home *** CD-ROM | disk | FTP | other *** search
- ; campaign definition file
- ; possible lines:
- ; [MISSION_NAMES] - all the lines in this section identify the names of the missions in the pak file
- ; [<campaign name>] - identifies the start of a campaign
- ; mission=<mission>,<intro_MM>,<victory/transition text>[,<path_id>[,merge_path1[,merge_path2]...]]
- ; choicescreen=<graphic id>,<title text id>
- ; choice=<path_id>,<x>,<y>,<text>
- ; mission ids are shared by all campaign sections
- ; path_id's work somewhat as 'goto' labels but there can be multiple missions with the same path_id.
- ; When a choice is made, the next mission with a path_id corresponding to that choice is taken and that path
- ; is stayed on until another choice is made. There is no way to 'backtrack' in a campaign.
- ; A mission with a path_id of 0 will always be played and the current path will be set to 0. This is the
- ; mechanism for merging paths. If you want to have the same mission played in different paths and still
- ; keep the paths seperate, you can have the same mission id appear in different places with different path_ids.
-
- ;------------
- ; intro specifies an MM section. The first one is FIRST_BREIFING_ENTRY (*200)
- ; transition text is in text section TXT_VICTORY_SPEECH (*147). The id offsets into it.
- ; choicescreen graphic offset is relative to sprite tag SPR_ASSIGNMENTS
- ; choicescreen title text is in section TXT_ASSIGNMENTS (*144)
- ; choice text is also in section TXT_ASSIGNMENTS
- ;----------
-
- [MISSION_NAMES]
- 00 Nubt (Naqada)
- 01 Thinis
- 02 Perwadjyt (Buto)
-
-
- [PREDYNASTIC_PERIOD]
- mission=0,200,0,0
- mission=1,201,1,0
-
-
- [ARCHAIC_PERIOD]
- mission=2,238,39,0
-
- [OLD_KINGDOM]
-
- [MIDDLE_KINGDOM]
-
- [NEW_KINGDOM]
-
-
-