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- ;////////////////////////////////////////
- ;// SHIP DESCRIPTION FILE
- ;////////////////////////////////////////
-
- [MAIN]
- DESC_TYPE = SHIP
- OBJECT_NAME = BORA_ATTACK_BOT
-
- RACE = BORA
- NAME_ID = BORA_ATTACK_BOT
-
- EXTERIOR_PAK = botB.pak, botB.pal
- INTERIOR_PAK = NULL, NULL
-
- [SOUND]
- EXTERNAL_SOUND = ENG_NPSHIP7_EXT, ENG_SHIP1_ABL ;// w/o-burner, with burner
- ;INTERNAL_SOUND = ENG_SHIP1_THR, ENG_SHIP1_ABL, ENG_SHIP1_VEL ;// thrust w/o burner, thrust with burner, velocity loop
- ;INTERNAL_VOLUME = 50, 100, 40 ;// thrust w/o burner, thrust with burner, velocity_volume
- FALLOFF = 12000 ;// in feet
- ;INTERNAL_PITCH = 32768, 65536 ;// 0% thrust, 100% thrust
- ;INTERNAL_BURNER_PITCH = 65536
- ;INTERNAL_VELOCITY_PITCH = 22768, 65536 ;// speed 0, max ship speed
- EXTERNAL_PITCH = 65536, 65536 ;// ..
- EXTERNAL_BURNER_PITCH = 65536
- BURNER_IGNITE = ENG_SHIP1_ABON ;// played when burner ignites
- BURNER_OFF = ENG_SHIP1_ABOF ;// played when burner turns off
-
- [AI]
- OBJECT_CLASS = CLASS_FIGHTER ;// what class are we?
- MAIN_TARGET_CLASS = CLASS_FIGHTER ;// who do we really like killing?
- ;TARGET_CLASS = CLASS_BOMBER+CLASS_CAPSHIP ;// who else do we kill?
- TARGET_RANGE = 40000 ; max scan range in feet
- TARGET_360_RANGE = 4500 ; range at which we can see a full 360 degrees in feet
- TARGET_SCAN_ANGLE = 180 ; max target scan angle (view cone)
-
- [ROTATION]
- YAW_ACCEL = 0.00055
- MAX_YAW_RATE = 20.0 ;// degrees per second
- YAW_DAMPEN = 0.098
-
- PITCH_ACCEL = 0.00052
- MAX_PITCH_RATE = 20 ;// degrees per second
- PITCH_DAMPEN = 0.098
-
- ROLL_ACCEL = 0.00065
- MAX_ROLL_RATE = 20 ;// degrees per second
- ROLL_DAMPEN = 0.07
-
- YAW_ROLL_RATIO = 0.3 ;// percentage of roll that occurs with yaw
-
- [SPEED]
- ACCELERATION = 3.0 ;// # of seconds roughly to get to max speed
- MAX_SPEED = 100 ;// top speed without burner
- DRIFT = .99 ;//
-
- ;[AFTERBURNER]
- ;SUPPORTED = 1
- ;ACCELERATION = .5 ;// percent of normal acceleration (1.0 = 100%)
- ;TOP_SPEED_BOOST = 10.0 ;// percent of max speed
- ;RECHARGE_RATE = 0.025 ;// percent of energy recharged per frame
- ;MAX_ENERGY = 30000 ;// amount of energy it can store
- ;POWER_USE = 15 ;// amount of energy used per frame
-
- [SIDE_THRUSTERS]
- SUPPORTED = 0
- ;ACCELERATION = 0.1
- ;TOP_SPEED = 10
-
- [SHIELDS]
- MAX_ENERGY = 0 ;// shield strength
- RECHARGE_RATE = 0 ;// percent of strength recharged per frame
- ENERGY_DAMAGE = 1.0 ;// percent of damage an energy hit can do
- PROJECTILE_DAMAGE = 0.25 ;// percent of damage a projectile hit can do
-
- [HULL]
- DAMAGE = 1000 ;// hull strength
- ENERGY_DAMAGE = 0.65 ;// percent of damage an energy hit can do
- PROJECTILE_DAMAGE = 0.95 ;// percent of damage a projectile hit can do
-
- [ENERGY]
- LASER_ENERGY = 16000
-
- [CAMERA]
- CAMERA_POINT_SLOT = 0
-
- [WEAPONS]
- NUM_WEAPONS = 1 ;// number of weapon systems
-
- [WEAP_1]
- TYPE = LASER_LIGHT_GSPAN
- NUM_MOUNTS = 1
- ;MOUNT_1_POINT_SLOT = 3 ;// slot number in 3do of object
- ;MOUNT_2_POINT_SLOT = 4 ;// slot number in 3do of object
- AMMO = 8
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