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- ;////////////////////////////////////////
- ;// SHIP DESCRIPTION FILE
- ;////////////////////////////////////////
-
- [MAIN]
- DESC_TYPE = SHIP
- OBJECT_NAME = Driller
-
- RACE = TOURIST
- NAME_ID = DRILLER
-
- EXTERIOR_PAK = drone.pak, drone.pal
- INTERIOR_PAK = NULL, NULL
-
- [SOUND]
- EXTERNAL_SOUND = ENG_NPSHIP8_EXT, ENG_SHIP2_ABL ;// w/o-burner, with burner
- ;INTERNAL_SOUND = ENG_SHIP2_THR, ENG_SHIP2_ABL, ENG_SHIP2_VEL ;// w/o burner, with burner, velocity
- ;INTERNAL_VOLUME = 50, 100, 40 ;// w/o buner, with burner, velocity
- FALLOFF = 15000 ;//
- ;INTERNAL_PITCH = 32768, 65536 ;// 0% thrust, 100% thrust
- ;INTERNAL_BURNER_PITCH = 65536
- ;INTERNAL_VELOCITY_PITCH = 22768, 65536 ;// speed 0, max ship speed
- EXTERNAL_PITCH = 25000, 65536 ;// ..
- EXTERNAL_BURNER_PITCH = 65536
- BURNER_IGNITE = ENG_SHIP2_ABON ;// played when burner ignites
- BURNER_OFF = ENG_SHIP2_ABOF ;// played when burner turns off
-
- [AI]
- OBJECT_CLASS = CLASS_FIGHTER ;// what class are we?
- ;MAIN_TARGET_CLASS = CLASS_FIGHTER ;// who do we really like killing?
- ;TARGET_CLASS = CLASS_BOMBER+CLASS_CAPSHIP ;// who else do we kill?
-
- [ROTATION]
- YAW_ACCEL = 0.00055
- MAX_YAW_RATE = 130.0 ;// degrees per second
- YAW_DAMPEN = 0.098
-
- PITCH_ACCEL = 0.00052
- MAX_PITCH_RATE = 130 ;// degrees per second
- PITCH_DAMPEN = 0.098
-
- ROLL_ACCEL = 0.00065
- MAX_ROLL_RATE = 300 ;// degrees per second
- ROLL_DAMPEN = 0.07
-
- YAW_ROLL_RATIO = 0.3 ;// percentage of roll that occurs with yaw
-
- [SPEED]
- ACCELERATION = 7.5 ;// # of seconds roughly to get to max speed
- MAX_SPEED = 450 ;// top speed without burner
- DRIFT = .99 ;//
-
- [AFTERBURNER]
- SUPPORTED = 0
- ACCELERATION = 2.0 ;// percent of normal acceleration (1.0 = 100%)
- TOP_SPEED_BOOST = 2.0 ;// percent of max speed
- RECHARGE_RATE = 0.025 ;// percent of energy recharged per frame
- MAX_ENERGY = 30000 ;// amount of energy it can store
- POWER_USE = 15 ;// amount of energy used per frame
-
- [SIDE_THRUSTERS]
- SUPPORTED = 0
- ACCELERATION = 0.1
- TOP_SPEED = 10
-
- [SHIELDS]
- MAX_ENERGY = 5000 ;// shield strength
- RECHARGE_RATE = 0 ;// percent of strength recharged per frame
- ENERGY_DAMAGE = 1.0 ;// percent of damage an energy hit can do
- PROJECTILE_DAMAGE = 0.25 ;// percent of damage a projectile hit can do
-
- [HULL]
- DAMAGE = 1000 ;// hull strength
- ENERGY_DAMAGE = 0.65 ;// percent of damage an energy hit can do
- PROJECTILE_DAMAGE = 0.95 ;// percent of damage a projectile hit can do
-
- [ENERGY]
- LASER_ENERGY = 0
-
- [CAMERA]
- CAMERA_POINT_SLOT = 0
-
- [WEAPONS]
- NUM_WEAPONS = 0 ;// number of weapon systems
-
- [WEAP_1]
- ;TYPE = LASER_CANNON
- ;NUM_MOUNTS = 2
- ;MOUNT_1_POINT_SLOT = 1 ;// slot number in 3do of object
- ;MOUNT_2_POINT_SLOT = 2 ;// slot number in 3do of object
- ;AMMO = 0
-
- [HUD]
- ;SHIELD_POS = 200, 420 ;// position of shield image
- ;SHIELD_SHIP_PCX = HSHLD_1A.PCX ;// name of ship's hull pcx
- ;SHIELD_SHIELD_PCX = HSHLD_1B.PCX ;// name of ship's shield pcx
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