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- ;////////////////////////////////////////
- ;// SHIP DESCRIPTION FILE
- ;////////////////////////////////////////
-
- [MAIN]
- DESC_TYPE = SHIP
- OBJECT_NAME = BORA_SHUTTLE
-
- RACE = BORA
- NAME_ID = BORA_SHUTTLE
-
- EXTERIOR_PAK = shuttle.pak, shuttle.pal
- ;INTERIOR_PAK = bl_cpit.pak, bl_cpit.pal
- ;SHADOW_PAK = bldshdw.pak, bldshdw.pal
- ;GLASS_GLARE = NULL, NULL
-
- [SOUND]
- EXTERNAL_SOUND = ENG_NPSHIP2_EXT, ENG_NPSHIP2_ABL ;// w/o-burner, with burner
- ;INTERNAL_SOUND = ENG_SHIP1_THR, ENG_SHIP1_ABL, ENG_SHIP1_VEL ;// thrust w/o burner, thrust with burner, velocity loop
- ;INTERNAL_VOLUME = 50, 100, 40 ;// thrust w/o burner, thrust with burner, velocity_volume
- FALLOFF = 15000 ;//
- ;INTERNAL_PITCH = 32768, 65536 ;// 0% thrust, 100% thrust
- ;INTERNAL_BURNER_PITCH = 65536
- ;INTERNAL_VELOCITY_PITCH = 22768, 65536 ;// speed 0, max ship speed
- EXTERNAL_PITCH = 25000, 65536 ;// ..
- EXTERNAL_BURNER_PITCH = 65536
- BURNER_IGNITE = ENG_NPSHIP2_ABON ;// played when burner ignites
- BURNER_OFF = BURNER1_OFF ;// played when burner turns off
-
- [CONNECT]
- ;LAND_POINT = 7 ;// collide sphere # of landing point
- ;PICKUP_POINT = 6 ;// collide sphere # of pickup objects point
- ENGINE_POINT = 1
- ENGINE_POINT = 2
- ENGINE_POINT = 3
- ENGINE_POINT = 4
-
- [AI]
- OBJECT_CLASS = CLASS_CAPSHIP ;// what class are we?
- ;TARGET_CLASS = CLASS_BOMBER+CLASS_FIGHTER ;// who do we really like killing?
-
- [ROTATION]
- YAW_ACCEL = 0.00041
- MAX_YAW_RATE = 40.0 ;// degrees per second
- YAW_DAMPEN = 0.098
-
- PITCH_ACCEL = 0.00039
- MAX_PITCH_RATE = 35 ;// degrees per second
- PITCH_DAMPEN = 0.098
-
- ROLL_ACCEL = 0.00060
- MAX_ROLL_RATE = 80 ;// degrees per second
- ROLL_DAMPEN = 0.07
-
- YAW_ROLL_RATIO = 0.4 ;// percentage of roll that occurs with yaw
-
- [SPEED]
- ACCELERATION = 10.0 ;// # of seconds roughly to get to max speed
- MAX_SPEED = 180 ;// top speed without burner
- DRIFT = .96 ;//
-
- [AFTERBURNER]
- SUPPORTED = 0
- ;ACCELERATION = 1.75 ;// percent of normal acceleration (1.0 = 100%)
- ;TOP_SPEED_BOOST = 1.60 ;// percent of max speed
- ;RECHARGE_RATE = 0.025 ;// percent of energy recharged per frame
- ;MAX_ENERGY = 20000 ;// amount of energy it can store
- ;POWER_USE = 15 ;// amount of energy used per frame
-
- [SIDE_THRUSTERS]
- SUPPORTED = 0
- ;ACCELERATION = 0.1
- ;TOP_SPEED = 10
-
- [SHIELDS]
- MAX_ENERGY = 25000 ;// shield strength
- RECHARGE_RATE = 0.025 ;// percent of strength recharged per frame
- ENERGY_DAMAGE = 1.0 ;// percent of damage an energy hit can do
- PROJECTILE_DAMAGE = 0.25 ;// percent of damage a projectile hit can do
-
- [HULL]
- DAMAGE = 15000 ;// hull strength
- ENERGY_DAMAGE = 0.65 ;// percent of damage an energy hit can do
- PROJECTILE_DAMAGE = 0.95 ;// percent of damage a projectile hit can do
-
- [ENERGY]
- ;LASER_ENERGY = 16000
-
- [CAMERA]
- CAMERA_POINT_SLOT = 0
-
- [WEAPONS]
- ;NUM_WEAPONS = 7 ;// number of weapon systems
-
- [WEAP_1]
- ;TYPE = LASER_HEAVY_GSPAN
- ;NUM_MOUNTS = 2
- ;MOUNT_1_POINT_SLOT = 3 ;// slot number in 3do of object
- ;MOUNT_2_POINT_SLOT = 4 ;// slot number in 3do of object
- ;AMMO = 8
-
- [WEAP_2]
- ;TYPE = LASER_LIGHT_GSPAN
- ;NUM_MOUNTS = 2
- ;MOUNT_1_POINT_SLOT = 2 ;// slot number in 3do of object
- ;MOUNT_2_POINT_SLOT = 1 ;// slot number in 3do of object
- ;AMMO = 0
-
- [WEAP_3]
- ;TYPE = GATLING_GUN
- ;NUM_MOUNTS = 2
- ;MOUNT_1_POINT_SLOT = 2 ;// slot number in 3do of object
- ;MOUNT_2_POINT_SLOT = 1 ;// slot number in 3do of object
- ;AMMO = 0
-
- [WEAP_4]
- ;TYPE = LASER_HEAVY_GSPAN
- ;NUM_MOUNTS = 2
- ;MOUNT_1_POINT_SLOT = 3 ;// slot number in 3do of object
- ;MOUNT_2_POINT_SLOT = 4 ;// slot number in 3do of object
- ;AMMO = 8
-
- [WEAP_5]
- ;TYPE = LASER_LIGHT_GSPAN
- ;NUM_MOUNTS = 2
- ;MOUNT_1_POINT_SLOT = 2 ;// slot number in 3do of object
- ;MOUNT_2_POINT_SLOT = 1 ;// slot number in 3do of object
- ;AMMO = 0
-
- [WEAP_6]
- ;TYPE = LASER_HEAVY_GSPAN
- ;NUM_MOUNTS = 2
- ;MOUNT_1_POINT_SLOT = 3 ;// slot number in 3do of object
- ;MOUNT_2_POINT_SLOT = 4 ;// slot number in 3do of object
- ;AMMO = 8
-
- [WEAP_7]
- ;TYPE = LASER_LIGHT_GSPAN
- ;NUM_MOUNTS = 2
- ;MOUNT_1_POINT_SLOT = 2 ;// slot number in 3do of object
- ;MOUNT_2_POINT_SLOT = 1 ;// slot number in 3do of object
- ;AMMO = 0
-
- [HUD]
- ;SHIELD_POS = 200, 420 ;// position of shield image
- ;SHIELD_SHIP_PCX = HSHLD_1A.PCX ;// name of ship's hull pcx
- ;SHIELD_SHIELD_PCX = HSHLD_1B.PCX ;// name of ship's shield pcx
-
-
-
-