = 0
-
- [WEAP_4]
- TYPE = RAILGUN
- NUM_MOUNTS = 1
- MOUNT_1_POINT_SLOT = 0 ;// slot number in 3do of object
- AMMO = 8
-
- [WEAP_5]
- TYPE = LASER_LIGHT_GSPAN
- NUM_MOUNTS = 2
- MOUNT_1_POINT_SLOT = 2 ;// slot number in 3do of object
- MOUNT_2_POINT_SLOT = 1 ;// slot number in 3do of object
- AMMO = 0
-
- [WEAP_6]
- TYPE = LASER_HEAVY_GSPAN
- NUM_MOUNTS = 2
- MOUNT_1_POINT_SLOT = 3 ;// slot number in 3do of object
- MOUNT_2_POINT_SLOT = 4 ;// slot number in 3do of object
- AMMO = 8
-
- [WEAP_7]
- TYPE = LASER_LIGHT_GSPAN
- NUM_MOUNTS = 2
- MOUNT_1_POINT_SLOT = 2 ;// slot number in 3do of object
- MOUNT_2_POINT_SLOT = 1 ;// slot number in 3do of object
- AMMO = 0
-
- [HUD]
- SHIELD_POS = 200, 420 ;// position of shield image
- SHIELD_SHIP_PCX = HSHLD_1A.PCX ;// name of ship's hull pcx
- SHIELD_SHIELD_PCX = HSHLD_1B.PCX ;// name of ship's shield pcx
-
-
-
- ;////////////////////////////////////////////////////////////////////////////////////
- ;// S T A R B A S E S E C T I O N
- ;////////////////////////////////////////////////////////////////////////////////////
- [STARBASE]
- HALO_PCX = cutlass.pcx,256,346,37,114,0 ;//filename,width,height,ulX,ulY,alpha
-
- [LOAD_MOUNT_1]
- MOUNT_PCX = gld_spr1.pcx,19,200,38,263,4,.5,0 ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
- MOUNT_ITEM = GALSPAN_LIGHT_LASER ;//defined in items.cfg
- MOUNT_ITEM = GALSPAN_HEAVY_LASER ;//defined in items.cfg
- MOUNT_MATE = LOAD_MOUNT_2 ;//mount to which this is paired
- MOUNT_VARS = PLAYER_WEAPON_MOUNTS,MOUNT_1 ;//correlates to mount in vars.cfg
-
-
- [LOAD_MOUNT_2]
- MOUNT_PCX = gld_spr1.pcx,19,200,250,263,4,.5,0 ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
- MOUNT_ITEM = GALSPAN_LIGHT_LASER ;//defined in items.cfg
- MOUNT_ITEM = GALSPAN_HEAVY_LASER ;//defined in items.cfg
- MOUNT_MATE = LOAD_MOUNT_1
-
- [LOAD_MOUNT_3]
- MOUNT_PCX = gld_spr1.pcx,19,200,84,246,4,.5,0 ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
- MOUNT_ITEM = STINGER_MISSILE ;//defined in items.cfg
- MOUNT_ITEM = TRG ;//defined in items.cfg
- MOUNT_ITEM = GATLING_GUN ;//defined in items.cfg
- MOUNT_MATE = LOAD_MOUNT_4
- MOUNT_VARS = PLAYER_WEAPON_MOUNTS,MOUNT_3 ;//correlates to mount in vars.cfg
-
- [LOAD_MOUNT_4]
- MOUNT_PCX = gld_spr1.pcx,19,200,204,246,4,.5,0 ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
- MOUNT_ITEM = STINGER_MISSILE ;//defined in items.cfg
- MOUNT_ITEM = TRG ;//defined in items.cfg
- MOUNT_ITEM = GATLING_GUN ;//defined in items.cfg
- MOUNT_MATE = LOAD_MOUNT_3
-
-
- [LOAD_MOUNT_5]
- MOUNT_PCX = gld_spr4.pcx,45,264,131,256,4,.5,0 ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
- MOUNT_VARS = PLAYER_WEAPON_MOUNTS,MOUNT_5 ;//correlates to mount in vars.cfg
- MOUNT_ITEM = BLAST_TORPEDO ;//defined in items.cfg
- MOUNT_ITEM = SECO_TORPEDO ;//defined in items.cfg
-
- [LOAD_MOUNT_6]
-
- [LOAD_MOUNT_7]
-
- [LOAD_MOUNT_8]
-
-